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Showing most liked content on 02/20/2025 in Posts

  1. 3 points
    95% of people on this planet period are just trying to get along and make life a little bit better for themselves and thier families its the noisy 5% of the others that screw it up for the rest of us
  2. 2 points
    The sat pictures, which i used to made the city tile, showing a lot of trees. Thatswhy i planted 460 trees on the tile. I think so it looks a little bit more realistic.
  3. 2 points
  4. 2 points
    actually for its original intended purpose (fly 250 miles from the base/carrier fast, launch missiles, kill bombers) it was quite well suited, and many of the short nosed Phantoms found themselves in interceptor roles in their twilight years now if you meant dogfighter, no. no it wasnt designed nor good at the turning fight. which is why the branch fighter weapon schools turned around and stresses fighting in the vertical, or keeping the speed way up during the engagement
  5. 2 points
  6. 1 point
    Fairey Fulcrum Mk.I - No.15 Squadron, RAF Bomber Command, 1938 During 1931, the British Air Ministry released Specification G.4/31 calling for a general purpose aircraft capable of carrying out level bombing, army co-operation, dive bombing, reconnaissance, casualty evacuation and torpedo bombing. Fairey's proposal was the Fairey G.4/31, a single-engine, two-seat biplane but this was rejected by the Air Ministry and the requirement was eventually met by the Vickers Wellesley. But even as work proceeded on the construction of the Fairey G.4/31 prototype, the Fairey design office had already started work on Operational Requirements for a light-bomber to Specification P.27/32 and also for a naval torpedo-bomber to Specification P.2/33. Marcel Lobelle, Fairey Aviation's chief designer, led the design team responsible for the light-bomber (a project that would eventually lead to the Fairy Battle) whilst John Walvis led the design team working on the naval torpedo-bomber. With the Air Ministry strongly favouring a radial engine for the naval torpedo-bomber, Walvis set about designing the Fairey P.2/33 as an all metal, single-engine monoplane powered by the promising Bristol Pegasus XX nine-cylinder, single-row, air-cooled radial aero engine with a planned rating of 925 hp. During the design phase Walvis was able to incorporate aerodynamic innovations such as wing fillets, a fully enclosed cockpit and a fixed landing gear covered in streamlined spats. By mid-1934, Air Ministry officials could see such a high demand for the Rolls-Royce PV-12 (Merlin) engine that a decision was taken to prioritise production of the PV-12 for the planned interceptor/fighter aircraft (most notably F.36/34 & F.37/34) and the Fairey Battle. However, the Air Ministry were so impressed with Fairey's P.2/33 radial-engined design that they asked Fairey to submit it to a new Specification P.41/34 for a general purpose attack bomber for the RAF and authorised the production of three P.41/34 prototypes. Renamed as the Fairey Fulcrum, development moved swiftly and on December 8th 1935 the first Fulcrum prototype (K4404) equipped with an early Bristol Pegasus IV rated at 680 hp made its maiden flight at Hayes in Middlesex before being transferred to RAF Martlesham Heath for service trials. The second and third prototypes were both powered by Bristol Pegasus VI engines rated at 750 hp and completed an accelerated programme of service trials during the Spring of 1936 leading to a production order of 145 Fulcrum Mk.I aircraft. Entering service with No.15 Squadron in March 1937 the Fulcrum Mk.I eventually served with seven RAF Squadrons and whilst largely obsolete by the start of the Second World War it remained in front-line service. However, it was not deployed to France as part of the British RAF Advanced Air Striking Force but served at home with No. 1 Group in operations against German shipping massed in the Channel ports for Operation Sealion. Their last combat sorties included raids on Boulogne and Calais in late 1940 but by early 1941 the remaining Fulcrums were transferred to Northern Ireland for coastal patrol work. Skin Credit: Charles In case you haven't recognised it this is the Northrop Gamma 2E. Reading up on this, I already knew about the A-17 Nomad but I had no idea of the later A-33 which, in turn, led me to learn about 'Little Norway' - gotta love wikipedia!
