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Showing most liked content on 04/03/2021 in Files
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2 points
Version 1.0.1
823 downloads
This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others. -
2 points
Version 1.1.0
102 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: Junk Boat model with two textures for the sail All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFileXXX=ShipMovement [ShipMovement] Priority=NORMAL 3DSound=TRUE DopplerEffect=FALSE Looped=TRUE NumBuffers=3 MaxDist=500.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
131 downloads
The second generation of Canadair Sabre aircraft, and first to be built in quantity, was the Mk 2, with 350 produced from 1952–1953. The RCAF received 290 of these improved aircraft. During the first half of 1952, the remaining 60 Mk.2s were supplied to the U.S. Air Force for use in the Korean War. Most RCAF Mk.2 Sabres were utilized in the air defence role with NATO's No. 1 Air Division in Europe, proving itself to be an outstanding dogfighter. Others were assigned to the training role at bases in Canada. After replacement by the Sabre 5 in RCAF service from 1954, just over 210 surviving Sabre 2s were overhauled and modified in the UK and supplied in roughly equal numbers to the Greek Air Force and Turkish Air Forces. WHAT'S IN: - a new plane - 11 high rez skins - decals, sounds, weapons etc. CREDITS: - Zur model - Ravenclaw temps - paulopanz skins, decals, ini edits TO INSTALL: - all in main mod folder and overwrite NOTE: - maybe a better FM (this one is from old Sabre 4) should be needed Enjoy! @paulopanz PS: Canadair Sabre n°1 pack, to be continued soon. -
1 point
Version 1.0.0
449 downloads
TU_160 Blackjack - Cold War version for SF2 series project by UllyB The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown. Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014. ************************************************************************************************************* TU-160[ColdWar] test package readme (Baffmeister observations & conclusions) This test package requires the addition of the Cockpit folder, Skin folder, and Aircraft Lods to work properly. MODEL ISSUES: No model animation ID for the leading edge flaps. They are presently set up on a rotation axis but they don't look very good so it is probably better to just disable them for the release version. The real TU-160 probably used a combination of ailerons, spoilers and differential H-stab deflections for roll control but only ailerons are available at present. The H-stab is built as one piece so no way to get the differential H-stab deflections functioning. WEAPON ISSUES: Slightly modified KH-15 nuclear tipped missle included. The base quantity was increased from 4 to 6 to match the present capacity of AGM missle bay. The maximum capacity is 12 on the real Tu-160 but considering the effect on frame rates with so many nukes going off 6 might even be to many. Maybe 2 per plane would be enough. The maximum of 12 would be a good option for later versions with conventional warheads. When carrying conventional bombs the accuracy is very poor which is typical for Bombers in game. Maybe someone could put together a "semi smart" bomb that the AI can use that would improve accuracy. BOMB BAY ISSUES: The original was set up with both manual doors and automatic doors to operate the rotary launcher. I don't think that can be made to work so just using manual doors. DATE RANGE: For testing the start date is set to 1986 so you can fly F-14 intercepts on the TW Iceland NA terrain. The actual service entry date for the first TU-160 version was April, 1987. AVAILABILITY: Probably should be RARE or VERY_RARE for a release version but set to VERY_COMMON for test version. Should only take a few trys to get an F-14 intercept against the TU-160 on the Iceland NA terrain. ANTI-SHIP ISSUES: When doing player flown ANTI-SHIP missions I haven't been able to get the AI to successfully "Attack My Target". They can't seem to get within the firing parameters for the KH-15 Missile and end up flying around in circles. It's possible to get them to do an attack if you lead them around first and line them up outside 10KM before giving the "Attack My Target" command. FLIGHT MODEL AND DATA INI ISSUES: The flight model still needs work as do the min/max extents, damage modeling and collision