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What If Hangar

600 files

  1. Gloster Meteor F.Mk.8 'RCAF'

    Gloster Meteor F.Mk.8 'RCAF' for STRIKE FIGHTERS 2
     
    This is a very simple mod of the stock Third Wire Meteor F.8 to create a fictional export version in service with the Royal Canadian Air Force with markings for 421 Sqd (natural metal finish) and 420 Sqd (Camo).
     

    INSTRUCTIONS
     
    1. From the AIRCRAFT folder drag and drop the Meteor8_RCAF folder into your main Aircraft folder.
     
    2. From the DECALS folder drag and drop the Meteor8_RCAF folder into your main Decals folder.
     
    That's it!
     

    CREDITS
     
    Thanks to everyone in the Third Wire community.
     
    Regards
     
    Spinners
     
    Version 1 - 27/08/16

    57 downloads

       (0 reviews)

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  2. CF-105 Avro Arrow

    CF-105 Avro Arrow is a stand alone What if Aircraft even though they built 6 with 3 different paint schemes.
    Many thanks to FASTCARGO for building such a fun model.

    279 downloads

       (1 review)

    0 comments

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  3. CF-105 Avro Arrow 2

    This is a What If Aircraft the twin tailed update of the CF-105 Avro Arrow with ground attack capabilities!

    206 downloads

       (3 reviews)

    0 comments

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  4. Fictional Romanian F-5E

    This is my first mod, so excuse the mistakes!
    Works in SF1&SF2 if you have the stock Mirage Factory F-5E installed, skins updated after Paulopanz Austrian skins.
    The aircraft is a What if... plane, supposedly the USA agreed to the Romanian request to sell F-5E Tiger II to SRR (Socialist Republic of Romania, the official name then) back in 1974-1975.
    At the time relations between Soviet Union and Romania were cold, the soviets were suspecting that SSR might jump in the PRC lap or even worse, defect to the USA sphere of influence.
    This ”what if” is based on an official Romanian request made in June 1975, after the exposing of the F-5E in the hands of the soviets due to the fall of South Vietnam.
    North Vietnam captured more than 50 such aircraft and 4 or 5 were shipped immediately to Soviet Union, the rest were used by VPAF.
    This give the arguments to the Romanian delegation to request the aircraft, motivating that the plane is now no longer a secret to the communist world.
    In the real life USA said no ...

    73 downloads

       (0 reviews)

    0 comments

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  5. Kometa.7z

    Comet KSK-aircraft "K". Experimental aircraft- analog cruise missile ?S-1. Comet Stalin.
    History:
     
    ...The first flight carried out analog test pilot Amet-Khan Sultan from the Air Force Institute Chkalov airfield in January 4, 1951, then the test was moved to the Crimean Air Force test site. From May began air starts counterpart aboard the Tu-4. Total participated in the testing of four aircraft "K", which Amet-Khan, S.Anohin, F.Burtsev, V. Pavlov and P.Kazmin completed 150 flights. With the transition to working out starts on the real target was adjusted guidance and control system "Comet" - an analog of relief after walking on the target, like a combat missile, and only in the final section of the pilot shut off homing, took it over and come back to the airfield. All flights went well, although the pilots consider them extremely difficult. In one such flight analogue Amet-Khan escaped suspension with an inoperative engine that could only run at the water, the other - at Burtsev turning off the autopilot and he hardly overpowering servos, barely able to turn away from the target ship...
     
    Test-Pilot Amet-Khan Sultan: - Soviet military flying ace, a veteran of World War II, twice Hero of Soviet Union(Total downed aircraft - 30 personal + 19 in group)
     
    Credit:
    - Spillone: canopy Su-11
    - Stary: ?iG-15 Bis cockpit HD
    ---Piloter, seat-M15, sound(??)
    -TW:-LOD, skin from cruise missile ?S-1
    Data.ini MiG-15 rework me+ holes.tga
    Weapon: 2xNR-23+NS-30(standart MiG-15)
     
    Attention:
    Only airstart or start from carrier, no take-of no landing to airfilds but no gears.
    Test in SF-2NA
     
    Good hunting

    98 downloads

       (1 review)

    0 comments

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  6. DH Osprey B.II

    De Havilland Osprey B.II by Cocas (what if...) 28/07/2017
     
    Some time ago I requested some updates to the original Osprey by Cocas, a refuelling probe, airbrakes, antenna on the fuselage... cocas made the mod and I made a new skin for strategical use with the RAF in AntiFlash white. As the Osprey B.II does not differ wildly from the I, I retained the original readme and completed with some historical background. As the plane was never used on the desert being based only in UK and Germany, I not included the desert scheme, but the one in the original Osprey will work. For the Malvinas campaign, the green euro cammo should be used.
     
    Model by cocas, new antiflash white skin by Stratos on cocas template, decals by Spinners. Thanks a lot guys!
     
    Background:
     
    Following the exit of the first version of the new De Havilland bird, the RAF aproached De Havilland with a request for a improved variant with Strategic bombing as its designed mission. The requirements were clear, a better range, a refuelling probe and a long range communication radio.
     
