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Showing most liked content on 01/19/2025 in Posts

  1. 5 points
  2. 3 points
    Super Etendard of Argentina Okay, the load out is not historical correct. But with 2 Exocet missiles the plane looks much cooler.
  3. 3 points
    In the last days i placed TOD buildings on the farm tiles of Michigan terrain. Trees will come later.
  4. 2 points
    WIP on the right side...
  5. 2 points
    View File C-130 Hercules Megapack This is my C-130 Hercules Megapack. It includes all the files for the 48 versions of the C-130 Hercules listed below: AC-130A ---------------- USAF SEA Camo AC-130A_83 ------------- USAF Gunship Grey AC-130H ---------------- USAF Euro1 Camo, USAF Gunship Grey AC-130H_93 ------------- USAF Gunship Grey AC-130H_04 ------------- USAF Dark Grey AC-130J ---------------- USAF Dark Grey AC-130U ---------------- USAF Dark Grey AC-130U_04 ------------- USAF Dark Grey AC-130W ---------------- USAF Dark Grey C-130A ----------------- RAAF Silver, USAF Silver C-130A (Roman nose) ---- USAF Silver C-130B ----------------- USAF SEA Camo C-130E ----------------- RAAF Grey/White, USAF Euro1 Camo, USAF SEA Camo C-130E(I) -------------- USAF Blackbird Camo Light Grey Underside C-130E (SKE) ----------- USAF Euro1 Camo, USAF SEA Camo C-130E (SKE & ASE)------ USAF Grey C-130H2 ---------------- RAAF Camo C-130H2 (ASE) ---------- RAAF Camo, RAAF Dark Grey C-130H3 ---------------- USAF Dark Grey C-130H-30 -------------- French Camo C-130J (ASE) ----------- RAAF Grey, RAAF Dark Grey (fictional) C-130J-30 (ASE) -------- RAAF Grey, RAAF Dark Grey C-130K ----------------- RAF Camo Light Grey Underside, RAF Camo C-130K (ASE) ----------- RAF Camo, RAF Green C-130K-30 -------------- RAF Camo Light Grey Underside, RAF Camo C-130K-30 (ASE) -------- RAF Camo, RAF Green CC-130H (SAR) ---------- RCAF Dark Grey DC-130A ---------------- USAF SEA Camo DC-130A_USN ------------ USN Grey/White/Yellow DC-130E ---------------- USAF SEA Camo EC-130H ---------------- USAF Grey HC-130P ---------------- USAF SEA Camo KC-130F ---------------- USMC Grey KC-130H ---------------- Spanish Desert Camo KC-130J ---------------- USMC Grey KC-130J (Harvest HAWK) - USMC Grey KC-130R ---------------- USMC Grey KC-130T ---------------- USMC Grey L-100-30 --------------- Kuwait Grey/White MC-130E ---------------- USAF Blackbird Camo, USAF Euro1 Camo MC-130E_92 ------------- USAF Dark Grey MC-130E_04 ------------- USAF Dark Grey MC-130H ---------------- USAF Euro1 Camo, USAF Dark Grey MC-130H_04 ------------- USAF Dark Grey MC-130J ---------------- USAF Dark Grey MC-130P ---------------- USAF Dark Grey MC-130P_12 ------------- USAF Dark Grey MC-130W ---------------- USAF Dark Grey Please read the readme file (included) for installation instructions and credits. Dels Submitter Dels Submitted 01/18/2025 Category Other  
  6. 2 points
    Hello everyone! Great news, after months of work, I am finaly wrapping everything up and is working on uploading the next version of SF2 Community Avionic Project (SF2-CAP v0.3) v0.3. In meanwhile, I want to share what I recenlty did, as I have learned how the gunsight are designed along with growing skills of crafting the gunsights. The ASP-3N gunsight (MiG-15s / MiG-17s) are re-worked with more detailed gunnsights. I aim to be accurate witha ny gunsightsh as possible. And this timee, by using accurate size of gunsight in MILs, I am re-adjuting the cockpit offset view seats so it fits the reflector galss properly. Eagle114th
