- A-1 Skyraider
- A-4 Skyhawk
- A-6 Intruder
- A-7 Corsair II
- A-5A/B/RA-5C Vigilante
- F-4 Phantom II
- F-5 Freedom Fighter
- F-8 Crusader
- F-84 ThunderJet/Thunderflash
- F-86 Saber
- F-101 Voodoo
- F-104 Starfighter
- F-105 Thunderchief
- F-111 Aardvark
- B-57 Canberra
- G-91 Gina
- Mig-17 Fresco
- Mig-21 Fishbed
- Hawker Seahawk
- Harriers
- Trainers
- Heavy Bombers and Multi Engined Aircraft
- British Aircraft
- Saab Aircraft
- Mirage and Dassault
- US Navy Aircraft
- US Air Force Aircraft
- Soviet Union/Russian Aircraft
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[Fictional] Dhimari F-104G Starfighter for SF1
By Spinners
Lockheed F-104G Starfighter for STRIKE FIGHTERS 1
This is a simple mod of the stock F-104G to give a Dhimari Starfighter with markings for;
No.1 Squadron - 'The Panthers'
No.9 Squadron - 'The Fennec Foxes'
This mod is specifically meant for those versions of SF:P1 or SFG that have the F-104G LOD's so please do not attempt to use this in SF2 as it will reference the newer 3D model with built-in drop tanks.
INSTRUCTIONS
1. Drop the F-104G_Dh folder into your Aircraft folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - January 8th, 2024.
166 downloads
0 comments
Updated
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De Havilland Vampire F.8
By Spinners
De Havilland Vampire F.8 for SF1
This aircraft mod will create a 'what if' de havilland Vampire F.8 with colourful post-war markings for No.3, No.4, No.98 and No.263 squadrons of the Royal Air Force.
This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).
INSTRUCTIONS
1. Drop the Vampire_F8 folder into your Aircraft folder.
That's it.
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 26/06/2020
Version 1 - 17/06/2009
407 downloads
0 comments
Updated
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De Havilland Vampire FB.7
By Spinners
de Havilland Vampire FB.7 for SF1
This aircraft mod will create a 'what if' de havilland Vampire FB.7 with colourful post-war markings for No.6, No.8 and No.20 squadrons of the Royal Air Force.
This is a revised upload that was originally for SF2 but mistakenly got left in the SF1 section when the big SF1/SF2 split happened and as I can't get SFG/WOX to work on my W10 desktop I've not been able to test it. I think I've got the reverse engineering right but the one thing I can't do is sort out the rockets and tanks (it's so much easier in SF2).
INSTRUCTIONS
1. Drop the Vampire_FB7 folder into your Aircraft folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
Thanks to Pasko for this superb add-on aircraft (one of his many), Gramps for the skins and also Don (C5) for the FM.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 24/06/2020
Version 1 - 09/04/2009
300 downloads
0 comments
Updated
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A-50_Mainstay_AWACS
By UllyB
Installation
1.After unziping the mod archive first copy the A-50 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game. It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well. For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29 fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys (chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its way to you.
Now start the game and select, in SINGLE PLAYER, A-50 plane. DON'T load weapons for YOUR plane (the AWACS), instead, from the roster, add two (or five) more aircraft. Leave first to be the A-50. The next ones made them "escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing, not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you? Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous A-50 Mainstay model which I found it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without asking permission, just don't forget to add me to the credits list.
222 downloads
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f-104g F-104G Starfighter by 3rdwire for SF/WO*
By zade1990
This is the default model of the F-104G Starfighter model by Thirdwire for SFG added as setup/installer by BUFF for WOV & WOE Oct 2008 Update. I am uploading the compressed version for those who want to install this addon manually. I take no credit in creating/modifying this addon.
196 downloads
0 comments
Updated
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F-4S_Beta.7z
By Jon_Beers
Here is an F-4S Phantom II with only 2 skins. I have in my personal stash version more skins, but I need to finish tweaking.
The completed version will have more skins and I'll include weps and sound files, pilots etc. If no pilot shows up when u try this one you'll have to edit the 'data' file and change the pilot with one you have.
I just realized I neglected to change the sound settings in the data file...so i enclosed my j79.wav files.