points. *************************************************************************** *The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane. *************************************************************************** TO INSTALL: - unzip all in main mod folder CREDITS: project manager - UllyB design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP FM tweaking & other corrections- Baffmeister cockpit - B-1B bomber cockpit - Dels weapons tweaking & tester - Baffmeister project supervising - Baffmeister & Yakarov79 Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas Special thanks to this wonderful community who gave me ...wings and courage in all these long years. *************************************************************************************************************** I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient. -
1 point
Version 1.0.0
143 downloads
SF2 WW2 ETO YB-40 Destroyer by Veltro2K -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = This is the release of the YB-40 by Veltro2k, an extensively modified B-17F that was experimentaly used by the 8th AF as an escort placed with regular B-17 formations. The aircraft depicted here were those 12 used by the 92nd Bombardment Group (H), 327th Bomb Squadron based at RAF Alconbury. All markings are decals, and decal randomization is TRUE. Serial numbers and plane-in-squadron letter are 100% historical and are matched to their proper aircraft. 2 skins are supplies; the only difference is one uses the early 'star-and-ball' (pre-Sept 43). The other uses the 'star-and-bar' (post-Sept 43). Both skins are Olive Drab over Neutral Gray. The aircraft has less than a one year service life, nearly approximating the Real World (tm) usage. When in-game, you'll see YB-40 Flying Fortress (v2k) on the aircraft selection drop-down list. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein Credits: Veltro2k for the aircraft Kesselbrut for the cockpt ??? for the pilot figures Me, for stuff -
1 point
Version 1.0.0
420 downloads
This aircraft mod represents Dassault's probable initial Mirage 4000A fighter and its trainer B variant in the French Air Force service. Since the company always created several variants of each type based on costumer requirement and evolution of technology, other national oriented types and variants will be uploaded as separate packages. This package comes with 3 skin sets for each variant, 3 squadron specific for A (18 planes), and 3 squadron sets for B (8 planes) and special Tiger Meet skin for a single AC. This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section. Install is the regular dropping the contents in their respective places. In case you have the prototype variant you can skip the overwrite prompt of weapons as those 4 items are identical. Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lods(_nd,001,002,003) as lod1. The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family. Important: The B variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file. CockpitDataFile=Mirage4000B_Cockpit.ini <---- basic setup ;CockpitDataFile=Mirage4000B_Cockpit_full1.ini <------ front seat ;CockpitDataFile=Mirage4000B_Cockpit_full2.ini <------ rear seat Be aware - the piloting seat position can not be changed during/in game, so chose wisely! Make sure to read the manual included with the package. ---------------------- Creators of these Aircraft mods as members of CombatAce site: Original 3D work: Cocas Aircraft 3d update and additional changes: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Cliff7600 Aircraft avionics: Loborojo, Cliff7600, logan4 Skin files and decals: Flogger23, Cliff7600, logan4, loborojo Cockpit files: Logan4, Cliff7600 Thanks to Crusader for additional brochure files Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
1 point
Version 1.0.0
178 downloads
