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Showing most liked content on 11/19/2022 in Posts

  1. 7 points
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    View File SF2 C-123B/K Provider ReMod Pack SF2 C-123B/K Provider ReMod Pack 11/2/2022 -For SF2 (Full 4/5 Merged Reccomended)- This is a remod/update package of the C-123B & C-12K Provider cargo transport by Dels from 2009. This package contains the following items --- C-123B: USAFSilver - 390th Troop Carrier Group USAFSEA - 3 tone SEA camo. 19th Air Commando Squadron, 315th Air Command Group (1965<) C-123K: USAFSEA - 309th ACS, 315th ACW VNAF - 423rd Transport Squadron AirAmerica - NMF AFRES - 731st TAS, 901st TAW Westover AFB, MA (<1974) (NEW!!!) All serial numbers are 100% hisorically correct for each of the skins on both aircraft. However, I was unable to run down serials to units. So, consider them 'generic' in that regard. Decal randomization is true. New decals for all but "Air America" skin. ALL skins remain in their "as issued" 1stGen bmp format. The SF2 'date switch' is used on on the C-12B to switch from NMF to 3-tone camo; it is also used on the 123K, as the VNAF skin becomes active in 1970, and the AFRES skin post-Vietnam in 1974. The "airdropable" weapons are also included. New sounds and hangar & loading screens are also included. The flight model remains "as issued". See "change Log" for full more details. As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! ALL original readmes have been included, when discoverable. Happy Landings! Wrench Kevin Stein Submitter Wrench Submitted 11/17/2022 Category Other  
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    Hope this is appropriate ;)
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    You can contribute to the discussion in this forum https://combatace.com/forums/forum/342-wtr-general-discussion/
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    estos son los perfiles finales, tengo que cortar las alas de los su 27k, pero ya estan casi terminados, crear unas pieles de Ucrania y listos.
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    Back to South Ukraine, Crimean Peninsula terrain. SitRep. I'm playing with tiles for the big mining area of Kriwoi Rog. The result is not so as i wish, but it are the first steps to finish this area on the map. So it looks in game: This are two test tiles, with no blending to other tiles. The upper tile needs a completly rework. I have scaled it wrong. Normaly it should cover an area of 4 x 4 kilometers. The lower tile is nearly correct in size 2x2 kilometers. What a pit! What a mine! If Kolya wants to destroy the nature, then he does it in big scales.
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    Random shots.... 600+ Tiles + 600+ TODs + hi res HFD + 4096x4096 skins = pretty heavy going...& that's before we get to the target area..
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