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Everything posted by Wrench
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ActiveYear= InactaiveYear= In the _targets ini for that location, but ONLY in the top section. Be advised, the TAE has a disturbing tendency to NOT use the InactiveYear statement when use on a single item (found this out the hard way)
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Wrench replied to swambast's topic in General Discussion
Gepard, if i may make a suggestion ... there are lot of "tropical" looking items in the Object Library 1 in the downloads section. Since it was designed for WW2 in the Pacific, a lot of those items are easily translated over the SEA. I also have a bunch of the smaller buildings (mostly barracks and warehouse types) retextured. Just a thought for when you get down in the dirt building the things! -
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have you tried editing the rotation angle?? It goes in the data ini, just below the FlightControl section [AIData] TakeOffRotationAngle=10.0 This is from the A-10, so I'd start with 5 and maybe adjust from there
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Guys do u think the Su-27 can make a difference in any air force ?
Wrench replied to 3bbod_4's topic in Air Combat School
Let's NOT use ".webp" formats, ok??? The board software can't see them. Lets use jpg or bmp only, OK???? Had to convert the image to jpg so this post actually makes a bit more sense. Thank you -
I just wish I could have collected all their fonts as well. They had EVERYTHING!!!
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I'll bet those Atolls are juuuuuuuuusst a little bit better than the Firestreak & Red Eyes!!
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something else it does weirdly ... I repainted the flags on this F-30 Frigate, as more than Spain uses them. (ya'll know my fetish for Easter Eggs...) anyway, here's what the TAE sees, vs that YOU see ingame. Very odd!! (exact same ship!!)
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View File Simmers Paint Shop Color Chips Simmers Paint Shop Color Chips 6/29/2025 With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding. I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs. Be advised, the images are QUITE large, so you'll need to zoom in on them. Included herein are chips for: Japan - IJN, IJAAF, JASDF Germany - Luftwaffe RLM/RAL UK - RAF British Standard Russia/Soviet Union - VVS colorlist USA - USAF, USN, US Army I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :) Wrench Kevin Stein Submitter Wrench Submitted 06/29/2025 Category Utilities / Editors
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Version 1.0.0
34 downloads
Simmers Paint Shop Color Chips 6/29/2025 With the loss of Simmers Paint Shop, a lot of fantastic information has been lost forever for those texture artists that like the ability to fully match the proper colors for any and (mostly) all eras and countries. Listed are not only the color chips, the the R/G/B and Hex values to (re)create them in your own image manipulation programs (GIMP, Photoshop, Paint.net, etc) These are given the US Federal Standard, and for Luftwaffe, the RLM converted to FS coding. I don't remember when I found these, but here they are. Included are the original png format images, and I've converted them to jpgs for easier viewing with various and sundry programs. Be advised, the images are QUITE large, so you'll need to zoom in on them. Included herein are chips for: Japan - IJN, IJAAF, JASDF Germany - Luftwaffe RLM/RAL UK - RAF British Standard Russia/Soviet Union - VVS colorlist USA - USAF, USN, US Army I hope you enjoy these, and make good use of them!!! Even though I uploaded to the SF2 category, these are usefull for any and all games or what-have-yous that you'd like to use them for!! :) Wrench Kevin Stein -
you're going to have to learn the Target Area Editor. Also, there's a 50km "bubble of reality" surrounding YOUR aircraft. Nothing that's a game-generated Ground Object will exist OUTSIDE of the radius. Also, nothing that's a game generated (or target built placed Ground Object) will show on the inflight map until you get close enough. Exact distance changes with the winds.
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No, it's because downloads are now subscription only. It's the only way we have to gaining the necessary funds to keep the doors open. Sorry, but that's the unfortunate truth
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we've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
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Question: those blue roofed items at the lower right, are they the 170m SunShelter? If so, how did you "repaint" the roof??? I've been trying to do that, but even with the LOD viewer, I've not found the correct texture. Thanks!
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the one I have (not sure which version), the cockpit ini calls for the Kfir C1's pit. Do you have SF2:I as part of your merged install?? Meaning: if the mod references a STOCK cockpit, it does not need a cockpit folder, as it will "pull" the needed parts for the relevant cat file. (I've done this several times myself)
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Gib harbor and The Rock (always hear that in Sean Connery's voice for some reason...) Dedicated to our own Rock Ape, Trotski
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are you missing the "fake pilot" and the add-on parts it uses ??
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SF2 Avionics Community Pack - - Beta release v0.5
Wrench replied to Eagle114th's topic in Mods & Skinning Discussion
AWESOME!!! Great work on those!! -
SF2 not well optimized for newer systems?
Wrench replied to JamesWilson's topic in General Discussion
Short answer: No. It was designed for systems from 2002, it's first release. SF2 just changed a bit of coding for Win 7. Mostly graphical, with few "other changes" (there's an old thread around somewhere here, that explains most of the changes/upgrades.) My experience is no issues with Win 10 or now 11 on the new machine. Everything maxed out (the new machine) well over 100 fps. Of course, it is a desktop. I think we should consider ourselves VERY lucky the damn thing runs at all in 10 & 11; given the complete and utter lack of support from the manufacturer. If it weren't for the modders, it would have faded away. -
maybe you might want to let us know for WHICH game this question is related??? Otherwise, we can't give you an answer (or move this thread to the correct Forum)
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You'll get through this!! We're all right there with you!!! Stay Strong and Have Faith!!
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how to make 4096 x 4096 textures
Wrench replied to ravenclaw_007's topic in Mods & Skinning Discussion
I cannot believe those stencils are actually legable!! You can read every word!!! Fantastic Detail!!! (tm) -
Unfortunately, CA has gone to a subscription mode. You have to buy one of these (there are several choices) to be able to download. Sorry, that's just the way it is
