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Showing most liked content on 12/15/2024 in all areas

  1. 4 points
    Hello everyone, After going through trial and errors, I learned that the gunsight texture must be same width and height. So therefore I had to add 'gaps' between border of image and both side of gunsight. BUT to make it accurate size, I did some math and it came out perfect in-game. I want to share withanyone in case if anyone struggle getting gunsight size showing up correctly in -game. So here is gunsight in 512 x 512 texture (TGA): What I do is measure the width of the gunsight from furthest left to right side and the image width in pixels. And like i said, width and height of image must be the same size. So here what I have: 512 x 512 image, therefore 512 width The width of gunsight is 367 pixel. Math: 512 / 367 = 1.39509536784741 And 100 mil, 100 x 1.39509536784741 = 139.5 -> 140 (rounded up) in Cockpit.ini: GunsightMilSize=140 (instead of 100) And for avioincs, originally I had ImageSize=0.135 for 100 mil 0.135 x 1.39509536784741 = 0.188 rounded up therefore, ImageSize=0.18 Like i said, the gunsight shows up just correctly in-game as 100 mil for outer circle. (This is F87-1 or F-8A with Mark 11 Mod 1 gunsight) And of course, can't forget the optional accessiblity feature too! Here is al alternative version with working firing cues: Eagle114th
  2. 2 points
  3. 2 points
  4. 2 points
    It's the Faded Green Dark Skin from the RDAF F-100D (75) in this pack: But they're just for show: there's no ECM on the bird.
  5. 1 point
    French Super Mysteres at an temporary airfield.
  6. 1 point
    check the RLE compression. if you dont uncheck the box in GIMP it keeps it. does exactly what youre talking about (dont recall how to address this in PS) quickest way to diagnose is file size; if its stupidly small (single or small double digit kb) then RLE compression is probably on
  7. 1 point
    or have the 3W Max file to fiddle with the animations for the glove vanes (that's what they're called)
  8. 1 point
    Could you share more details and post the decals.ini? It could be a typo in the decals.ini which the lod viewer can overcome (but the game cannot) or an alias.lst interference (if it is a stock decal). Or you simply reached the number of decals per node (as dtmdragon mentioned). You can have a maximum of 4 decals per node.
  9. 1 point
    There is a maximum number of decals per node but I'm not sure what it is. Also there is some weird things when it comes to decals. For instance changing the order of the decals in the decal.ini file can make them suddenly appear when they didn't before. On the standard TW F-8 the BU numbers added to the vertical stab show up fine but on the DLC F-8K they suddenly don't but when I moved them to the front of the decal.ini list they did. Go figure 🤷
  10. 1 point
    Hello everyone I workin gon creating a completely new gunsight based on the fligh tmanual and information. What I learned is that F-8s had different gunsights through the variants and upgrades. I do not have exact information yet, but it makes sense. According to information I found, F-8s uses Mark Mod 1 / 2 / 7. Same Mark but different mod number. What I think is that F8U-1 (F-8A) uses Mark 11 Mod 1 while F8U-1E (F-8B) and F8U-2 (F-8C) uses Mark 11 Mod 2. From the recent maual recently found, the docunment stated that F8U-2N (F-8D) and F8U-2NE (F-8E) uses Mark 11 Mod 7 gunsight. I assume that F-8H and J uses Mark 11 mod 7 too, but i am still researching to double check first. Here is picture of Mark 11 Mod 1 from flight manual: And here is Mark 11 Mod 7: NOTE: I am still looking for the picture / diagram of Mark 11 Mod 2 rectile. If anyone have information no it, please share with me. So I can accurately create gunsight for Mark 11 Mod 2. What c onvienced me that F-8A may be using Mark 11 Mod 1 is from this website: http://gunsight.jp/b/english/data/sight-e-am.htm What I realized is that the TK's version of gunisght does not have exact same layout as shown in manual, so here is an example: LEFT (NEW GUNSIGHT) RIGHT (SF2 DEFAULT GUNSIGHT) NOTE: These are main stationary gunsight without secondary gyro gunsight. The difference seem a little, but the difference is stil difference. I rather to have precise historically accurate gunsight. If there is just a fe dots or lines difference, I am still including that. And notice that the very edge of gunsight touches the border of image border, I do that on purpose, so that way it will be accuate with the size in-game. SF2 uses mil numbers when displaying gunsight. if there is gap between image border and the gunsight, then the size wil be off. in cockpit, youc an see the codes: See the code: GunsightMilSize= At the same itme, the radar scope is being worked on in higher resolution (1024 and 512) and I want to share the video recenlty found, it is one of holy grail: (At 13:25, you will see how radar work and what it looks like) I wish there are more videos like this. Finally, here is table with data I have found so far related to F8Us / F-8s Eagle114th
  11. 1 point


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