TMF Boeing 707-300 Comprehensive Skinpack This mod will replace the individual skins for the TMF 707 and adds my multi airline skins to it, covering the eras from the early 1960s until the late 1980s and will add some eye candy to your parking ramps or make for interesting intercept and escort targets INSTALLATION This is only a skin pack with some additional items. First you will need the original located here: then unzip and add this mod as well. allow overwrites. You can delete the previous skins if you want, as they are represented in the skin pack IF YOU HAVE YOUR OWN NATIONS.INI, ADD FROM THE GIVEN TEXT FILE. This is for heavily modded installs INCLUDED Decal sets covering most major users from 1959 until 1989 Skins to cover that time period in 9 blocks, with bare metal base skins Nations and Formations ini for the "Airline" nation KNOWN ISSUES Number 1: THIS THING IS BIG! the fuselage tgas are 2048x2048 (working with details over an entire fuselage rather than basic colors and curves) and the biggest sets are representing 32 airlines in their era! So this is not for the small of HDD space Number 2: Due to quirks in the model, and ease for the modder it is not 100% aligned as in RL. the cabin windows are a little lower (which allowed the logos to go one easier), and the curves tend to stop short of the radome. Number 3: this uses the Herc pit to be flyable. I ad it to be able to check the decals, but leave it for those that may want to use it. The pit is a piss poor match however, both with frames blocking and the higher tech than available even into the 80s for civilian birds It is meant as eye candy, not operational missions. Number 4: due to the size of things, some of the lettering is not to legible when you get close to it. Again, eye candy, its meant to be seen from the runway when taking off or on an intercept. If your that close to see "hey it really is fuzzy" you will probably collide. Besides, the thing is huge as is at teh current tga size UNSOLICTED ADVICE I am one of those that likes all encompassing mods. If you have a certain era you would rather focus on, by all means delete the other eras that you don't need. Again this thing is huge, but covers almost every user from 1959 through 1989. CREDITS aircraft model - TMF, BPAo tga, bare metal skin, ini work - daddyairplanes original game -TK test team -allenjb42, Nightshade/PR, yakarov79. they caught a huge tho buried mistake, so many thanks to you guys! Thank you for downloading this mod and i hope you enjoy Kevin Unruh (daddyairplanes) 8 April 2018 -
1 point
Version 1.0.0
211 downloads
Royal Canadian Air Force Neptune Mod for SFP2 v1.0 (CP-122) *** This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group *** This Mod represent the CP-122 Neptune of the RCAF : You fill find the complete aircraft in this package. 404,405 and 407 Squadrons Early (AB + 3) Early (RCAF + 3) Late (RCAF + 3) All decals are made by me. I redraw the panel lines and rivets. Serials are real one's but not squadron specific. Background : The Canadian version of the Lockheed Neptune (P2V7) served as an anti-submarine, anti-shipping and maritime reconnaissance aircraft in the RCAF Maritime Air Command from 1955, replacing the Avro Lancaster maritime aircraft. The Canadian P2V7 was fitted with piston engines initially, although, in 1959, the Neptunes had two underwing Westinghouse J34 jet engine pods retrofitted, similar to those fitted to US Navy variants. Armament included two torpedoes, mines, depth charges, bombs carried internally plus unguided rockets mounted externally underwing. A total of 25 Neptunes served with nos. 404, 405 and 407 squadrons until 1960. Upon unification of the Canadian Forces in 1968, the Neptune was retired and retroactively re-designated the CP122, The RCAF Neptune was replaced by the Canadair CP-107 Argus in the same year. 1977Frenchie -
1 point
Version 1.0
208 downloads
To be used on Florian CP-140 ONLY. These skins represent the Hi-Viz and Low-Viz schemes used by the RCAF on their CP-140's Aurora. The serial numbers in this skin pack along with planes numbers fit per the squadrons they are (or been) with. Some minor details might be different then real life CP-140 as i have not been able to change this as they were model related or decal would not show up properly. You will get the following skins in this package : 407 Squadron : Hi-Viz : Early scheme Low-Viz : Late scheme 415 Squadron : Hi-Viz : Early scheme Low-Viz : Late scheme Two installation choice : SKINS ONLY (assuming you have the Florian CP-140 already installed): Copy the FOLDERS of the current pack objects/aircraft folder in your game CP-140 aircraft folder. Copy the FOLDERS of the current pack decal folder in your game CP-140 decals folder. Open the Textureset.ini and edit the file by adding the texture.ini lines. Copy these 2 files : CP-140_Loading & CP-140_Hangar from this pack objects/aircraft folder to your game CP-140 folder. COMPLETE AIRCRAFT : Copy the CP-140 aircraft folder content to your game aircraft folder. Copy the CP-140 decals folder content to your game decals folder. Credits: Thanks to Thirdwire for creating the Strike Fighters series. Thanks to Florian for providing the wonderful complete CP-140 and the template i used to create these skins. Happy flights! Mario C. Frenchie1977 -