  7. 2 points
    Yes, the templates are all the same with some minor additions. You should be able to drop any 1024x1024 layer into the new templates and go from there. In the templates, I have removed all the extra layers that create the weathering for the panel lines. But the basic panel lines are all there, you will just need to make the weathering layers. I have left one complete set in the template so you can see how I have set it up, but they all have this common structure: 6 *Aircraft version* Panels Ripple 85% Blur 1.5 128,85,0 (5% opacity) <- The panels in this layer are brown (RGB 128,85,0) 5 *Aircraft version* Panels Ripple 75% (2% opacity) 4 *Aircraft version* Panels Ripple 35% Blur 1.5 (2% opacity) 3 *Aircraft version* Panels (a) Blur 1.5 (10% opacity) <- The panels in this layer are white 2 *Aircraft version* Panels Blur 0.5 (10% opacity) 1 *Aircraft version* Panels (5% opacity) For Dark skins layer 1 has 10% opacity, layer 3 has 5% and layer 5 has 10%. Dels
  8. 2 points
    G'Day, I have finally released the C-130 Hercules Megapack. You can find it here once it's approved.. Dels
  9. 2 points
  10. 2 points
    Some Skyhawks (Vietnam and Australia):
  11. 2 points
    Tough question! I made a shortlist that included my take on an operational B-42 Mixmaster (Veltro2K's model), a Swedish Lightning F.3 in 'Acro Blixt' display team markings, a USN Wright F4W-1 Hurricane (Raven's model) and my Israeli F-105D 'Shalakh'. However, at the top of my shortlist is my COAN F-4S that uses TMF's model with templates from sundowner. Love it!
  12. 2 points
    Turns out the AIM-174B was missing the LOD file, and consequently causing issues. So after seeing a related topic and the fix was available due to another member, and so I added it to the AIM-174B folder, now fixed in the major download too. Simply put this where it goes and you'll be set for this missile anyway: AIM-174B.7z
  13. 1 point
  14. 1 point
    Hello everyone! The new version is now released! I am working on F-86 Sabre series avionic overhaul now. I am looking forward to see what I will learn from it, especialy the different type of gunsight used by variants of F-86s!
  15. 1 point
    I'm going to pass on your second question... I love them all!
  16. 1 point
    Eagle114th, Try first by adding 'ShowAnyWeapon=TRUE' there in avionics.ini: [HUD_LCOS] SymbolType=LCOS ShowAnyWeapon=TRUE that should be enough to fix the pb of the sight being visible for rockets (and bombs, if any). Additional note: the gunsight image call in the avionics.ini NAV mode is probably redundant: [HUDModeNav] Symbol[01]=HUD_GUNSIGHT Symbol[0]= .../... [HUD_GUNSIGHT] SymbolType=IMAGE ImageFilename=cockpit\A-1CM_SIGHT.TGA //ImagePosition=0,0.0555 ImageSize=0.0675 You already have it from the call in the cockpit.ini ("GunsightName=A-1CM_SIGHT.tga"). You probably have the 2 sights superimposed in NAV mode. To be checked, I have not tested.
  17. 1 point
    Somewhere over northern France 1941
  18. 1 point
  19. 1 point
  20. 1 point
    Grownups on Deck.....Bunnies & CAG Intercept Launch....
