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Centurion-1

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Everything posted by Centurion-1

  1. Frenchie the airfield names have changes in the following fashion: Go into your desired CampaignX_Data.ini with notepad and use the replace function and replace all button with each airfield, one after another. There will also be new campaigns released, but that might be a little while.
  2. Huh, that is strange indeed and I had the same problem before! Try it in a different mod folder install, I think there could be some type of ground object that inerferes with it. I actually had a similar problem myself, fixed by testing a different mod folder.
  3. Gotta install SF2 on my desktop to try out the nvidia performance, got a GTX 760 on there.
  4. D1 Airbase = Muthala Airbase D2 Airbase = Al'Aqar Airbase D3 Airbase = Dhimaq Airbase D4 Airbase = Andalus Airbase D5 Airbase = Megnah Airbase D6 Airbase = Agami Airbase D7 Airbase = Al'Samir Airbase D8 Airbase = Quneitra Airbase D9 Airbase = Fasala Airbase D10 Airbase = Al'Aranak Airbase P1 Airfield = Maqazad Airfield P2 Airfield = Tiran Airfield P3 Airfield = Riqdur Airfield P4 Airfield = Montazah Airfield P5 Airfield = Izmat Airfield P6 Airfield = Jarimin Airfield P7 Airfield = Galazad Airfield P8 Airfield = Suran Airfield P9 Airfield = Ragnat Airfield P10 Airfield = Kurzah Airfield P11 Airfield = Sharqi Airfield P12 Airfield = Horreya Airfield P13 Airfield = Al'Watala Airfield P14 Airfield = Jalamin Airfield There you go!
  5. Top notch work there Russ! Wish I could make exteriors that good, but alas I always mess up the polygon flow. Quoted for truth!
  6. Been doing all kind of fun stuff today, including -Fixing UV map seams -Fixing model seams -Tweaking other sloppy work I did before But I also got a bunch of fun stuff done -Gear bay detail -Bump maps -Smoother out the camo texture for more crispness -Fixed the underside where the nose joins the fuselage, should be reasonably realistic now -Underside detailing Inspired by Sophocles bird I also tried reducing panel line opacity in the textures to see if that would be more realistic and I personally like it better. I still want to make it even more "real" but don't know what to do. But you can check out the new screenies vs. the ones from yesterday and tell me what you think To-do 150 gallon drop tanks More detailed hook
  7. Hi guys, yeah I am sorry my MiG-25 is taking so gdamn long, what can I say... The bad news is that it's gonna need a remap more or less too. The good new is that is pretty high on my list of priorities and Martin will help me with it.The cockpit is pretty basic actually and not all instruments work but I could consider releasing the cockpit "as is". I sort of regret using lower res textures than I would have had to. But yeah, I'll look into it! Here is the exterior model, as of now:
  8. That is the best looking bird I have seen so far in SF2. AAA+ rating! Blows anything I've ever tried right out of the water! I am curious,how many textures and what are the texture resolution for that? Obligatory screenshot:
  9. View File Desert 4 Mountain Regions+ Addon DESERT 4 Mountain Regions+ Addon by Centurion and Piecemeal Requires Piecemeals Desert 4 Terrain available here: http://combatace.com/files/file/14551-desert-terrain-v4/ DESCRIPTION This addon is for Piecemeals excellent Desert Terrain V.4 and adds more diversity to the mountain regions by adding several new tileset types. In addition to this, Piecemeal has modified all the city regions to be more diverse and less "square" and also changed movement routes and such. Overall, this makes the region more interesting to fly over. IMPORTANT NOTICE This patch updates the airfield names from the generic D1, D2 and so on to be specific place names. This will break you campaign files!!! Changing them to fix it is a simple matter of find-and-replace-all in notepad, however. Saved files will not work any more. KNOWN ISSUES Two airfields in the mountain regions have flattening issues that I have not been able to correct, if anyone could help us fix that would be great. AI Planes are bit bouncy there but the airbases are fully usable, it is mostly a visual issue. CREDITS: Piecemeal for the excellent V.4 terrain and the city tiling work + data tweaks. TK for SF2 and the whole Dhimar/Paran scenario. Stary and JSF Aggie for the tiles used here. Centurion for doing the cut/paste operations required to bring this together. Minor tile tweaks. INSTALLATION Unzip the whole folder into your Terrains/Desert4 folder. Submitter Centurion-1 Submitted 04/02/2014 Category Tilesets for Terrains
  10. Version V.1.0