1 point
Version
1,105 downloads
Mitsubishi F-2A Viper Zero as flown by the JASDF. All installation notes and additional information are in the readme.txt so head there for all the answers. Credits as follows: Aircraft 3d model, canopy frame, .ini work and packaging - Me Additional .ini work and alternate loading and hangar screens - ace888 Aircraft skin/template and _DATA.ini tweaks - ace888 Afterburner effect - spillone104 (with some modifications by ace888) Vapour effects - ravenclaw (with some modifications by ace888) Decals - Nengajyou (with some modifications by me) Cockpit and ACESII Ejection seat - ravenclaw (with some modifications by me) Weapons - WhiteBoySamurai (with some modifications by me) FM - Thirdwire (with some modifications by me) Pilot 3d model - Old Diego Pilot skin - Originally by Old Diego modified by ace888 Dels -
1 point
Version
171 downloads
SF2 IDFAF C-47 Skytrain Pak 6/10/2016 = For SF2:I (Full 5 Merged RECCOMENDED ) = **You =MUST= have SF2I Expansion Pack 1 to have access to the stock 3W C-47!!!.** Some small modifications, reskining/decaling of the stock 3rd Wire C-47 Skytrain/Dakota transport aircrft, as used by the Israeli Defense Force. Be advised, THIS mod is designed for use -ONLY- in your SF2:I mod's folder. The package contains 2 skins for No. 103 "Flying Elephants" squadron Skytrains: Brown/Blue camo (mid 1950s thru 1969) Late 3 Tone Camo (1969-2001) Skins are in original bmp format. The SF2 "date switch" is used, and the game will automatically switch over to the late 3-tone in 1969. The Brown/Blue will start in 1955, although research is not conslusive as to exactly when. For years predating that, they seem be in an OD/Grey type of paint job (not the NM finish the Game Engine uses). All markings are decals, and decal randomization is TRUE. Serial & Modex numbers are 100% historically correct. Both skins use the same 'pool' of number decals. There are no Hangar or Loading screens, but all sounds and pilot figures are provided. Also included are the cockpit (for those that haven't made it flyable yet) updated/revamped data, avionics, and userlist inis. I've also given you my (patent-pending) "One Click Restore" main ini. As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for the install instructions. Happy Landings! Wrench Kevin Stein -
1 point
Version
408 downloads
S.E. Mistal After assembling 67 Vampire FB Mk 5 (see our skin pack) single-seat fighters from British-supplied components and licence-building a further 120 aircraft in their entirety, the Societe Nationale de Constructions Aeronautiques de Sud-Est (SNCASE) began production of a more powerful version of the basic aircraft. Assigned the designation Vampire Mk 53 by the parent company and given the appellation of SE 530 by Sud-Est, this was developed at the behest of the Armee de l'Air. It utilised the basic Mk 5 airframe mated with the 2270kg Hispano-built Nene 102, the wing root intakes being enlarged and the split-trunk intake of the Hawker P.1040 being adapted to provide the extra air demanded for the rear face of the Nene's double-sided impeller. Fuel tankage was increased, cabin pressurisation introduced and the pilot was provided with an SNCASO ejection seat. A pre-series of four aircraft was built, the first of these flying on 1 April 1951. Baptised Mistral, the type entered series production in SE 532 form, the first flying in December 1951 and 97 being built. These were followed by 150 examples of the SE 535, the last of which was delivered on 25 March 1954. The SE 535 was powered by the Nene 104 with similar rating to the Nene 102B of the SE 532, and, in addition to its four 20mm HS 404 cannon, could carry eight T-10 or HVAR rockets, or two 450kg bombs. The Mistral entered Armee dl'Air service in 1952 and was finally withdrawn in 1961. Skin set: - EC 1/5 'Vendée' - EC EC 1/6 'Oranie' - EC 3/5 'Comtat Venaissin' - EC 2/6 'Normandie-Niemen' - EC 2/7 'Nice' - EC 1/8 'Maghreb' - EC 2/8 'Languedoc' - Ecole de L'Air Cockpit by Ordway Sounds & data.ini engine tweakings by Spillone104 Decals & References by Ludo.m54 - Hangar, loading & loadout screens included Vive l'Empereur! Paulopanz
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