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Some days ago a Kusnetsov carrier was uploaded. The guy, who made it wrote, that he had some problems with the data.inis.

In the last days i tried to modify the inis, so that the carrier would be usefull. As i'm not a skilled object maker, it is a little bit difficult for me. But i want to show you the results which i have reached so far.

Tactical number added on bow, catapults reduced to 2, instead 4, skin moved to a seperate folder, names list added

img00335.thumb.JPG.95de8d14ab88173262f8f568f93143b1.JPG

Corrected position of bow effect

img00336.thumb.JPG.64e9f4dbea920d8052a46ac99b2d34f6.JPG

corrected position of wake effect, changed shipsmoke to dark and placed on correct position

img00337.thumb.JPG.c8d91fda29d6d435c730a580db18e2e7.JPG

 

Problem to solve: the planes are always coming in to high and will not land on deck.

img00338.thumb.JPG.885f7db7b51155d56c86257d640de6c5.JPG

Kuznetsov ini files WIP.7z

 

Has someone any ideas, how to bring the planes to land?

Still to do: the whole weapon system.

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The number should be changed, I think. 113 was used before it was fully operational with aircraft onboard ready to be launched. When it became fully operational, it received the 063 number.

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16 minutes ago, Menrva said:

The number should be changed, I think. 113 was used before it was fully operational with aircraft onboard ready to be launched. When it became fully operational, it received the 063 number.

For 1990 to 1991 the name is Tbilissi, the number 113

For 1992 to 2050 the name is Kuznetsov, the number is 63 (unfortunatly there is no 063)

For Riga, i used the fictive number 114 from 1990 to 1991, from 1992 to 94 the name is Varjag, the fictive numer 64

Liaoning from 2010 to 2050, still no number.

 

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for planes landing I think you need check collision points for deck etc...and or min max...looking at it in lod viewer deck has pivot set to deck but bounding box\collision box too high   see pics of other carriers from game that work...top pic with text is the one you are doing

Image3.jpg

22.jpg

Image2.jpg

Edited by russouk2004
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Getting carrier planes to do nice landings can be a challenge. For the aircraft carrier data you can check this statement, which I assume shows the left/right offset of the touchdown point, then the fore/aft point. Mues lod viewer should work to adjust that.

[Deck]
SystemType=FLIGHT_DECK
FlightDeckHeight=20.10
FlightDeckLength=396.0
FlightDeckWidth=84.0
LandDeckAngle=-10.0
LandingAimPoint=-0.35,-75.0//................check this

If that doesn't work you might have to adjust the aircraft data ini. A slow stable approach works best. Sometimes increasing the drag on the landing gear and/or flaps can help. From my experience, to slow down the approach speed, you can adjust the LandingSpeed=XX to reduce the chance of an overshoot. Here's the TW A-4B:

Aircraft Data

[FlightControl]
StallSpeed=46.80
CruiseSpeed=151.52
ClimbSpeed=195.04
CornerSpeed=158.72
LandingSpeed=50.69//...........you can try reducing this.
MaxG=7.00
MaxSpeedSL=295.46
MachLimit=0.900
PitchDamper=0.6
RollDamper=0.4
YawDamper=0.0
GunBoresightAngle=0
RocketBoresightAngle=0
FlapSettingForLanding=2
FlapSettingForTakeOff=1
FlapSettingForCatapult=2

If the plane still has stability issues after lowering the approach speed you can try adjusting these AI values but it can be a long process trying to figure out what works best:

[AIData]

LandingPitchForSpeed=-0.07
LandingThrottleForAltitude=0.05

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At the moment the AI Su-33 is still to high over the flightdeck, but not as much as before.

I hope, that i can fix it.

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hi,
the Kuznetsov needs a third catapult, left side, to the rear.

for the weapon system you may want to try some of those of the default soviet warships.

cheers
sokolUssr_cv.png.1c1c34852e12162c9db870451df4869a.png

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9 hours ago, Sokol said:

hi,
the Kuznetsov needs a third catapult, left side, to the rear.

for the weapon system you may want to try some of those of the default soviet warships.

cheers
sokolUssr_cv.png.1c1c34852e12162c9db870451df4869a.png

 

The third cat was only intended for heavy loaded take off or later for Yak-44 AWACS planes.

I have tried to include the third cat. But the plane on cat 2 appears faster, than the plane on cat 3 could take off. So plane 3 runs trough plane 2. Perhaps i can fix it.

 

BTW, i got the planes landing on carrier. And parking planes are now always there.

img00339.thumb.JPG.3039104fca830feba9e68238402cf301.JPG

After a lot of unsuccessfull attempts i decided to check wheter the problem was on plane or on ship. For this i modded a A-4H. And it showed, that it was a problem of the ship. Then i found out, that the flight deck code line in the data ini was wrong. After a small edit all worked fine with the Skyhawk.

img00340.thumb.JPG.e9b5c9c8d99d27628daa8187b8f77d1d.JPG

Then i decided to check out the Su-33. And it worked too! Yipeeh!!!!!!

img00341.thumb.JPG.93ede475fb2c36fceee4fe39bb83f541.JPG

img00342.thumb.JPG.f21c08f5a717123b6903918458bfe30b.JPG

img00343.thumb.JPG.b272539d47046cbbe7cae8041d3ccbc7.JPG

Yep tactical number for Kuznetsov is 63. In original it would be 063. Is still WIP

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58 minutes ago, Gepard said:

Then i found out, that the flight deck code line in the data ini was wrong.

what exactly was it ?  glad its sorted....its pain looking for errors in all that data eh

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2 hours ago, russouk2004 said:

what exactly was it ?  glad its sorted....its pain looking for errors in all that data eh

It was the collisionMesh

the original line was:

CollisionMesh=FLIGHTDECK.LOD

I had to add the folder where the flightdeck.lod is situated

CollisionMesh=Kuznetsov\FLIGHTDECK.LOD

Than it worked.