Be careful not to overwrite what you don't want to loose, so I'd unzip it to somwplace like C:\Temp...the copying to the right folders.
J79.7z
191 downloads
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[Fictional] Dhimari RF-101C Voodoo
By Spinners
McDonnell RF-101C Voodoo for Strike Fighters 1
This is a very simple mod of ErikGen's superb RF-101C to give a fictional RF-101C in service with the 20th Recon Flight of the Dhimari Air Force.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the RF-101Cdh folder into your Aircraft folder.
That's it! Any existing RF-101C's you may have are completely unaffected by this mod.
CREDITS
Thanks to ErikGen for giving the Voodoo to the SF community. It's 'Hall of Fame' stuff!
Thanks to TK for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 16/04/18
56 downloads
0 comments
Submitted
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Dhimari Hunter FGA. Mark 61 (FGA.9) for SF1
By Spinners
Hawker Hunter FGA.61 for STRIKE FIGHTERS 1
This is a simple mod of the stock Hunter FGA.9 to give a 'what if' Hunter FGA.61 fighter with markings for No.1 and No.3 squadrons of the Dhimari Air Force.
Please note that this mod is optimised for use in 'Wings Over Israel' and it will NOT work in 'Strike Fighters Gold' or 'Wings Over Vietnam' as neither game has the Hunter FGA.9 LOD's. It will work in 'Wings Over Europe' but you will not have the stock Arabic serial numbers appearing.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the HunterFGA61 folder into your Aircraft folder.
That's it!
CREDITS
Thanks to TK for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 07/04/18
Version 1 - 26/03/09
210 downloads
0 comments
Updated
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[Fictional] Dhimari F-4D Phantom
By Spinners
McDonnell Douglas F-4D Phantom for STRIKE FIGHTERS 1
This is a simple mod of the stock F-4D to give a Dhimari Phantom with markings for;
No.1 Squadron - 'The Panthers'
No.11 Squadron - 'The Antelopes'
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-4Dh folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-4Dh folder into your Decals folder.
CREDITS
Thanks to TK for a great little game/sim.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 04/04/18
Version 1 - 06/12/09
153 downloads
0 comments
Updated
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RAF Phantom FGR.5 for Strike Fighters 1
By Spinners
McDonnell Douglas Phantom FGR.5 for STRIKE FIGHTERS 1
This is a simple mod of the stock Phantom F-4E to give a 'what if' Phantom FGR.5 tactical fighter with markings for No.6 and No.41 squadrons of RAF Strike Command as they might have appeared in the mid-1970's.
In theory, this should work in any 'first generation' game that has the standard F-4E LOD's.
BACKSTORY
The cancellation of the Hawker P.1154 in 1964 quickly led to the adoption of the LTV F-8E(RN) Crusader for the Royal Navy to replace the Scimitar and Sea Vixen and the adoption of the McDonnell Douglas Phantom for the RAF to replace the Hunter. However, anxious to improve the UK's trade balance with the US, the UK Government insisted that the RAF's Phantoms would adopt either the Rolls Royce Spey turbofan or the Anglo-French Rolls Royce/SNECMA Sequanna turbofan then under development for the proposed Mirage IVB and advanced Mirage III aircraft. The Sequanna was quickly chosen being lighter and slimmer than the Spey and fitted the F-4 like a glove whilst producing about 1,000lbs more thrust per engine than the stock J79-GE-15 turbojet but with a lower specific fuel consumption.
First flown in 1965 and entering service with the RAF in 1966 the Phantom F.1 supplemented the Lightning interceptors of RAF Fighter Command whilst the Phantom FG.2 re-equipped many Hunter and Canberra squadrons at home and abroad. The FR.3 was a planned version of the RF-4C that failed to materialise as the RAF adopted podded recconnaisance pods but the FGR.4 was the RAF's first true multi-role version of the Phantom taking advantage of the new F-4E airframe and a more powerful Sequanna RB.390 engine developing 19,000lbs with reheat. Only 50 FGR.4's were built before production switched to the FGR.5 with Sequanna RB.392 engines, slatted wings and more advanced avionics. The FGR.5's served at home and abroad, most notably with RAF Strike Command and RAF South East Asia Command before finally being retired in 2003.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the PhantomFGR5 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the PhantomFGR5 into your Decals folder.
