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Showing most liked content on 03/31/2018 in Files

  1. 1 point

    Version 1.0.0

    957 downloads

    I really like the Su-37 model, but I always did not like its coloring. When I studied the history of the Su-27 series, I found out that the Su-37 and Su-27M did not differ in appearance. The fuselage, wings and tail are the same for them. Different only in engines. I decided to repaint this model in the colors of Su-27M, so it was more pleasant to kill this plane. ============ Installation: Copy the files to the appropriate locations in your mod folder as usual. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring. It is better to overwrite weapons folder. I ve made some small changes (fixed the years of using) in inies in some of them. ============ I tried to make the skins as accurate as possible. But the skin T-10M-1 is not very accurate from below because of the limitations of the model. If you want to correct this, do not stop yourself. Fix, redraw, repack, share, I will be happy with your corrections of my skins. NEW SKINS: T-10M-1 1988 T-10M-3 BN 703 1992 T-10M-9 BN 709 1993 Aubergine (Modern Russian What If Skin) Su-27M BN 88 Serial 2000 Su-27M BN 710 Serial 1993 Su-27M BN 710 Serial 1993 Shabby Su-27M Russian Knights OLD SKIN Su-37 Terminator (original model's fix of wing) =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes. http://www.mariwoj.pl/ =========== I used these files: Model: SU-37 Flanker-F https://combatace.com/files/file/15049-su-37-flanker-f/ By denissoliveira (approved by Dave, October 8, 2014) Decals and Weapons: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) Cockpit: Sea flanker cockpit 1.0 https://combatace.com/files/file/15077-sea-flanker-cockpit/ By YEYEYE (approved by Erik, October 22, 2014) And Skins by me, bazillius Kisses, waves, hand shaking and best regards.
  2. 1 point

    Version 1.0.0

    286 downloads

    F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5
  3. 1 point

    Version 1.0.0

    311 downloads

    9A34M Strela-10 known as SA-13 Gopher Pack contains new ground objects for SF2 game and new weapon. Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.) All ini files are beta....which mean it's there, it works but it is not final - I'm not much of ini editor...so enjoy I'm hoping someone will do correct ini edits. Only if there are still some modders around here..... So do not complain if something is not working- just edit your way. You have working lod and skins... Ground objects are: 9A34M and bonus 9S80 PPRU-1 Dog Ear radar - which is just eye candy....and workis as ew_radar. Three basic skins included for each vehicle. Weapons: new model for 9M37 Strela-10 missile. If you don't want launching containers to be open - delete lines in data ini file DeployAnimationID= for each missile. All skins are in 2048x2048 format. So play with it, and hope someone will do better ini for this. credits: model, ini edits ,skins - me - JH. templates available upon request. regards. Jarek Hereda
  4. 1 point

    Version 1.0.0

    241 downloads

    M551 Sheridan. Pack contains new ground object for SF2 game. Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.) All ini files are beta....which mean it's there, it works but it is not final. I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way. also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini. all skins are in 2048x2048 format. So play with it, and hope someone will do better ini for this vehicle. credits: model, ini edits skins - me - JH. skin based on the Trooper work.. ive updated his skin. If someone wants psd templates let me know. regards. Jarek Hereda
  5. 1 point

    Version 2

    204 downloads

    McDonnell Douglas Phantom F.1 for STRIKE FIGHTERS 1 This is a simple mod of the stock Phantom F-4B to give a 'what if' Phantom F.1 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared in the 1960's. Also included is a No.43 squadron skin. In theory, this should work in any 'first generation' game that has the standard F-4B LOD's. BACKSTORY The successful first flight of the McDonnell XF4H-1 (Phantom II) on May 27th, 1958 certainly piqued the interest of both the RAF and the Royal Navy and by 1959 both were granted official 'observer status' on the project. The realisation that only two of the Royal Navy's five aircraft carriers could operate an aircraft of the XF4H-1's size (and that only after extensive modernisation) soon cooled the interest of the Senior Service but the RAF could see a promising aircraft of obvious potential across many roles and not just in their search for a Hunter replacement. By 1960 McDonnell were scheming various tactical fighter versions of the F4H-1 Phantom II with J79 engines including a minimum change version of the baseline USN F-4B to replace the Hunter and Javelin in RAF service and supplement the Lightning. The RAF had already bore the brunt of the 1957 Defence White Paper and had then suffered the ignominy of losing the UK's nuclear deterent in the planned switch from V-Force to Polaris. Following this heavy perceived loss of status the Air Staff were so determined to get the TSR.2 that in March 1961 they volunteered to forsake the supersonic V/STOL P.1154 strike fighter and STOL AW.681 tactical transport and replace both with off the shelf purchases of American aircraft. Both projects were declared as "too technically challenging to succeed in the current fiscal situation" but the early cashing-in of both projects did ultimately save the TSR.2 which went on to survive the 1964 Budget Review and enter RAF service at the end of the 1960's. Meanwhile, back in August 1961 the UK Government became the first export customer for McDonnell's XF4H-1 with an order for 350 aircraft consisting of 150 interceptor-fighters for RAF Fighter Command and 200 tactical fighters for RAF Germany and No.38 Group. Designated by McDonnell as the F-4K and by the RAF as Phantom F.1 and Phantom FGA.2 the first F-4K rolled off the St. Louis production line in February 1963 with a ceremonial first flight on April 1st, 1963 to coincide with the RAF's 45th birthday celebrations. These early RAF Phantoms retained the AAA-4 infrared search and tracking sensor fitted to a prominent bulge underneath the radome housing the powerful AN/APQ-72 radar and were powered by two General Electric J79-GE-8A engines each rated at 10,000lbs dry thrust and 17,000 lbs thrust with afterburner. The Phantom F.1 entered service with No.19 squadron at Leconfield in March 1964 and eventually equipped no less than ten RAF squadrons at home and abroad with the last squadron (an expanded No. 1435 Flight) disbanding at RAF Mount Pleasant, Falkland Isles in 1992. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the PhantomF1 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the PhantomF1 into your Decals folder. CREDITS Thanks to TK for a great little game/sim. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 31/03/18 Version 1 - 19/02/09


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