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  1. SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2



    ----------------------------------------------------------
    STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
    ---------------------------------------------------------
    Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
    You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
    This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
    The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
    This pack includes the following features:
    - New gunsight / optical sight
    - New texture for radar scope and another avionic equipment (See note #1)
    - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
    - Templates for gunsight and radar scope
    - Improves glass texture (If possible)
    - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
    NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
    NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
    ---------------------------------------------------------
    TEMPLATES
    There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
    ---------------------------------------------------------
    Avionics overhaul for Historical vs fictional aircraft
    I am dong overhaul for both historical and 'what if' fictional aircraft.
    For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
    ---------------------------------------------------------
    Installation:
    Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
    NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
    Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
    ---------------------------------------------------------
    Changelog
    v0.01 - First release of SF2: ACP
    v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
    ---------------------------------------------------------
    Current / Future plans
    I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
    https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
    ---------------------------------------------------------
    CREDIT:
    - dtmdragon:  F-8 packs for radar and other assets from cockpits
    - Stary: new cockpits for SF2 aircraft, including F-89s
    - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
    - Wing over Korea:  Gunsight textures.
    - Combatace and Combat flight sim tavern: feedback and supports
    - Thirdwire (TK): Strike fighter 2 simulation
    Thank you for enjoying the mods!

    Eagle114th / Flowing Dragon
     

    83 downloads

       (0 reviews)

    0 comments

    Updated

  2. SF2 MiG-31BM enhanced avionics

    Enhanced avionics for the MiG-31BM. The update makes it possible to attack simultaneous targets using active homing missiles.
    Backup, and replace the ini files.
     
    Thanks!!!

    112 downloads

       (0 reviews)

    1 comment

    Updated

  3. TMF F-14 radar...sort of

    Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic.
    -----
    Third Wire's F-14 was nice but didn't have a dedicated RWR display.    The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore.  Both are needed, and a fleet defender that's sans-radar is pretty useless.  
    I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82.  So now TMF's awesome cockpit has a working radar, sort of....
    Problem:  TW's radar image is too large for TMF's radar display screen, so the edges are cut off.  I'm guessing you can only see about half to two-thirds of the radar image.  See pics for comparison.  Besides not seeing the full radar display, important target data along the edges are cut off also.
    Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display?  I haven't had any luck
    Thanks

    62 downloads

       (0 reviews)

    0 comments

    Updated

  4. Better CCIP mod v1.1

    Better CCIP mod for SF1/2 series.
     
    This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
     
    In SF1, this is done without any harm.
    In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
     
    Installation
    ------------
    For SF1, just extract the file to the 'objects' folder
    For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
     
    Credit
    -------
    Create: orsin (china insky team)
    Beta testing: HoneyFox (china insky team)
     
    Update
    ---------
    V1.0 initial release
    V1.1 fixed a problem in SF2

    1,096 downloads

       (3 reviews)

    4 comments

    Updated

  5. SF2_F35_HUD_Steerpoint

    Incorporates a waypoint marker in the middle of the HUD of the F-35.
     
    Installation :
    Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
    If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
     
    Credits :
    Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
    JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
     

    39 downloads

       (0 reviews)

    0 comments

    Updated

  6. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK

    Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
    Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
    Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
    Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).

    91 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Mirage III & Nesher Gun Sight Fix.

    Mirage III and Nesher Gun Sight Fix.
    This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
    I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
    From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
    This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
    This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
    CombatAce fair use agreement applies.
    Cheers,
    Dan.

    248 downloads

       (0 reviews)

    2 comments

    Updated

  8. Tornado_F3_HUD_update_10oct2018

    Small update for the Tornado F3 HUD
    Adds new gunsight / HUD symbols.
    Not fully finished (WIP)

    138 downloads

       (0 reviews)

    0 comments

    Submitted

  9. SF2_F-4E_Austere_HUD

    F-4E_75_AHUD (Austere HUD) mod
     
    The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
    The goal was to have a better sight display, primarily for air to air combat.
    Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
    scan modes.
    The Austere HUD modification remained a F-4E test and didnt went into production aircraft
    or upgrades.
     

    Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
    Ive used the
    Wraparound desert skin for stock F-4E
    by amariani
    http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
    for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
    skin)
     
    The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
    to ones personal liking.

    245 downloads

       (3 reviews)

    3 comments

    Submitted

  10. Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0

    As seen in this thread in the SF2 Knowledge base:
     
    http://combatace.com/topic/88091-tw-a-4f-skyhawk-tweaks-and-fixes/?p=713874
     
    This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
     
    Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
    ===========================================================
     
    - working Arresting Hook-Lever (all)
    - working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
    - ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
    - Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
    - Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
    - WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
    - LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
    - corrected A-4F_74.ini to use the proper cockpit
     
     
     
     
     
     
     
    PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!