CREDITS
Thanks to TK for a great little game/sim.
Special thanks to Mike Druzolowski (mppd) for the superb shark-mouth decal that fits the F-4E really well.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - 05/03/18
Version 1 - 06/12/09
206 downloads
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F-4S_VF-151_VF-161.rar
By Jon_Beers
This rar includes 2 planes with 3 skins each.
The 'modded' skins are just betaZ as am not a good aircraft skinner.
The original skins are from various sites and don't have details any longer.
Cockpit..: Streak Eagle's High Resolution F-4J Cockpit Version 1
Please contact me for further information as required.
I fly these planes off Gramps/capun/Virtual Navy Team 'CV-43' I renamed as CV-41. The F-4S 'VF-151 & VF-161' Fantoms flew off the Midway for a number of deployments.
See: www.navysite.de/cvn/cv41 for further information.
Unzip the files to a temp folder, place in Strike Fighters/objects/aircraft and go fly.
91 downloads
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AV-8B Harrier II plus
By bobrock
MDD-BAE Harrier II+
This is the most recent Harrier, a mud mover with good A-A skills, weapon of choice of USMC and defender of the fleet of italian and spanish navies.
Detailed instructions in the read me file included.
Good hunting.
bobrock
5,754 downloads
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Korean War RF-51D Photo-Recon
By Geary
Korean War RF-51D for SF1
For those of us that still fly SF1, who still enjoy the old Korean War mod and who don't have this photo-recon plane.
(Those round black circular things on the left mid/tail section of the plane are supposed to be there. They are the cameras and they are placed in the generally correct areas.)
(This should work fine in SF2. But Wrench has an SF2 RF-51D for Korea in the download section for those that want one for SF2.)
Credit and Thanks to:
Wolf257 - for the P-51D model.
Diego - for the Korean War era pilot.
ErikGen - for the F-80 seat.
Wrench - for the decals and the original skin I adapted/repainted from his SF2 RF-51D.
? - for the P-51 108 gallon drop tank. (Sorry, I don't know who created this but I think it came in an old weapons pack.)
? - I don't know who created the updated cockpit for this model/.lod but God Bless you.
* - The many who created skins, mods, etc for Wolf257's P-51D that I've borrowed from or was inspired by.
Geary - for the new lines, rivets, paint, cameras, new drop tank skin, etc...
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's work or property or claim it as my own. Please contact me to correct any error.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the folders into their corresponding folders in your Korean War install. If you don't already have the weapon information in your weapondata.ini file, add it. Run the SF1 Weapons Editor. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use but please give credit to those due it.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Geary
67 downloads
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TU-126Moss_AWACS
By UllyB
Installation
1.After unziping the mod archive first copy the TU-126 folder into:
*\Objects\Aicraft\ folder.
2.Then copy the content of the fake_pylon folder,except the text file into:
*\Objects\Weapons\ folder.
3.Add the content of weapons.txt file to the weapondata.ini file.
4.Then start the Weapon Editor Application (WeaponEditor.exe), and load the weapondata.ini file and SAVE ! It's
important.
5.Keep in mind that this plane uses a LARGE runaway, alright ?, so any terrain which DOESN'T have at least one LARGE
runaway for the ENEMY (just check the targets.ini file for airfields and runaways to be sure) it will crash the game.
It took me a while to realize that but finally i did and I updated the readme for letting you all know that as well.
For the time being, Madagascar terrain and Vietnam map don't have , for ENEMY, a large runaway. (In my personal setup I
added one for each to be able to play there,too)
6.If you have a favorite jet you wanna accompany you and you need fuel tanks for it, just replace the default MIG-29
fuel tank setting on the fake pylon declaration with the one you desire.
The modded AWACS has air-to-air/air-to-ground radar (360 degrees and 200 miles radius for BOTH!) and target lock
features.It can see and lock to a target which is 200nm ahead. This way you can surveillance a whole area and lots of
enemy planes keeping an eye on any buggy which winds up too close to you. It also has ECM measures, missiles decoys
(chaff & flares) and RWR capabilities so you will know if enemy has a lock on you or a radar guided missile is on its
way to you.
