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Everything posted by Gepard
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My 2 cents. The idea to use a "nonflyable" aircraft as target for the AI gunners of combat helicopters or planes is worth to think about it. For scenarios, wher only one side has planes, like Afghanistan, i see no problems. But i fear, that if both sides have planes, the AI could use the "nonflyable" planes/groundtargets like real planes, what could cause troubles, so that the targets of a mission could not reached. The idea needs some tests. Perhaps the result is good.
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pilar industrial complex is finished. I placed some Flak in the middle. Make a nice firework. Its astonishing, that Flak hits something. This time the tailsection of my wingman. BTW: Does Argentina has SAM? -
Transitions
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Bundesluftwaffe Jagdgeschwader-71 (JG-71) Richthofen Canadair Mk.6 flown in 1950th and 60th F-104G flown in 1960th and 70th F-4F flown in 1970th, 80th, 90th -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The planning map with all target areas, which i have so far. (small redbrown and blue dots) The new createt targetareas i will fill with buildings and when i have finished this then i continue with Uruguay. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The small airport near Villa Gesell: It is a long, small runway with one service area, in reality used for civil light aircrafts. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sit rep: The 3 tiles are done now in brown and green. My initial idea to place hundrets of small houses on it does not really work. If to many houses are at one tile the game does not show the other houses. Not good. BTW: at Google Earth i found an other very small argentinian airport close to Villa Gesell. This airport i will create tomorrow. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I started to make 3 new coastal tiles for smaller town at the sea. As you see the tile is, at the moment, only made for the brown season. The green season comes later. In a next step i will add small houses and relocate trees which stands now in the town, but not belongs to there. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I dont know, wheter it will be possible, in SF2 world, to fit a plane with movable guns against groundtargets. -
Technology "transfer" was not a one way road. If you look from above to a F-111, a Mirage G-8 or a MiG-23 you find astonishing similarities. Same with MiG-25 and F-15. Or if you take the MiG Ye-8, which basic design idea was used for the F-16A. Or the Leopard 1 tank which has a lot of features of the T-34/85 design. The most important design "transfer" from west to east was the F-5E, which was captured in 1975 by the Nort Vietnamese. Twin engine design, strake wings, comfortable cockpit, good view, wing design etc of the F-5E you find in the MiG-29.
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I found the time to include the parking plane positions of Montevideo Airport. 16 parking slots for small planes and 16 for large planes. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Interesting video from WarThunder about argentinian Tank TAM. https://warthunder.com/de/news/5627-video-tam-argentinisches-wunder-de -
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MiG Mondays - But Read the Rules First
Gepard replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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WW2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This will be the last step of terrain development, because it required a lot of new tiles. This are the sea tile, the coastline tiles for farmland and cities and transition tiles for brown to blue water. And this for two tilesets. I think 40 to 50 new tiles or so. -
View File Varyag Aircraft Carrier What if: Aircraft Carrier "Varyag" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or westeuropean carrierbased planes. Thatswhy the flightdeck of projece 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K as air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varyag (Varangian). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. In this mod the fiction is, that the Ukraine finished the carrier and used it under the name "Varyag" (Varangian) as flagship of their Navy. The difference between Varyag and Kuznetov mod is that the ukrainian ship has no ship to ship missiles. Remark to the name : Google translator gave me the translation "Варязький". Wikipedia say "Варяг" is correct. I'm not sure about it. Thatswhy i include both version. As standard i use "Варяг". Name files for "Варязький" you find in a subfolder under decals/Varyag/Varyaskij. If you want to use this name version, copy the files from Varyaskij folder to Varyag folder and let overwrite the existing one. I'm not sure wheter "Варязький" is written correctly. Perhaps it must be "Варязькиi". If someone know, send me a PM. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March 2023 Submitter Gepard Submitted 03/06/2023 Category Aircraft Carriers
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Version 1.0.0
145 downloads
What if: Aircraft Carrier "Varyag" ex Kremlin Class ***************************************************** This mod is made for SF2. ---------------------------------------------------------- I. History Since the 50th the Soviet Navy tried to get aircraft carriers. But the political leadership denied all attempts to build such vessels. So the Admirality tried to get carriers through the back door. They declared such ships would be neccessary to hunt down american submarines. So the big ASW ships Moskva and Leningrad were built. But the design was terrible. Thatswhy the project 1143 was developed, better known as Kiev class. The Kiev class was to small to operate conventional fix wing jets. So the ships were equipped with VTOL planes, the Yak-38. But this plane was no match for american or westeuropean carrierbased planes. Thatswhy the flightdeck of projece 1143.4 was made longer. The ship was named Baku. It was built for the supersonic Yak-41. A plan-B was to use the MiG-29K as air group of the Baku. The next step was to make the project 1143 ships bigger and longer. 1143.5 was launched in 1982. First named as Riga, then Breshnev, then Tblissi and in 1990 renamed into Kuznetsov. When the USSR broke into parts the Kuznetsov was transfered to the russian North Fleet. The sister ship 1143.6, Riga was renamed in 1990 into Varyag (Varangian). It was not operational when it was was given to the Ukraine. The Ukraine had not had enough money to finish the ship. Thatswhy it was sold to China. China finished the ship, modified it and named it Liaonang. In this mod the fiction is, that the Ukraine finished the carrier and used it under the name "Varyag" (Varangian) as flagship of their Navy. The difference between Varyag and Kuznetov mod is that the ukrainian ship has no ship to ship missiles. Remark to the name : Google translator gave me the translation "Варязький". Wikipedia say "Варяг" is correct. I'm not sure about it. Thatswhy i include both version. As standard i use "Варяг". Name files for "Варязький" you find in a subfolder under decals/Varyag/Varyaskij. If you want to use this name version, copy the files from Varyaskij folder to Varyag folder and let overwrite the existing one. I'm not sure wheter "Варязький" is written correctly. Perhaps it must be "Варязькиi". If someone know, send me a PM. ----------------------------------------------------------------------- II. CREDITS: This is a mod of the ship "Admiral Flota Sovetskogo Soyuza Kuznetsov", made by rokieborhgunder, which you find here: https://combatace.com/files/file/17091-admiral-flota-sovetskogo-soyuza-kuznetsov/ ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your SF2 mod folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The Kuznetsov and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! ------------------------------------------------------ ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany March 2023 -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The current planning map for version 1.2. You see the new place for Montevideo, that Tandil is moved to the west (Its still not yet the real life position), a new airfield for the Argentinians, the grey spots in Argentina which mark smaler towns and a little bit difficult to see the riverdelta north of Buenos Aires. What i will do till release of v.1.2: -creating the urugayan airbase between Punta del Este and Punta Negra, sorry i have forgotten the same at the moment. -adding some more towns in Argentina -
Super Sunday
Gepard replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
First i made riverforks by using rivermouth tiles, but the result was not satisfying. There were blue spots in brown rivers. Not so good. Thatwhy i made a new tile for riverforks. So it looks in game:
