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604 files

  1. Republic F-103A Thunderwarrior

    Republic F-103A Thunderwarrior by FastCargo
     
    ********************** Version 1.0 (Initial Release) ***********************
     
    SF2 Version for Jan 2011 Patch and later.
     
    Aircraft Model - FastCargo
    Aircraft Textures/Templates - EricJ
    Decals - Wrench
    F-106 Cockpit - Kesselbut from Pasko F-106 package
    Some textures and FM work - FastCargo
    Weapons - Bunyap, adapted for SF2 by 331KillerBee
     
    Any errors are mine...
     
     
    Information on XF-103:
     
    http://en.wikipedia.org/wiki/Republic_XF-103
     
    The Republic XF-103 Thunderwarrior was an American project to develop a high speed interceptor aircraft to destroy Soviet bombers. Despite a prolonged development, it never progressed past the mock-up stage.
     
    In 1949, the USAF issued a request for an advanced supersonic interceptor to equip the Air Defense Command. Known formally as Weapon System WS-201A, but better known informally as the "1954 Interceptor", it called for a supersonic aircraft with all-weather capability, intercept radar and air-to-air missile armament. Republic was one of six companies to submit proposals. On 2 July 1951, three of the designs were selected for further development, Convair's scaled-up XF-92 that evolved into the F-102 Delta Dagger, a Lockheed design that led to the F-104 Starfighter, and Republic's AP-57. AP-57 was an advanced concept to be built almost entirely of titanium and capable of Mach 3 at altitudes of at least 60,000 ft (24,400 m).
     
    A full-scale mock-up of the AP-57 was built and inspected in March 1953. A contract for three prototypes followed in June 1954. Work on the prototypes was delayed by continued problems with the titanium construction, and more notably by continued problems with the proposed Wright J67 engine. The contract was later reduced to a single prototype. In the end, the J67 never entered production and the aircraft it had been chosen for were forced to turn to other engine designs, or were cancelled outright. Republic suggested replacing the J67 with the Wright J65, a much less powerful engine. The project was eventually cancelled on 21 August 1957 with no flying prototypes ever being completed.
     
    The design was given a brief reprieve as part of the Long-Range Interceptor - Experimental (LRI-X) project that led to the XF-108 Rapier. Part of this project was the development of the advanced Hughes AN/ASG-18 pulse-doppler radar and the GAR-9 missile. Republic proposed adapting the F-103 as a testbed for these systems, although it wouldn't be able to come close to meeting the range requirements of LRI-X. Some work was carried out adapting the mockup to house the 40 inch antenna, which required the nose section to be scaled up considerably. Nothing ever came of the proposal, and testing of the ASG-18/GAR-9 was carried out on a modified B-58 Hustler instead.
     
     
    Information on F-103A (this release):
     
    This aircraft is based on heavily on the mockup at the time of cancellation, with 6 of the smaller AIM-4 Falcons and 36 FFAR rockets.
     
    Performance is based on reasonable speculations and closely matches what was in the offical USAF proposed Standard Aircraft Characteristics document.
     
    Some specific things to note include -
     
    This is a point interceptor...designed to give you enough gas for maybe two passes at bomber type targets. It is recommended to be between 250 and 500 knots indicated for your attacks, as your FFARs and AIM-4s will tend to aim exactly at what the nose is pointing at within those speeds (this includes the AI).
     
    To activate the front 'viewport', cycle through your radar modes...be advised while you are using the 'viewport', the radar will not work.
     
    To extend the periscope on the external model, use the 'Arresting Hook' key.
     
    The front missile bays are automatic, the rear missile bays/FFAR pods are manual...you must open them with the 'Bomb Bay' key before you can fire either the rear missiles or FFARs.
     
    This model uses the newest ThirdWire exporter, and as such, the LOD files (except for the lowest 2) are not compatible with any version of the sim older than Jan 2011 (Exp 2 with the Jan 2011 patch). You have been warned...
     
    This will be a difficult aircraft to fly and be successful on a regular basis in 'Hard' mode. If you want an air-to-air challenge, this aircraft will give you one.
     
    Good luck and report any 'serious' issues (ie game crashing or grevious errors) to me at CombatAce.
     
    FC
     
    12 Feb 11

    769 downloads

       (3 reviews)

    1 comment

    Submitted

  2. USAF F-15AM SF2

    My verson of the F-15A MSIP II+ (F-15AM)
     
    This aircraft is base on the Stock F-15A SF2, you would need to have SF2 and/or Merged SF2 installed.
     