Now start the game and select, in SINGLE PLAYER, TU-126Moss plane. DON'T load weapons for YOUR plane (the AWACS),
instead, from the roster, add two (or five) more aircraft. Leave first to be the TU-126Moss. The next ones made them
"escort fighters", for instance choose two MIG-25/29/31 etc. Remember, for the sake of realism you can choose just
soviet planes ONLY, for others , no ammo and missiles will be available. After selecting some fighters load them in the
same menu with ammo and missile and just start the flight. In this scenario the wing will behave like a bomber wing,
not like a usual fighter one, so you, with the AWACS you'll be in the center and other two fighters will be on your
right and on your left. Other additional 3 (if you chose 5 escort planes) will go behind in a wall formation. You have
air-air radar and you can see & lock planes which are 200nm ahead! After locking a fighter for example, if that fighter
goes into your path and you have just 30km to it, send first two wingmen to intercept. First two plane will behave like
your wingman in fighter missions, you can give them command "attack my target" so it's important to lock on an enemy
plane first,obviously. If the events heat up you can order the next three fighter from the escort (if you chose 5 in
total) to move in. Just give them the command "Engage Air" and if enemy fighters are near they will engage them as
well. So basically you can have two planes behaving like a single wingman and other three that will engage in the area
if enemy planes are near.
As a variation you can mix fighter and fighter/bomber planes in your escort and this way you can deal with ground
threats, too. Are you nearby an enemy airbase and a SAM lock sound bothers you or an anti-air gun looks funny at you?
Just search it with the "HOME" key, no matter how far/close it is and send some planes from your escort, which have
antiradiation missiles (or other Air-to-surface ordnance) to take care of the problem.
-The mod was tested on SF1 WOI but it should work fine in other SF1 games (WOV, WOE etc).
I used the Veltro2k's E-767 avionics (AWACS 360 degrees radar this time!) and his famous TU-126Moss model which I found
it here on the download section long ago, Pasko's Tu-16T cockpit and fake pylons. My only merit is that I just had the
idea of transforming all these into an AWACS SINGLEPLAYER mode and that I tweaked it and put all together to make it
work. Logan4 also contributed helping me to make the fuel indicator work (many thanks friend for that!).
-This mode is free of charge and can not be sold by anyone. Feel free to use this mode in your future project without
asking permission, just don't forget to add me to the credits list.
182 downloads
-
Yak-28L (SFP1)
By lindr2
Yak-28L for SFP1 Readme
Yak-28L 'Lotos' (Lotus) (1961)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28L folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28L:
- Engine R-11AF-300
- GSh-23 gun
- max flight distance 2100 km
- Mach limit 1.94
- no radar, 'Lotos' Navigation system
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28L features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28L production: (111 planes 1961-64)
Yak-28L conversion/modifications: Yak-28RR ('Radiotsionnoy Razvedki' {Radiation Recon}) - 10 planes
184 downloads
0 comments
Updated
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Yak-28B for SFP1
By lindr2
Yak-28B for SFP1 Readme
Yak-28B Bomber plane (1959)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28B folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28B:
- Engine R-11AF-300
- NR-23 gun
- max flight distance 2200 km
- Mach limit 1.78
- RBP-3 radar (AG)
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28 features:
- animated canopy
- animated air intake cone
- animated nozzles
- grag chute
Yak-28B production: (37 planes 1959-61) Replaced by Yak-28I, Yak-28L
235 downloads
0 comments
Updated
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RF-101B Voodoo V1.0
By Dave
McDonnell RF-101B Voodoo v 1.0 By Erikgen
FM by Column5
Testing by mppd and USAFMTL
Read the readme. It has a lot of information in it.
850 downloads
0 comments
Updated
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RF-101G Voodoo V1.0
By ErikGen
McDonnell RF-101G Voodoo v1.0
The USAF modified 29 F-101A fighters into RF-101G recon aircraft, and 31 F-101C fighters into RF-101H recon aircraft for use by three units of the Air National Guard starting in 1967.
Installation:
This aircraft is for WoV, WoE and WoI patched Oct2008b ... not tested with SFP1 .
