+Eagle114th Posted May 17, 2022 Posted May 17, 2022 (edited) Hello everyone, I updated the thread title to SFCE. The reason why the name is Strike Fighter Community Expansion is that this mod uses various mods made by authors from CombatAce. This mod is not only for my Saad - Zafir project. It is also for the community to use freely too! What you will see in SFCE: Quote Upgrades to all SF2 aircraft with improved cockpit, ini files tweaks, effects, having their own sounds files, and other kind of improvements. However, SFCE, in another hand, does NOT add any new add-on plane to SF2. The reason of this: With SFCE, anyone can use it as base to add any mods to it, build their own mod pack on top of it, or import big mod packs and upgrade it to work with SFCE. LINK to SFCE Beta 1.2a: https://www.mediafire.com/file/8s9f09dp35iwyjb/SFCE_v1.2a.7z/file I am able to release the beta now, it is all thanks to CombatAce community for the supports and pictures needed for the projects, including Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, and Trotski00 for helping me with advice, pictures/videos references, modding, and aircraft information and Coupi for testing and fixing the sounds problems in F-4s ini files. I especially want to thank to all authors of mods for giving me the permissions to use various mods for this project. If there is any names I forgot to mention here, please let me know. I will add your names here asap. My apologies. this beta version Includes changes to all A-1s, A-4s, and F-4s series. A-6 is being worked on now. The feedback will be always helpful to improve this mod even further. Please let me know if you see any errors with the loadout, sounds, and other features. BUGS / ISSUES: 1) I am still puzzled by these bugs. When using F-4s and turning the navigation light on, as you start rolling down the runway, the light won't cover the whole runway. There are sections that blackout the light area. If any of you know how to solve it, please let me know. If any of you know or suggest additional mods I am not aware of that improves TW aircraft, please let me know too. 2) There is one issue in Egyptian Mirage 5SDE's loadout.ini. BFT is not working in loadout.ini, BUT you still will be able to have 4 of bombs loaded instead of having total 8 bombs with BFT automatically. At least BFT still works well and you can manually load them in loadout. If any of you know how to fix this, please let me know and I will happily update SFCE with it ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everyone, I have to put the project on halt for now. The life situation suddenly changed. My wife is in hospital and I am doing everything to take care of the situation. It is the hardest time in my life. I need to step away from CombatAce for time being until the situation improves. I will be back someday. Eagle114th Edited October 11, 2022 by Eagle114th 12 3 1 Quote
+Eagle114th Posted May 17, 2022 Author Posted May 17, 2022 (edited) I am improving the afterburner further with more tweaks and managed to get the afterburner to have more realistic light effects at night. No more afterburner acting like a flashlight anymore. Edited May 17, 2022 by Eagle114th 5 Quote
+Eagle114th Posted May 17, 2022 Author Posted May 17, 2022 This is very interesting! I managed to get "military" thrust engine node animation running. In my opinion, it looks better than the non-existence node. When you land and turn off the engine, the node animation will disappear. I am going to make it even more transparent so you can barely see it. For now, this is the result. Please note that the left jet engine has military thrust node animation while the right jet engine doesn't. 2 Quote
+Eagle114th Posted May 17, 2022 Author Posted May 17, 2022 BINGO! The inner afterburner is finally spot on! 8 Quote
Wilches Posted May 18, 2022 Posted May 18, 2022 Jeezzzzzz!!! This is a major breakthrough!!!! I´m very excited with the possibilities. Congrats man!!!! 1 Quote
+Eagle114th Posted May 18, 2022 Author Posted May 18, 2022 Finally managed to add light to the front landing gear while tweaked the engine node further. However, I am facing problem with it at the moment. I will make a new post about it. At once when the light problem is solved, then beta release for F-4B with all new features will be posted here. If the feedback are positive, I will implement it on the rest of F-4s in SF2 and will move on to A-1s and A-4s next. Cheers! 2 Quote
+Eagle114th Posted May 19, 2022 Author Posted May 19, 2022 (edited) Hello everyone, the first beta is now released. The information is in the first post. I look forward to the feedback so I can improve the effect further before applying them to the rest of the F-4s in SF2. Thank you for enjoying the mod. Cheers Edited May 19, 2022 by Eagle114th 1 Quote
+Eagle114th Posted May 19, 2022 Author Posted May 19, 2022 (edited) SFCE v1.0a beta released Changelog - Code error on left afterburner ring, fixed. Now shows up properly in SF2. - Fixed military thrust effect, so it won't clip through F-4 model when zooming all the way - Added txt file known as _Added_Changed_CODES.txt, so modder can see what is changed/added in F-4B_DATA.INI - Cleaned AIRCRAFT_F-4_AfterburnerEmitter.ini and got rid of codes leftover. Now you willl only see codes that is actually used. UPDATE: I realized the sound code wasn't change. I forgot to modify that. please update your F-4B_Data.ini with this: [Sound] EngineSoundName=ENG_US_J79 AfterburnerSoundName=ENG_US_J79Burner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear Edited May 20, 2022 by Eagle114th 1 Quote
