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November 11 Update - Core Upgrade ×

Wrench

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Everything posted by Wrench

  1. indeed. space saving at it's best
  2. doesn't work for ground objects, only aircraft and cockpits
  3. a PROPER Kikka!
  4. Wrench

    BS Motion

    I have no such mixed feelings... I'm just JEALOUS!!! (I can imagine my cats having fun with this, too!!)
  5. hey, krfrge, you want a PRC 'tramp steamer'? Take me about 5 minutes to make one.... That oiler seems a bit big, and quite a tempting target
  6. unforuntately, no ======= I like that cross-island runway!!
  7. you do know that naval stuff doesn't work in FE/FE2, right? Not like in SF2
  8. Also, for more 'specific' jets http://www.millionmonkeytheater.com/ForgottenJets.html (I'll be moving this thread to the KB soon. just want to see what other links get posted)
  9. two words: scaling issues
  10. It started off as WW2 conversion experiment, as I wanted a terrain where carriers would work (they do!). I may release it as an alternative to the just-release "Palestine 2" WW2 map. At least on this one, the Royal Navy and Regia Marina will have something to do! For a view of the Cairo region, see the ww2 screen shots thread (the one with the Gladiator). You'll see the Nile is now a REAL river, and both the Rashid and Damiata branches have been corrected, along with a bunch of the small distributories. All stock tiles, plus the usual "customs". Also removed the "exit" stream from the Dead Sea to the Gulf of Aqaba, as such a thing does not exist. I've found numerous errors on the map. Coastal cities that are inland (due to lack of a ISTown-to-sea) tile) Oddly, if anyone looks at the IME map with the TFD tool or Terrain Editor, you'll see in the upper right corner farm tiles representing the course of the Euphrates towards Turkey. Bit of a wasted effort, as that waaaaaaaaaaaaaaaaaaaaaaay behind The Wall The stock IME terrain has 165 tiles. This one has 230. I'd actually laid out the Litani river course, from above Tyre to that lake below Rayak. Unfortunately, it ran uphill in both directions in some places... neither the TFD tool or repainting the height field bmp worked in "adjusting" it so I removed it. Pity, as I had to make another custom transition tile too. I may put it back, and just leave the height field "as is". Only going as far as the lake, as taking in further north towards Homs and beyond would require repositioning some mountains, cities and airbases (Rayak)
  11. just testing some experimental (well, not anymore!) tiles. 1st shot is Port Said/Port Faud, looking east at the "new" shipping bypass channel 2nd shot is Port Said, looking west at the city towards Lake Manzala The entire length of the canal has been retiled to reflect The Real World ™. With the excepting of the north/south bypasses in the middle now, if I can just get the height field fiddled with for the Litani River.....<sigh>
  12. Gladiator in the sun
  13. that can be done by the SF2 "nation specific" and "year specific" loadout switches, like I'd shown in the original thread. Unfortunately, it only sets a start date, but not an end date
  14. ....and their dogs, too!! I always thought it was pronounced as "The Wal-mart"?? (wife has relatives in the south, and that's how they say it)
  15. you mean this one, that comes stock??
  16. I'm still pissed off that the ones I really wanted to see were either in the wee hours of the morning or way too early Air Force (1943) Action in the North Atlantic 30 Seconds Over Tokyo Sahara (fortuntately, I have all but AITNA on dvd)
  17. no, the 'hide nodes' has never worked on ground objects.
  18. I always get them confused... !!!
  19. here, when it's released
  20. 550's under the wings?
  21. warrior: in the data ini only
  22. aces, only accessable (and visible) to members with Modder or higher status
  23. go ahead and upload it to The Modders Depository; that's the best place for it
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