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Showing most liked content on 01/18/2025 in Posts

  1. 5 points
    I was going to ask you this in a PM but I thought others might be interested in your answer. For me the almost unlimited 'what if' aspect of SF2 is one of the most attractive things about the game. You @Spinners have to be one of the most prolific 'what if' guys here, so my question to you is; What is your absolute favorite 'what if' mod you have ever done? And what is you absolute favorite 'what if' mod someone else has done? (Screenshots and links too please 😁)
  2. 4 points
    In the last days i placed TOD buildings on the farm tiles of Michigan terrain. Trees will come later.
  3. 4 points
    Tough question! I made a shortlist that included my take on an operational B-42 Mixmaster (Veltro2K's model), a Swedish Lightning F.3 in 'Acro Blixt' display team markings, a USN Wright F4W-1 Hurricane (Raven's model) and my Israeli F-105D 'Shalakh'. However, at the top of my shortlist is my COAN F-4S that uses TMF's model with templates from sundowner. Love it!
  4. 3 points
    Some Skyhawks (Vietnam and Australia):
  5. 3 points
    I'm going to pass on your second question... I love them all!
  6. 1 point
  7. 1 point
  8. 1 point
    Somewhere over northern France 1941
  9. 1 point
  10. 1 point
  11. 1 point
    DTMDragon, Thank you for the help! The reason whhy I want HUD methods; it is for accessibliyt version of aircraft that uses rockets, bombms, and IRM at the same time. I use HUD for accessiblity for visual firing cues for IRM for people whoa re deaf / hard of hearing that can't hear growling sounds. This thread just gave me an idea for accessiblity version; Create a new gunsight with rocket and bomb depression mark for HUDModeAG. However, for default version (Non accessiblity), I can use this. Cheers!
  12. 1 point
    My own work around (no HUD) cockpit.7z [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,4 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=50 GunsightName=Meteor8_lead.tga AGGunsightName=Meteor8_lead_AG GunsightComputedName=Meteor8_sight.tga LeadComputing=TRUE MinLeadRange=182.88 MaxLeadRange=731.52 DefaultLeadRange=300 MaxDepression=250 DefaultDepression=50 RocketDepression=50 All functions are 100% historically accurate including the boresight cross in the air-to-air mode with the gyro sight enabled. It could be turned off and on by the pilot, he could even have the entire fixed (AG) sight (cross and circle) displayed as well as the gyro sight but most would just have the small cross from the fixed sight showing as well as the gyro sight. This was the same on WWII RAF gyro sights although most did not have the depressable function for the fixed sight at that stage.
  13. 1 point
    I found a small mistake on my suburb tiles: "Willow creek". Funny. If you want to know, where Willow Creek is located: The red button west of Detroit


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