+Eagle114th Posted May 20, 2022 Author Posted May 20, 2022 Right now I am looking through F-4s various mods for any upgrades / improvement. I am in process of preparing all TW F-4s for new effects. Right now I am looking into various mods and the credits will be given in the page, aloing with the links to mods: Quote F-4K DLC (*) Enhancement Pack https://combatace.com/files/file/13863-f-4k-dlc-enhancement-pack/ Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack 1.2 https://combatace.com/files/file/13472-third-wire-stock-f-4e-kurnass-upgrade-realism-pack/ F-4J_74 1.0 https://combatace.com/files/file/12598-f-4j_74/ If any of you know or suggest additional mods I am not aware of that improves TW F-4s, please let me know. Quote
+Eagle114th Posted May 20, 2022 Author Posted May 20, 2022 (edited) While I am tweaking the codes through the various plane, saw the codes about the cockpit, folding wings, and other animation, including re-enabling the disabled arrest hook for the USAF version. I do realize that USAF does not use it, unless in an emergency landing on the runway with cables. (Correct me if I am wrong though.) Here are the screenshots of the F-4Bs and F-4Ds. (Note I am testing both F-4B and F-4D due to different configurations for USN and USAF versions.) Edited May 20, 2022 by Eagle114th Quote
+Stary Posted May 20, 2022 Posted May 20, 2022 hello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it 3 1 4 Quote
+daddyairplanes Posted May 20, 2022 Posted May 20, 2022 3 hours ago, Stary said: hello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it coming in from the sea? 1 1 Quote
+Eagle114th Posted May 21, 2022 Author Posted May 21, 2022 On 5/18/2022 at 8:24 PM, RustyKurnass said: The AB effect is beautiful! Thank you and I am happy you like it! On 5/19/2022 at 4:45 AM, NIELS said: Well done!!! Thank you. I am looking forward to the feedback from the community, so the project can be improved even more. On 5/19/2022 at 4:54 AM, Coupi said: Top !!! Thank you and you are top too! 8 hours ago, Stary said: hello my name is Mek and I haven't been here in quite a bit that's nice, really nice please work on it Thank you and I am happy you like it! I am continuing to do my best! As stated previously, I am awaiting for the feedback from beta. I am currently working on the fleet of F-4s. 6 hours ago, Wrench said: Well well! Nice to see you back Stary!! I agree, It is good to see fellow modders here! 5 hours ago, daddyairplanes said: coming in from the sea? It is good to have humor here, it is what makes community here fun! Cheers! 1 Quote
Wrench Posted May 21, 2022 Posted May 21, 2022 11 hours ago, daddyairplanes said: coming in from the sea? Or rising from it ... when the Stary's are right ... 2 Quote
+Coupi Posted May 21, 2022 Posted May 21, 2022 On 20/05/2022 at 1:37 AM, Eagle114th said: UPDATE: I realized the sound code wasn't change. I forgot to modify that. please update your F-4B_Data.ini with this: [Sound] EngineSoundName=ENG_US_J79 AfterburnerSoundName=ENG_US_J79Burner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear Hello Beauty... full mod ! My feedback : the jet engine sound file does not run in my cleaned SF2 install. I don't know why because the afterburner sound file is ok. Best regards to everyone ! P. 1 1 Quote
+Eagle114th Posted May 21, 2022 Author Posted May 21, 2022 Hello everyone! The afterburner effect for J79 was adjusted while RR Spey version got added. You can see the difference between them. in meanwhile, I am still awaiting for the feedback on beta. Here are J79 version: NOTE: I noticed vortex wing bug, I fixed it. I forgot to add "VortexG". Here are RR Spey version (You can see their afterburner is more whitish in color with a smoother afterburner.) 1 Quote
+Coupi Posted May 21, 2022 Posted May 21, 2022 Hi ! Video feedback on Beta v1.0a My issue : no sound for the JetEngine entry (clean SF2 complete install) P. 1 Quote
+Eagle114th Posted May 21, 2022 Author Posted May 21, 2022 16 minutes ago, Coupi said: Hi ! Video feedback on Beta v1.0a My issue : no sound for the JetEngine entry (clean SF2 complete install) Thank you for the video. About the sounds, it is fixed in the next version. The next version of Beta will be out by next week. It will cover all F-4s. Cheers 1 Quote
+Eagle114th Posted May 24, 2022 Author Posted May 24, 2022 (edited) Hello everyone, Just to keep everyone up to date. All F-4s are almost completed. Right now the sound issues are being worked on. What I learned is that, when working with afterburner effects, having to clone original engine codes, I have to keep most of it intact, in order, for the sounds to work. There are several "FakeEngine" so I can use multi-effects for the engines. However, besides that, A-1H and J are completed. A-4 fleets are being worked on. The wing vortex is a bit tricky to work on. Here is what I have working so far. Please note, the effects is still WIP: A-4 engine node animation (it is almost noticable. When you fly and zoom all way in, you'll notice it.) When all A-4s effects, sounds, and ini tweaks are completed; the next version of the beta will be released featuring all F-4s, A-1s, and A-4s. Eagle114th Edited May 24, 2022 by Eagle114th Quote
Wrench Posted May 24, 2022 Posted May 24, 2022 I updated, and corrected all the lighting on the Skyraiders yearssssssssssssssssssssssssssss ago. The data inis are in some of the skin sets I've done. Quote
+Eagle114th Posted May 24, 2022 Author Posted May 24, 2022 (edited) 4 hours ago, Wrench said: I updated, and corrected all the lighting on the Skyraiders yearssssssssssssssssssssssssssss ago. The data inis are in some of the skin sets I've done. I see, wasn’t aware of that. I will check your A.1 mods. There are overwhelming numbers of mods out there. So it is easy to get lost. Thank you for the head up. UPDATE1: I also saw your .ini files for A-4 series. It saved me tons of coding works in .ini. Thank you for awesome ini files for A-4 series! I am now seeking for your A-1 ini files. I just got an idea for an interesting effects for A-1H and J. UPDATE2: Found flyable A-1H and J by Dels and Wrench. This mod contains what I needed in Data.ini. I am updating A-1H and J series with it. Eagle114th Edited May 24, 2022 by Eagle114th 2 Quote
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