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Posted

Maybe it's time to make a signatories list demanding TK to to reinstall the beta tests before putting his stuff up for sale.. I wouldn't buy a unfinished car either.

Posted

Whilst I completely agree about beta-testers (i.e the apparent lack of) I'm certain that TK will put these problems right in the very near future thus maintaining the continuous and progressive improvement of the series that we have enjoyed and the only thing I'd like to add is "least said soonest mended".

 

Keep the faith!

Posted

Is everyone done freaking out?

 

Okay, now that someone around here has done some troubleshooting, I can tell you what is happening, and for you custom mission makers, how to fix it.

 

First, carrier missions can still work normally...the included CARRIER_TAKEOFF single mission works normally, the aircraft starts on the 'pult.

 

The solution I will provide will work on custom single missions, or missions you save with the editor, but you need Notepad.

 

Make your mission, then go into Notepad with it and look for this line:

 

AdjustStartPosition=TRUE

 

Change it to:

 

AdjustStartPosition=FALSE

 

Save. The mission will now start on the runway...or catapult.

 

I tried this with all the sims (stock only, haven't tried this yet with a custom aircraft or install) and the solution worked everytime. Now, obviously this won't work for campaigns, or missions created on the fly. But it will allow you to fly those single missions you have painstakingly created.

 

More importantly, it can help TK narrow down what's causing it and fix it. I agree he does need beta testers, and I'm really curious why he isn't using some.

 

FC

 

 

PS For the hell of it, I did it in reverse. I took a mission that was working (CARRIER_TAKEOFF), and broke it by putting AdjustStartPosition to TRUE. So it's that variable. I've relayed the info to TK as well.

Posted

Yes, beta testers are a must...

but hell, we've been through such issues earlier, and quite rapidly, TK fixed them all, so I don't worry much, I will wait a bit then apply D patch when out

  • Like 1
Posted

hmmmm might just have to wait till patch Z comes out..... :grin: .

I also have a funny feeling that lots of the issues that are around since Exp2 are because we're all being used as beta testers for the Tomcat sim. :spiteful:

Posted

For me the glass is half full, and I don't wear pink glasses :tongue:

 

Props seems to work, effects work ok so far, I don't have time for runway starts (or in fact I fly only custom missions for testing my work in progress, so no issue here)

 

as for Tomcat sim, I really want to be correct this time thinking that TK cares less for SF2 series for a while (but, hey! he still fixes the stuff we find broken) with all his available resources at hand working and fixing, working and fixing... and testing, gddmnit! :grin:

 

btw Merry Christmas

  • Like 1
Posted

I wish he had beta testers, but still I'm fine with his support and patches.

(Many games went by the wayside, producers refusing to even patch rudimentary things... eg. silent hunter.)

Posted

hell with these issues goin on with exp2, the Tomcat should just be the Tom, Iceland, and a campaign.

as for the patch, honey do list always posts in the middle of a mission so not missing wingmen landing right now

my props have been an on off proposition, not completely busted

not an early Lightning or Alpha model Hun fan, soooo........me's wait on patch D

heres to the next round of complaints, in two weeks:grin:

 

 

Guest 97texan
Posted

Nuked my install. Will wait til they have this fixed.

Posted

My F-4E Kurnass (78) has it's intakes a bit extended, doesn't seems to be field modification:

 

 

 

On a positive note, Jet Thunder comes in few weeks :bye:

Posted

Oh my God! :yikes:

I just have it installed and confirmed the new "airstart no matter what" bug + the "always heavy weather" bug in my SF2V Campaign seems to be there too...:dntknw:

Guest 97texan
Posted

@ SidDogg. Not the WM fiasco-level, but a big annoyance.

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