    De Havilland felt it was pretty easy to complete the task, as the requested features were already imagined for the Osprey, and added another one, big air brakes on the wings. the refuelling probe was a bit more complicated, as it was tested first on the starboard wing, but it was hard to use in flying, specially in bad weather conditions, so a reuleing probe over the cockpit was installed and tested. It came with the risk of spilling gas on the cockpit glass, but simplified the refueling maneuvers a lot, so it was finally selected as the choosen one. The new communication array was based on a dorsal antenna and new radio equipment to be controlled by the copilot, as the plane retained the three man crew.
     
    Finally bigger fuel tanks were installed and the new brakes air tested, those brakes improved maneuvers and shortened the landing run quite a bit, and then the prototype was sent to the RAF for testing. Plane was well liked by its crews and the RAf operated 49 of the birs in the nuclear bomber role, both based on UK and in RAf stations in Germany. During the first years the Osprey B.II used the classic Anti Flash white scheme, before converting to a regular cammo scheme as it was seen in the Malvinas campaign before retirement.
     
    On the following pics, we can see a recently delivered Osprey B.II in anti flash white belonging to the squadron flying low over the Mach Loop in Wales, training for low level nuclear attack runs on Warsaw Pact targets.

    119 downloads

       (3 reviews)

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  7. tsr2_2017

    TSR2...........The Alternative Story
     
    6 April 1965 was set to be a sad day for the British aircraft industry, the cancellation of the TSR2 was imminent, the costs were spiralling and the project was slipping further backwards, the project had its supportures but its biggest enenmies were those in power.
     
    But, on the morning of the 5th April something nobody saw coming happened, something that if it turned out to be true could save the entire project and thousands of jobs in the UK avation industry, indeed ministers in parliment were astonished to say the least, if the project was killed off now the British public would be furious , questions would be asked and answeres would be demanded, the government had some serious decisions to make, and quickly for the offer was for 24 hours only !
     
    So what had happened ? Well at 9:45 GMT the British Aircraft Corporation were thrown a lifeline, an American company had stepped in with an offer to see the project through, they were willing to finance all that had been spent on the project so far, this would mean that all the British tax payers money was safe, they were willing to pay back to the British government what they had spent on development costs so far.
     
    In return they wanted the British to basically start again with the project financially, they would work with BAC to carry out further development and testing on a 50/50 cost basis , supplying their own expertise as an aid to the programme.
     
    So, essentially the TSR2 project could be saved, from now on the cost would only be half of the projected costs , somebody wanted in on this venture badly, but who and why ?
     
    April 6th was the day the axe was supposed to fall on the TSR2, government ministers shuffled in their seats as the announcement was due to be made, silence fell , the announcement was short. "The TSR2 Project WILL Continue", there were gasps of amazement amid cheers of joy.
     
    Over the next few hours many questions were asked, some answered, some not, but the main one was WHO ??
     
     
     
    Enter onto the scene one of the worlds if not the worlds most famous aircraft manufactures,
     
    Boeing
    Yes, Boeing, the company famous for its outstanding range of airliners and bomber aircraft.
    Boeing saw the potential of the TSR2 programme and whilst traditionally being a manufacturer of large designs it wanted a smaller tactical bomber/attack aircraft than its previous offerings.
    The war in Veitnam was looming and rather than starting from scratch the wise men at the company saw that the combined companies that make up the British Aircraft Corporation had the expertise to pull the project through , they just needed access to more money, money Boeing were willing to commit.
    Boeing would not only help financially, they wanted to help solve the current issues and take development further, indeed they wanted to market the project world wide !
     
    The flight testing carried on at quite a pace, problems were found and solved, with there not being as much red tape and politics to go through as previously progress was finally being made.
     
    To get things moving and keep politicions quiet the first batch of the BAC/Boeing Thunderstrike GR1A as it was to be known entered service with the RAF on December 1st 1966 and the RCAF taking its aircraft the following year. Only 100 of this version were produced 60 for the RAF and 40 for the RCAF.
     
    The GR1A was hurried into service so that the BAC/Boeing designers could address some of the types more seroius problems.
    From day one the TSR2 had been dogged by the extremely tight fit of its engines, airframes were matched to engines and a single engine removal to take 60+ hours, obviously this could not continue, there was no way the airframe could be widened externally, the only sensible answer was to get rid of the bombay and move the engines slightly closer together, the airframe was strengthened for under fuselage pylons and a fixed 700 gallon tank in its place also doubling up as a heatsink for gearboxes and the like, this was a trade of in all directions but as the original design required a removeable 680 gallon tank in the bombay and an optional 1000 gallon panier tank it was considered the best way forward.
     
    The next issue was with the main gear, right through the testing phase it had proved troublesome and prone to slapping when the first wheel made contact with the runway, numerous fixes had been tried but even now the in service GR1A's were still having issues.
    Again Boeing's design team came up with the solution, it was stunningly simple ! They got rid of the tandem swivelling upon retraction complicated system for a more conventual single leg with a pair of wheels attached to it, the same alloys as used on the B52 main gears were used as it was considerably stronger the the British equivalent.
     
    The improvements implemented over time were immense , just about every single part of the aircraft and its systems were changed in someway , only the basic shape of the original TSR2 remained the same.
    Even while the original GR1A's were being delivered the next model was starting to enter the production phase, this time the aircraft had gained two 30mm Aden cannon under the nose, the original proposal for a side ways looking radar had been abandoned soon after Boeing got involved [this was now installed into the reconnaisance pod] so the cannons used up the space that had been gained by its removal.
     
