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Showing most liked content on 12/22/2022 in Posts
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2 pointsDear Friends, Our team has finished the development of the new update 5.004, and it is released. Sopwith Snipe and many updates. The year 2022 is drawing to a close and we did our best to bring you a new update on Christmas Eve. It bears the number 5.004 and adds the Great War Collector Plane Sopwith Snipe to our series. It is a late war aircraft equipped with the most powerful Bentley BR2 rotary engine, producing up to 234 horsepower. By comparison, the Sopwith Camel fighter's Clerget 9B engine produced 130 hp. At the same time, however, the Snipe is 200 kilograms heavier than its predecessor (more than a quarter). Overall, the new fighter is more stable in flight and has better speed and climb characteristics. Everyone who has purchased an airplane now has the opportunity to master it and use it in combat. In addition to the new vehicle, in update 5.004 we are releasing two AI armored vehicles for the Normandy and Bodenplatte projects - the M8 Greyhound and the SdKfz 234/2 Puma. You'll find new scenario missions for Churchill and StuG III in this update, they were created by community enthusiast super-truite and his friends. More than 80 improvements were made to the "Western Front, Spring 1918" map, which is in the early access phase and is currently being finalized. There are a number of other improvements and fixes to player controllable aircraft, tanks and artificial intelligence. A complete list of changes in the version 5.004 follows: 5.004 1. The Sopwith Snipe, a Royal Air Force collector aircraft from the final phase of the Great War, is now available to its owners; 2. Battle of Normandy AI armored vehicle M8 Greyhound added; 3. Battle of Normandy AI armored vehicle SdKfz 234/2 Puma added; 4. Scenarios for collectible vehicles Churchill and StuG III added (super-truite); 5. Mk.37 rig model for the 5'/38-gun Mk.12 on the Bayfield and Liberty ships updated; 6. Fixed a bug in the aircraft AI leading to incorrect maneuver choices and incorrect aircraft behavior in aerial combat, which was especially noticeable on WWI airplanes; 7. AI pilots correctly climb while maintaining formation; 8. AI pilots controlling high speed capable aircraft are less likely to use risky high-altitude maneuvers at lower altitudes (previously these could led to a collision with the ground); 9. AI pilots should better avoid collisions in some maneuvers, especially in a frontal attack; 10. The tail section damage texture has been fixed on all Bf-109s; 11. The placards were corrected along with other minor improvements on Bf-109 E7, He 111 H6/H16, Ju-87 D3, Spitfire Mk.Vb/IXe/XIV (Oyster_KAI); 12. Incorrect operation of GUI information bar in player controllable tanks has been fixed; 13. C-47A: a number of visual inaccuracies and technical problems with the aircraft model has been fixed, including the shape of upper air intakes on engine nacelles; 14. C-47A: phosphorescent cockpit instrument illumination restored; 15. C-47A: fixed a bug with a broken window when the landing door is opened for bailing out; 16. C-47A: fixed a bug in the bail out animation that caused crew members to visually appear outside the cockpit for a moment; 17. C-47A: added a feature to align engine flaps with the flow; 18. C-47A: a fixed bug with radio compass working on powered off aircraft; 19. Me 262A: fixed reflections in cockpit instruments; 20. Stug III Ausf. G gun now takes more time to reload if the loader is unbuttoned; 21. Crew gestures have been added for the Churchill IV and the Stug III; 22. Stug III Ausf. G - fixed an incorrect position of the machine gun after loader's death, if it was in anti-aircraft position; 23. Stug III Ausf.G. - corrected wrong animation of the side correction input control; 24. Pz.Kpfw.IV Ausf.G - main gun reloading sound aligned with the visual animation; 25. Mission editor: skins which consist of several textures are correctly displayed in the skin list; 26. It is possible to shoot off the trunk behind the turret on Pz.Kpfw.III Ausf.M, Pz.Kpfw.IV Ausf.G, Pz.Kpfw.VI Ausf.H and Churchill IV; 27. It is possible to shoot off the commander cupola on the Tiger; 28. Range of smoke grenade launchers corrected for all player controllable vehicles; 29. Improved sorting of visual effect particles; 30. Western Front map, Spring 1918: Treizennes airfield added; 31. Western Front Map, Spring 1918: Clairmarais airfield moved; 32. Western Front Map, Spring 1918: Ferme airfield is renamed Filescamp Farm; 33. Western Front Map, Spring 1918: Droogland Airfield moved to square 0205-8; 34. Western Front Map, Spring 1918: removed second Epehy; 35. Western Front Map, Spring 1918: added bridge to the fortress in square 0408-9; 36. Western Front Map, Spring 1918: Hoog Huys manor added; 37. Map