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Gepard

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Everything posted by Gepard

  1. I also had no problem with the wingman when flying Intercept or CAP missions. My experience was that i designated a target for the wingman then i shot this target down and my No.2 was from now hunting the other enemy planes on his own and got sometimes kills too .
  2. RP-22 is called Saphir 21. Then there is a Saphir 23 for the MiG-23. Almas-23 i have never heared, but it must be something different.
  3. It would be nice, but i doubt that it will fly again. You cant take a plane from a museum and bring it easily in a flight ready condition. It would cost a lot of money and i think in todays economical crisis it would be much to much money. Unfortunatly.
  4. To hang a bomb on a plane is easy, wheter nuke or conventional. All planes that can carry bombs of a certain size can carry nuclear bombs. But this is only one side. You must also have a wiring on the plane to activate the nuke. I guess, that the F-4E would have been the plane of choice for such a mission. But on the other hand a nuclear counter strike of the USSR would have blown Israel out of the sky. In 1956 the Soviets threaten France, GB and Israel with the big stick and in 1973 the location of some airborn divisions at the Krimean penisula stopped the war.
  5. This was the first major miscalculation of the little austrian private.
  6. THey have a very simple, but very dangerous weapon. Around 100 km northeast of Seoul you will find a big north korean artifical lake with a big damb. If the NKs blow this damb in the air a big flood will run toward Seoul and will reach it into few hours.
  7. The swing frequence is the frequence on which an object starts to swing. For instance take a glass of water and move your finger over the dge of the glass. If you do it correct the glass will starts to "sing", it is the singn that you hit the swing frequence. At a bridge the swing frequence can be "found" by the wind. If the wind is blowing from the right direction and with the right speed the bridge will start to swing. To avoid this you must only "jam" the swing frequence with some attachments on the bridge. At one of the old vides you will see a car on the swinging bridge. This was the attempt to "jam" the swing frequence, but the car was to small for that big bridge. The jam factor was not strong enough. By the way, a marching column is also able to bring a bridge to swing if the soldiers marching by step. Thatswhy it is forbitten to do this.
  8. View File Nuclear Reactor Nuclear reactor ========== This is a ground object for use in terrains of SFP1, WOE,WOI,WOV. ---------------------------------------------------------------------- INSTALLATION 1. Unzip the files into your terrain folder, for instance IsraelME or Israel2 2. Then open file xxx_types with notepad editor and Insert following lines into your xxx_types.ini [TargetTypexxx] Name=Reactor FullName=Reactor ModelName=Reactor.lod TargetType=Warehouse ActiveYear=0 TargetValue=550 UseGroundObject=FALSE DamagePoint=195.0 ArmorValue=0.0 ArmorType=1 RepairRate=0.0 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=NukeExplosionEffect DestroyedModel=Reactor_dest.LOD SecondaryEffect=AerialNukeEffect SecondaryChance=100 3. Make sure that you replace xxx by the correct sequence number 4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file Here an example for Israel2 terrain: [TargetArea126] Name=Dimona Nuclear Powerplant Position=613100.000000,525100.000000 Radius=0.000000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=Hauptquartier2 Target[001].Offset=-200,0 Target[001].Heading=90 Target[002].Type=Flachdach Target[002].Offset=-100,0 Target[002].Heading=90 Target[003].Type=KühlturmTower