    The next design change was probably the most ambitious , Boeing wanted something that was never on the cards for the TSR2 project, they wanted a navalised version , something to compete against the RA-5C Vigilante, the British design team were astounded by this, but Boeing who had several aircraft for evaluation and flight testing had now got their own production line running, with all this extra capacity anything could now be possible !
    The modifications to the bombay area and fitting of under fuselage pylons had inherantly strengthened the whole underside of the aircraft, a "full strength" arrestor hook had been installed from day one instead of the original proposal for an "one time" emergency type, the fin was essentially cut in half to make it fold for carrier stowage.
    Production of all the navalised versions was to take place at Boeings own plant, initally the US Navy were very reluctant to even trial the idea of a British jet on their carriers, but Boeing's persistance paid off and the Navy placed orders for two versions ; an all out attack variant and a dedicated reconnasiance platform.
    For the Marines it was a no brainer, the aircraft was perfect for their "in country" mud moving roll.
    It should be noted that all these US aircraft and indeed the Export version that followed all used US built Pratt and Whitney engines, US sourced ECM and countermeasure systems and carried either two Browning 20mm cannon or the 20mm Vulcan "gatling gun"
     
    Export customers for these US built versions included Isreal and Austrailia among others.
     
    Meanwhile back in the UK the RAF versions continued to flourish, changes were generally small and more inline with keeping up with current upgrades to software and such, the biggest problem was with there being so many versions in service at the same time, engines grew ever more powerful even though the design had never been short of power, a dog fighter it was not but down low at high speed nothing came close.
    The terrain following radar was a world beater, the ride was stable down low and the wide angle HUD made sure "head down" time was virtually not needed.
     
    South Africa, India, Saudi Arabia and Canada were among the UK spec exports.
    Once the Royal Navy accurired its Malta Class carriers it too became users, these carriers and these aircraft being the biggest the Royal Navy had ever operated.
    The one thing that did come about from the navalised versions was the fitting of cannards to the nose section , roughly in line with the pilots position. These were fitted to cure a nose down tendancy in certain circumstances when taking off from a carrier, infact several US Navy aircraft were lost and all remaining aircraft were only to be flown by senior pilots with 2000 hours or more.
    Two small pitot tubes were positioned in front of each intake to limit the angle of the canard if the airflow became close to intake surge limits.
    Pilots reported a general feeling of more stability under weapon launch conditions and the RAF's
    GR7 version came with them as standard fitment........if only they had been discovered earlier.
     
    The GR7 was basically the RAF's ultimate Thunderstrike, the original internal ECM fit was very limited in effectiveness and difficult to upgrade so after many years of trying different configurations of US built pods the design team at BAC eventually came up with two purpose built pods which could be installed onto the wingtips replacing the two IRM stations, the pods could be removed in less than one hour making upgrading easier and as a bonus they were more aerodynamic and didnt use up a valuable wing pylon.
     
    The complete number of versions and operators as well as actual combat accounts would be the topic of several volumes, far too much for this brief account of an aircraft which was destined never to be if it was not for a last minute gamble from Boeing.
     
    After a total production run from the two factories of 4500 aircraft I think it is safe to say the gamble paid off.
     
     
                                   TSR2_2017

    As you've probably already realised the TSR2 is a bit of a favourite of mine,
    So.....what's new this time you ask ? More versions, more stuff remapped, more model tweaks, new cockpits and still more to do. Half the fun is seeing if you can find what's changed from the previous releases [if you had them]
    This is one aircraft I will probably never stop tweaking so I thought I'd better get what I have so far realeased.
    For those of you that already have the older version I can't stress enough that you should move them somewhere safe in case you dont like these.
    Just letting them overwrite is NOT a good idea as you will screw up both sets.
    Installation is just a case of copying everything FROM the TO_MOD_FOLDER TO your modded game install.
    Just remember this is a What If, I'm not really concerned about what would have been feasable and what would'nt, we will never know so I've just gone on what I would like to see.
    Enjoy
    Sundowner
    [Ant]
    17/09/2017
    .......NOT TO BE USED IN ANY PAYWARE OR RE-RELEASED WITHOUT MY PERMISSION.... 
     

    468 downloads

       (3 reviews)

    0 comments

    Updated

  8. SF2 DH Sea Osprey S.1 "What If.."

    SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas             10/29/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
    The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage.  This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9.
    The aircraft comes with 2 skins:
    FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose
    FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list).
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    122 downloads

       (0 reviews)

    0 comments

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  9. SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co.

    SF2 NAA F2J Super Fury Pack (What If...) by Cocas & Co.            11/15/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpits from the F-100 Super Sabre, F-8 Crusader. Therefore, it's =vitally= important that your game version(s) have access to these cockpits. However, alternate cockpits have supplied.*
    The is the release of a new "What If..." Us Navy & Marines carrier-based fighter-bomber, the F2J "Super Fury" series. These aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified. The Standard Animation Keystrokes (tm) are used for the Caonpy (Shift/0) and wingfold (Shift/9). 
    The F2J-3N is the only version exported, all others are USN/USMC only. 
    This package includes 4 aircraft, with skins for their various users:
    F2J-1
    F2J-2
    F2J-3N
    F2J-4
     
    The F2J-3N is an export version with skins/decals for the following users:
    Royal Navy, FAA (Super Fury FAW.1, 893 NAS, various ships)
    Royal Australian Navy (724 NAS, HMAS Melborne)
    Royal Canadian Navy (VF-781, HMCS Bonaventure)*
    *Note, there are 2 RCN skins, for pre- and post- unification of the Armed Forces (RCN ---> CAF). Also, due to game limitations, and the non-existence of "Royal Canadian Navy", the displayed Nation Name on the Loadout screen will read either "Royal Canadain Air Force" or "Canadian Armed Forces", depending on mission year chosen.
    All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    202 downloads

       (1 review)

    0 comments

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  10. SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.

    SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.            12/9/2017
    = For SF2 (Full-4/5 Merged Reccomended) =
    *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.*
    The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons:
    USN Grey/White:
    VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC)
    USN Overall White/Orange
    VT-9 "Tigers" (as based at NAS Meridian)
    Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers.
    The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.  All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented.
    The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. 
    As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
    Happy Landings!
    Wrench
    Kevin Stein
    -- for Cocas Aircraft Factory --

    134 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Bell D-188 (F-109 / XF3L) Projects for SF2

    Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2
     
    I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109.  I quote the statement from author of XF-109 mod for SF2:

    "Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2.
     
    I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be.  I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy).

    I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me.  I, too, want to thank Combatace community, all of you are reasons why I worked on this project.
     
    And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects:
     

    CREDITS:
     
    Note: If it is required that I must take any of the files off from D-188 Projects, please let me know.  I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects.
     
    To my friends and Combatace community:
    I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project.  All of you rocks!
     
    Bell XF-109 for SF2:
    I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2.  ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community.
     
    Bell XF-109 updates:
    I express my many thanks to Wrench for being very involved with D-188 projects.  He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ )

    Sound effects:
    J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE.  Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2.  I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them.
     
    Afterburner effects:
    Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2.  ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2.
     
    To everyone who helped me:
     
    Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects.
     
    76.IAP-Blackbird à Thank you for your help with D-188 projects.
     
    FalconC45 à Thank you so much for helping testing the mods.
     
     
    Instruction:
     
    1)    Extract D-188_Project and you will see 4 folders:
    a.     Effects
    b.     Sounds
    c.     STOL Versions
    d.     VSTOL Versions
    (Note:  For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships.  There are still STOL version, for in case, if you still prefer to go with STOL method.
     
    2)    Drop Effects and Sounds folder into main Strike Fighter 2 mod folder.
    3)    There are two different versions of Bell D-188 (F-109s and F/A-109s):
    a.     STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode.  Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode.
    b.     V/STOL version – All of aircraft only have rotating engine operation.  I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts.  (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode.  However, I removed afterburner effects from main fuselage engines (except for exhaust smokes).  It does not look right if you are in VTOL mode with afterburner running from fuselage.  But you still can re-enable afterburner for main fuselage engines with few steps.  Look at bottom of README for the instruction for re-enabling afterburner effects.
    4)    For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version.
    5)    Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder.
     
     
    Information:
     
    1)    XF-109 is based on D-188 project which is historically designed for US Air Force.  F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109.
    2)    XF3L is based on D-188 project which is historically designed for US Navy.  F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L.
    3)    Configuration/Upgrades for XF-109 / F-109s (USAF):
    a.     XF-109 (1961)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Interceptor
    b.     F-109A (1964)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-5A
    c.     F-109A (1969)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Chaff / Flare
    d.     F-109B (1969)
                                                    i.     Role: Fighter and bomber
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    e.     F-109B (1973)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    f.      F-109B (1976)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    g.     F-109C (1980)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
    h.     F-109G (1971)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Embedded ECM
    2.     Chaff / Flare
                                                 iv.     Capable of delivering various air to ground ordinances, especially for role of SEAD.
    i.      F-109G (1976)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with more advanced avionics in cockpit
                                                 iv.     Capable of carrying more advanced air to ground ordinances
     
    4)    Configuration/Upgrades for XF3L / F/A-109s (USN):
    a.     XF3L (1963)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Multi-Role
    b.     F/A-109A (1969)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    c.     F/A-109A (1973)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    d.     F/A-109A (1977)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
    5)    Configuration/Upgrades for F/A-109s (USMC):
    a.     F/A-109B (1972)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    b.     F/A-109B (1976)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    c.     F/A-109B (1984)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
     
    EXTRA:
     
    1)    Re-enable Afterburner effects for STOL version:
    a.     For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code:

    // Engine - Fuselage ----------------------------------------------------------
     
    b.     Under both [FusEngineLeft] and [FusEngineRight], you will see this code:

    //AfterburnerEmitterName=F8AfterburnerEmitter
     
    c.     Remove “//” from the code, so it looks like this:

    AfterburnerEmitterName=F8AfterburnerEmitter
     
    d.     Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft.
     
     
    Texture / Skins:
     
    For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know.  Any more skins for F-109s / F3Ls are always welcomed.
     
     
    Flight model:
     
    I am not expert with the flight mode.  If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects!  I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically.  The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model:
     
    1)    Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights.  And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate.  However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed.
     
    2)    Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder.
     
    3)    Engines overhaul = I have done lot of works on each engine powers for each aircraft.  This is the math I used to convert lb of thrust to Netwon:

    Note: XXX is any given numbers.

    XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton

    And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts.  STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines.

    Here are example:

    XF-109 (STOL version)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    XF-109 (V/STOL version)

    Note:  Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2.

    Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine.

    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    Total Engine thrust: 4,800 LB (DRY)   7,200 (AB) / 4 = 1,200 LB (DRY)   1,800 (AB)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)

    Result:
    Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines.

    Engine #1: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #2: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #3: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #4: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #5: 0 LB (DRY)  0 LB (AB)
    Engine #6: 0 LB (DRY)  0 LB (AB)

    V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines.

    Here is the date about engines that each aircraft uses:
     
    Aircraft (Service Date) Engine               Thrust in LB (Dry / AB - Afterburner)
     
    XF-109               (1961 - 1969)   J85-GE-5           2,400 LB (DRY) 3,600 LB (AB)
                                     
    F-109A               (1964 - 1975)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
    F-109A               (1969 - 1978)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109A               (1975 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109B               (1969 - 1979)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109B               (1973 - 1984)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F-109B               (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109C               (1980 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109G               (1971 - 1984)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109G               (1976 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    XF3L                   (1963 - 1970)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
               
    F/A-109A           (1969 - 1980)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F/A-109A           (1973 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109A           (1977 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    F/A-109B           (1972 - 1982)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1982 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
     
    Feedback:
     
    Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project.  I aim to keep improving project through time when I get the chance.
     
     
    Message for everyone:
     
    I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities.
     
     
    Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/


     
     
     

    163 downloads

       (0 reviews)

    0 comments

    Updated

  12. CH-22B Osprey

    CH-22B Osprey is a what if aircraft with 2 Sartechs (Search & Rescue Technician)  Thanks Zurawski for a great model!
     

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  13. SF-2_Yak-44_AEW&C

    Soviet NAVY AEW&C Yakovlev Yak-44 [DRLOiU-Dalnee RadioLokatsionnoe Obnarujenie i Upravlenie]
    Histiry
    Yak-44 - Deck aircraft of radar surveillance, guidance and control (RPLNU / DRLOiU) and electronic countermeasures (EW).

    Developed by OKB im. AS Yakovlev in the mid-70's. The prototype of the Yak-44 (Yak-44RLD) aircraft was the American E-2 "hawk of the eye". The basing of the aircraft was supposed on the atomic aircraft carrier of project 1143.7 "Ulyanovsk".

    Because of the difficulties in developing on-board equipment, only the Yak-44 model was built.
    In 1993, the work was frozen due to lack of funding.
    INSTRUCTIONS
     
    Mod based on E-2C by TW. Works in SF-2 NA or Full 5 Merged
    Tactical two-color numbers  yellow/red
    in DATA.ini, I disabled two internal vertical stabilizers .
    Credits
    E-2C Hawkeye-TW
    Skin & decals- SaVaGe
    Special thanks to everyone in the wider Third Wire community.
    Regards
    SaVaGe
     
     
     

    180 downloads

       (0 reviews)

    0 comments

    Submitted

  14. [Fictional] Grumman E-2K Hawkeye AEW.1

    Grumman E-2K Hawkeye AEW.1 - For Strike Fighters 2 North Atlantic
    This is a simple mod of the stock non-flyable Third Wire E-2C to create a fictional Hawkeye AEW.1 in service with the Fleet Air Arm of the Royal Navy.
    You simply must have Strike Fighters 2 North Atlantic - it will not work in any other game.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the E-2K folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the E-2K folder into your Decals folder.
    That's it!

    CREDITS
    Thanks to Third Wire Productions for a great little game/sim.
    Special thanks to pappychksix for the E-2C 'Late' skin which I've resized down to 2048x2048.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 18/01/19

    197 downloads

       (1 review)

    0 comments

    Updated

  15. [Fictional] Supermarine Spitfire F.Mk22 'Norway'

    Supermarine Spitfire F.Mk 22 - Royal Norwegian Air Force
    This is a very simple mod of the stock Third Wire Spitfire F.Mk 22 to give a fictional Norwegian Spitfire F.Mk 22 with markings for the following squadrons;
    No.331 Squadron RNoAF in standard RAF Camo.
    No.332 Squadron RNoAF in NMF/Silver finish.
    No.91 Squadron RAF in standard RAF Camo (not a real world user).
    This mod requires AI Plane Pack 2 and should not conflict with the stock Third Wire Spitfire F.Mk 22.
    I have elected NOT to make this Spitfire F.Mk 22 nation specific for the RNoAF but have kept it as RAF so as to allow other future skins to be dropped in.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the SpitfireF22 folder into your main Aircraft folder.
    2. From the DECALS folder drag and drop the SpitfireF22 folder into your main Decals folder.
    At this point it might be a good idea to change the pilot to whatever you've got in your install suitable for the early post-war period.

    CREDITS
    Thanks to Third Wire for a great little game/sim.
    Special thanks to Kesselbrut for the Spitfire cockpit (an oldie but goldie).
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 15/02/19 
     
     
     

    61 downloads

       (0 reviews)

    0 comments

    Submitted

  16. [Fictional] Lockheed F-104C 'Getti Tonanti'

    Lockheed F-104C 'Getti Tonanti' for STRIKE FIGHTERS 2
    This is a very simple mod of the stock Third Wire F-104C to create a fictional F-104C of the famous 'Getti Tonanti' aerobatic display team of the Aeronautica Militare who performed at the opening ceremony of the 1960 Olympic Games in Rome. The real 'Getti Tontanti' flew F-84F's in 1960 so this is just my interpretation of how the Starfighter might have looked with those distinctive Olympic Rings coloured tails.
    If you haven't got the F-104C then I'm sure you can hack it to fit the F-104G by changing the skin bitmap names, etc.