    I have made a lot of tweaks on the plane. You can modify it to your own liking. The work and the skin is not perfect but I think it will pass.
     
     
    Thus, weapons and effects is not included, check download section for your preference.
     
    Don't worry if you do not have the effects or weapons installed, the game will DEFAULT to SF2 Stock weapons for the specific time period.
     
     
     
    Copy the content of the respected folders to your folder:
     
    "Aircraft" to your "Object Aircraft folder."
     
    "Decals", copy the entire decals folder content and paste it onto your decal folder. I was unable to use specific squadron for decal folder, as it does not show up on the aircraft.
     
     
     
    The following Fighter Squadron is included:
     
     
    19th Fighter Squadron "Slightly Dangerous" (Mig Killer)
     
    44th Fighter Squadron "Busty Vamp" (Mig Killer)
     
    65th Aggressor Squadron "Size Does Matter"
     
    199th Fighter Squadron "Pula Kahula" (Hot Mama)
     
     
     
    Credits:
     
    TK and Thirdwire - Stock F-15A SF2E/Skin
    AleDucat - ACES II Ejection Seat
    JimmyBid - F-15C cockpit flight control textures
    MoonJumper - Avioncs work
    Kesselburt - Original F-15C cockpit
    Brain32 - Improved/new textures for the F-15C cockpit
    331KillerBee- SF2 Weapon Pack
    gbreuder - Alternate F-14 wing vapor effects
    Old Diego - Pilot Pack
    x Ray - Updated JASDF pilot skin
    dfang - Afterburner effect
     
    [ If I miss anyone it is not intentional ]
     
     
    Please let me know if there is any issues or things missing
     
     
     
     
     
    Cheers!
     
     
     
    18 January 2011
     
    Ace888

    363 downloads

       (0 reviews)

    0 comments

    Submitted

  3. AFX VFA-2 CAG Scheme

    Using Julhelm's Template this is a Fictional scheme for his AFX.
     
    Drop in the AFX folder and go fly.
     
    Eric Johnson 2011

    118 downloads

       (0 reviews)

    1 comment

    Submitted

  4. B-70 Valkyrie Beta (Version 0.97)

    B-70 Valkyrie (Beta) by FastCargo and friends.
     
    ********************** Version 0.97 ***********************
    (Note, this release includes the XB-70 beta released in November 2010)
     
    SF2 Version for Dec 2010 Patch.
     
    Models, some decals, most ini adaptions by FastCargo
    Textures and most decals by Sundowner
    Dyess AFB serial numbers by Dave from B-1B Redux
    3D Rocket Effects by Lexx_Luthor (Lord of the Analog)
    B-1B Cockpit by Dels
    Engine Effects by Deuces, Fubar512
    Any errors are mine...
     
     
    Package contains:
     
    XB-70 aircraft in prototype markings for AV/1 and AV/2.
    B-70A aircraft in 28BMS and 62BMS markings
    RS-70B aircraft in 337BMS markings
    B-70C aircraft in 9BS markings
    High Resolution versions of the textures and bump maps
    Original Readmes
    This readme
     
     
    Notes:
     
    This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B, and there are no damage textures. However, almost all other features of a full release have been included.
     
    Aircraft include:
     
    XB-70 - The original research aircraft in it's actual configuration...not really set up for warfighting.
     
    However, this set also includes semi fictional versions of operational aircraft:
     
    B-70A - This is most probable version of the Valkyrie that would exist had it gone into production. It is done in 2 paint schemes, the high altitude anti-flash white, and a version painted in an odd silver coating designed to reduce the IR signature (as proposed by the USAF). This version also includes the wing pylons for the Skybolt ALBM, and projected pylons for the smaller nuclear gravity weapons available at the time.
     
    RS-70B - Proposed version of the Valkyrie in an attempt to save it from the budget axe. Similiar to the B-70A in capability, but with additional reconnaissance ability similiar to SR-71. This is simulated by an internal camera window taking the location of the forward weapons bay. I projected that the RS-70B would come into existence during the late part of the Vietnam war, using the camera bay to carry the targeting laser, and dropping PGMs since conventional bombing at 80000 feet and Mach 3 would be very inaccurate. As a result, the first LGB drops in Vietnam are done by the RS-70B, not the F-4.
     
