+Gepard Posted August 27, 2019 Posted August 27, 2019 Some days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis. In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far. Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added Corrected position of bow effect corrected position of wake effect, changed shipsmoke to dark and placed on correct position Problem to solve: the planes are always coming in to high and will not land on deck. Kuznetsov ini files WIP.7z Has someone any ideas, how to bring the planes to land? Still to do: the whole weapon system. 8 1 Quote
+Menrva Posted August 27, 2019 Posted August 27, 2019 The number should be changed, I think. 113 was used before it was fully operational with aircraft onboard ready to be launched. When it became fully operational, it received the 063 number. Quote
+Gepard Posted August 27, 2019 Author Posted August 27, 2019 16 minutes ago, Menrva said: The number should be changed, I think. 113 was used before it was fully operational with aircraft onboard ready to be launched. When it became fully operational, it received the 063 number. For 1990 to 1991 the name is Tbilissi, the number 113 For 1992 to 2050 the name is Kuznetsov, the number is 63 (unfortunatly there is no 063) For Riga, i used the fictive number 114 from 1990 to 1991, from 1992 to 94 the name is Varjag, the fictive numer 64 Liaoning from 2010 to 2050, still no number. 2 Quote
+russouk2004 Posted August 27, 2019 Posted August 27, 2019 (edited) for planes landing I think you need check collision points for deck etc...and or min max...looking at it in lod viewer deck has pivot set to deck but bounding box\collision box too high see pics of other carriers from game that work...top pic with text is the one you are doing Edited August 27, 2019 by russouk2004 3 Quote
+baffmeister Posted August 28, 2019 Posted August 28, 2019 Getting carrier planes to do nice landings can be a challenge. For the aircraft carrier data you can check this statement, which I assume shows the left/right offset of the touchdown point, then the fore/aft point. Mues lod viewer should work to adjust that. [Deck] SystemType=FLIGHT_DECK FlightDeckHeight=20.10 FlightDeckLength=396.0 FlightDeckWidth=84.0 LandDeckAngle=-10.0 LandingAimPoint=-0.35,-75.0//................check this If that doesn't work you might have to adjust the aircraft data ini. A slow stable approach works best. Sometimes increasing the drag on the landing gear and/or flaps can help. From my experience, to slow down the approach speed, you can adjust the LandingSpeed=XX to reduce the chance of an overshoot. Here's the TW A-4B: Aircraft Data [FlightControl] StallSpeed=46.80 CruiseSpeed=151.52 ClimbSpeed=195.04 CornerSpeed=158.72 LandingSpeed=50.69//...........you can try reducing this. MaxG=7.00 MaxSpeedSL=295.46 MachLimit=0.900 PitchDamper=0.6 RollDamper=0.4 YawDamper=0.0 GunBoresightAngle=0 RocketBoresightAngle=0 FlapSettingForLanding=2 FlapSettingForTakeOff=1 FlapSettingForCatapult=2 If the plane still has stability issues after lowering the approach speed you can try adjusting these AI values but it can be a long process trying to figure out what works best: [AIData] LandingPitchForSpeed=-0.07 LandingThrottleForAltitude=0.05 3 Quote
+Gepard Posted August 28, 2019 Author Posted August 28, 2019 At the moment the AI Su-33 is still to high over the flightdeck, but not as much as before. I hope, that i can fix it. 1 1 Quote
Sokol Posted August 29, 2019 Posted August 29, 2019 hi, the Kuznetsov needs a third catapult, left side, to the rear. for the weapon system you may want to try some of those of the default soviet warships. cheers sokol 1 Quote
+Gepard Posted August 29, 2019 Author Posted August 29, 2019 9 hours ago, Sokol said: hi, the Kuznetsov needs a third catapult, left side, to the rear. for the weapon system you may want to try some of those of the default soviet warships. cheers sokol The third cat was only intended for heavy loaded take off or later for Yak-44 AWACS planes. I have tried to include the third cat. But the plane on cat 2 appears faster, than the plane on cat 3 could take off. So plane 3 runs trough plane 2. Perhaps i can fix it. BTW, i got the planes landing on carrier. And parking planes are now always there. After a lot of unsuccessfull attempts i decided to check wheter the problem was on plane or on ship. For this i modded a A-4H. And it showed, that it was a problem of the ship. Then i found out, that the flight deck code line in the data ini was wrong. After a small edit all worked fine with the Skyhawk. Then i decided to check out the Su-33. And it worked too! Yipeeh!!!!!! Yep tactical number for Kuznetsov is 63. In original it would be 063. Is still WIP 6 1 Quote
+russouk2004 Posted August 29, 2019 Posted August 29, 2019 58 minutes ago, Gepard said: Then i found out, that the flight deck code line in the data ini was wrong. what exactly was it ? glad its sorted....its pain looking for errors in all that data eh Quote
