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Everything posted by Gepard
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This was new for me. I will check it out. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All planes you will find on the airfields of this terrain are placed on the parking slots, which the game engine use randomly. If you have airliners in your airplane list, so it can happen that they appear. For placing airliners as static, permanently objects on the map i would need special "static aircraft" LOD. AFAIK there are no such objects available for Boeings or Airbus. Maybe i'm wrong, but i dont know such object. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I reworked the Paysandu airfield, added some parking areas, Flak and placed the parking slots for aircrafts. -
MiG Mondays - But Read the Rules First
Gepard replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
- 315 replies
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
New tile for Aeropuerto Laguna del Sauce, now fits better. I found a gimic in the download area: the lama made by the Bandidos team, from 2009. Unfortunatly it is much to big. If you compare it with the technicians, which are 1.80 m high, the lama is 2.50 or so, at the shoulder, not the head. It has the size of a bison. If it would be smaller i would add it in the terrain. It would fit perfectly. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Aeropuerto Internacional Laguna del Sauce, Uruguay, with uruguayan Naval Aviation Base. (WIP) I need a new terminal building. GKABS terminal building is much to big for this airport. Then, i think, i must make a new tile for sea to airfield transistion. Finally i will place some more barracks, which in reality are close to this airfield. IIRC it is the home of a pioneer battalion or so. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No. It is located in the aircraft folder. In the cessna206_data.ini the wingspan is reduced, the LOD is unchanged. The game is using the wingspan as parameter for parking airplanes on an airfield. With a very small wingspan i made sure, that only the Cessna will appear on the said parking positions. Maybe, that helicopters could appear there, but this i have still to test. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It needed a couple of hours to solve the problem with the light civilan aviation. My way is not elegant, but it works. First of all i created a "static" version of the Cessna 206, which you can find in the download area. I removed all files, which made this plane flyable. Then i reduced the ReferenceSpan in the Cessa206_data.ini to 6.92 meters. (I'm not sure wheter this plane can fly anymore, but who cares.) In the next step i edited the airfield file. The normal size plane parking lots i defined now as LargeParking slots. The LargeParkingMaxSpan i gave the 18 meters, as it are usual for normal parking. Then i added normal parking slots and set the ParkingMaxSpan to 7 meters. Only the static Cessna has a span less than 7 meters, so it appears in game as parked aircraft. -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If i use existing Cessna planes for SF2 then i get this result: The plane is half sunken in the soil. What means, that completly new Cessnas would required, which are made as static object, not as flyable planes. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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What If Screenshot Thread.......
Gepard replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Montevideo, Aeropuerto Internacional Angel San Adami an other small airfield with a very short runway. It is only 1.200 meters long. -
Strike Fighters 2 Screenshots Thread
Gepard replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pando, Escuela Militar de Aeronáutica, Uruguay Some barracks, two hangars. A small airfield for pilots basic training. It's a very short runway, only 1.100 meters long. Skyhaws lined up for take off Impressions of the parking area.- 845 replies
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My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
River and town i have on the map. But the town is to small and the river to big. I think i should make a tile where a town is situated on a river. I always thought, that some ground crews would bring some life in the scenery of an airfield. Last weekend i played First Eagles again, after long years of absence and i found, that Geezer made some ground crew objects. I took one of this and repainted them to more modern: They are a little bit difficult to see, close to the Jeep and then a second group near the Harrier. So the group looks in LOD-Editor: -
My next terrain project
Gepard replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