Target[003].Offset=0,0 Target[003].Heading=90 Target[004].Type=reactor Target[004].Offset=0,150 Target[004].Heading=0 Target[005].Type=Flachdach Target[005].Offset=-100,150 Target[005].Heading=90 Target[006].Type=Schornstein2 Target[006].Offset=-110,150 Target[006].Heading=90 Target[007].Type=Schornstein2 Target[007].Offset=-120,150 Target[007].Heading=90 Target[008].Type=GeneratorBuilding1 Target[008].Offset=0,50 Target[008].Heading=0 Target[009].Type=Flachdach Target[009].Offset=-100,75 Target[009].Heading=90 Target[010].Type=Hauptquartier1 Target[010].Offset=-200,50 Target[010].Heading=0 Target[011].Type=ZSU-57 Target[011].Offset=-100,500 Target[011].Heading=90 Target[012].Type=Hauptquartier2 Target[012].Offset=-330,0 Target[012].Heading=90 Target[013].Type=Hauptquartier1 Target[013].Offset=-330,100 Target[013].Heading=0 Target[014].Type=Hauptquartier1 Target[014].Offset=-330,150 Target[014].Heading=180 Target[015].Type=Hauptquartier1 Target[015].Offset=-330,-100 Target[015].Heading=180 Target[016].Type=Hauptquartier1 Target[016].Offset=-330,-150 Target[016].Heading=0 Target[017].Type=Flachdach Target[017].Offset=-600,-150 Target[017].Heading=0 Target[018].Type=Flachdach Target[018].Offset=-600,-250 Target[018].Heading=0 Target[019].Type=Flachdach Target[019].Offset=-600,-350 Target[019].Heading=0 Target[020].Type=Flachdach Target[020].Offset=-600,100 Target[020].Heading=0 Target[021].Type=Flachdach Target[021].Offset=-600,200 Target[021].Heading=0 Target[022].Type=Funkgebäude Target[022].Offset=-430,50 Target[022].Heading=90 Target[023].Type=AAA Target[023].Offset=0,500 Target[023].Heading=90 Target[024].Type=AAA Target[024].Offset=-20,500 Target[024].Heading=90 Target[025].Type=AAA Target[025].Offset=200,-500 Target[025].Heading=90 Target[026].Type=AAA Target[026].Offset=220,-500 Target[026].Heading=90 Target[027].Type=AAA Target[027].Offset=-200,500 Target[027].Heading=90 Target[028].Type=AAA Target[028].Offset=-180,500 Target[028].Heading=90 ++++++++++++++++++++++++++++++++++++++++++++++++ THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED! +++++++++++++++++++++++++++++++++++++++++++++++++ Made in Germany 2010 ++++++++++++++++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard) Submitter Gepard Submitted 05/21/2010 Category Ground Objects Mods  
  9. 474 downloads

    Nuclear reactor ========== This is a ground object for use in terrains of SFP1, WOE,WOI,WOV. ---------------------------------------------------------------------- INSTALLATION 1. Unzip the files into your terrain folder, for instance IsraelME or Israel2 2. Then open file xxx_types with notepad editor and Insert following lines into your xxx_types.ini [TargetTypexxx] Name=Reactor FullName=Reactor ModelName=Reactor.lod TargetType=Warehouse ActiveYear=0 TargetValue=550 UseGroundObject=FALSE DamagePoint=195.0 ArmorValue=0.0 ArmorType=1 RepairRate=0.0 StartDetectChance=100 StartIdentifiedChance=100 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=NukeExplosionEffect DestroyedModel=Reactor_dest.LOD SecondaryEffect=AerialNukeEffect SecondaryChance=100 3. Make sure that you replace xxx by the correct sequence number 4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file Here an example for Israel2 terrain: [TargetArea126] Name=Dimona Nuclear Powerplant Position=613100.000000,525100.000000 Radius=0.000000 ActiveYear=0 Location=1 Alignment=FRIENDLY Target[001].Type=Hauptquartier2 Target[001].Offset=-200,0 Target[001].Heading=90 Target[002].Type=Flachdach Target[002].Offset=-100,0 Target[002].Heading=90 Target[003].Type=KühlturmTower Target[003].Offset=0,0 Target[003].Heading=90 Target[004].Type=reactor Target[004].Offset=0,150 Target[004].Heading=0 Target[005].Type=Flachdach Target[005].Offset=-100,150 Target[005].Heading=90 Target[006].Type=Schornstein2 