    B-70C - Completely fictional version of the Valkyrie. In the history where the Valkyrie was produced, most of the B-52 fleet was retired very soon after the Vietnam War, only the G and H models remained to carry the AGM-86B cruise missile. The B-1 was never proposed, with the B-70A being the main gravity nuke delivery system and the RS-70B being the PGM bomber. The F-111 and FB-111 remained as the medium range, low altitude conventional and nuclear penetrator. The B-2 was designed at the outset to be a low altitude penetrator, avoiding the costly redesign the actual B-2 went through, bringing unit cost down. As it was, the B-70 and RS-70 were expected to be retired at the beginning of the 1990s as high altitude, high speed SAM systems became more and more lethal. However, after Desert Storm, the lesson was learned that big, long range SAM systems are vulnerable and expensive, but anyone can have AAA...so the doctrine was adjusted for more medium/high altitude operations with PGMs. So all Valkyries underwent a modernization to the B-70C standard, with the ability to carry all PGMs, including the JDAM, JSOW, JASSM for employment in regional conflicts.
     
    There are a few bugs that we haven't been able to solve and may not be solvable due to simulation limitations. The main one is the AI will not take advantage of the high speed and altitude capabilities of the aircraft. Even if you create an actual mission with waypoints dictating altitudes and speeds, it will not fly those parameters (tends to fly a maximum of Mach 1.7). We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
     
    This is a long range aircraft, you can hit a few of the 'walls' on several of the stock maps so give yourself plenty of turning room when planning your flight.
     
    Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
     
    FC
     
    20 Dec 10

    1,589 downloads

       (3 reviews)

    2 comments

    Submitted

  5. A/F-24 Shadowcat

    A/F-24 Shadowcat (AFX) for Strike Fighters 2
     
    ----------------------------------------------
    Preface:
     
    After making the first attempt at modelling this concept, which ended up as the not-very-accurate F-24 Shadowcat for WOI, I decided to go back and, armed with a lot more research material and better workflow, redo the entire thing from the ground up as accurate as is possible with unbuilt concepts. It originally was to feature a new cockpit based on that of the A-12 Avenger II, but this turned out to look quite ugly ingame. I eventually found out that the real thing was to use cockpit displays from the F-22 for sakes of commonality, so I decided I might as well build a straight-down navalized F-22 cockpit for which a whole lot more reference material is available.
     
    ----------------------------------------------
    Known Issues:
     
    The cockpit isn't 100% complete. I thought it was better to release something that's 99% complete and fix it later which I will as it was always part of the plan to adapt the cockpit back into a straight F-22 pit.
     
    For some reason all of your wingmen except #2 will tip over and crash on the taxiway. No idea why this happens. They all start fine from the carrier though.
     
    ----------------------------------------------
    Credits:
     
    Models & textures by Julhelm
    FM by Fubar512
    Avionics by Jat
     
    As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net.
     
    This message will self destruct in five seconds.

    1,507 downloads

       (3 reviews)

    6 comments

    Submitted

  6. Royal Australian Air Force planned (2012 ish) EA-18G Growler for Strike Fighters 2

    Royal Australian Air Force planned (2012 ish) EA-18G Growler for Strike Fighters 2
     
     
     
    Features:
     
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: EricJ & FastCargo
     
     

    277 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Royal Air Force & Royal Navy F-35C Pack for Strike Fighters 2

    Royal Air Force & Royal Navy F-35C Pack for Strike Fighters 2
     
     
    It seems more and more likely the UK will purchase the F-35C so here is my take of the UK version replacing the current GR9 Harrier squadrons.
     
     
    Features:
     
     
    -No. 1 Squadron RAF markings.
     
    -No. 4 (Reserve) Squadron RAF markings.
     
    -No. 800 Naval Air Squadron markings
     
    -Markings for an operational ´Joint Force Lightning´ (JFL) squadron which is a take off ´Joint Force Harrier´ (JFH)
     
    -UK weapon load outs including ASRAAM, Meteor, Brimstone, Storm Shadow and an upgraded ALARM missile
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: FastCargo & Dave

    464 downloads

       (1 review)

    0 comments

    Updated

  8. Royal Australian Air Force F/A-18 Hornet for Strike Fighters 2

    Royal Australian Air Force F/A-18 Hornet for Strike Fighters 2
     
     
     
    Features:
     
     
    -Separate Low and High visibility markings.
     