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Hi Gepard,

Ask how you did to put airplanes parked in the carrier

 

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use lod viewer to plot x/y positions on flight deck

record numbers and compass heading (0 to boward, 180, sternward, 270, port side, 90, starborad)

add to data ini, save

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I am working with the uploaded to fix issues on this.

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20 minutes ago, KJakker said:

I am working with the uploaded to fix issues on this.

You'd better join forces with Gepard, since he's adding skin decals as well. If I have time, I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package.

Also, don't forget the Clemenceau we've been working on ;)

Edited by Menrva
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42 minutes ago, Menrva said:

You'd better join forces with Gepard, since he's adding skin decals as well. If I have time, I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package.

Also, don't forget the Clemenceau we've been working on ;)

Thanks for the Clemenceau reminder I have had it almost done for awhile. I will try and have it posted before the weekend is out.

Edited by KJakker
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Is possible to add Fake Pilot trucks, mules and deck crew?

edRwTde.jpg

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No. Not by a fake pilot. 

Same as it is impossible to simulate a general failure of 1143.5  project.

With access to max file, possibilities are nearly infinite. Unfortunately, Russian Navy will not profit from access to max file.

 

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On 30/8/2019 at 4:50 PM, Menrva said:

 I might try to use the ESRGAN AI to better increase resolution of the deck's texture as I have found the original, smaller texture, not the blurry one included in the uploaded package.

I tried to upscale using ESRGAN, but it doesn't seem to work well with these kinds of textures. I wish I could afford AI Gigapixel, which is not freeware as ESRGAN but it's said to be better.

Nonetheless, I tried to do a very quick repaint of the deck, to better portray the Kutzetsov in its operational years. The original one should have been used until 1995, I have read somewhere. It was done in a rush, so it certainly could be done better.

img00002.thumb.JPG.62b7c2a7a9523fa2a3c3e7e9d5236475.JPG

img00003.thumb.JPG.df495e414fa9284bfa78e844cf54a32e.JPG

Edited by Menrva
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I'm working now on the weapon system. But it shows strange anomalies.

img00347.thumb.JPG.561a754823d174e68113d60e25acb834.JPG

I does not mean that there are the wrong missiles. I choosed the SA-N-3 because it is easier to see. When the positioning of the missiles is finished i will replace the SA-N-3 by the correct weapon.

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Hello guys !

Very interesting stuff ! Thanks ! :good:

I'm testing your updates and fixes... however I don't know why my plane (Su-33) goes through the deck 

when I want to take off and I land in !

The Flanker is ok when it operates from the Ulyanovsk.

Best regards,

P.

img00001.JPG.1a5f37f74d4c760bb7f24ffe97d91c0c.JPG

Edited by Coupi
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1 hour ago, Coupi said:

Hello guys !

Very interesting stuff ! Thanks ! :good:

I'm testing your updates and fixes... however I don't know why my plane (Su-33) goes through the deck 

when I want to take off and I land in !

The Flanker is ok when it operates from the Ulyanovsk.

Best regards,

P.

img00001.JPG.1a5f37f74d4c760bb7f24ffe97d91c0c.JPG

try this file. Its only a quick and dirty fix, but start and landing is okay.

Kuznetsov_DATA quick and dirty.7z

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Test ok ! Short video... thanks for you help ! :good:

 

Edited by Coupi
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Modified quick and dirty weapon system fix.

Kuznetsov_DATA quick and dirty 2.7z

If you has SA-N-9 and SA-N-11 on your installation your Kuz will shoot like the Battlestar Galactica.

img00348.thumb.JPG.7f52f0e4b39e892ea6be676177c31934.JPG

img00349.thumb.JPG.42b501df2fad89312ba67ee51610cbb1.JPG

img00350.thumb.JPG.9c9004619afb9592c210330162e098e8.JPG

img00351.thumb.JPG.de3b7ec6e23ba2979b00f9b4ae05a539.JPG

 

Position of the SAMs is not correct and the guns are still firing from where they want.

Its still a WIP.

 

Edited by Gepard
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On 30.8.2019 at 4:02 AM, PeacePuma said:

Hi Gepard,

Ask how you did to put airplanes parked in the carrier

 

Sorry have overseen your question.

I addes following lines in the data.ini

//---------------Parkpositionen

ParkingChance=100
ParkingMaxSpan=15.50
Parking[01].Heading=280
Parking[01].Offset=26.30,-54.62
Parking[02].Heading=280
Parking[02].Offset=29.13,-65.86
Parking[03].Heading=280
Parking[03].Offset=30.69,-78.84
Parking[04].Heading=280
Parking[04].Offset=26.26,44.13

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