    BACKSTORY
    Entering service in February 1958 with the 83rd Fighter Interceptor Squadron at Hamilton AFB, California the F-104A interceptor served only briefly with the USAF Air Defense Command but this was soon followed by the multi-role F-104C which entered service with USAF Tactical Air Command in September 1958 when the 479th Tactical Fighter Wing at George AFB, California began to re-equip with the type. Despite setting a new world altitude record of 103,395 ft (31,515 m) just a few months later in December 1958 the USAF sharply reduced their orders for the F-104 leading Lockheed to urgently seek export orders and they soon gained an export order from the Italian Government in January 1960 for 40 F-104C's for the Aeronautica Militare. 
    With Italy hosting the Olympic Games in the late summer of 1960, the Italian President Giovanni Gronchi personally asked the US President Dwight D. Eisenhower for the earliest possible delivery date as he wanted to use the F-104C's as part of the opening ceremony. Not only did 'Ike' graciously agree but he also authorised the immediate transfer of 10 F-104C's from USAF stocks which were airlifted to Europe during February and March being reassembled at Ramstein Air Base before being flown to Villafranca Air Base by USAF pilots and officially handed over to the 5th Aerobrigata of the Aeronautica Militare. The F-104C's replaced the F-84F Thunderstreaks of the 'Getti Tonanti' aerobatic display team and this elite unit performed a sensational display at both the opening and closing ceremonies of the Games of the XVII Olympiad held in Rome from August 25th to September 11th, 1960.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the F-104Cgt folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the F-104Cgt folder into your main Decals folder.
    That's it! 
    BTW the mission editor can be used to select all 6 aircraft leaving you to get some formation screenshots taken!

    CREDITS
    Thanks to Third Wire for a great little game/sim.
    And thanks to everyone in the wider Third Wire community.
    Regards
    Spinners
    Version 1 - 05/03/19  

    44 downloads

       (0 reviews)

    0 comments

    Submitted

  17. [Fictional] Hawker Hunter F.6 'Red Arrows'

    Hawker Hunter F.6 ' Red Arrows' for STRIKE FIGHTERS 2 
    This is a simple mod of the stock Hawker Hunter F.6 to give my interpretation as to how it might have looked if the famous Red Arrows display team had flown it in the 1960's. I've kept it simple by using a Gnat-esque scheme but I've used white serial numbers instead of blue.

    INSTRUCTIONS
    1. From the AIRCRAFT folder drag and drop the HunterF6ra folder into your Aircraft folder.
    2. From the DECALS folder drag and drop the HunterF6ra folder into your Decals folder.
    That's it!
    BTW the mission editor can be used to select all 9 aircraft leaving you to get some formation screenshots taken!

    CREDITS
    As always, thanks to Third Wire for a great little game/sim.
    A big thank you to Sundowner for releasing his Hunter tempates to allow ham-fisted amateurs like me to get a bit creative.
    And, finally, thanks to everyone in the wider Third Wire community.
    Regards 
    Spinners
    Version 1 - 07/03/19

    45 downloads

       (0 reviews)

    0 comments

    Updated

  18. SF2 Mirage 4000A & B - French Air Force

    This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages.
    This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC.
    This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
    Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical.
    Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1.
    The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family.
    Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
    CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup
    ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat
    ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat
    Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
    Make sure to read the manual included with the package.
    ----------------------
    Creators of these Aircraft mods as members of CombatAce site:
    Original 3D work: Cocas
    Aircraft 3d update and additional changes: Logan4
    Cockpit 3d work: Logan4
    Aircraft FM: Cliff7600
    Aircraft avionics: Loborojo, Cliff7600, logan4
    Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
    Cockpit files: Logan4, Cliff7600
    Thanks to Crusader for additional brochure files
    Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
    Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.

    410 downloads

       (2 reviews)

    0 comments

    Submitted

  19. German Mirages IIIEG + 5G

    Dassault Mirage IIIEG + Mirage 5G Deutsche Luftwaffe for STRIKE FIGHTERS 2
    Fictional mod of the stock Mirage 5F and the Mirage IIIOA to make them look like fictional fighter planes for the west german air forces.
    They shall depict possible aircraft that could have entered service in the german air forces instead of the Starfighter (or "Widowmaker"; nickname from the german pilots).
    YOU WILL NEED THE DLC 17 MIRAGE IIIO FOR THE MIRAGE IIIEG.

    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also thanks to Spinners. Without his help the decaling of the serial numbers would have taken ages.
    If I forgot somebody, pls inform meand I'll change it ASAP.

    Kindest regards
    ValAstur

    90 downloads

       (1 review)

    0 comments

    Submitted

  20. Douglas A-1G Skyraider Deutsche Luftwaffe

    Douglas A-1G Skyraider Deutsche Luftwaffe for STRIKE FIGHTERS 2
    Fictional mod of the stock A-1H Skyraider to create a fictional attacker aircraft for the west german air forces.
    Since it's not stock flyable, it uses an aliased A-4C cockpit. Afitting pit is available here at CA.
    In the skin folder "LeKG41", there is a file called "A-1H_TAIL_alt.jpg" which can be used renaming it properly (backup the other if wanted) to move the
    squadron badge from the tailto the front.
    INSTRUCTIONS
    1. Drop the folders into your Objects folder. If asked to overwrite, click yes.