1) Copy the Object folder into your main game folder (\Wings Over ...\).
2) Copy the P&W J-57P.wav into your ...\sounds\ folder.
3) Add the lines you find in the "add_to_WeaponDataIni.txt" to the end of your "weapondata.ini" file, change the xxx with sequential numbers and recompile using the last WeaponEditor.This adds 450 gals tanks
The Med_res_textures folder contains 1024x1024 resolution textures for better fps.
CREDITS:
Dave : various support and help
column5 : FM
mppd : ANG skin , fuel tank models and historical info
Spillone104 : J57 sound
me : remaining stuff
Thank you guys.
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
http://forum.combatace.com/index.php?showtopic=26131
Enrico "erikgen"
883 downloads
0 comments
Updated
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F-101B Voodoo V1.1
By ErikGen
McDonnell F-101B Voodoo v1.1
McDonnell had built 480 F-101Bs, the two-seat, all-weather interceptor used by the Air Defense Command from 1969 to 1972. Surviving USAF aircraft were transferred to the ANG where they served until 1982.
This aircraft is the version equipped with IRTS sensor.CREDITS:
Dave : various support and help (his exelent skin work, not included in this release, will be available soon as separate pack)
column5 : FM (thanks a lot Don)
mppd : skins (fantastic decal set), fuel tank models and support for the Genie making
Spillone104 : J57 sound
triplethr3at, NGHENGO, Spillone104 : test team
me : remaining stuff
Thank you very much, guys.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
25-12-2008 - V1.01 - fixed error in right wing texture ... noone noticed it untill Badfrank tried to apply a (not historical) camo skin ... the two wings were sharing the same texture side. Now all seems to be ok. Thanks Badfrank.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
23-01-2009 - V1.1 - Last change
- changes to various meshes in order to eliminate little imperfection i saw (old skins are not compromised)
- minor .ini elaboration (ehm ... simply i dont remember what i did)
- disabled the SpecificStationCode=AIM4 row from falcon WeaponStations and augmented load limits ; who have the AIM4 code into his weapondata.ini should remove the two slashes in order to get back them
- updated old skins with new details from Mike (mppd)
- added a Canadian skin as bonus for your patience.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Every part of this mod can be used into others mods only if the final product is free of charge for the community and proper credits are listed into the product itself.
Please, read the readme file before install. If you find problems with this aircraft , PM me or post at CombatAce in the proper section.
Have fun.
This mod is released under the freeware licensing agreement (http://forum.combatace.com/index.php?showtopic=26131)
Enrico "erikgen"
1,964 downloads
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Yak-28I (SFP1)
By lindr2
Yak-28I for SFP1 Readme
Yak-28I 'Initsiativa' (Initiative) (1962)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
plane required Yak-28 Bombs pack, please install it before http://combatace.com/files/file/11863-yak-28-family-bombs-pack-for-sfp1/
To Install:
- unpack Archive in temporary folder
- copy Yak-28I folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks & MER to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_Racks.ini
(Weapon racks KD3-226-250 & KD3-226-500 has ini only section, they need for 6 FAB-250 / 4 FAB-500 loadout)
Plane specifications:
Yak-28I:
- Engine R-11AF2-300
- GSh-23 gun
- max flight distance 2100 km
- Mach limit 1.84
- 'Initsiativa-2' Radar
- Bombs loadout
- 6 FAB-250 type bombs (1620 kg max)
or
- 4 Fab-500 type bombs (2120 kg max)
or
1 FAB-1500 or 1 FAB-3000 type bombs (3200 kg max)
Yak-28I features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28I production: (223 planes 1962~66)
Yak-28I used in Afganistan campaign (1980-82) 149-th GvBAP (Khanabad Airfield, Uzbekistan)
4 feb 1980 one plane crashed near Karshi.
203 downloads
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Yak-28PP (SFP1)
By lindr2
Yak-28PP for SFP1 Readme
Yak-28PP ECM plane (1965)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
UB-16UMP, S-5 models by Krizis
To Install:
- unpack Archive in temporary folder
- copy Yak-28PP folder to Aircraft folder.
