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Everything posted by Wrench
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View File SF2 WW2 ETO B-26 Marauder Data Ini Adjustment Pack SF2 WW2 ETO B-26B/G Marauder Adjustment Pak 8/29/2017 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This package contains a new, modified data in for the B-26 Marauder, as used in the ETO (Northern Europe) during WW2. Also included is a "backed up" copy of the original data ini, just for safety's sake. If you have this aircraft already, THIS is the pack to use. The full aircraft, available here in the CA Downloads, has already been updated for new users. Reminder - if you have this aircraft already, you do NOT need to redownload the entire aircraft again. = Instructions for Use: unzip to a temp folder or your desktop. Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into the B-26's folder in you ETO-centric mods folder. Go fly. Good Hunting!! Kevin "Wrench" Stein Updated 8/29/2017 Changes: All hit boxes reset or newly created for those components without Small adjustment to some FM parameters. Different (stock) destroyed model referenced Submitter Wrench Submitted 08/29/2017 Category ini File Edits
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Version 1.0.0
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SF2 WW2 ETO B-26B/G Marauder Adjustment Pak 8/29/2017 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = This package contains a new, modified data in for the B-26 Marauder, as used in the ETO (Northern Europe) during WW2. Also included is a "backed up" copy of the original data ini, just for safety's sake. If you have this aircraft already, THIS is the pack to use. The full aircraft, available here in the CA Downloads, has already been updated for new users. Reminder - if you have this aircraft already, you do NOT need to redownload the entire aircraft again. = Instructions for Use: unzip to a temp folder or your desktop. Copy/paste the B-26_data.ini (and B-26_Data - copy.ini) You know, copy them BOTH into the B-26's folder in you ETO-centric mods folder. Go fly. Good Hunting!! Kevin "Wrench" Stein Updated 8/29/2017 Changes: All hit boxes reset or newly created for those components without Small adjustment to some FM parameters. Different (stock) destroyed model referenced -
I base the min/max off the bounding boxes, then the collision point (hit box?) off the bounding box, and adjust as necessary. Especially for tail draggers, that only have a single "fuselage" mesh -- this reinforces the absolute NEED for 3d modelers to break up the fuselage mesh into "nose", "fuselage", and "tail". The same thing with wings, they must be cut into an inner and outer set. when I was flight testing the Ventura after the box adjustments, the damn thing crashed due to the "tail" damage because the HB was too far down. Yup, it's collision points that really mess me up!
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A-A missiles with flares and or lights?
Wrench replied to Stratos's topic in Mods & Skinning Discussion
Here's what I have for my X-4. Test and see how it works: the major problem is, in game you can't have an wire guided* A-A missile, so it reverts to being IR guided, with growl *nor any other type. this was tested and tested and restes in the early 2000s when these were "popular". Nothing else seems to work. -
Anyone that's ever seen this movie will know the reference of this thread title (which I"m sure I spelled wrong..) Afficianodos of aviation films will appriciate this lost little gem from Hollywood. I'm talking about 1948's "FIghter Squadron", staring actors and, most importantly, P-47 Thunderbolts. If you've never seen it, take the time. The flying sequences are worth it (both the archival combat footage and the 'new' shots for the film. It's never been released on video (tape or disc) that I know of...but someone uploaded the full movie to YouTube. Enjoy!
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just for grins and giggles, I've been going over a LOT of the aircraft we've released over the years, and thanks to Mue's Tool Box, have been readjusting and fixing incorrectly named meshes in data inis, and readjusting the hit boxes. (images below are the PV-1 Ventura, before and after resetting them. You can see the major differences!) are these repairs something the 2-dozen odd ww2 players might be interestered in? I probably would NOT be updating entire aircraft packages (there's just too damn many -- several hundred at least!)
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A-A missiles with flares and or lights?
Wrench replied to Stratos's topic in Mods & Skinning Discussion
<cough> Azon bomb The X-4 should already have it -
moved to a more appropriate forum. to the answer the question, not that many remain. 3rd Wire for the various DLC packages (well worth the money, and they're inexpensive!) CombatAce (of course!! and the best) Capun's site (good luck with that!) yakarov has a place for his helos -- https://strikechoppers.wordpress.com/
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with cockpits, one could re-add the moved items, back where they came from. But that was in SF1. In SF2, it might not work. BTW, just looking at the heirarchy, you wouldn't be trying to do the 'remove bits' to a ground object, would you?. AFAIK, that dosen't work (at least not when I've tried it)
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yes, that's the "parent mesh". Unfortunately, it'll remove all the "child" meshes as well
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and that's on a 63% map, iirc!! good screenies!!
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don't forget, you'll need the TW exporter to finalize the lod into 3rd Wire format
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thanks Jordi! Hope things go well with him, and he stays safe!!
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my friend, could you please check in to the CAF forum?? Some futher work is needed on the CF-100 I, and the community, thank you!!
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NOW, you all know WHY I put those "items" in the terrains!!!
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also the "parkingchance=" percentages. If you lower them, they won't generate as many large birds on the ramps. the best solution, of course, would be to rebuild all 6 airfield's inis, using Mue's Target Area Editor, and move the large parking slots based upon the largest aircraft available (both in length and wingspan).
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I tell this to everyone going to Las Vegas: Check the timetables at Nellis AFB. (way back when =1990s early 2000s=) it used to be Tuesdays and Thursdays (iirc) you could take tours of the T-Bird's facility. It's WELL worth it!!
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I might have to have that app!! I know it doesn't get said enough, but thanks again Erik for EVERYTHING you do for us and this site!!
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and here I was going to say "the Hindenburg"....
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yup, you can either work from a decal sheet, or from the original pinup art work. It's a lot of work, with a lot of layers, but the end result is usually worth it. by the style, i'd say it's a Vargas
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