    CREDITS
    Big Thanks to Thirdwire for the games and the superb models they have.
    Also to Nyghtfall for the reworked Skyraider templates from Wrench.
    If I forgot somebody, pls inform me and I'll change it ASAP.

    Kindest regards
    ValAstur

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  21. SF2 Polish Air Force JAS-39E/F Gripen NG

    In 2014, the Polish MoD decided to replace the fleet of Polish Air Force's ageing MiG-29s, which were becoming more and more obsolete and not suitable with the requirements of modern combat. The new promising Swedish design of an upgraded JAS-39 was chosen and the deliveries began in 2018 with 64 aircraft purcahsed in total, both one- and two-seaters.
    That's the little background story. The mod itself includes the E and F versions of the aircraft. It is generally based on USAF Gripen NG mod by @dtmdragon which you can find here https://combatace.com/files/file/16048-f-39ab-griffin-blk-15-gripen-ng-for-the-us/?tab=comments
    The pack includes:
    JAS-39E
    22 Baza Lotnictwa Taktycznego (Tactical Air Base) skin with the "Knight flagship" paintscheme (aircraft no. 6036) 23 Baza Lotnictwa Taktycznego skin with the "Kosciuszko flagship" paintscheme (aircraft no. 6020) 23 Baza Lotnictwa Taktycznego special NATO Tiger Meet paintscheme JAS-39F
    22 Baza Lotnictwa Taktycznego paintscheme 23 Baza Lotnictwa Taktycznego paintscheme  
    All respective credits go to the creators of the original Gripen model, you will find the list here, many thanks to them: https://combatace.com/files/file/14351-tsf-saab-jas-39-gripen-flygvapnet-package/
    Important note: the aircraft in this pack DO NOT use 100% accurate Gripen NG models but rather modified JAS-39C/D. I am not a 3D modder and I couldn't make one myself.
    To install, unpack the zip archive and paste the contents of "to mod folder" folder into your game's mod folder. Read the Knowledge Base for more instructions. The mod was created and tested with the full 5 install of SF2 with the latest patch.
    You can use and distribute the contents of this mod ONLY as freeware. Remember to give credits to the authors.
    Chris
     

    150 downloads

       (0 reviews)

    0 comments

    Submitted

  22. MiG-31A (Iran, A What If Mod)

    /// ------ MiG-31A What if--> Iran got some MiG-31's --------- ///     This is my First Aircraft mod upload so go easy:)    I used the MiG-31BM from the "MiG-BM_update pak" downloaded from Combat Ace SF2 MiG-31 Downloads.  There is no readme file attached just said jv44 is the original creator and want to thank him for the skin and lod file.   I tweaked the Data ini file to make nodes operational along with making the MiG-31A as an attack aircraft. Designed to attack the US Navy I am sure this is what Iran wanted it for. This Aircraft was put together with SF1 and SF2 Freeware Items. This Foxbat will for sure test your fleet and put the pressure on the F-14 Tomcats!!!
      "MiG-31A tested in latest patch SF2 against US Fleet and ground targets."

    139 downloads

       (0 reviews)

    0 comments

    Updated

  23. SF2_2008_Dhimar_Cheetah_C(DH).7z

    Always, shopping for more air frames due to long running conflict with neighbor Paran, in 2008 the Dhimar Air Force began operating a squadron of Atlas Cheetah Cz acquired from South Africa.
    I'd unzip the file into a temp folder and read the readme files. Its easy to install if you've modded your mod folders before. Basic Mod add on.
    Only tested on Full 5 merged. Mostly I think you'd get by with SF2 original & SF2 Israel to be safe. If you load the plane and files in you mod folders and for example and the big Arabic numbers on the tail don't show up, I'll have to find what CAB file they're in and modify the requirements.
    Original Work:
    Aircraft - Denis Oliveira
    Skin - paulopanz
    Coupi - data, cockpit, loadout.inis
    Decals - Spinners (SF1 Decal Pack)
    Ordnance Shop - 331KillerBee (Weps)
    Mirage IIIO - Thirdwire (DLC Store)
    Sounds - Thirdwire (?)
    This Mod by StoneAxe1492
    I used Gimp for Decal and Skin modding. Notepad of course.
    I took the liberty of modifying the flight characteristics of this plane. If don't like my version simply use the original data file. (It may be a issue with my joystick/throttle thing-muh-jig. I often get insane roll rates with hardly any stick movement & i can't hang.)
    Hope you like it. Let me know if you need help or find a prob.
     


    133 downloads

       (0 reviews)

    0 comments

    Updated

  24. P-39 Jetcobra

    P-39 Jetcora
    America is far behind on the new Jet technology being phased into the war. Top engineers come up with a plan
    to mount borrowed Meteor engines to a P-39 Airframe. the result a fast and heavily armed creation.
     