Target[006].Offset=-110,150 Target[006].Heading=90 Target[007].Type=Schornstein2 Target[007].Offset=-120,150 Target[007].Heading=90 Target[008].Type=GeneratorBuilding1 Target[008].Offset=0,50 Target[008].Heading=0 Target[009].Type=Flachdach Target[009].Offset=-100,75 Target[009].Heading=90 Target[010].Type=Hauptquartier1 Target[010].Offset=-200,50 Target[010].Heading=0 Target[011].Type=ZSU-57 Target[011].Offset=-100,500 Target[011].Heading=90 Target[012].Type=Hauptquartier2 Target[012].Offset=-330,0 Target[012].Heading=90 Target[013].Type=Hauptquartier1 Target[013].Offset=-330,100 Target[013].Heading=0 Target[014].Type=Hauptquartier1 Target[014].Offset=-330,150 Target[014].Heading=180 Target[015].Type=Hauptquartier1 Target[015].Offset=-330,-100 Target[015].Heading=180 Target[016].Type=Hauptquartier1 Target[016].Offset=-330,-150 Target[016].Heading=0 Target[017].Type=Flachdach Target[017].Offset=-600,-150 Target[017].Heading=0 Target[018].Type=Flachdach Target[018].Offset=-600,-250 Target[018].Heading=0 Target[019].Type=Flachdach Target[019].Offset=-600,-350 Target[019].Heading=0 Target[020].Type=Flachdach Target[020].Offset=-600,100 Target[020].Heading=0 Target[021].Type=Flachdach Target[021].Offset=-600,200 Target[021].Heading=0 Target[022].Type=Funkgebäude Target[022].Offset=-430,50 Target[022].Heading=90 Target[023].Type=AAA Target[023].Offset=0,500 Target[023].Heading=90 Target[024].Type=AAA Target[024].Offset=-20,500 Target[024].Heading=90 Target[025].Type=AAA Target[025].Offset=200,-500 Target[025].Heading=90 Target[026].Type=AAA Target[026].Offset=220,-500 Target[026].Heading=90 Target[027].Type=AAA Target[027].Offset=-200,500 Target[027].Heading=90 Target[028].Type=AAA Target[028].Offset=-180,500 Target[028].Heading=90 ++++++++++++++++++++++++++++++++++++++++++++++++ THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED! +++++++++++++++++++++++++++++++++++++++++++++++++ Made in Germany 2010 ++++++++++++++++++++++++++++++++++++++++++++++++++ Hope you enjoy it. Michael (Gepard)
  10. Revenge, the honour of family, etc Sounds like a sort of vendetta. This will become a never ending story of revenge and counter revenge. For instance: A man was arested by a policeman. He takes his revenge and engage the policeman. The son of the policeman takes his revenge to the man, The son of the man takes his revenge to the son of the policemen. etc. If you ask me its a very stupid behaviour.
  11. Tja, its not a new problem. Its simply a wrong design of the bridge. If the wind hits the swing frequence (hope this is the correct term, Schwingungsfrequenz is it called in german language), the bridge becomes shaking. Kick the architect into the butt for not being able to do the job right!
  12. The Anteus. Great! 15 years ago i stand in the body of this big big big bird. You can place a house into it!
  13. Perhaps one reason that it went relativly well here in Germany is that the germans are not as hottempered (hope this is the correct english term) as cubans or other southlanders.
  14. The situations you decribe are common to me. You was free in speech till you got to a certain border. To test out this border was a tricky thing. It depended on the people which were part of a discussion or a meeting. And astonishingly it was very often possible to discuss hard and open with "believing communists", because they wanted to convice you (very similar to believing christs but only in an other direction). Problematic it became if you had to face "110 % ers". This guys were careerists and thatswhy very dangerous. One wrong word and ... imagine yourself. (After the Change this guys were the first who throw away their party books and became members of the democratic parties.) But the people got a fine sense to find out wheter type of person sat on the other side of the table.