  7. 1 point
  8. 1 point
    yup, the original Navy design was for a fleet defender; the rest was just gravy
  9. 1 point
    Nice work. The Phantom has always had nice lines, but the maneuverability makes it only good for a bomb truck, rather than an interceptor in my opinion. But it has it's charms, and maybe I should fly it more, maybe.
  10. 1 point
  11. 1 point
    Niceeeeee!!!!! i also tweak some F-4 Avis last time. i have change a little bit, since i sent you my files. Specialy, since ravenclaw_007 give us his perfectly F-4D's Pits There is a nother gunsigt i think early F-4D's like in the Thunderchief (F-105?) you post a Picture of that.. And, what are these dark fields on the HUD you do???? you named it REFLEKTOR.TGA
  12. 1 point
    I am a worker in a cigarette factory. I used to work with a German. At that time, our factory imported a batch of packaging machines from FOCKE&CO in Germany. The German company sent a German and two Malaysians to our factory to assemble and debug the machines. The German only speak German and English and can't understand Chinese. Because I‘m’ a college graduate and could speak simple English, my superiors sent me to cooperate with their work. The German was 35 years old and come from a small village on the border between Germany and the Netherlands. He has a Chinese wife. After work, we used to talk about life, favorite movies, toy guns, etc. He is a friendly person. I felt that ordinary people in China and Germany were not much different. Maybe people around the world need more communication, so that the world can become more peaceful.
  13. 1 point
    i´m uploading F-4D Cockpit Pack version 1.0.3 right now what is new F-4D Cockpit Pack is updated F-4D Cockpit Fix updated F-4D_Radar_PPI removed from cockpit folder New F-4D_Radar texture Radar and TV Display texture size is set to1024 x 1024 in Avionics.ini Gunsight Depression optimised Gun Sight Mode Selector Knob is set to HUD_MODE_INDIDCATOR , to work with CAGE mode F-4D_IRIAF and F-4D_IRIAF_76 cockpits are added F-4D Cockpit Pack = F-4D cockpits and ini´s , Weapons Pack and Nuclear Effects for B61 and Walleye Mk6 ( no need to add the Effects if you have this Effects already ) F-4D Cockpit Fix = F-4D cockpits and ini´s , for everybody whop has the latest F-4D cockpits NOTE: i added a F-4D Cockpit Fix for everybody who has already downloaded the F-4D Cockpit pack , Please REMOVE the existing Cockpit folder before adding the new one in to the respective aircraft folder , copy and drop the new ini´s in to the respective aircraft folder and let overwrite if ask to i have tested all cockpits and could not find any problems , if you find something wrong Please inform me so i can fix it regards ravenclaw_007
  14. 1 point
    Don't cry for me, Argentina!
  15. 1 point
    we have a similar Iraqi in ODS30. But I can make you one more like on photo.
  16. 1 point
    Bug fix/update for T-55/62/72 series. (Cold East Ground Objects Bonanza Vol.1) Now they are fighting properly, still, anti-aircraft guns are disabled in data.ini. added the correct smoke screen effect (or I even missed it in released files?) - which leads me to question - how to make this effect last longer. V2 update.rar
  17. 1 point
    Hi @ravenclaw_007 the important thing is you getting better. My prayers go for your speedy recovery.
  18. 0 points
    Hello everyone, I am a newly registered user today and I have a question about aircraft pitch! When I press the nose up key,the elevation angle of the aircraft increases normally,but when the aircraft reaches a certain speed,I release the nose up key,the elevation angle of the aircraft is still slowly increasing,in other words when the aircraft reaches a certain speed,I release the nose up key,the elevator cannot be fully reset!The same thing happened when I press and release the nose down key!Why? The speed at which this phenomenon occurs varies among different aircraft,so I think this should be related to the pneumatic parameter settings in file data.ini.How to set up to eliminate this phenomenon?


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