    // aircraft model by Veltro2k: July 2019
    // cockpit by Stary: June 2011
    // flight model, data, texture and decals
    // by Charles: July 2019
    // Idea for this project: Stratos
    unzip ad folders to their appropiate places...have fun
     

    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
     

    125 downloads

       (2 reviews)

    0 comments

    Submitted

  25. Blackburn Buccaneer S.22 - RAN

    This is the Blackburn Buccaneer for the Royal Australian Navy. This package consists of complete aircraft. 
    Historical Background 
    The military buildup in China and Indonesia in the early 1960s led the RAN to renew the airwing of its 2 Audacious class aircraft carriers, HMAS Sydney and HMAS Melbourne. At the beginning of the decade, these British aircraft carriers fielded an airwing of F3D Skyknight all weather fighters, FJ-3 Fury day fighters, and Westland Wyvern attack aircraft. All were considered incapable of coping with the fighters and air defences projected to be introduced by Indonesia and China in the ensuing years. 
    To respond to this situation, the RAN formulated requirements for an all-weather supersonic fighter, and a carrier-capable strike aircraft which could deploy a "special munition" after penetrating enemy defences. For this latter requirement, only two aircraft were viable, the Grumman A2F, and the Blackburn NA39. The Navy had concerns about the A2F's complex DIANE system, but overall favoured the US offering. The government, on the other hand, saw the Buccaneer requiring less of Australia's dollar reserves, and an order for a British aircraft could provide the British government a greater incentive to engage in nuclear cooperation with Australia. Since the naval fighter requirement was likely to be fulfilled by the McDonnell F-4 Phantom, using a British strike aircraft would keep the two big allies in balance. Therefore, the Government ordered 38 Buccaneer S.22s. The S.22 was basically the same as a British Buccaneer S.2. 
    The RAN's first Buccaneers were hoisted into HMAS Melbourne for delivery as deck cargo in 1965. Deliveries were completed in 1966. By the end of 1967, HMAS Melbourne was ready to sail with 854 Squadron fully equipped with Buccaneers. The RAN's Buccaneers did not participate in the Vietnam War, though some of their pilots and observers did fly 2 Squadron's Buccaneers on exchange to the RAAF. In 1970, the government authorised a "mid-life update" for the Buccaneer. This update was carried out by the Commonwealth Aircraft Corporation, and included upgrades to the Buccaneer's weapons, and defensive systems. In particular, it gained the ability to use guided weapons, and the new Pave Spike pod. Deliveries of upgraded Buccaneers, designated Buccaneer S.22D began in 1972. The Liberal/Country Coalition government intended to use them in Vietnam, as a "political replacement" for the Task Force in Phuoc Tuy province, which was withdrawing. The Labor Government elected at the end of 1972 cancelled this deployment. 
    The Buccaneers spent the rest of the 1970s and 1980s on deployments, mainly in the Pacific and Indian Oceans. In 1990, the Government decided to retire the carriers, and replace them with two Invincible class carriers. HMAS Melbourne was already in inactive reserve. Some of 854 Squadron's Buccaneers were turned over to the RAAF as attrition replacements and parts hulks. It was the beginning of the end of the Buccaneer - at least it was until the invasion of Kuwait. HMAS Sydney, with 857 Squadron's Buccaneers, was dispatched to the Gulf. Some of 854 Squadron's Buccaneers, formerly attached to HMAS Melbourne, were sent to Bahrain to support the Buccaneers of 2 Squadron, RAAF. The HMAS Sydney's Buccaneers operated beside the US Navy's A-6 Intruders against targets in Iraq and Kuwait. 
    After a successful tour of duty in the Gulf, the RAN's Buccaneers returned home. HMAS Melbourne was fully decommissioned in 1992, and HMAS Sydney in 1993. The RAN continued to fly a small number of Buccaneers out of HMAS Albatross in Nowra, New South Wales for fleet support. The RAN's final operational Buccaneer flight took place in 1995. After that, 2 Buccaneers were retained in airworthy for the RAN Historical Flight, a number were turned over the RAAF, and the remainder were offered for private sale, or to Museums - including one at the Fleet Air Arm Museum in Nowra. 
    Package
    2 full aircraft, plus bomb racks. The S.22D uses the S.2B 1989 3D model for its Pave Spike station. The S.22D is edited to allow the use of US weapons. 
    Contents
    This includes the following:
    Buccaneer S.22 Extra dark sea grey and white Extra dark sea grey (British white ensign) Extra dark sea grey (Australian white ensign) Gull grey and white Buccaneer S.22D Extra dark sea grey (white decals) Extra dark sea grey (black decals) Dark sea grey Gull grey and white RAN Camouflage Squadrons  854 Squadron, RAN (HMAS Melbourne) 857 Squadron, RAN (HMAS Sydney) Requirements
    - Ravenclaw007's Buccaneer FAA for SF2: https://combatace.com/files/file/12307-buccaneer-faa-for-sf2/
    Installation
    (If not done already), download and install Ravenclaw007's Buccaneer FAA for SF2 Add the contents of "To Mod Folder" to your mod folder. Overwrite and merge when requested. Add the following squadrons to SQUADRONLIST.INI [Squadron791]
    Name=854NAS
    DisplayName=854 Squadron, RAN
    Nation=AustralianNavy
    [Squadron792]
    Name=857NAS
    DisplayName=857 Squadron, RAN
    Nation=AustralianNavy
    Recommendation: Not to use this on the Majestic class HMAS Melbourne. I'd suggest getting Wrench's HMAS Australia, or reskinning HMS Ark Royal (R09) Credits
    original Model by Russouk2004 Skins and decals by Paulopanz FM rework by Kreelin,Spillone104,Baffmeister,Cliff11 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007

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