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  2. Count me in. Vietnam feels to me like the last generation of aircraft that were really seat-of-the-pants; they had the performance but had analogue dials everywhere, simple radar, rubbish missiles, dumb bombs, dive bombing, SAMs being new and AAA still ruling the battlespace up to 30000ft... The last generation before FBW, glass cockpits and BVR engagements. I love reading and learning about all aspects of the Vietnam war anyway, but the air war is particularly interesting to me. You couldn't have a story like Leo Thorsness', or Robin Olds Gunfighters nowadays.
  3. Wings Over Ogaden (DEMO!)

    What you see above is path to Mods folder.
  4. Today
  5. So I wanted to check if F-22 from download section has G limiter - and of course it has. F-22 FM is credited to Baffmeister by the way It uses the very same method of applying downforce, has two stages and looks like this (I swear I wasn't copying it when I was experimenting with mine ): [LS_Pitch_Attenuator] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_G_LOADING CLiftdc=0.0 CDdc=0.0 Cmdc=-0.06 AreaRatio=0.0 SmoothDeployment=TRUE Setting[1].Angle=40.0 Setting[1].DeployValue=9.5 Setting[1].RetractValue=4.0 MaxDeflection=40.0 MinDeflection=0.0 ControlRate=16.0 ModelNodeName= [HS_Pitch_Attenuator] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_G_LOADING CLiftdc=0.0 CDdc=0.0 Cmdc=-0.20 AreaRatio=0.0 SmoothDeployment=TRUE Setting[1].Angle=40.0 Setting[1].DeployValue=12.5 Setting[1].RetractValue=9.6 MaxDeflection=40.0 MinDeflection=0.0 ControlRate=16.0 ModelNodeName= Major differences are that retract values are much lower and ControlRate is way higher, also downforce is ascending (in my set-up it is descending). In F-22 itself it works like a charm, kicks in instantly and no wobbling at all. But I found it more difficult to adapt it to other planes
  6. nice photo bird. but where's your nukes? Vietnam wasnt the end of the story though. not even close this was the end at Shaw, 1989
  7. i see 29, but other eyes and screens may see different. that one is a b... of a pic and the Marines would carry them in Nam, but they also ran a much different mission than the Navy at the time. frankly, im surprised theres tanks on the one in your pic rather than more ordinance
  8. quite abit of the YAP original never impressed me either (i've come by pieces over the years). their 707 skins vs my new at that time 707 tga skins actually planted the idea in my head that i might know what im doing for me, like DAT, its not the stuff commonly available here but the uncommon stuff (F-100F most immedieatly comes to mind) if it is freely available, and enough interest in it takes off, im sure folks will get to tinkering and improving it (like we do everything else!)
  9. I know this, although I don't remember posting anything related to airspeed values. The limiter works with G loading (DeploymentMethod=AUTOMATIC_G_LOADING) and Angle of Attack (DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK). I don't think it is related. The worst thing you can get is badly controllable plane, although even this is rare. In my install, I fixed the rudder on all aircraft and it works alright. For rudder drag, first you had to make check the ReverseInput= parameter. It reverses the values, for example, CDdc=-0.1 with ReverseInput=TRUE value is the same as CDdc=0.1 with ReverseInput=FALSE. It is usually TRUE in most aircraft but I found one where it was absent (it's Su-57 from Banidos) Then, if you simply want to fix the drag you just make CDdc negative. If you want to enable sideslip drag, you make the total CDdc of rudder at -0.2. This means CDdc=-0.2 for single rudder aircraft and CDdc=-0.1 in each rudder for twins This is useful if you need to drop the speed to avoid overshooting (AI likes to force overshoot) and you can sideslip for speed or altitude during landing. If I come in too fast I just go hard sideslip and bleed energy until I can deploy flaps and enter glideslope normally. Although of course the testing is needed as FM models differ quite a lot across the board.
  10. View File SF2 TMF Mirage 5BA Upgrade/Remod Pack SF2 TMF Mirage 5BA Upgrade/Remod Pack 4/26/2024 -For SF2, Any and All-(Full 5 Merged Suggested) This is a full upgrade/remod pack for The Mirage Factory's Mirage 5BA as used by the Belgian Air Force. This mod contains 1 aircraft, with 1 skin representing No. 2 Squadron, BAF. This mod is set up and labeled to cause NO conflicts with the Mirage 5BA available from within the game (aka: DLC #7) or any others that may exist. Skin remain in its original bmp format. National marikings are painted on, and my (Patent Pending) fake insignia and SqTail decals are active, allowing the squadron's name & Nation Name to be displayed on the Loadout screen. Serial number Decal Randomization is TRUE. All necessary items are provided, serial number decals, weapons (drop tanks), pilots, seats, sounds, effects, and so forth. Some, you've probably got already!!! If I missed any, PLEASE let me know and I'll get it fixed. When in-game, on the Aircraft Selection Drop down you'll see: Mirage 5BA (TMF) So you can't mistake it for anything other than TMF Birds (tm). This will also diferentiate THIS one from the 5BA & BA_80 from 3rd Wire's DLC #7. This aircraft is 'sorta' both versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory Special Tanks to Svetlin for his help with the BFTs Submitter Wrench Submitted 04/26/2024 Category Mirage 5  
  11. Version 1.0.0

