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Showing most liked content on 09/20/2025 in all areas

  1. 8 points
  2. 6 points
  3. 4 points
    (looks around) this has been the moment when Ant pops up and says "huh, i've had this on a drive for years" . but i wouldnt count on it in your case meanwhile, RL is finally letting me upload a few back projects. lemme join yakarov79, and make it a Hun weekend
  4. 3 points
    Hello everyone It have been unique intense research and digging through Avionics60, Avionics70, F-14A Avionics, and F-14A IIAF Avionics By comparing the radar and HUD related calsses, I made the mapped list of which classes taht works and does not work. Here is the MIcrosoft Word and .txt )For anyone who want ot use eiter type of files UPDATE: It wont' let me upload the files for now. So instead, I am copying and pasting the list. I am currenlty re-working on the Radar and HUD classes keys and assoicated key, to ensure it have accurate information based on Avionics60 / Avionics70, F-14A Avionics, and F-14A IIAF Avionics DLL dump files. Cheers!
  5. 2 points
    View File Final Huns: ANG F-100D/F Super Sabres in the Late 1970s Final Huns: ANG F-100D/F Super Sabres in the Late 1970s This mod represents the final years of the F-100D and F in USAF service. It not only provides skins for the stock F-100D(68), but also introduces the F-100F(68), modified from the YAP two seater with permission from the YAP-RW team. Included F-100D and F aircraft, as well as decals, pilots, and weapons needed Instructions load into mod folder of your choice, allow overwrites Credits TW Stock F-100D(68) YAP team Base F-100F and original; skins Bassman base 512 template for F-100D yakarov79 IFR prob for F-100F daddyairplanes new skins for F-100D and F, ini changes so F uses stock D effects and sounds, loadouts, various other fixes and a f***ton of research test team: Wrench, CSomers611, yakarov79 and as always, Nightshade/PR Special thanks to the YAP-RW team who graciously allowed us to upload the F-100F model at Combatace. Check out some of the other things the YAP-RW team has to offer at https://www.yap-revamp-works.com/ I hope you enjoy this mod as much as I enjoyed creating it Kevin Unruh aka daddyairplanes 20 Sep 25 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. **** Submitter daddyairplanes Submitted 09/20/2025 Category F-100  
  6. 2 points