    -Year specific versions to represent the major upgrades that added the ASRAAM/AIM-120 missiles and enhanced its smart weapons capability.
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: Spectre8750 & Dave

    364 downloads

       (1 review)

    2 comments

    Updated

  9. Royal Australian Air Force F/A-18F Super Hornet for Strike Fighters 2

    Royal Australian Air Force F/A-18F Super Hornet for Strike Fighters 2
     
     
     
    Features:
     
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: EricJ & FastCargo

    327 downloads

       (0 reviews)

    1 comment

    Updated

  10. Royal New Zealand Force 'what should have been' F-16 Pack for Strike Fighters 2

    Royal New Zealand Air Force 'what should have been' F-16 Pack for Strike Fighters 2
     
     
    This pack represents 'what should have been' if our newly elected Labour Party government hadn't screwed the nation and cacelled the previous governments planed purchase of F-16C fighters in 2001. They would latter axe our Air Force’s entire combat air wing and we are defenceless to this day.
     
     
    Features:
     
     
    -Multiple year specific versions with different load outs for the ´C´ model F-16 which has been renamed the F-16K.
     
    -A two seater F-16K/D with conformal fuel tanks.
     
    -Extensive RWR.TGA files and updated RWR.LST
     
    -All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
     
     
     
     
    INSTILATION: Drop files in to appropriate folders, override when asked to.
     
     
    NOTE: Has only been tested/used in a merged install of ALL SF2 titles
     
     
     
    Credit: Spectre8750, Diogo & Spinners

    312 downloads

       (0 reviews)

    0 comments

    Updated

  11. LCA 3D files

    max9 and 3ds file uvw 20%
    no time to finish this project
     
    it's completely freeware, feel free to distribute to whoever would like to get started in Strike Fighters modding.

    94 downloads

       (1 review)

    1 comment

    Submitted

  12. MiG-21MF, Fuerza Aérea Ejército de Nicaragua


    MiG-21MF Fishbed-J, Fuerza Aérea Ejército de Nicaragua


     

    For SF2 only, Full-4 Merged (or possibly unmerged) Game installs


     
    Just a little something I started a couple of years ago; thought I'd just go ahead and finish it off.
     
    Represtents fictional MiG-21MF Fishbed-Js, had they actaully arrived and gone into serivice with the Nicaraguan Air Force. This mod makes use of pretty much all stock items; weapons and so forth (excepting the cockpit by Palandrin), just using ini edits to create this "What If..." bird. It is a Nationalized, non-exported, single user aircraft. A new hangar screen, SF2 style only, is incuded. The canopy has also been activated via an animation key, use Shift/0 to open and close it.
     
    It'll probably work in ANY install, merged or not, as the 21MF is pretty much a stock- in-all versions aircraft. It may even work in SF/Wo* at the 08 patch level, but this has =NOT= been tested. Some minor editing, to remove the UserList callout, and some changes in the Data ini will be necessary for 1stGen usage. All inis are saved in ANSI, for ease of possible backdating. This has NOT been tested, however, and you do so at your own risk; no support will be available from this modder. Be advised, the data ini IS setup ONLY for SF2, making use of several SF2-only avionics statements and flight modeling.
     
    As always, read the enclosed readme text for fairly easy to follow install instructions, and a historical/semi-historical background in the "Notes" section.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    PS: another that should be in the "What If..." section, but be that as it may....

    227 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Mirage 3C PN (Panama Servicio Aérea Nacional)

    Dassault Mirage IIIPN, Servicio Aérea Nacional (Panama National Air Service) 7/20/09
     

    -- For SF2 Full-4 Merged Installs !ONLY! --


     
    This is a mod of the stock 3W MirageIIIC into a "What If..." MirageIIIPN if used by the Panama Air Force. It makes use of various stock lods, cockpit, and cockpit bits that are ONLY in a full-4 merged install. It is also completly non-usable in any 1stGen versions of 3W games due to extensive use of various lods, inis and tgas ONLY available in a Full-4 Merged install.
     
    Extensive editing of all the inis created a 'mix-match' of old and new; old airframe with modern avionics. All weapon fits, excepting the R-530F are stock. I've included the R-530F (and variants), for those that don't have Gunny's Ordanance Shop installed. The canopy has also bee activated, use Shift/0 to open and close it.
     
    You =will= be extracting the Nations.ini, to add the new nation of Panama. Instructions are below, in the "To Install" section.
     