    7 downloads

    SF2 TMF Mirage 5BA Upgrade/Remod Pack 4/26/2024 -For SF2, Any and All-(Full 5 Merged Suggested) This is a full upgrade/remod pack for The Mirage Factory's Mirage 5BA as used by the Belgian Air Force. This mod contains 1 aircraft, with 1 skin representing No. 2 Squadron, BAF. This mod is set up and labeled to cause NO conflicts with the Mirage 5BA available from within the game (aka: DLC #7) or any others that may exist. Skin remain in its original bmp format. National marikings are painted on, and my (Patent Pending) fake insignia and SqTail decals are active, allowing the squadron's name & Nation Name to be displayed on the Loadout screen. Serial number Decal Randomization is TRUE. All necessary items are provided, serial number decals, weapons (drop tanks), pilots, seats, sounds, effects, and so forth. Some, you've probably got already!!! If I missed any, PLEASE let me know and I'll get it fixed. When in-game, on the Aircraft Selection Drop down you'll see: Mirage 5BA (TMF) So you can't mistake it for anything other than TMF Birds (tm). This will also diferentiate THIS one from the 5BA & BA_80 from 3rd Wire's DLC #7. This aircraft is 'sorta' both versions. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is, as always, in the Notes section below. Happy Landings! Wrench Kevin Stein For Oli and The Mirage Factory Special Tanks to Svetlin for his help with the BFTs
  12. todays update: the RW team has purchased the domain name for the new RW centric site. the page that is on YAPs original page will change to mention their work and link to the new page. two weeks but hopefully summer time fast rather than December and youre 6 slow the post is in the group, but it is a private group so i wont share the post itself at this time. my two cents: look at the medical research that came out of Japan and Germany in the early 1940s. Alot of our modern knowledge of how humans handle exposure to various things comes from that research, and has helped to develop gear that protects pilots/astronauts and many other professions. But it most defineatley was not ethically researched. for those that havent keyed in yet, im talking Mengele and Unit 731 type research. Extremely bad that it was done, but the winning Allies still gathered up the data at war's end and put it to use. yea, that is a much more extreme example. YAP original was just making money while doing the shady things (cutting files not people). YAP-RW has to date pledged to share their work for free. the only money theyve asked for to date is donations to get a site up and running. Not much different than the annual subscription drives here So, ethically sourced? maybe not. Is someone making money off of it? not anymore that we know of. DOES this bring a lot of things into the freeware light like two seat Huns? yes it does and if somebody see work of theirs in there and states they want it removed, the RW team will do so (with a minimum of prof of course). Its already happened at least once that i know of, so there is that if someone finds an issue.
  13. back up whats going on with WTR?
  14. I knew I got it somewhere in my 'database' although here on early E somewhere '76-78 help here - what do you see 152928 or 152929 vertical stabilizer? while rocket pods were quite common on land-based Marine tadpoles in Vietnam.
  15. Today I ran into the same problem. New PC with SSD & HDD, Win10 installed on SSD. First I did not install the game just copied all the SF2 files and folders from my old PC to the SSD. After starting the game, the init. screen appears, then nothing happens. So far this seems exactly what Agostino described. However, reinstalling the game solved the problem (at least in my case). During the install process I got an error message saying that the system was missing Microsoft Net Framework 3.5 (which is needed for running SF2). With a simple click the system downloaded and installed MS Net Framework, then finished installing the game. All is well now, I can even run the game I originally copied over. Agostino, install Microsoft Net Framework and see what happens. Hope this helps.
  16. Rick Rawlings Let's Play WOFF

    Jasta #27. #1!
  17. My view on Vietnam War is from the other side of iron curtain.
  18. I agree these topics are very intersting and worth to be study. Nonetheless they're not 100% reliable (speed values in data.ini files are in meters per second and not km/h as example) and need to be tested further before being used as a guide. I experienced bad computer crash while testing the drag rudder fix.
  19. I agree. Along with World War II, the Vietnam era is one of my favorites. I was born later than that (1967), but I grew up with Corsairs, Phantoms and Skyhawks.
  20. Thank you very much for these posts on the game's flight models, they are very informative! I'd ask admins to pin this topic and this other one you created: https://combatace.com/forums/topic/98829-trying-to-cure-rudder/
  21. Mt brotherinlaw, a captain in the USAF, flew Thuds I think out of Udorn {might have been one of the other bases] did his alotment of missions and made it back home safe and sound. So yes the Vietnam era is my favorite and the Phantom is my screen saver
  22. ... in fact someone says that Vietnam war was lost on TV! I'm a little youger (1964), but I remeber well the last years of the conflict, especially the fall of Saigon drama on TV too. I purchased YAP from its site several years ago and I'ld be interested to be involved in a Vietnam war mod revival. About using payware YAP items for our future freeware content, I'ld be very sure that it'ld be legal.
  23. It was very much part of my formative years. I'm one of the kids that grew up in the 60 (born 1957), so I watched The War every night on the news.
  24. Wings Over Ogaden (DEMO!)

    Did you make a mod folder? Maybe you accidentally placed it into one of the SF2 games..
  25. The Royal Navy in Korea, circa 1950.......
  26. Well, here we get into a fog... If you know which mods are "unethical" or something and can confirm this, point out which ones they are and I'm sure the team won't want to keep them. If something like this was "inherited" and is being used, it is due to pure ignorance, and not due to bad intentions, therefore, I cannot call it "unethical", as there is no intention of cheating anyone, and no one there is nothing to profit from it. I don't know what happened at the time, and if I had been one of those who suffered, I would have been pissed too. But I think it's wrong to point the finger at someone who wasn't involved in this imbroglio, and just wants to do something nice for the SF2 community, with heart and good will, and also doesn't know what happened and wasn't even involved. If these "stolen" mods are present in the current installation and this can be proven, it would be nice to point out which ones they are so that the situation can be resolved. I'm absolutely sure they would do so willingly.
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