+Gepard Posted August 29, 2019 Author Posted August 29, 2019 2 hours ago, russouk2004 said: what exactly was it ? glad its sorted....its pain looking for errors in all that data eh It was the collisionMesh the original line was: CollisionMesh=FLIGHTDECK.LOD I had to add the folder where the flightdeck.lod is situated CollisionMesh=Kuznetsov\FLIGHTDECK.LOD Than it worked. 4 Quote
PeacePuma Posted August 30, 2019 Posted August 30, 2019 Hi Gepard, Ask how you did to put airplanes parked in the carrier Quote
Wrench Posted August 30, 2019 Posted August 30, 2019 use lod viewer to plot x/y positions on flight deck record numbers and compass heading (0 to boward, 180, sternward, 270, port side, 90, starborad) add to data ini, save Quote
KJakker Posted August 30, 2019 Posted August 30, 2019 I am working with the uploaded to fix issues on this. 1 Quote
+Menrva Posted August 30, 2019 Posted August 30, 2019 (edited) 20 minutes ago, KJakker said: I am working with the uploaded to fix issues on this. You'd better join forces with Gepard, since he's adding skin decals as well. If I have time, I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package. Also, don't forget the Clemenceau we've been working on ;) Edited August 30, 2019 by Menrva 2 2 Quote
KJakker Posted August 30, 2019 Posted August 30, 2019 (edited) 42 minutes ago, Menrva said: You'd better join forces with Gepard, since he's adding skin decals as well. If I have time, I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package. Also, don't forget the Clemenceau we've been working on ;) Thanks for the Clemenceau reminder I have had it almost done for awhile. I will try and have it posted before the weekend is out. Edited August 30, 2019 by KJakker 1 Quote
Stratos Posted August 31, 2019 Posted August 31, 2019 Is possible to add Fake Pilot trucks, mules and deck crew? Quote
yakarov79 Posted August 31, 2019 Posted August 31, 2019 No. Not by a fake pilot. Same as it is impossible to simulate a general failure of 1143.5 project. With access to max file, possibilities are nearly infinite. Unfortunately, Russian Navy will not profit from access to max file. 1 1 Quote
+Menrva Posted August 31, 2019 Posted August 31, 2019 (edited) On 30/8/2019 at 4:50 PM, Menrva said: I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package. I tried to upscale using ESRGAN, but it doesn't seem to work well with these kinds of textures. I wish I could afford AI Gigapixel, which is not freeware as ESRGAN but it's said to be better. Nonetheless, I tried to do a very quick repaint of the deck, to better portray the Kutzetsov in its operational years. The original one should have been used until 1995, I have read somewhere. It was done in a rush, so it certainly could be done better. Edited November 29, 2019 by Menrva 2 3 Quote
+Gepard Posted September 1, 2019 Author Posted September 1, 2019 I'm working now on the weapon system. But it shows strange anomalies. I does not mean that there are the wrong missiles. I choosed the SA-N-3 because it is easier to see. When the positioning of the missiles is finished i will replace the SA-N-3 by the correct weapon. 2 Quote
+Coupi Posted September 1, 2019 Posted September 1, 2019 (edited) Hello guys ! Very interesting stuff ! Thanks ! I'm testing your updates and fixes... however I don't know why my plane (Su-33) goes through the deck when I want to take off and I land in ! The Flanker is ok when it operates from the Ulyanovsk. Best regards, P. Edited September 1, 2019 by Coupi 1 Quote
+Gepard Posted September 1, 2019 Author Posted September 1, 2019 1 hour ago, Coupi said: Hello guys ! Very interesting stuff ! Thanks ! I'm testing your updates and fixes... however I don't know why my plane (Su-33) goes through the deck when I want to take off and I land in ! The Flanker is ok when it operates from the Ulyanovsk. Best regards, P. try this file. Its only a quick and dirty fix, but start and landing is okay. Kuznetsov_DATA quick and dirty.7z 2 Quote
+Coupi Posted September 1, 2019 Posted September 1, 2019 (edited) Test ok ! Short video... thanks for you help ! Edited September 1, 2019 by Coupi 1 Quote
+Gepard Posted September 1, 2019 Author Posted September 1, 2019 (edited) Modified quick and dirty weapon system fix. Kuznetsov_DATA quick and dirty 2.7z If you has SA-N-9 and SA-N-11 on your installation your Kuz will shoot like the Battlestar Galactica. Position of the SAMs is not correct and the guns are still firing from where they want. Its still a WIP. Edited September 1, 2019 by Gepard 1 Quote
+Gepard Posted September 1, 2019 Author Posted September 1, 2019 On 30.8.2019 at 4:02 AM, PeacePuma said: Hi Gepard, Ask how you did to put airplanes parked in the carrier Sorry have overseen your question. I addes following lines in the data.ini //---------------Parkpositionen ParkingChance=100 ParkingMaxSpan=15.50 Parking[01].Heading=280 Parking[01].Offset=26.30,-54.62 Parking[02].Heading=280 Parking[02].Offset=29.13,-65.86 Parking[03].Heading=280 Parking[03].Offset=30.69,-78.84 Parking[04].Heading=280 Parking[04].Offset=26.26,44.13 1 Quote
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