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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
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Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar, RWR, and another avionic equipment
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
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----------------- HISTORICAL VS FICTIONAL ----------------
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Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
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---------------------- INSTALLATION ----------------------
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There are readme inside each aircraft folder, please read the instruction to install the mods.
NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
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------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
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The new version of SF - CAP now have new gun system (texture and MILs)
From now on, all guns have texture of 512 x 512, which is 150 MILs.
In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
When I created the optical sights, I measured the MILs of gunsight by pixels
For example
512 pixel width is 150 MILs
For example:
For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels
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------------------- TEMPLATES SITUATION ------------------
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Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time.
Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
I can clean up the mess in the templates and send it to you to use for modding SF2.
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----------------------- CHANGE LOGS ----------------------
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v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
v0.04 - MAJOR UPDATES
> New gunsight / optical sight system (texture and MILs)
> Changed the orginzation of files structures
> SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
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----------------- CURRENT / FUTURE PLANS -----------------
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I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
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----------------------------- FREEWARE LICENSING ----------------------------
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The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders
from the CombatAce community, alongside the contributions of my works. This mod is strictly
FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of
this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites
without explicit permission.
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------------------------ CREDITS ------------------------
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I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
Enhanced avionics for the MiG-31BM. The update makes it possible to attack simultaneous targets using active homing missiles.
Backup, and replace the ini files.
Thanks!!!
Kfir HUD enhancment v1
This mod is for Strike Fighters 2 Israel Kfirs , game version June 2010
It will enhance the Kfir HUD to give it a more real look.
Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic.
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Third Wire's F-14 was nice but didn't have a dedicated RWR display. The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore. Both are needed, and a fleet defender that's sans-radar is pretty useless.
I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82. So now TMF's awesome cockpit has a working radar, sort of....
Problem: TW's radar image is too large for TMF's radar display screen, so the edges are cut off. I'm guessing you can only see about half to two-thirds of the radar image. See pics for comparison. Besides not seeing the full radar display, important target data along the edges are cut off also.
Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display? I haven't had any luck
Thanks
F-4E_75_AHUD (Austere HUD) mod
The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
The goal was to have a better sight display, primarily for air to air combat.
Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
scan modes.
The Austere HUD modification remained a F-4E test and didnt went into production aircraft
or upgrades.
Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
Ive used the
Wraparound desert skin for stock F-4E
by amariani
http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
skin)
The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
to ones personal liking.
Mirage III and Nesher Gun Sight Fix.
This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
CombatAce fair use agreement applies.
Cheers,
Dan.
Better CCIP mod for SF1/2 series.
This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
In SF1, this is done without any harm.
In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
Installation
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For SF1, just extract the file to the 'objects' folder
For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
Credit
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Create: orsin (china insky team)
Beta testing: HoneyFox (china insky team)
Update
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V1.0 initial release
V1.1 fixed a problem in SF2
Incorporates a waypoint marker in the middle of the HUD of the F-35.
Installation :
Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
Credits :
Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
Yak-38M Gunsight Hotfix
by: Fubar512
This is a Hotfix that resolves the Yak-38M’s missing gun sight, and adjusts the aircraft’s gun aim angle to take advantage of the gun sight’s positioning.
TO INSTALL: "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder, overwriting the originals when prompted.
It will replace the cockpit folder, the avionics, cockpit, and the Yak-38M_85 data ini files.
CREDITS:
Paladrian: Mira overlay
Tomcat74: Setka
Fubar512: A2A sight and ini work
And thanks to...
KJakker: For the idea and the inspiration.
Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/
Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2.
Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
Small update for the Tornado F3 HUD
Adds new gunsight / HUD symbols.
Not fully finished (WIP)
Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1c
Updates over the previous v1a version:
- improved and repositioned scales for a more realistic look
- added EOGB capability to data ini for GBU-8 (Wing and CL stations)
- EOGB seeker symbology (gunsight) added to HUD
- LGB seeker symbology (Target Box) added to HUD (The box marks primary strike target like it
would be the case by using the Inertial Navigation System function)
- minor other ini tweakes
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Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1a
by :
Crusader ( avionics, ini tweaks )
#########################################
# For SF2E updated to version JULY 2011 #
#########################################
Note:
No TWS radar mode. That's no error, its just the way it was.