  21. 1 point
    G'Day all, I realised that it has been over 17 years since I built the C-130J cockpit, so I decided it needed some love too... Dels
  22. 1 point
  23. 1 point
    I thought this info would fit with this thread. Below is a list of each individual capability flag. You can get any capability flag available by adding capability flags together with the Windows calculator in programmer mode with Hex selected. Now there are two group of number to be added. The first is the third digit to the right of the "0x" which I have highlighted in red, "CapabilityFlags=0x10000000". This digit relates to the Sea-skimming, Terminal Pop-up, and Lofted flags. The second group is composed of the three digits that are farthest to the right as you see here highlighted in blue, "CapabilityFlags=0x10000000", these are for all other capability flags. For example if you want to add the IFF Interrogator, Seeker Slave, and All Aspect flags to a missile you would add 020+180+400=5A0 that means "CapabilityFlags=0x100005A0". Another example is this flag "CapabilityFlags=0x107006FF" which is all capability flags checked on and "All Aspect" selected. Also below the Capability Flags section I have included a list of all EO Display Flags for both bombs and missiles. //--------------------(Capability Flags)--------------------\\ None CapabilityFlags=0x10000000 Terminal Guidance CapabilityFlags=0x10000001 Target Memory CapabilityFlags=0x10000004 Mid-course Correction CapabilityFlags=0x10000002 Home on Jam CapabilityFlags=0x10000008 Optical Backup CapabilityFlags=0x10000010 IFF Inerrogator CapabilityFlags=0x10000020 Seeker Uncage CapabilityFlags=0x10000140 Seeker Slave CapabilityFlags=0x10000180 Sea-skimming CapabilityFlags=0x10100000 Terminal Pop-up CapabilityFlags=0x10200000 Lofted CapabilityFlags=0x10400000 Rear 60 Aspect CapabilityFlags=0x10000100 Rear 180 Aspect CapabilityFlags=0x10000200 All Aspect CapabilityFlags=0x10000400 >--------------------(Bomb EO Display Flags)--------------------< None + None EODisplayFlags=0 Crosshair + None EODisplayFlags=1 Four Corners + None EODisplayFlags=2 Double Lines + None EODisplayFlags=4 /-----/ None + Ponting Cross EODisplayFlags=256 Crosshair + Ponting Cross EODisplayFlags=257 Four Corners + Ponting Cross EODisplayFlags=258 Double Lines + Ponting Cross EODisplayFlags=260 /-----/ None + Nose Index Marker EODisplayFlags=512 Crosshair + Nose Index Marker EODisplayFlags=513 Four Corners + Nose Index Marker EODisplayFlags=514 Double Lines + Nose Index Marker EODisplayFlags=516 <-----(Bomb EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=131072 Crosshair + None + Bypass TV Filter EODisplayFlags=131073 Four Corners + None + Bypass TV Filter EODisplayFlags=131074 Double Lines + None + Bypass TV Filter EODisplayFlags=131076 /-----/ None + Ponting Cross + Bypass TV Filter EODisplayFlags=131328 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=131329 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=131330 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=131332 /-----/ None + Nose Index Marker + Bypass TV Filter EODisplayFlags=131584 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=131585 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=131586 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=131588 >--------------------(Missile EO Display Flags)--------------------> None + None EODisplayFlags=65536 None + Ponting Cross EODisplayFlags=65792 None + Nose Index Marker EODisplayFlags=66048 /-----/ Crosshair + None EODisplayFlags=65537 Crosshair + Ponting Cross EODisplayFlags=65793 Crosshair + Nose Index Marker EODisplayFlags=66049 /-----/ Four Corners + None EODisplayFlags=65538 Four Corners + Ponting Cross EODisplayFlags=65794 Four Corners + Nose Index Marker EODisplayFlags=66050 /-----/ Double Lines + None EODisplayFlags=65540 Double Lines + Ponting Cross EODisplayFlags=65796 Double Lines + Nose Index Marker EODisplayFlags=66052 >-----(Missile EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=196608 None + Ponting Cross + Bypass TV Filter EODisplayFlags=196864 None + Nose Index Marker + Bypass TV Filter EODisplayFlags=197120 /-----/ Crosshair + None + Bypass TV Filter EODisplayFlags=196609 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=196865 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=197121 /-----/ Four Corners + None + Bypass TV Filter EODisplayFlags=196610 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=196866 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=197122 /-----/ Double Lines + None + Bypass TV Filter EODisplayFlags=196612 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=196868 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=197124


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