    As always, it's reccomended -no, REQUIRED- that you read the enclosed document through before installing this mod. If you are unfamiliar with any procedures, post questions in either the Release Announcment Thread, the regular CA forums, or via PM to me. It really isn't all that hard.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    ps: should maybe have been posted in the "What If..." section, but that's Spinner's section!

    131 downloads

       (0 reviews)

    0 comments

    Updated

  14. Royal New Zealand Airforce 'what could have been' F-4 Phantom II Pack

    What if? Royal New Zealand Air Force F-4 Phantom II Pack for Strike Fighters 2 Israel or SF2I merged with any other SF2 title.
     
    Fact: In the late 1960’s when New Zealand was deciding on what aircraft to replace its Canberra’s with the F-4E Phantom was at the top of every list compiled by the RNZAF and, with Australia equipping with the F-4 at the time, was the likely choice for the RNZAF. However the politicians intervened as they always do and the Skyhawk was chosen due to its much lower cost per unit allowing us to get more for less.
     
    This pack represents what the F-4 may have looked like in RNZAF service through the years. The Aircraft is the F-4E model however I have given it a ‘K’ designation as it is common for the RNZAF to change the designating letter on aircraft it uses to a unique one (I know ‘K’ is already used by an F-4 model but humour me).
     
    Includes 5 separate Aircraft that follow a similar upgrading path to other F-4 Phantoms and the RNZAF A-4K Skyhawks:
     
    -The F-4K_70_RNZAF which is the basic F-4E model.
     
    -The F-4K_73_RNZAF which has been upgraded with leading-edge slats.
     
    -The F-4K_76_RNZAF which has flare and chaff dispensers added.
     
    -The F-4K_Kahu_86_RNZAF which has an upgrade similar to what RNZAF A-4K’s had in 1986 but using the F-15C radar, avionics, HUD, ECM, RWR, upgraded weapons capability and a fixed in-flight refuelling probe.
     
    -The F-4K_Kahu_2000_RNZAF which is further upgraded from the 1986 aircraft with F-15E radar, avionics, HUD, ECM, RWR, further upgraded weapons capability, upgraded Pratt & Whitney PW1120 turbofan engines and reduced weight ( this upgrade is similar to what was done on the F-4 Terminator 2020 with the engines from the proposed Boeing Super Phantom).
     
    UPDATED 19/06/10
     
    -Threat library for RWR updated.
     
    -Gun piper updated.
     
    -Pilots updated to ones wearing RNZAF uniform and flight gear.
     
    -Engine performance on F-4K 2000 updated

    175 downloads

       (1 review)

    1 comment

    Updated

  15. Fictional SeaHawk F1 Flotille 14F Suez


    Fictional Hawker Sea Hawk France Aeronavalle 14 Flotille F Suez


     
    This skin is for the SeaHawkF_1 originally done by Bunyap, converted for SF2 by HGBN
    This MOD will only work in Gen 2 Sims
    Skin is done with the templates from Bunyap.
    I painted it, caused of a request by Stratos.
    In General, I´m not a friend of these fictional things!!!!
     
     
    You have to read the readme.txt!!!
     
    ------------------------------------------------------------
    this Mod is released under the freeware licensing agreement
    http://forum.combata...showtopic=26131
    ------------------------------------------------------------
     
     
    I hope you´ll like this fictional skin.
     
    YOU HAVE TO READ THE README.txt!!!!
     
    Peace.
     
     
    Carlo "Soulfreak" Vecchi
     
    Schapen, 9th of June 2010

    63 downloads

       (1 review)

    0 comments

    Submitted

  16. BAC TSR.2 "Thunderstrike" Super Pack V1.2

    BAC TSR.2 Super Pack by the TSR team 28 Mar 2010
     
    3 Apr 10 Update:
    Various ini fixes.
     
    Model by Bongodriver
    Skins by Sundowner
    GR5/GR7/Sand versions by Sundowner
    Ini tweaks and screens by USAFMTL
    Jag pit by TMF, Hornet pit by TMF/FC/Eric J
    Kai pit by Bunyap
    Weps, ini tweaks and other odds and ends by the community at large. You all know who you are and thank you.
     
    To install:
    Drag and drop the contents of this zip to your:
     
    C:\Users\<Name>\Saved Games\ThirdWire\StrikeFighters2 folder and go fly.
     
