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Everything posted by Wrench
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if you look at the credits posted for 31, that's the insky version, or at least a variant thereof. They're notorious for inaccuracy and "other things". Lindr2 did all his Mig Mods for SF1 only. A high probability that it's NEVER been fully integrated to SF2. IIRC, Veltro's hasn't been released (and I could be wrong. it's happened, rarely). Also, there IS a newer, improved model for the 25 coming "in the near future" (ok -- spoiler, sorry my teammates) CORRECTION: yes, Ed's 31 is OUT I approved it myself last December. Also, PauloPanz issued and update for it So, maybe the Alexis should have started there??
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do we have a 'beating head against a wall emoji"? asking for a friend.
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Indeed, patch after patch after patch. many of which totally fucked up the game mechanics. What worked in Feb, stopped working in April, and so on. There's still stuff that got "fixed" on the last patch that has borked many other things. re: negative numbers: you could have them in SF1 (for example, max steering angles for nose gears). That doesn't work anymore in SF2 (see, again, nose gear steering angles -- covered in one of the KBs someplace).
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MIG-29M Fulcrum E=RWR_MIG-29M FULCRUM E.tga isn't that an incorrect pathway? shouldn't it be "MIG-29M Fulcrum E=RWR/MIG-29M FULCRUM E.tga" if you're using an RWR subfolder? Basic programming
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Unless the basing for the 31 is a base NOT included on the Iceland map (like a runway 4 on the red side??) I'd be checking that first. No other reason why it shouldn't show up, other than that and service start dates. you mean an extra hour in a hospital with my wife, where she's been since the beginning of July (actually 3).
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DO NOT TOUCH THE ROLLING RADI!!!! THIS IS A 'FEATURE' OF =ALL= GAME GENERATED PARKED AIRCRAFT. it's a fault of game engine itself, NOT the air craft. the only way to move the rails is to actually have the 3d Max files FOR that aircraft. As hese models are, basicly, 20 years old ... ain't gonna happen. Personally, I'd just leave this stuff alone. It cannot be fixed outside of MAX
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POSITION OF AN AIRPLANE ABOVE THE GROUND
Wrench replied to PeacePuma's topic in Mods & Skinning Discussion
be VERY careful when doing that!! you can fuck up the landing gear and on-ground handling faster than anything.- 5 replies
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- gear position
- plane over ground
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(and 1 more)
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I would look at the nodes/meshes first. what you're attempting may not be possible on that aircraft, based on HOW the pylons/rails are constructed
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Yup. been using it for well over 12 years. Utterly useless for making skins, however. Only good for lettering for decals (CONSTANTLY using it for that as it handles text MUCH better than Photoshop)
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A post-war Thunderstorm from the east
Wrench replied to Spinners's topic in Sci-Fi/Anime/What If Forum
Indeed, Brother Ed!! -
A post-war Thunderstorm from the east
Wrench replied to Spinners's topic in Sci-Fi/Anime/What If Forum
I get it!! It's Capun's Kangaroo!!! (lets see who else gets it) -
I guess no one's ever heard of Eritrea
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nope, no one has ever done that. It'd be cool to have Western battlefield rockets!
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How To View Targets Through Guidance Camera On Their Own?
Wrench replied to JcpSnakeEater's topic in General Discussion
the aircraft needs a permanent camera built into the airframe -
it's actually called 'de-spawning" it's usually caused by trans-dimensional rifts created by non-fully calibrated phase-shift hyperdrives
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Yes, what Nyghtfall said. PLEASE use the proper text size and formatting? It's harder than hell to see what's been written, and even harder to edit and bring back to NORMAL size
- 183 replies
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[Masquerade] A british twin-engined Rapier
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
Just a reminder -- we have a pinned "Masquerade" thread at the very top of this forum. Just saying -
why? It's not a DAT bird.
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none of that matters. have you actually examined the aircraft, either in game or via the Lod viewer?? You'll probably find that NONE of the pylons you require for conventional strike exist on the model (LOD). Oh, sure, you can create 'new' stations, and adjust loadouts, but what are you going to hang the racks & bombs from??? There's no pylons (actual meshes on the physical model itself that are the pylons/mounts/etc), other then those required for the Real World (tm) mission of nuclear strike. To do what you wish, would require a completely new model.
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in particular, Scarlett's aircraft at the end
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good luck on that!!
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Old WW2 pilot mod : new 'high altitude' skin (test)
Wrench replied to Coupi's topic in World War II Forum
upload it!!! It's not that big a deal!!