of Western Front, Spring 1918: added Ferme manor; 38. Western Front Map, Spring 1918: Removed flooded railroad track; 39. Western Front Map, Spring 1918: corrected railroad tracks in square 1202; 40. Western Front Map, Spring 1918: Hoog Huys Airfield moved; 41. Western Front Map, Spring 1918: Filescamp Farm airfield moved; 42. Western Front Map, Spring 1918: added homestead near Droogland airfield; 43. Western Front Map, Spring 1918: corrected wrong track crossing in quadrant 0305-8; 44. Western Front Map, Spring 1918: improved appearance of Thionville Steelworks East and Thionville Steelworks; 45. Western Front Map, Spring 1918: the village of Crochte has been renamed Merckeghem; 46. Western Front map, Spring 1918: Hondschoote village renamed Esquelbecq; 47. Western Front map, Spring 1918: Droogland village moved to square 0205-8 and renamed Winnezeele; 48. Western Front map, Spring 1918: Kemmelberg village moved to square 0207-5 and renamed Kemmel; 49. Map of the Western Front, Spring 1918: Aire is renamed Aire-sur-la-Lys; 50. Map of Western Front, Spring 1918: 25 obstructions on road network removed; 51. Map of the Western Front, Spring 1918: 15 wrong dead ends on the road network were removed; 52. Western Front map, Spring 1918: corrected 18 problematic entrances to railroad bridges. And to see the Snipe in action, check out our Youtube channel:
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2 pointsGloster Meteor F.Mk.V - No.74 Squadron, RAF Fighter Command, 1946 With a forecast shortage of Rolls-Royce Derwent jet engines the designers at Gloster's quickly introduced the Meteor F.Mk.V an interim design powered by two Bristol Centaurus 18-cylinder, air-cooled, two-row radial engine each enclosed in an extremely neat installation and utilising direct fuel injection to produce 2,750 h.p. per engine. Entering service with No.74 Squadron in the Spring of 1946 the Meteor F.Mk.V was used to combat the 'tip and run' attacks by Luftwaffe Blohm & Voss P 170 fast bombers in the Summer of 1946 before being transferred to RAF South-East Asia Command as part of 'Tiger Force'. Skin Credit: Charles
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1 pointI don't know if this goes well here but I found it interesting to share... This mobile sim now looks great, it radically changed its graphics which looked like a late 90's sim, it has very detailed models, good rendering and quite realistic terrain, I expect the on-screen controls to be more discreet than previous versions, because the excessive coloring took away from the immersion. In addition, many things can be done that unfortunately the engine of our beloved SF2 does not allow, and this project also promises a future vr version. I want to see it in action, I don't know what you think, if you like it I'll share the link to support the developer on kickstarter GUNSHIP IV PROYECT KICKSTARTER
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1 pointHaha, I will play it soon on my new PC as well. The PS2 series of Ace Combat games is old but timeless. If I want fun and feelings, that's the obvious choice.
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1 pointPersonally, I give the opportunity to projects that continue to keep combat simulation alive (hard or lighter)... be it on PC or other platforms, instead what kills my passion are the arcade "sims"... and when i say arcade i mean anything that leads to infinite shooter and defies physics and logic... to pass the time shooting like crazy i prefer a machine or an emulator with classic arcade games
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1 pointWhen I look at the video and think it's a mobile phone game. I exclaim: wow! So cool. And then I ask myself a question. For example, this game is for PC. Will I play? Will i play it on Playstation? Definitely not. The game is similar to the PlayStation game Ace Combat 04 Shattered Skies. The game from the far past. I dont say that that game was bad. I played it and got fun but that was ceturies ago. Now I am convinced that it is not worth buying for a mobile phone, and even trying any games other than Funny Farm, Solitaire and Tetris.This game for me is to simple to play it at home and to complicated to play it in in Supermarket in the row to cass. And too poor environment. My personal opinion. It may not be correct. Thank you for the video anyway. PS Hahaha, nostalgia kicked in! I will play tomorrow in Ace Combat
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1 pointConvair 201, german designation Sturmvogel, Bundesmarine, Marinefliegergeschwader 1, Fliegerhorst Schleswig-Jagel, Federal Republic of Germany, 1978
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0 pointsJust tried with the vanilla weapons, they still cant be damaged. Maybe i will try reinstalling the game completely and see if it works
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