- copy Sounds to Sound folder
- copy pilots to Aircraft folder
- copy Fuel tanks & Weapons to Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_and_weapons.ini
Plane specifications:
Yak-28PP:
- Engine R-11AF2-300
- max flight distance 2200 km
- Mach limit 1.62
- ECM:
- SPS-5 "Fasol" freq 0.1-0.25 HHz
- SPS-22,33,44,55 "Buket" freq 0.88-5.12 HHz
- SPS-141,142,143 "Siren'-1D" freq 4.5-12 HHz
Yak-28PP features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28PP production: (84 planes 1967-71)
Yak-28PP used in Afganistan campaign (1979-89)
- 149-th GvBAP (Khanabad Airfield, Uzbekistan)
Used: Soviet-Russia 1967-1993, Ukraine 1992-94
227 downloads
0 comments
Updated
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Yak-28U (SFP1)
By lindr2
Yak-28U for SFP1 Readme
Yak-28U Trainer (1962)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
To Install:
- unpack Archive in temporary folder
- copy Yak-28U folder to Aircraft folder.
- copy Sounds to Sound folder
- copy pilots to Aircraft folder
- open weaponeditor & merge weapondata.ini with Yak-28UFT.ini
Plane specifications:
Yak-28U:
- Engine R-11AF-300
- max flight distance 2400 km
- Mach limit 1.8
- additional FT (disposed inside bombbay)
Yak-28U features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28U production: (187 planes 1961-68)
211 downloads
0 comments
Updated
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Yak-28RR (SFP1)
By lindr2
Yak-28RR for SFP1 Readme
Yak-28RR 'Radiotsionnoy Razvedki' {Radiation Recon} plane (1967)
Model based on Yak-28B model by Pasko, sound by Spiloone 104
A4-E Cockpit repaint by Wrench
red5202 pilot by The Trooper
To Install:
- unpack Archive in temporary folder
- copy Yak-28RR folder to Aicraft folder.
- copy Sounds to Sound folder
- copy pilots to Aicraft folder
- copy Fuel tanks Weapons folder
- open weaponeditor & merge weapondata.ini with Yak-28FT_pods.ini
Plane specifications:
Yak-28RR:
- Engine R-11AF-300
- GSh-23 gun
- max flight distance 2400 km
- Mach limit 1.8
- two RR8311-100 air sampling pods (also used on An-12RR, An-26RR ect)
Yak-28RR features:
- animated canopy
- animated air intake cone
- animated nozzles
- drag chute
Yak-28RR production: ~10 planes (converted from Yak-28L)
179 downloads
0 comments
Updated
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AT-6G TEXAN HAF
By acesfakia
NORTH AMERICAN T-6D/G TEXAN
HAF HELLENIC AIR FORCE
I notice that is a lot planes skin with Greek colors...or decals...so i do my best to fix some.
The airhcraft was use for 22 years in Greece service in the Royal Hellenic Air Force.... 1947-1969 as main training airhcraft.
first was 25 mk ii a/b
after 35 planes T-6D as help come from the USA..
and in 1950 some ?-6G..
Later all the harvard transform in T-6G
Until 1964 was with out camo ,with yelow lines on the wings.. and after 1964 paint it with dark green/ grey camo nato. 108 planes total.
I hope you will like it...thanks all...the combatace...
188 downloads
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FastCargo's F-5B Freedom Fighter
By Kulbit80
This is conversion of great Northop F-5B Freedom Fighter ver 1.1 by FastCargo for SF2 to the first generation Third Wire sims (tested on WOE and WOV).
All credits goes to FastCargo and can be read in original F-5B Readme.
I changed: - all .ini files to ANSI format
- made invisible fuel tanks that are part of aircraft model in SF2 and
can't be jettisonable in SF1
- added possibility of carrying F-5A and F-5C wingtip and central fuel
tanks that can be found in Mirage Factory Weapons Pack 01/25/2009 on CombatAce
- decals on right place in first gen structure
- a few more little changes like rear cockpit position, added missile
(sidewinder) rails or kick off useless files for firs gen etc.
Thanks to FastCargo for fantastic aircraft (especially rear seat flight feelings) and both FC and Wrench for advice on CombatAce Knowledge Base.
Michal Minta
Kulbit(80).
1,153 downloads
0 comments
Updated
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