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One thing to try with the rwr issue is the format you are saving the rwr image as. I can't speak to photoshop or gimp because I use paint.net but I have had an issue where a radar screen image was saved with a parameter changed that made it not show up in the game. Also those with a problem could try bmp or jpeg format to see if one works over the other.

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@ravenclaw_007 in F-4D_67_DATA.ini in the [DetectSystem] section, I found that HasRWR=FALSE must be setting on TRUE. Now it works.

I found the same in F-4D_71_DATA.ini so I checked the stock [...]_DATA.ini and it's set on TRUE.

Edited by citizen67
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34 minutes ago, citizen67 said:

@ravenclaw_007 in F-4D_67_DATA.ini in the [DetectSystem] section, I found that HasRWR=FALSE must be setting on TRUE. Now it works.

I found the same in F-4D_71_DATA.ini so I checked the stock [...]_DATA.ini and it's set on TRUE.

Just checked, had the same issue, now fixed, thanks for the catch!

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pppuuhhh..... i´m happy that the problem was found  , Thank you so much  :good:

will change it right away on my aircraft

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13 minutes ago, ravenclaw_007 said:

pppuuhhh..... i´m happy that the problem was found  , Thank you so much  :good:

will change it right away on my aircraft

Glad to be helpful 😉

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It's strange, I knew about this parameter and thought that if RWR works for me, then this parameter is +TRUE.... but (I checked it myself)
But... it also works with the parameter =FALSE (maybe I somehow use the DATA.INI file by default, because I made two F-4_67 1- "default with the default Data.ini file inside the folder" and 2-"New Cockpit")?

Снимок экрана от 2025-01-27 12-35-59.jpeg

img00001.JPG

Edited by michaelk

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IIRC, i think TK once said the HasRWR=TRUE in the data ini was just for the AI planes. I could (and might) be wrong, though. Something about the 'players should always be aware/work. not so much for AI flightmates".

 

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Well, it caused our issues, and now it worky :biggrin:

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if i learn on think in all the years i was working on mods for SF and SF2 there were always new surprises a head and one thing is for sure you will never stop learning something new with this game

or maybe i´m to old and forgot about a lot of that stuff already   :grandpa:

Edited by ravenclaw_007
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I think it's just because we're getting old ....

 

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just an update on the work

all cockpits are done now , a lot of changes  on all cockpits , and cockpit.ini´s 

all data.ini´s are done to including the fixing of the position lights and adding of the missing position lights , i added landing lights as well 

i still have to work on the loadout.ini´s and add a weaponspack for the F-4D so that all weapons will be available that are listed in the Loadout.inis especialy the AGM-62 Mk6 nuclear walleye for the F-4D_75 who has the option for this weapon on the pedestal panel

i think that in the next 2 or 3 days the final F-4D cockpit pack will be available  for download

new position and landing lights

img00004.thumb.jpg.edaef13a9c4822d31465d34618335ab8.jpg

img00005.thumb.jpg.4a8abb35f70e1767cada03b02c8b5570.jpg

img00006.thumb.jpg.eaf3b32411195beeebcbfef17fda94a4.jpg

 

AGM-62 Mk6 Mod0 nuclear Walleye

Image2.thumb.jpg.fdcc390e9ef891feee85a756a85ef6ee.jpg

F-4D_75 pedestal panel with the option to select the AGM-62 Mk6 Mod0 nuclear Walleye and yes that function was real on this aircraft

img00001.thumb.jpg.86b53842cbccec87aff86ad97dbb3d76.jpg

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F-4D cockpit pack is uploadet and waiting for aproval

before installing the new and final cockpits please delete the existing cockpit folder 

i includet a large weapons pack PLEASE delete/remove the existing weapons befor installing the new ones 

the content from the effects folder is just in case you dont have this files , there is no need to instal them again if you have them already 

Thanks for testing the Beta cockpits , it was a creat help :drinks:

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2 hours ago, ravenclaw_007 said:

Thanks for testing the Beta cockpits , it was a creat help :drinks:

Thanks to you for your great work.
Your cockpits take the quality of SF2 to the next level.

Edited by citizen67
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