    1,479 downloads

    DESERT 4 Mountain Regions+ Addon by Centurion and Piecemeal Requires Piecemeals Desert 4 Terrain available here: http://combatace.com/files/file/14551-desert-terrain-v4/ DESCRIPTION This addon is for Piecemeals excellent Desert Terrain V.4 and adds more diversity to the mountain regions by adding several new tileset types. In addition to this, Piecemeal has modified all the city regions to be more diverse and less "square" and also changed movement routes and such. Overall, this makes the region more interesting to fly over. IMPORTANT NOTICE This patch updates the airfield names from the generic D1, D2 and so on to be specific place names. This will break you campaign files!!! Changing them to fix it is a simple matter of find-and-replace-all in notepad, however. Saved files will not work any more. KNOWN ISSUES Two airfields in the mountain regions have flattening issues that I have not been able to correct, if anyone could help us fix that would be great. AI Planes are bit bouncy there but the airbases are fully usable, it is mostly a visual issue. CREDITS: Piecemeal for the excellent V.4 terrain and the city tiling work + data tweaks. TK for SF2 and the whole Dhimar/Paran scenario. Stary and JSF Aggie for the tiles used here. Centurion for doing the cut/paste operations required to bring this together. Minor tile tweaks. INSTALLATION Unzip the whole folder into your Terrains/Desert4 folder.
  11. I promise you it is not Does anyone have any good pictures of the F-5E using afterburners from behind?
  12. The only thing crueler than this is if TK would have done a similar thing on his store page announcing EXP3. Curses, really got my hopes up.
  13. I worked some one the F-5E today again, got a lot of stuff done that was left hanging, including: -Better centerline pylon -Exhaust detailing -Texture tweaks and fixes -Better wingtip rails -Baked AO for misc stuff like gearbays and the like -New afterburner effect (a bit colorful atm) Before first release candidate, I need to: -Tweak the 150gal drop tank and add the shorter CL pylon used with it -Make new bump maps -Maybe do the canopy opening mechanism, but it wont be easy to do tho.. Afterburner pics
  14. The final addition to the pack before release is the Mirage F.1PC fitted by request of the Paranis with underwing sidewinder pylons like the Greek CGs, as we know Sidewinder pylons are also compatible with the AA-2 "Atoll" series. This plane was added to have a credible interceptor capable of BVR combat, though like other early Mirage F.1s it intially only mounts the ineffective R530 and lacks RWR.
  15. Hah, running out of fuel happens more times than I'd like to admit in SF2, especially if you try to fly MiG-21s or 23s which only seem to have enough fuel to get airborne.
  16. Well, my plan was a bit simpler than that, just to take google maps screenshots and overlay them over the DEM export in photoshop manually. At least for me that would be about a million percent faster when tiling rivers and whatnot, but I dont know how time consuming this feature would be for you? Anyways, thanks for an awesome program and your continued support!
  17. I like the F-111, would be awesome if some skinner would give new 4096x4096 textures though *wink wink* Yes, I am obsessed with high-res skins at the moment
  18. SF2 is really bad with larger data amounts and higher poly stuff, think it might be memory related? I too have big problems with Anatolia on my laptop.. Oh and Volker how do you run windows 7 on 16MEGAbytes of ram? Just kidding, couldnt resist.. Sorry
  19. Err sorry photogrammetry not photommetry Well, yeah, check it out for yourself: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ I wonder what software like this could come up with if you were to feed it a walkaround of an aircraft? This was all new for me actually, but I had often wondered about such software could be made. Very cool indeed..
  20. Palpatine: Yeah I might release my campaign file too, currently only have the 1975 camp fixed. The first pack will be a 70s plane pack anyways Stratos: Yes will look into other MiG-21 variants later, a F-13 would be good I think. Here are the Mirages more or less finalized:
  21. Nice writeup! Yeah, it would be great if we had better helicopter integration in SF2 for sure, and waiting for DCS to "get there" is so tedious
  22. Wouldn't the DLC Mirage 3O cockpit be appropriate BTW?
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