  15. Point 1. The so called "Stasi Akten" files. The names in this files are "blacked" what means you cant read the names of the IM (call them spies, covered agents etc.pp what you want, here in Germany we call the IM "informal members") So it is nearly impossible to say exactly who was the one who told the Stasi. Point 2. From my own experience. In my file i found a lot of things which must come from IM's. I have no problem with that if the IM's told the truth. I'm a man who stand to his words and actions. If the IM's told rubbish then it is a different matter. And in one case i would like to cut a throat, if i would only find out who was that p....g! But it seems to be that the Stasi was smart enough to find out wheter a information of an IM was true or rubbish. In my case one IM told the Stasi that i was an "enemy of the state". But this info was identified by the Stasi as an attempt of a personal revenge of this person to me. So i had no repressions from the Stasi side. In contrary they checked me trough and i got the highest ranking of reliability so that i was allowed to walk the borderline "enemyward", what meant between borderfence and borderline. (What a doubtfull honour!) The Stasi is declared as a overwhelming repression organization. But the normal citizen never saw and heared anything from them. Personaly i never saw them. I knew that they were existend, that they were listening, watching, that you had to be carefull what to say. Not really different from todays life. Only 5 % of GDR citizens had closer "contact" with the Stasi and got trouble with it. But this 5 % had a really hard life. Point 3: Johnathan wrote that you can request to look into your Stasi file. This is true. It is also true that journalists, scientists etc can take a look into this files, but only in the files of the east germans. Files of west german people are closed. It is also true, that the agency BStU, who is the bureau of clearing the Stasi files, has some strange behaviour. A free research into the files if not allowed. If a scientist or journalist want to search for a subject, he gets only parts of the material, never the whole stuff. Also leting out is a kind of lying! In some cases it had become obviously that the BStU and other "victim organisations" are forging material. In the Stasi museum at Hohenschönhausen for instance you can see a torture cell. The stupid thing is that this cell was built in after 1990. In GDR times was at this place the kitchen. This is a very stupid way of acting, because it made it easy for the "old commies" to say "This is not ours", "This is forged!" BStU is also know for selective annihilation of files. As you see the german way is far away to be perfect. The files are still today a methode to duck people and devide the germans into parts. It would be better to taken this files away from BStU or "victim organisation" and give them into the hand of reliable archivars or scientists. Or to burn them.
  16. Kirov class. Looks nice!
  17. As far as i know it is possible. But only if you have seasoned tilesets, so that the game is drawing the correct winter, spring, summer or fall tileset. With this sets the weather conditions are connected. This way is gone in First Eagles by stock. All other games does not have this feature by stock. You must implement it by yourself. The following lines are taken from Cambrai terrain of First Eagles. You may use it as blueprint. [Terrain] TerrainFullName=Cambrai, France DataFile=wwiCambrai_data.INI TargetFile=wwiCambrai_targets.INI TargetTypeFile=wwiCambrai_types.INI MovementFile=wwiCambrai_movement.INI NationsFile=wwiCambrai_nations.INI BriefingText=wwiCambrai_briefing.INI DogfightFile=wwiCambrai_dogfight.INI DogfightOnly=FALSE Longitude=5.221 Latitude=49.176 [Map] FilenameFormat=wwiCambrai_Map%d.bmp Width=250000.0 Height=250000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=25 BrokenChance=25 OvercastChance=17 InclementChance=8 [season001] Directory=Snow StartDate=1/1 EndDate=1/27 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 [season002] Directory=Spring StartDate=01/28 EndDate=06/21 ScatteredChance=40 BrokenChance=25 OvercastChance=17 InclementChance=8 [season003] Directory=Fall StartDate=09/21 EndDate=11/25 ScatteredChance=25 BrokenChance=40 OvercastChance=17 InclementChance=8 [season004] Directory=Snow StartDate=11/26 EndDate=12/31 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10
  18. This are the lines of my MiG-17 [AircraftData] AircraftFullName=MiG-17 Fresco-A AircraftShortName=MiG-17 AircraftDataFile=MiG-17_data.ini CockpitDataFile=MiG-15_cockpit.ini HangarScreen=MiG-17_hangar.bmp LoadingScreen=MiG-17_Loading.bmp LoadoutImage=MiG-17_loadout.bmp LoadoutFile=MiG-17_loadout.ini [LOD001] Filename=MiG-17.lod Distance=100 [LOD002] Filename=MiG-17_lod002.lod Distance=250 [LOD003] Filename=MiG-17_lod003.lod Distance=500 [LOD004] Filename=MiG-17_lod004.lod Distance=1000 [LOD005] Filename=MiG-17_lod005.lod Distance=10000 [DamageTexture] DamagedPostFix=_holes.tga [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800 [TextureSet001] Directory=VPAFmetal Name=VPAF Natural Metal Nation=NVietnam Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 Squadron= Important is the line: CockpitDataFile=MiG-15_cockpit.ini I have a MiG-15_cockpit.ini file. If i make a typo like MiG15_cockpit.ini then i wont work.
