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Crusader

+MODDER
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Everything posted by Crusader

  1. I have to say that the original change dates back several years, probably when original WOI was made... I think there were more changes to AI later on. Generally, my experiences with AI strike flights are OK .. usually, only half of the flight/formation keeps going while the other half jettisons stores and is engaging the attackers. Probably also depends which part of the formation is targeted by the player.. lead section or the 2nd section or flight. Theres a lot of chance/randomness in the game which makes that no single mission is exactly the same. Which is the fun thing in SF series..
  2. Yes. Until the code was changed to ignore the restrictions for AI, since there were many complaints about "dumb AI" who keep flying in good formation despite having a whole pack of F-4 right behind them shooting with everything they have.. So. the easy(or cheapest) fix was was to make AI see all instead of coding proper "AI is under attack and reacts accordingly" behavior ..
  3. La-11 fueltanks 5 tanks, all in the wing 270 liter central tank 215 liter left+right wing inboard 200 liter left+right wing outboard 1100 liter total Data from La-11 technical description
  4. La-9 fueltanks 5, all in the wing 270 liters central tank 210 liters left+right inboard tanks 60 liters left+right inboard outer tanks 810 liter total Data from La-9 technical description Ammo 75 rounds per gun (for La-11 too) Edited for clarity
  5. And another great exotic scenery mission report with more nice pics :)
  6. Nice screenshots, as usual. Makes me want to play over the Med ...
  7. Nochn paar Besenstiele dranpappen dann machter mehr her...
  8. Good find! Even I can find something new there
  9. Nice article. Found out that by right-click -> view image (with Firefox) i see the pics in higher res than by simply left-clickin on them. The AV-8B+ pics remind me of something, theres a late-service (with dark grey skin) mod of it which says that it contains my B+ avionics from SFP1 updated for it.. but last time i checked that was not the case. Wondering whats actually used in the mod now for it... I updated the B+ avionics last year but think i never got around to releasing it. Maybe FRPignon can give me an heads up on that..
  10. Using the Synchronized=TRUE function in the data ini is reducing the ROF by 10% or something like that. Easy to test actually, if you have 2 guns, remove Synchronized=TRUE on one gun, then go shooting.. level flight, no stunts to prevent jams The ammo on the gun with Synchronized=TRUE will last longer.
  11. The camera operator is a real pro.. i think.. ;D
  12. always was and still is code limited , iirc. i once had ( by accident ) some blueish-brown result but dont ask me how..
  13. Heres how I set it up in my F-22 avionics and some others I made but who are not released. [HUD_BankIndicator] SymbolType=ROLL_INDICATOR ImageFilename=cockpit\HUD\HUD_BankIndicator.tga ImageSize=0.220 FixedScale=TRUE MinValue=-45 MaxValue=45 ImagePosition=0.00,0.04 [HUD_BankScale] SymbolType=IMAGE ImageFilename=cockpit\HUD\HUD_BankScale.tga ImageSize=0.240 ImagePosition=0.00,0.04 I use separate sections for the scale and the indicator, with the key the FixedScale=TRUE in the indicator section. I think it was Dels who figured that out first.
  14. Probably the same manual but higher res. Handbook Flight Operating Instructions. USAF Series. B-47A Aircraft. Section 1 - Description.7z Handbook Flight Operating Instructions. USAF Series. B-47A Aircraft. Section 1 - Description.7z
  15. I do alot of Mirage F1 flying lately, with updated FM which has manual flaps. And the AI ac are using the manual flaps when getting real slow. Re. T-45A nosewheel.. i dont have that problem ...
  16. In the data ini [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE ...
  17. Woah die sehen super aus.
  18. In the harriers avionics.ini, check if the HUD section has the HUDMaterial data: [HUD] HUDMaterial=HUDMaterial .... [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE If the BOLD marked lines are missing, copy & paste the data into the avionics ini , you can also refer to another avionics ini of an aircraft which has a working HUD
  19. Its easy to exchange the faux-funnel for a good old LCOS... I've thought about a small avionics update for the Viper pack, adding wpn counters where appropriate and waypoint steering .. But won thappen anytime soon, too much on the plate atm BTW If someone of the permanent DACTers here is interested in some DACT with the T-45A Goshawk with my new T-45C avionics for it.. PM me ~
  20. Its all about elevators... grain elevator silk elevator ... Great review, enjoyed reading all parts.
  21. Some old effect inis also cause a big fps drop if afterburner is used, its some LightRange values in the effects ini ... the stock value is 5.0 vs the mod file has 250.0 ...
  22. Ah OK Only saw you mentioned "something with A-6" .... too fast...
  23. Dels made a nice A-1H/J cockpit. For the KAW mod, But I dont know if/where the cockpit is available.
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