MigBuster Posted December 3, 2010 Posted December 3, 2010 So this expansion pack supports quad and multi-core processors. Does the original SF2 series support at least dual core processors or only single-core CPUs like SF1 did? According to TK SF2 had support for dual/multi core CPUs from the go - although only in certain areas of the coding - and these have been increased slowly to what we have now. Quote
Slant6 Posted December 3, 2010 Posted December 3, 2010 According to TK SF2 had support for dual/multi core CPUs from the go - although only in certain areas of the coding - and these have been increased slowly to what we have now. Thanks. Reckon it's time to upgrade my Socket 939 Athlon 64 system! Quote
+daddyairplanes Posted December 3, 2010 Posted December 3, 2010 did he fix the '56 campaign yet? i am curious to know what USAFE is flying since most of the century series wasnt operational in USAFE in 56. did he make F-84F flyable? damn my lack of funding!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quote
+hgbn Posted December 3, 2010 Posted December 3, 2010 Can someone post pics of all new aircrafts?? And what is the the extra stuff included for those who have Exp1? Quote
+Dave Posted December 3, 2010 Posted December 3, 2010 Henrik check the link on page 1 of this thread and read the bottom. Quote
+Stary Posted December 3, 2010 Posted December 3, 2010 (edited) Can someone post pics of all new aircrafts?? And what is the the extra stuff included for those who have Exp1? Henrik, here's Lightning F.1 pit, have yet to test other models edit: I'm currently trying various settings for .TOD objects materials settings, together with enabling/disabling relative shaders in terrain data.ini, but no luck so far Edited December 3, 2010 by Stary Quote
+JonathanRL Posted December 3, 2010 Posted December 3, 2010 (edited) Last Video of me toying with the Mission Editior. No Commentary. Thats about 20 Warships duking it out down there :D Also shows off the Canberra :) Edited December 3, 2010 by JonathanRL Quote
Wrench Posted December 3, 2010 Posted December 3, 2010 (edited) the Lightning pit is awsum! (I'm starting to wonder how it could be modded for the MiG-27!) BTW, you can still use Russo's Avon sounds with it, just by editing the data ini. Anyone else notice 4 new Objectdata cats?? and the natural metal skins for the Skytrain --WITH-- the antiglare panel!!! And, the _67 model H/J Skyraiders -- who's skin now have the chaff dispensers painted in (much better than the ones I did for the Skyraider Update Pak!) Now, to get the trees/buildings fixed ... cause I'm in the middle of 4 terrain mods and need to know where they are, so I can put all that stuff that Dave loves to bomb! (I guess I"ll be working on it in 08 WoE til the hotfix arrives!) I actually feel bad about being the first one to post a "bitch list"!! Really, I DO wrench kevin stein Edited December 3, 2010 by Wrench Quote
+daddyairplanes Posted December 3, 2010 Posted December 3, 2010 Thats about 20 Warships duking it out down there :D :yikes: never seen the ships go at it like that! thanks for your video demo's jonathan. however i think i'm waitin for the .TOD issue to be resolved. it's the nicer way of sayin i'm broke:dntknw: makes me feel like the kid at the ballpark tryin to peek thru the fence! Quote
+hgbn Posted December 3, 2010 Posted December 3, 2010 wow looking great.. Hopefully I can get it early next week... Can't wait to try the F-100A/C models Quote
malibu43 Posted December 3, 2010 Posted December 3, 2010 (edited) Definitely going to grab this after I get a bigger hard drive (hopefully for xmas)... and after some of these bugs get sorted out!!! *edit* - so does this thing really take an additional 6GB of space? Edited December 3, 2010 by malibu43 Quote
Gr.Viper Posted December 3, 2010 Posted December 3, 2010 (edited) Toying with the editor. To create a carrier based mission: 1. Center map on the sea. 2. Select "add new ground unit". This will make a ship pop in existence. 3. Switch type to Kitty Hawk class or whatever you have modded in. 4. Find a carrier-based plane and set their home base to the group ID you created. WOOT! Edited December 3, 2010 by Gr.Viper Quote
+Stary Posted December 3, 2010 Posted December 3, 2010 (edited) (I'm starting to wonder how it could be modded for the MiG-27!) wrench kevin stein or maybe even -stretching things a little bit -for Super Etendard with ini movements and all the tricks And turning Hunter pits into earlier MiGs maybe..? Edited December 3, 2010 by Stary Quote
+hgbn Posted December 3, 2010 Posted December 3, 2010 Guess we can get fully scripted campaigns via Single Missions in the future when people start playing around with the mission editor Quote
Gr.Viper Posted December 3, 2010 Posted December 3, 2010 No more A-4 pit conversions? That's crazy talk! 1 Quote
Wrench Posted December 3, 2010 Posted December 3, 2010 No more A-4 pit conversions? That's crazy talk! I know! But everyone knows I'm crazy! wrench kevin stein Quote
+Stary Posted December 3, 2010 Posted December 3, 2010 No more A-4 pit conversions? That's crazy talk! Gr.Viper, awesome posts are awesome it's time to finally leave good old Skyhawk office Quote
+Stary Posted December 3, 2010 Posted December 3, 2010 And so many new nations to select too... Quote
+PureBlue Posted December 3, 2010 Posted December 3, 2010 So the Mission Editor knows where water and land is, when placing ground objects. Only letting naval units to be created on water and vice versa. I'm guessing it does this looking from the Terrain_WATER.BMP. Think it was a mystery new file in the previous patch. Quote
tn_prvteye Posted December 3, 2010 Posted December 3, 2010 That's what I thought, until I made a water.bmp file for the Iceland terrain...still no go. I can place Carriers and such on the default terrains, but any 3rd party stuff needs some magic. :) Still a great add-on...sure TK will get it all straightened out. He always does. Quote
+Stary Posted December 3, 2010 Posted December 3, 2010 *edit* - so does this thing really take an additional 6GB of space? no, but it needs few GB of free space during installation process (unpacking and patching CAT files I guess) I can't estimate how much really the pack takes after installation but less than 2 GB I think Quote
Slartibartfast Posted December 3, 2010 Posted December 3, 2010 Gr.Viper, awesome posts are awesome it's time to finally leave good old Skyhawk office Noooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!! Sorry I love that pit in all its crazy forms... Quote
malibu43 Posted December 3, 2010 Posted December 3, 2010 no, but it needs few GB of free space during installation process (unpacking and patching CAT files I guess) I can't estimate how much really the pack takes after installation but less than 2 GB I think Oh. Well in that case, maybe I'll grab it later today! Quote
+Brain32 Posted December 3, 2010 Posted December 3, 2010 Oh. Well in that case, maybe I'll grab it later today! You better do if you can check this out guys: TK wrote: And the current low price is probably only good through this weekend, as a reward to our loyal customers who's been waiting in line to buy our game on the first day TK -- Quote
+Old Diego Posted December 3, 2010 Posted December 3, 2010 And so many new nations to select too... By any chance did the US Army nation make a return since it was deleted in SF2V? Quote
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