    Version 1.0.0

    25 downloads

    Royal Danish Air Force Super Sabres. This mod is not to compete with the previous Hun packs. It is just my different approach. So before removing/overwriting some older stuff, test this one - as you may not like it. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire F-100 cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or leave it. Tanks are just ini files. The mod uses tanks that are part of an aircraft lod. Yes, again, Sabres. But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things. In the game, under a prefix.KDF. * You will find Super Sabre F-100D '59 that served in the Royal Danish Air Force. * Kongelige Danske Flyvevåbnet I fixed some lines in data files a little - collision points and hitboxes. Edited weapon stations. But I believe that the flight model could be improved for this aircraft. But this is not my cup of coffee. All skins are in 3072x3072 format, based on new templates. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force, for a specific year, squadron, etc. New bump maps to work with new skins. Credits. TW - the original old model of F-100 Yours truly - mambo jumbo like skins, decals, research... I have no idea who made the pilot model; it is an old model used almost everywhere. All weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini. Aero-5b launcher for AGM-12 is made by me. As a small extra, I sneaked in a 4-tube training launcher for Mk40, which I made, based on some poor photos, Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake, try to fix it. Not like this mod is using some ancient or extraterrestrial files..
  7. 2 points
  8. 1 point
    As shown on my channel at https://www.youtube.com/@philipsabin1653, I still do most of my tactical air gaming using my own total conversions of air board games, since this allows me to focus in on and savour the formation tactics which are hard to appreciate from the brief flurry of first person aerobatics in real time computer dogfights. When I do play PC air sims, I like to fly entire missions as a wingman and spend most of the time practising formation flying to complement the far shorter and more frenetic experience of combat itself. It is a shame that SF2 and FE2 do not allow the player easy access to this 'wingman experience' as in EAW and some other sims. However, I have just discovered a simple workaround which fits the bill. I am sure that some users have already discovered this, but I thought I would mention it just in case. The first step is to create and save a single mission, either after aborting on the runway in FE2 or from within the mission editor in SF2. Then, exit the sim, open the MSN file in your Third Wire Saved Games folder, and copy the entire block for [AircraftMission001]. Paste it after the final Aircraft Mission, and change its number to the next in sequence. Change the Size in the original Mission 1 to 1, reduce the Size in the new final mission by 1, and in SF2 change the Name at the top of the new mission to an unused friendly call sign. Make any other desired changes, save the MSN file, start the sim and load the amended mission. In FE2, the leader of the new flight should start super-imposed with you and roar ahead as he takes off, allowing you easily to catch and formate with him. In SF2, the new leader begins flying over the airfield, but you just need to take off yourself and then select and padlock the nearest friendly plane, allowing you gradually to climb and catch him at full throttle and join formation. The new AI leaders fly at a stately pace, so you should not be left in prolonged and frustrating long distance pursuit as often happens in EAW. There is more risk of overshooting the leader if you do not cut your throttle as you approach. Formation flying is a fascinating and challenging endeavour in its own right, and it is well worth perfecting it as real combat pilots did as a matter of course during their prolonged journeys to and from the combat itself.
  9. 1 point
  10. 1 point
    View File Target Towing: F-100Fs in Tracor FSI Service Target Towing: F-100F Super Sabres in Tracor Flight Systems Service This mod represents the F-100F in Tracor FSI service. It introduces the F-100F_FSI, modified from the YAP two seater with permission from the YAP-RW team. Tracor Huns served as target tugs especially in Germany during the 1980s and 90s. Included F-100F aircraft, as well as decals, pilots, and weapons needed Known Issues we dont actually have a target dart weapon thta we can practice our gunnery on. but its a flight sim, go after the carrier aircraft instead! Instructions load into mod folder of your choice, allow overwrites Credits TW Stock F-100D(68) effects and destroyed lod YAP team Base F-100F and original; skins daddyairplanes Tracor skins, ini changes so F uses stock D effects and sounds, loadouts, various other fixes and a f***ton of research test team: Wrench, CSomers611, yakarov79 and as always, Nightshade/PR Special thanks to the YAP-RW team who graciously allowed us to upload the F-100F model at Combatace. Check out some of the other things the YAP-RW team has to offer at https://www.yap-revamp-works.com/ I hope you enjoy this mod as much as I enjoyed creating it Kevin Unruh aka daddyairplanes 20 Sep 25 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Submitter daddyairplanes Submitted 09/20/2025 Category F-100  
  11. 1 point