    Disclaimer
    This file is an "as is" package. Bongodriver had a HD crash and lost the WIP files. So he is going to start over and add the pit and other things he was planning to with this one. He was kind enough to allow me to go ahead and upload what he had accomplished with Sundowner.
     
     
     
    Enjoy.
    USAFMTL
     
    8 May 10 Update
    Fixed Upper Right Airbrake Typo

    1,240 downloads

       (5 reviews)

    3 comments

    Updated

  17. AF2000_SF2

    Russouk2004's fantastic What If aircraft updated to SF2 standards with kind permission

    406 downloads

       (0 reviews)

    0 comments

    Submitted

  18. B-1R Beta Version 1.0

    B-1R Beta 1.0 By Dels and Team
     
    USAFMTL - Decals, testing, ini work
    ST0RM - Skins and Jimmy B.
    JAT - ini work, avionics
    Spillone - Sounds
     
    Pit by Normanknight (F-111)
    (Pit is a temp fix, best we can do)
     
    Thanks to anyone I might have missed too.

    1,087 downloads

       (4 reviews)

    10 comments

    Updated

  19. Rockwell/MBB F-31A Mustang II Version 1.0 for SF2

    Rockwell/MBB F-31A Mustang II.
     
    Read the Readme.txt file for installation instructions and credits.
     
    Enjoy!
     
    Dels

    1,393 downloads

       (5 reviews)

    9 comments

    Submitted

  20. F-107 Ultra Sabre for SF2/V/E

    F-107 Version 2.0
     
    Thanks to the following folks:
     
    TK - For the ThirdWire series of sims.
    Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
    Dave - For providing the original model to me, decals, texture updates, loading screens
    Klavs81 - Original textures
    dwcace - For providing me with additional reference material
    EricJ - F-107C textures
    Gerwin - F-16 decals
    BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics
    To my fellow Combatace moderators - For helping me beta test and work out bugs.
    Any errors or mistakes are entirely mine.
     
     
    What you will need first:
     
    For the F-107A:
     
    Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit.
     
    (Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit.
     
    The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D.
     
    For the F-107C:
     
    Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009.
     
     
    Aircraft Information (F-107A):
     
    From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
     
    The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
     
    The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
     
    The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
     
    Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
     
    The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
     
    The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
     
    (F-107C):
     
    The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967.
     
    Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict.
     
    During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area.
     
    As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result.
     
    The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics.
     
     
     
    Notes and Limitations:
     
    Part of the SWOTUSAF series of aircraft.
     
    Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
     
    3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C.
     
    Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
     
    The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself.
     
    The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
     
    Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
     
    This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
     
    Feel free to redistribute, as long as the original authors are given appropriate credit.
     
    Questions? Contact me at Combatace.
     
    FastCargo
    13 Jan 10

    971 downloads

       (6 reviews)

    0 comments

    Updated

  21. [Fictional] McDonnell Douglas Phantom F.7

    McDonnell Douglas Phantom F.7 for STRIKE FIGHTERS 2
     
    This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.7 interceptor-fighter with markings for No.5 and No.11 squadrons based at RAF Binbrook in Lincolnshire as they might have appeared during the 1980's and into the 1990's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
     
     
    BACKSTORY
     
    Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. The
    definitive F.7 introduced the more powerful Sequanna RB.450 series engines rated at 22,500lbs thrust with reheat and gave the RAF a superb replacement for the Lightning and the earlier Phantom F.1's. Entering service in 1975 the F.7's
    equipped eight home-based squadrons, an adversary squadron based at RAF Akrotiri in Cyprus and also equipped two squadrons based at RAF Stanley in the Falkand Islands before finally being retired in 2005
     
     
    INSTRUCTIONS
     
    1. Drop the Phantom_F7 folder into your Aircraft folder.
     
    2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier in service date).
     
    3. Sprinkle the contents of the Decals folder into your main Decals folder (see below to enable the sharkmouth).
     
     
    CREDITS
     
    BIG THANKS to TK for the continuous improvement of a great little game/sim.
     
    Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    v1.0 24/12/09
     
     

    147 downloads

       (0 reviews)

    0 comments

    Submitted

  22. [Fictional] McDonnell Douglas Phantom F.6

    McDonnell Douglas Phantom F.6 for STRIKE FIGHTERS 2
     
    This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.6 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the mid-1970's through to the end of the 1980's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
     
     
    BACKSTORY
     
    Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. Designed to give RAF Germany a Lightning F.2A replacement the F.6 had no air-to-ground capability whatsoever and was therefore slightly lighter and had a slightly improved flight performance. The F.6 also introduced the Skyflash missiles planned for the definitive F.7 version and whilst some consideration was given to upgrading the F.6's with the F.7's more powerful Sequanna RB.450 series engines this came to nothing but, nevertheless, the two RAF Germany F.6 squadrons were a vital component of the NATO Central Sector and were only rivalled by the F-15's of the 36th TFW at Bitburg. The F.6's remained in service until 1994.
     
     
    INSTRUCTIONS
     
    1. Drop the Phantom_F6 folder into your Aircraft folder.
     
    2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier 'in service' date).
     
    3. Sprinkle the contents of the Decals folder into your main Decals folder.
     
     
    CREDITS
     
    BIG THANKS to TK for the continuous improvement of a great little game/sim.
     
    Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    v1.0 23/12/09
     
     

    129 downloads

       (0 reviews)

    0 comments

    Submitted

  23. [Fictional] RAF Phantom FGR.5 for SF2

    McDonnell Douglas Phantom FGR.5 for STRIKE FIGHTERS 2
     
    This is a simple mod of the Third Wire Phantom F-4E_72 to give a 'what if' Phantom FGR.5 tactical fighter with markings for No.6, No.41 and No.54 squadrons of RAF Strike Command as they might have appeared during the mid-1970's.
     
     
    BACKSTORY
     
    (Just a bit of fun).
     
    The cancellation of the Hawker P.1154 in 1964 led to the adoption of the LTV F-8E(RN) Crusader for the Royal Navy to replace the Scimitar and Sea Vixen and the adoption of the standard J79 powered F-4C Phantom for the RAF to replace the Hunter. However, anxious to improve the UK's trade balance with the US the UK Government insisted that the RAF's Phantoms would adopt either the Rolls Royce Spey turbofan or the Anglo-French Rolls Royce/SNECMA Sequanna turbofan then under development for the proposed Mirage IVB and advanced Mirage III aircraft. The Sequanna was quickly chosen being lighter and slimmer than the Spey and fitted the F-4 like a glove whilst producing about 1,000lbs more thrust per engine than the stock J79-GE-15 turbojet but having a much lower specific fuel consumption.
     
    First flown in 1965 and entering service with the RAF in 1966 the Phantom F.1 supplemented the Lightning interceptors of RAF Fighter Command whilst the Phantom FG.2 re-equipped many Hunter and Canberra squadrons at home and abroad. The FR.3 was a planned version of the RF-4C that failed to materialise as the RAF adopted a reconnaisance system but the FGR.4 was the RAF's first true multi-role version of the Phantom and took advantage of the new F-4E airframe and a more powerful Sequanna RB.390 engine developing 19,000lbs with reheat. Only 50 FGR.4's were built before production switched to the FGR.5
    featured here with Sequanna RB.392 engines rated at 20,000 lbs of thrust and more advanced avionics. The FGR.5's served both at home and abroad before finally being retired in 2001.
     
     
    INSTRUCTIONS
     
    1. Drop the Phantom_FGR5 folder into your Aircraft folder.
     
    2. Empty the contents of the Weapons folder into your Weapons folder
     
    3. Sprinkle the contents of the Decals folder into your main Decals folder.
     
     
    CREDITS
     
    BIG THANKS to TK for the continuous improvement of a great little game/sim.
     
    Special thanks to Mike Druzolowski (mppd) for the superb shark-mouth decal tweaked here and there to fit the No.41 squadron machine.
     
    Once again, special thanks to Florian for the Tornado Recce Pod (re-branded here as British Recce Pod).
     
    And thanks to everyone in the wider Third Wire community.
     
     
    Regards
     
    Spinners
     
    v1.0 13/12/09
     
     

    186 downloads

       (0 reviews)

    1 comment

    Submitted

  24. Talon SF2

    Updated Talon to SF2 standards... included the updated tweaks so the wings sweep properly and you dont become a flaming wreck if you use full burner...

    1,257 downloads

       (5 reviews)

    4 comments

    Updated

  25. KF1-AX for SF2

    the glorious new KF1-AX updated to SF2 standards... Weapons and all.... its my 1st conversion so if ive missed something please point it out.

    856 downloads

       (1 review)

    0 comments

    Updated

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