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Everything posted by Gepard
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Noi Bai Airfield. After the war reworked and enlarged with a second runway and terminals south of the old military base. Today known as Hanoi International. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Kep Airfield and the 3 SAM sites around the base. The first SAM site appears in 1967, the second 1968 and the third 1969. -
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There is a simple cheat from very old SFP1 days: Use a cockpit that is already available in game, for instance A4-cockpit for the MiG-15 or MiG-17 or the F-100 cockpit for the MiG-19. the F-4 cockpit can be used for MiG-21 or 23. It is far away to be perfect, but by this way you can fly all AI planes.
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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- 327 replies
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- 4
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Kep Airfield reworked I still have to place 3 SAM sites close to this base. This has to be done tomorrow. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
I will test: GroundObjectTexture=green -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Scenery shot of Gia Lam Airfield I dont know, why the Fueltruck has desert camo. In the DRV.ini i set: GroundObjectTexture=TAN, so it should be green. Who knows?! -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
No matter that the elbow hurts. I started to rework Gia Lam Airfield. So it looks at the moment: The main runway for fighters is the dark grey one. The bigger one was used for transport aviation. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
Update 2.1 hasn't been forgotten. I currently have tendonitis in my elbow, which makes working with the mouse less than enjoyable. -
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To the middle photo. I found a photo of a MiG-21SPS of the East German Air Force in my archiv, which is similar to the Soviet MiG-21PFM. Some instruments are on a different location, but this do not matter. The top botton or switch has the label пуск ускорит , what means in german: Startbeschleunigung and in english: start of the accelerator. Also SPRD or in english RATO system. Below the red button is a lable with сброс цели, what menas in german: Ziel zurücksetzen and in english: reset target. So i think it has something to do with the radar. Whether it is illuminated, i think so, but I'm not sure.
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In the first and in the last photos it are lamps with different meaning, like warning lights, but i dont know which is which. It would be nice if you had a better resulution photo so that we can read the cyrillic written words. In the middle photo. The top button is for activating the SPRD system (rocket assisted take off) and for drop the rockets when they are burned out. For the red button i have no idea.
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If you are chasing a MiG ... you should not forget, that the MiG may have a buddy. If so, shit happens.
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Gepard replied to swambast's topic in General Discussion
The taxiways are not stock. They already have a dark "concrete" texture. The texture file has a size of 64x64 pixels. I replaced them with a 256x256 pixel texture and i got the strange flickering. So it looks in game: The texture of the taxiways and the additional parts are basically the same. The only difference is that the first are tga, the later jpg. Could it be, that the tga cause the flickering?