The enhancement adds several readouts or changes to them for a more
"realistic" look and functionality of the HUD and APG-63 radar.
Further changes are made to the data and cockpit ini for a new launch
sequence of AIM-7 missiles, launching in Right Fwq - Right Aft - Left fwd - Left Aft
sequence.
Another small tweak is the AIM-7 ejection angle, they are now ejected at a 45° downward
angle instead of straight down.
All edits/tweakes/enhancements are limited by current game limits, so there are a few
work arounds and trade-offs.
Installation :
Copyor move the 3 ini files and cockpit folder provided by this mod into the ..\ your mods folder\ThirdWire\StrikeFighters2 Europe\Objects\Aircraft\F-15A folder
Other files/mods included:
Gunsight texture by wpnssgt.
Thanks!
For questions/comments ect, contact "Crusader" at CombatAce.com forums.
Disclaimer:
- I take no responsibility if anything goes wrong , use at your own risk!
- this mod is FREEWARE and can not be used in any payware product!
As seen in this thread in the SF2 Knowledge base:
http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
===========================================================
- working Arresting Hook-Lever (all)
- working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
- ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
- Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
- Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
- corrected A-4F_74.ini to use the proper cockpit
PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
Strike Fighters 2 Israel Retro Style CCIP Gunsight Mod.
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I’m absolutely useless at bombing & rocket attacks in older aircraft with out modern avionics.
I just can’t seem to get the hang of it! :-(
So I have attempted to up grade the gun sights of the older a SF2 I aircraft so that they incorporate some of the modern features such as CCIP, ASE & so on.
But with out losing breaking the continuity & retro look of the HUD.
What dose it do?
----------------
(1). Adds CCIP & ASE For all stock player flyable aircraft that don't have a modern avionics.
A-4E Ahit,
(73)
A-4F Ahit
A-4H Ahit
A-4H Ahit
(70)
(72)
(73)
F-4E_Kurnass
(73)
(75)
(78)
Nesher
Shahak + (71)
Installation:
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Place the contents of the “StrikeFighters2 Israel” folder found in this download in to your SF2 Israel Saved Game folder & overwrite when asked.
Note:
This will replace any modified stock COCKPIT_DATA.Ini & AVIONICS_DATA.Ini you might be using!!!
This mod is compatible with my "Cockpit & Runway Lights for SF2I mod" but needs to be installed second!
Known issues:
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Nesher:
Unfortunately I have been unable to keep the beautiful arched heading scale of the Nesher in in NAV & SRM modes. So I have deleted it & replaced it with the best compromise.
F-4E Kurnass:
For the same reasons I have be unable to reproduce the roll tabs for the F-4E gun sight in NAV & AA modes: SRM, MRM.
I’m guessing is probably something to do with the way the avionics.dll is told to read the gun sight information from the cockpit.ini. If anyone knows a workaround or a knows a solution, please let me know & I’ll update this file.
Credits:
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All credit go’s to those who took the time to share the information on editing the various entries in the DATA.Ini files on the in CombatAce & Third Wire forms.
Thank you! :-)
Enjoy
SF
Avionics Mod for the AV-8A and AV-8S Harrier mods by Wrench which are based on the stock ThirdWire Harrier GR.1
This avionics mod contains enhanced HUD's and several changes to the data and cockpit inis.
Read the included READ.txt for further info.
The AV-8A can be found here:
http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
The AV-8S can be found here:
http://combatace.com/files/file/11939-av-8s-matador-spanish-navy-harrier/
Special thanks to ravenclaw_007
for making the LAU-7 launcher specifically for this mod
*updated to 1.1 to better mesh with lock tone mod, is now much quieter*
Inspired by the distinctive RWR audio cues used in Janes F-15, I re-created a similar sound using Audacity (though keep in mind, I havn't played F-15 in a decade...)
This mod may have no grounding in reality, but damnit, it sounds cool to me, so I am uploading it in case anyone else is interested in it.