    242 downloads

       (4 reviews)

    2 comments

    Submitted

  11. T-45C Avionics + Cockpit

    T-45C avionics mod
     
    For use with T-45A
    http://combatace.com/files/file/11915-t-45a-goshawk-for-sf2/
     
    and the updated T-45A lod (dated 03.03.2012) for it
    http://combatace.com/files/file/12720-hawk-t1a-and-t45-fixes7z/
     
     
     
    Or to make a stand-alone T-45C from it.
     
    Uses AT-6B cockpit by Dels (included in my mod)

    166 downloads

       (2 reviews)

    0 comments

    Submitted

  12. SF2E Version August 2011 F-15A Avionics Enhancement v1c

    Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1c
     
    Updates over the previous v1a version:
    - improved and repositioned scales for a more realistic look
    - added EOGB capability to data ini for GBU-8 (Wing and CL stations)
    - EOGB seeker symbology (gunsight) added to HUD
    - LGB seeker symbology (Target Box) added to HUD (The box marks primary strike target like it
    would be the case by using the Inertial Navigation System function)
    - minor other ini tweakes
     
    -------------------------------------------------------------------------------
     

    Strike Fighters 2 Europe (SF2E) F-15A Eagle avionics enhancement v1a
     
    by :
    Crusader ( avionics, ini tweaks )
     
    #########################################
    # For SF2E updated to version JULY 2011 #
    #########################################
     
    Note:
    No TWS radar mode. That's no error, its just the way it was.
     
    The enhancement adds several readouts or changes to them for a more
    "realistic" look and functionality of the HUD and APG-63 radar.
    Further changes are made to the data and cockpit ini for a new launch
    sequence of AIM-7 missiles, launching in Right Fwq - Right Aft - Left fwd - Left Aft
    sequence.
    Another small tweak is the AIM-7 ejection angle, they are now ejected at a 45° downward
    angle instead of straight down.
     
    All edits/tweakes/enhancements are limited by current game limits, so there are a few
    work arounds and trade-offs.
     
     
     
    Installation :
     
    Copyor move the 3 ini files and cockpit folder provided by this mod into the ..\ your mods folder\ThirdWire\StrikeFighters2 Europe\Objects\Aircraft\F-15A folder
     
     
     

    Other files/mods included:
     
    Gunsight texture by wpnssgt.
     
    Thanks!
     

    For questions/comments ect, contact "Crusader" at CombatAce.com forums.
     

    Disclaimer:
    - I take no responsibility if anything goes wrong , use at your own risk!
    - this mod is FREEWARE and can not be used in any payware product!

    714 downloads

       (2 reviews)

    7 comments

    Updated

  13. SF2I Kfir HUD mod v1

    Kfir HUD enhancment v1
     
    This mod is for Strike Fighters 2 Israel Kfirs , game version June 2010
    It will enhance the Kfir HUD to give it a more real look.

    342 downloads

       (1 review)

    1 comment

    Updated

  14. German Bomber Bombsight

    A cockpit mod which adds a CCIP-type bombsight for level/shallow dive bombing with Ju 88 and He 111

    220 downloads

       (0 reviews)

    0 comments

    Updated

  15. SF2_F-22A_New_Avionics_10

    HUD and Radar update for Julhelm's F-22 cockpit which can be found here:
    http://combatace.com/files/file/12851-f-22-cockpit/
     
    - New HUD which looks more like a F-22 HUD
    - Improved radar, only fast scanning TWS, close combat Vertical Scan and Ground Map now
     
    Not fully finished yet, still like to further improve a few things some day.
     
    Version 1.0

    435 downloads

       (5 reviews)

    0 comments

    Submitted

  16. Sea Harrier FRS.2 Avionics

    Something I've thrown together in a handfull of hours today ...
     
    New HUD symbology which looks a bit more like the real thing
     
    Pitch ladder is just a quick fix, will see more attention during the next overhaul..
     
    Only small edits to the radar so far, it needs some bigger changes by chance...
     
    Installation:
     
    - I recommend to delete the present HUD subfolder in the Cockpit folder first
     
    - Then add the files include din this mod, let overwrite if asked
     
    Thats it, Thats all
     
    Remember... its just a quick beta .. have fun
     
     
    ( some other things I noticed on ianH and crew SHAR 2 mod: shouldnt have a CL fuel tank, gunpods have some data error which prevents correct CCIP function in Guns A2G ... )

    332 downloads

       (1 review)

    0 comments

    Updated

  17. Yak38M Cockpit Hotfix


    Yak-38M Gunsight Hotfix



    by: Fubar512


     
    This is a Hotfix that resolves the Yak-38M’s missing gun sight, and adjusts the aircraft’s gun aim angle to take advantage of the gun sight’s positioning.
     