  19. I had a comparable problem when i built BoB terrain. I got CTD caused by the LOD file of the Eiffel tower in Paris. I dont know why.
  20. Which side do you fly for? In Israel2 terrain the Anti Ship missions are for Israel only. If you fly a MiG you will have the descriped problem. More Anti shipping placed you will get if you include following lines into your Israel2_movement.ini (But again for Israel only) [Route007] RouteType=SHIPPING StartArea=Port Suez EndArea=El Ghurdaqa RoutePosition[001]=356000,381000 RoutePosition[002]=367000,343000 RoutePosition[003]=470000,189000 [Route008] RouteType=SHIPPING StartArea=Eilat Harbour EndArea=Sharm El Sheik A RoutePosition[001]=594000,347000 RoutePosition[002]=576000,305000 RoutePosition[003]=554000,220000 [Route009] RouteType=SHIPPING StartArea=Beirut Port EndArea=Tripoli Port RoutePosition[001]=640000,794000 RoutePosition[002]=676000,805000 RoutePosition[003]=684870,855030 [Route010] RouteType=SHIPPING StartArea=Larnaka EndArea=Tripoli Port RoutePosition[001]=478000,889000 RoutePosition[002]=676000,805000 RoutePosition[003]=684870,855030 [Route011] RouteType=SHIPPING StartArea=Sharm El Sheik A EndArea=El Ghurdaqa RoutePosition[001]=535000,167000 RoutePosition[002]=505000,130000
  21. So was ähnliches habe ich mal zusammengeschustert. Habe aber das Mapping der skins irgendwie nicht richtig hinbekommen und dann war die Zeitspanne der Demoversion abgelaufen. Als Beta version habe ich ihn in die Downloadsection eingestellt. FM usw ist alles soweit i.o. Falls jemand Lust hat den Vogel zu Ende zu bauen kann er gern die max Dateien bekommen. Ach so, weil Du sagst Mischung aus MiG-29 und F-16. Da gab es eine Vorstudie zur MiG-29. Die hieß 29A und sah aus wie eine MiG-23 mit zwei Triebwerken nebeneinander, Tragflächen in Hochdeckenanordnung in Form etwa denen der MiG-29 und ein tiefangelegtes Höhenleitwerk in Form der F-16. Ich finde im Moment bloß kein Foto.
  22. to 1.) not all planes are equipped with CCIP for instance the A-4 to 3.) If you have WOE with the latest patch you dont need SFP1, WOV or WOI. Terrains, weapons and planes for the areas and time frames of this sims are available as freeware in the download section. SFP2 has some small improvements and is only neccessary if you have Vista or Windows7.
  23. Du kannst es ja auch mal mit diesem Biest versuchen. Sollte mal der MiG-21 Nachfolger werden, hat aber nur zum Modell gereicht.
  24. If you compare the Igla with the Stinger then you will find, that the search angle of the IR seeker of the Igla is bigger than that of the Stinger. This is the only difference. Both IR seekers are able to ignore flares, what should be no surprise. Igla is the russian word of Stinger. The stinger was shortly after their introduction in Afghanistan war captured by the soviets and tested.
  25. Its true. Its a show. No armament, low on fuel. But if i compare it with the F-4F i have seen at airshows the MiG-23ML is much better. I have spoken with old german MiG-23 jocks and they told me, that the ML agility was not as bad, especially if the wing was at medium wing position. They also told me, that the MiG-23 was flown permanently with autopilot support. Without this support the bird became beasty. So i think, that the american pilots who tested the MiG-23 had flown that bird with switched off autopilot. Perhaps the egyptians, who gave away their MiG-23 to the US, made a little joke to offer the plane, but not the neccessary manuals.
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