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Everything posted by Wrench
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Colonel Alois Hammer was not pleased...
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it's a simple copy and paste. You can copy over the entire mods folder with no issues (done it many times). As long as the exes and all the 'core files' remain in their correct C:\Program Files (x86)\ThirdWire\Strike Fighters 2 place
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I have no plans to do so. however, it works (as well as it can) in my SF2 PTO mods folder, with the "standard data ini edits" to add the SF2 shader statments. It does, however need the _water bmp for CV generations. I have one, if want it.
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Realistic Missile launch and Rotor Blades not spinning
Wrench replied to DEVIL11's topic in Mods & Skinning Discussion
DAT's Blackhawks, right? in the data ini, find the Rotor diameter spec, and reduce to 6 meters (iirc) it's a known issue (from the early 2000s) -
nope
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exhaust flare: see my post above (now on page one)
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Here's another one I found a few weeks back, it covers most of the variants. Has some great line drawings, too fw_190a_general-info.pdf
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I talked to Fubar, and he's going to look for it. Can't remember where he put (happens with us old folks!! ) Be paitent, and with luck we'll have it
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Pal, I suggest you cool the fuck down -- those comments were exceedingly uncalled for. Yes, the readme could have been more specific, and yes, the FakePilot (tm) was missing from the mods package. But your comments are way out of line. Without Jarek's work, we wouldn't have these birds, except for payware and (unavailable) memberware (DAT). So, take a step back and chill out. This thread is done.
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are we talking about exhaust flares? From the exhaust stacks? that's a been done thing -- was attempted around 2006 or so and it never quite worked out, so it was given up upon. now, if we're talking about the black powder ejection seat, that's a different story
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Version 1.0.0
90 downloads
SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter. Included are: Data ini (many changes/corrections) "main ini" (rearranged skin sequence - JG.26 is now the first one) new damage tgas (that looks better) loadout ini (now carries belly tank always by default on A-A missions) "Box Art" hangar screen For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein -
View File SF2 WW2 Bandidos FW-190A4 Tweeks Pack SF2 WW2 Bandidos FW-190A4 Tweeks Pack 9/23/2018 -- Something for the WW2 ETO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = A series of modifications to the recently released Bandidos Team FW-190A4 WW2 Luftwaffe fighter. Included are: Data ini (many changes/corrections) "main ini" (rearranged skin sequence - JG.26 is now the first one) new damage tgas (that looks better) loadout ini (now carries belly tank always by default on A-A missions) "Box Art" hangar screen For a full list of changes, corrections and adjustments, see below in the "Notes" section. A backup copy of the original data ini is included, but I forgot to backup the 'main' ini. You might want to do so before installing this package. As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too. Happy Hunting! Wrench Kevin Stein Submitter Wrench Submitted 09/23/2018 Category ini File Edits
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be advised, I didn't change a whole lot when it was released a million year ago
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why not simplify matters, and just package it up (after checking the Freeware Listings), upload to the "What If" section. saves everyone a shitload of time and effort
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not in the north there wasn't
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No, it can't be done. Period end of statement. (we're talking about apples and shrimp here. No comparision, no blending, no luck)
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Changing the saved directory from C drive D Drive
Wrench replied to GKABS's topic in General Discussion
That's what the Knowledge Base is for! (and MB is master of it !) A note to all the new folks: Always check the Knowledge Bases, both the SF2 and SF/Wo* (aka "1stGen") first!. I do admit the SF2 KB is not nearly as organized as the 1stGen one, so some digging may be required. If one can't find the subject, PLEASE post the questions! We'll try and help out as best we can!!! -
Proposing a new detailed model of SAAB 39 Gripen
Wrench replied to Durasoul's topic in General Discussion
it's not likely to happen there are literally less than "the fingers on one hand" worth of MAX gurus making airplanes. More than likely, the Grippen will be "as it is" for the rest of time. And the MAX Gurus, they pretty much DO know how to research the shapes, capabilities and so forth The question to be asked is: Is there something majorly wrong with the Grippen we have?? -
Fubar has/had been reworking it several (5-6) years ago. Fixing issues like the fuel consuption, landing gear/skid issues and FM stats. But he never finished it. I'll give him a poke, and see what's up with it
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Switch radar target and have matching enemy desciption?
Wrench replied to 1Patriot-of-many's topic in General Discussion
change weapons -
a little issue with buildings and naval objects
Wrench replied to one4five's topic in Mods & Skinning Discussion
well, it's a "been there, done that" thing for me -
a little issue with buildings and naval objects
Wrench replied to one4five's topic in Mods & Skinning Discussion
nope. has nothing to do with terrains Min/Max is for damage (hit boxes) check your height data (HeightMapScale=) in the terrain's data ini, for each and every tile that has one, set it to 2 or 0. -
Why don't SEAD assignments work in some terrains?
Wrench replied to Bodcap8's topic in General Discussion
Maybe you should be telling us WHICH terrains have the issue? BTW, not all terrains have or use the "Allowed MIssions" statements. Therefore, ALL missions should be viable on those (if all the necessary AD units are present in the /GroundObjects folder) -
I'm sure it'll be direct to video/streaming I must say, it's nice to see Nells, Nates, and I-16s, even if all CGI
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Switch radar target and have matching enemy desciption?
Wrench replied to 1Patriot-of-many's topic in General Discussion
it don't with radar only visual gives the target info should be stated in the manual (downloadable someplace on the 3rd Wire site, albeit for SF/Wo*, but the commands and operations are the same)