    TO INSTALL: "Objects", into your User Name/Saved Games/Thirdwire/SF2x folder, overwriting the originals when prompted.
    It will replace the cockpit folder, the avionics, cockpit, and the Yak-38M_85 data ini files.
     
    CREDITS:
    Paladrian: Mira overlay
    Tomcat74: Setka
    Fubar512: A2A sight and ini work
     
    And thanks to...
     
    KJakker: For the idea and the inspiration.

    326 downloads

       (4 reviews)

    1 comment

    Submitted

  18. Harrier Avionics Mod for SF2E

    Avionics and data ini mod for the stock
    TW SF2E Harrier GR.1, GR.1A and GR.3
     
    See included READ.txt for more info.
     
    Basically this mod adds enhanced avionics with
    changed HUD symbology, increased HUD FOV and other small changes...

    367 downloads

       (3 reviews)

    0 comments

    Updated

  19. AV-8A and AV-8S Harrier Avionics Mod

    Avionics Mod for the AV-8A and AV-8S Harrier mods by Wrench which are based on the stock ThirdWire Harrier GR.1
     
    This avionics mod contains enhanced HUD's and several changes to the data and cockpit inis.
     
    Read the included READ.txt for further info.
     
    The AV-8A can be found here:
    http://combatace.com/files/file/11938-av-8a-harrier-for-sf2/
     
    The AV-8S can be found here:
    http://combatace.com/files/file/11939-av-8s-matador-spanish-navy-harrier/
     
    Special thanks to ravenclaw_007
    for making the LAU-7 launcher specifically for this mod

    343 downloads

       (1 review)

    1 comment

    Updated

  20. New Mirage V sights

    With the Mirage V I have the same problem as with the Mirage III. This sights are based on the Mirage III's. Just drag them to your Mirage V cockpit folder inside the Mirage V main directory. I you don't have a "Cockpit" folder, create one. You can use it with any aircraft that has a Mirage V cockpit (Nesher or Dagger for instance).
     
    Cheers!!
    Ignacioc91

    115 downloads

       (0 reviews)

    0 comments

    Submitted

  21. New Mirage III sights

    Hi!!! As you may have noticed, the Mirage III sights are a bit too dull against bright skies, and there's not enough contrast against it for propper aiming. A couple Mig-21s got lucky because of this. With the help of Ivanbasic, I am uploading the modified TGAs. Just drag them to your Mirage III cockpit folder, inside the Mirage III main directory, in the mods folder. If you don't have a "Cockpit" folder, create one. You can use this sights in every aircraft that has a Mirage III cockpit (Shahak, for instance). Thanks to Ivanbasic!!! I hope you like it, feel free to modify it!! (if you kow how to improve it, do it and upload it ;) ) I hope you like it.
     
     
    Regards,
    Ignacioc91

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Basic naval threat library for RWR displays

    This mod supplies generic RWR symbols that modders may use to represent ships. Until now, all ship radars would show up as <U> ("unknown") on TEWS-equipped aircraft. With this you will be able to distinguish between general categories of vessels.
     
    This symbology is not meant to be 100% realistic, and does not display individual radar names or ship class names. Once you install the mod, when flying applicable aircraft around radar-emitting ships, you will see the following symbols on your RWR display:

    PT = Patrol boat
    FF = Frigate
    DD = Destroyer
    CC = Cruiser
    LS = Amphibious assault ship
    CV = Aircraft carrier
    BB = Battleship
    Æ = Aegis-equipped vessel

    Please see the readme file for complete installation instructions and more details. Enjoy!
     
    ***Note that this ONLY works for the SF2 series; the first gen games don't support this sort of mod.***
     
    As a bonus, I included a tga file with the official US Navy hull number fonts. Perhaps any other modders making ships will find it useful.

    448 downloads

       (4 reviews)

    0 comments

    Updated

  23. A-10A_Early_HUD_v1_SF2E

    This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
    for 70's era A-10 avionics.

    215 downloads

       (1 review)

    1 comment

    Updated

  24. F-5E Tiger II Avionics Update

    This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by
    paulopanz
     
     
    Available at http://combatace.com...-f-5e-tiger-ii/
     
    Content:
    + data ini updates
    + Cockpit updates
    + New F-5E-type sight and radar
     
    Read the Readme file for additional info
     
    ~

    454 downloads

       (2 reviews)

    0 comments

    Updated

  25. F-105D Gunsight Mod for SF2V Thunderchiefs

    Small enhancement of the stock F-105 gunsight...

    288 downloads

       (1 review)

    0 comments

    Updated

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