Fubar512 Posted October 8, 2011 Posted October 8, 2011 Following a warp signature trail, the IKS Klothos enters a dimesional vortex, that was undoubtedly created by the passage of a Federation star-ship. The Klothos's crew now find themselves over 300 Earth years in the past, and deep within the atmosphere of an M-class planet... D7.wmv Quote
Fubar512 Posted October 8, 2011 Author Posted October 8, 2011 (edited) Nice D7 model. It's a Sketchup model that was ported over to LOD by Brain32. As soon as we receive permission from the model's creator, we'll make it available for download. Edited October 8, 2011 by Fubar512 1 Quote
+whiteknight06604 Posted October 9, 2011 Posted October 9, 2011 I'd love to have an "independence day" style campaign one day.with earth vs "UFO's" it would be kinda fun to be flying the best of the best and still be the underdog. Quote
+DoctorQuest Posted October 9, 2011 Posted October 9, 2011 You have to love the music, too. Nice work. Quote
+Heberth Posted October 9, 2011 Posted October 9, 2011 (edited) I'd love to have an "independence day" style campaign one day.with earth vs "UFO's" it would be kinda fun to be flying the best of the best and still be the underdog. if you found 3 views of the UFO's "fighters" and the Mothership , who know Edited October 9, 2011 by cadeteBRA Quote
+streakeagle Posted October 9, 2011 Posted October 9, 2011 Must be firing the phasers near a black hole to have light bend like that ;) Guess the Enterprise needs a good LCOS to use phasers in the SF series. Quote
+WhiteBoySamurai Posted October 9, 2011 Posted October 9, 2011 Awesome! Now you've got me thinking about doing a flyable Bird of Prey. Quote
Fubar512 Posted October 9, 2011 Author Posted October 9, 2011 (edited) Must be firing the phasers near a black hole to have light bend like that ;) Guess the Enterprise needs a good LCOS to use phasers in the SF series. And the phaser "rounds" are weightless in the gun data. Another issue was that I could not get the effect to work if I set the muzzle velocity to the speed of light , so I had to settle for a measly 10,000 m/sec Video: A flight of Vipers intercept an unknown contact over Central Europe during the 1980s It's kind of hard to kill something that's protected by deflector shields Edited October 9, 2011 by Fubar512 Quote
MAKO69 Posted October 9, 2011 Posted October 9, 2011 Try genie missile, that may overcome the deflector shields, love the imagination on this site. Quote
+ace888 Posted October 9, 2011 Posted October 9, 2011 You guys ROCK! so much potential here... Lead me to think about Macross and Gundam series Quote
+allenjb42 Posted October 9, 2011 Posted October 9, 2011 Video: A flight of Vipers intercept an unknown contact over Central Europe during the 1980s It's kind of hard to kill something that's protected by deflector shields Fantastic! I have to say though, I was half expecting to see Colonial Vipers! Quote
+WhiteBoySamurai Posted October 12, 2011 Posted October 12, 2011 Yeah, you've really outdone yourself this time, Fubar. Photon torpedoes should be fun to do. 1.5kg matter x 1.5kg antimatter = 64 megatons. Quote
Romflyer Posted October 27, 2011 Posted October 27, 2011 Hey Fubar, that is some fun looking stuff...nice work. A bit off topic but I couldnt help but notice that your hud display in that F-16 didnt creep of the glass and show all over the cockpit......Please tell me how. Cheers Romflyer Quote
malibu43 Posted October 27, 2011 Posted October 27, 2011 (edited) I know this is a little off topic, but I'm more of a Star Wars guys vs Star Trek... It could be kinda cool to do an X-wing vs TIE fighter mod for SF2. You could have a couple different terrains... one could be a "Death Star" terrain. You could have minimal tiles, just some generic, grey, death star looking stuff. The terrain would be mostly flat, with some square sided canyons. Tod files would place some random towers and square grey "buildings all over the place. The terrain wouldn't have to be that big, obviously. New sky textures that look like outer space. For targets you could have shield generators and "exhaust ports". Hangar bays, etc... Airfields would require some creativity. I can think of some ways to make "red" airfields look like they are hangar bays. "Blue" airfields... I don't know. Maybe you could make 'em look like some sort of larger capital ship or something (can you raise a runway up in SF2 so it's not on the ground...? Never tried...). You could have another terrain that just use the generic Desert tiles JSF Aggie released. Or maybe Hoth. Then the "blue" side would have airfields and you'd need a way for "red" side to have airfields. Of course we'd also need X-wings, Y-wings, and you TIE variants... Flight models could be similar to over-powered harrier flight models, just to make thigns more interesting... And then you'd also want at least two good quality cockpits (a generic XYZ-wing cockpit and a generic TIE cockpit). None of these are things I'm capable of doing though... So maybe this idea doesn't make it any further than this post. And it of course, we'd be limited to what the TW engine can do. All the ships would have to fly like they're in the earths atmosphere, no in outer space (but again over powered engines and super flight models might be able to help with that). Edited October 27, 2011 by malibu43 Quote
+Viper63a Posted October 25, 2015 Posted October 25, 2015 OOO MY GOD! This is awesome?! Is it available for download? Quote
Fubar512 Posted October 26, 2015 Author Posted October 26, 2015 A more recent video of the D7 3 Quote
Fubar512 Posted November 1, 2015 Author Posted November 1, 2015 Working on navigation and hull lights, disruptor locations, and the photon torpedo effect. I'm trying to stay within TOS canon on the latter, and want to avoid making the effect "too large". I can increase it in size a bit...what do you guys think? 2 Quote
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