    View File Super Sabres - Kongelige Danske Flyvevåbnet Royal Danish Air Force Super Sabres. This mod is not to compete with the previous Hun packs. It is just my different approach. So before removing/overwriting some older stuff, test this one - as you may not like it. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Also, the Thirdwire F-100 cockpit is required from the original game. Fuel tanks- not to be afraid. Overwrite or leave it. Tanks are just ini files. The mod uses tanks that are part of an aircraft lod. Yes, again, Sabres. But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things. In the game, under a prefix.KDF. * You will find Super Sabre F-100D '59 that served in the Royal Danish Air Force. * Kongelige Danske Flyvevåbnet I fixed some lines in data files a little - collision points and hitboxes. Edited weapon stations. But I believe that the flight model could be improved for this aircraft. But this is not my cup of coffee. All skins are in 3072x3072 format, based on new templates. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force, for a specific year, squadron, etc. New bump maps to work with new skins. Credits. TW - the original old model of F-100 Yours truly - mambo jumbo like skins, decals, research... I have no idea who made the pilot model; it is an old model used almost everywhere. All weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini. Aero-5b launcher for AGM-12 is made by me. As a small extra, I sneaked in a 4-tube training launcher for Mk40, which I made, based on some poor photos, Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake, try to fix it. Not like this mod is using some ancient or extraterrestrial files.. Submitter yakarov79 Submitted 09/20/2025 Category F-100  
  12. 1 point
    Doncha just love it when ... You need one simple skin for a simple aircraft. Then you discover that said simple aircraft has NOT been converted/updated for SF2. EVER. And that many of the skins in the Original Release Package (tm), aren't even FOR that model of said aircraft. To say nothing of all the other bits and pieces that'll need SF2izing. Well, there goes what I had planned this weekend (not to worry -- the Algerian Su-30s should be out on Sunday, to celebrate Sukhoi Sunday. of course
  13. 1 point
    i'll say it. the bombs are supposed to be retarded, not the pilot meanwhile, JO's last days in Sumter County....
  14. 1 point
    My preference is certainly unusual, or I am sure that others would have discovered my simple workaround long ago. I like civilian as well as military flight sims, and the latter are attractive not just for combat but also for formation flying, which is routine for military aircraft but rare for civilian ones outside air displays. Civil sims like FSX have better graphics, but one can forgive the shortcomings of SF2 in this regard if one is fully occupied keeping formation rather than just looking at the eye candy as in FSX. Most people play the Third Wire sims mainly for the combat, and they fast forward through the rest of the mission or use the Dogfight programme to set up a succession of brief free standing duels. As I said, I prefer to model air combat itself in slow motion through my manual designs, so the main attraction of computer sims for me is to complement this by modelling the long periods of formation flying in real time. Keeping close formation is far more challenging than one would think, and probably more so in the sim than in real life. Real military pilots spent far more time doing this than they did on the rare flurries of actual air combat, and it is nice to have the option of recreating this universal aspect, however 'niche' a taste it might be! See my more recent thread at https://combatace.com/forums/topic/100072-following-your-leader-through-the-low-european-clouds for more details including screenshots and complete step-by-step instructions.
  15. 1 point
    Kep Airfield reworked I still have to place 3 SAM sites close to this base. This has to be done tomorrow.
  16. 1 point
    Seriously ravenclaw that work is delicious, you need to like hurry up before I die or something.
  17. 1 point
    The datacenter is spinning up some new machines for us. It's going to take some time to backup all our data and move it. I'll update as I know more.
  18. 1 point
    I've got to make some expensive changes. Standby and expect we may incur some down time. I'll try to keep everyone posted as I put a plan into motion.
  19. 1 point
    Here is an atmospheric shot of my leader (a stock RAF Phantom) as we pass Skye on a training flight from Stornoway to Leuchars via the Tain practice range. The terrain is Sundowner's Photo Real UK, with my own amendments. I use the Terrain Editor procedure explained above for EuroWW2, but I cut the BitmapImport HeightScale from the default 10 to 6, so as to reduce all heights on this terrain to a more realistic level. Before re-importing, I also edit the bitmap with GIMP (NOT Paint), to overpaint tiny islands like Lundy, the Calf of Man and Ailsa Craig in sea blue to stop them creating distracting 'seamounts' in the sim. Two more general tweaks which I use to improve my wingman flights are to edit the ini file for that aircraft if need be, to increase the distance at which detailed LODs are shown, and to boost the speed at the approach waypoint while I am editing the mission file, so that my leader does not decelerate needlessly early before landing. I also increase the maximum FOV of the cockpit and padlock views in the ViewList.ini in the Flight folder, to allow better overall situational awareness.
  20. 1 point
    okay I'll let mysql run for 24 hours and see what the new fixes do for load but I fear the most important fix will be to update that machine, sigh.
  21. 1 point
    Thanks all but we're not out of the woods yet and my time is severely limited. I'm trying to triage everything and I will get to your questions in due time but it won't be immediately. I do appreciate your DMs and for now all I can do is scan them. Right now lets work on the health of the site. The real solutions will have to be addressed when I have the time to dedicate to them, we should plan for that. I need feedback how the site is performing. Is it fixed for everyone or still slow?
  22. 1 point
    The machine that runs mysql was nerfed after an update. I'll monitor it when I can.
  23. 1 point
    And here is the payoff of the tweaks, as our squadron of Blenheim IVs leaves the flak of Le Havre behind and heads gratefully back across the Channel at 12,000 feet.


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