For an example of it in action, skip ahead to 1:50 to hear the tracking audio, which switches to the launch audio at 2:00 at
Installation: Unzip the 'Sounds' folder into your SF2 mods folder (by default C:\Users\[username]\Saved Games\ThirdWire\[executable name])
If using one of the alternate sounds, rename the chosen file to simply RWRLockSound.wav or RWRTrackSound.wav as appropriate.
To uninstall, simply delete RWRLockSound.wav and RWRTrackSound.wav from the 'Sounds' folder
This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
for 70's era A-10 avionics.
Upgraded for Strike Fighters 2 - Basic CCIP for A-6A to simulate a DIANE level bombing system.
New: Yes we can now add the CCIP and keep the original A_6 radar modes!
When you reach the target ripple your iron bombs!
Tested in Strike Fighters 2 Vietnam Version June 2009 only (using the A-6A cockpit from Wings Over Vietnam).
For use in later versions compare any changes made in newer ini files first.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
F/a-18 Superhornet avionics mod v1.0 - 21.07.2010
For SF1 and SF2
I made this avionics mod based on Jane's F/a-18, Digital integration F/a-18 Superhornet and other "bug" sims, also used sources like guncams, photos etc. Its still far from ideal (TW engine limits) but I tried to give imaging of real APG-73 radar and Hornet Hud using this what TK implemented in avionics70.dll
F/a-18E/F/G INIs are the same
Later I will do avionics for older Hornets.
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Installation
- First make backup cockpit folder and avionics.ini and cockpit.ini files
- Put all 'cockpit' content from this mod to ...Objects/Aircraft/FA-18X/Cockpit folder
- Put properly avionics.ini and cockpit.ini files from this mod to ...Objects/Aircraft/FA-18X and let overwrite
(If you are using SF1 series, copy properly INI files from 'SF1' folder).
In this mod I also added Erwin Hans repainted cockpit panel for F/a-18 Superhornet
if you decided to use it just put F-18_Cock1.bmp from 'superhornet panel' folder in this mod to ...Objects/Aircraft/FA-18X/Cockpit and let overwrite.
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I used:
-Mirage Factory few tga graphics
-Crusader a-g gunsight
-EricJ hud target box
-Erwin Hans repainted panel
Thanks
ArturR
If you have any questions, sugestions etc. just PM to me at www.combatace.com
4 Juli 2009
Strike Fighters 2 Europe (SF2E) F-15A avionics enhancement v1a
by :
Crusader ( avionics, ini tweaks )
For SF2E updated to version June 2009b
With the Mirage V I have the same problem as with the Mirage III. This sights are based on the Mirage III's. Just drag them to your Mirage V cockpit folder inside the Mirage V main directory. I you don't have a "Cockpit" folder, create one. You can use it with any aircraft that has a Mirage V cockpit (Nesher or Dagger for instance).
Cheers!!
Ignacioc91
Small enhancement of the stock F-105 gunsight...
HUD and Radar update for Julhelm's F-22 cockpit which can be found here:
http://combatace.com/files/file/12851-f-22-cockpit/
- New HUD which looks more like a F-22 HUD
- Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now
Not fully finished yet, still like to further improve a few things some day.
Version 1.0
T-45C avionics mod
For use with T-45A
http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/
and the updated T-45A lod (dated 03.03.2012) for it
http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/
Or to make a stand-alone T-45C from it.
Uses AT-6B cockpit by Dels (included in my mod)
Something I've thrown together in a handfull of hours today ...
New HUD symbology which looks a bit more like the real thing
Pitch ladder is just a quick fix, will see more attention during the next overhaul..
Only small edits to the radar so far, it needs some bigger changes by chance...
Installation:
- I recommend to delete the present HUD subfolder in the Cockpit folder first
- Then add the files include din this mod, let overwrite if asked
Thats it, Thats all
Remember... its just a quick beta .. have fun
( some other things I noticed on ianH and crew SHAR 2 mod: shouldnt have a CL fuel tank, gunpods have some data error which prevents correct CCIP function in Guns A2G ... )