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Everything posted by Gepard
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Over the weekend i reactivated an old project of me, a version of Battle of Britain 2 terrain for the 1960th. Screenshots: Vulcans parking at RAF Wittering, while Lighnings made a full squadron take off.
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The line comes from HUD or cockpit panel, when you fly inverted and the HUD is in line of sight with the shadow. It is not visible from any direction, but only on certain directions.
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I tested it further and found out, that the black line does not appear in normal flight, but if you roll the plane on the back, then the line is visible. no black line: black line, seems to come from the cockpit frame
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If someone of the modders can build a Godzilla, then i will include it as easter egg.
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Damn. I just have blown up my new Kuril islands terrain. And my backup files wont work properly. What means, back to the roots, new start from the scratch.
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You had forgotten to include the cockpit into the test pack. I changed the ini file to CockpitDataFile=F-16A_Netz_cockpit.ini and the plane was available. While first tests i found a bug with the shadow of the plane. There is a small black line between plane and the shadow on the soil. See here:
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Kuril island terrain with relocated map and other tileset. Left: old terrain map, right: new terrain map. Its still a lot to do.
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Ye-8 aka MiG-23F Built in 2 prototypes in 1962. It was nearly as agile as a F-16A, which was developed 10 years later. Development canceled in favor of Ye-231, later called MiG-23S swing wing fighter plane.
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The F-14 in SF2NA has the capability to fire up to 4 AIM-54 at 4 different targets at one time. I wanted to use this capability for other planes, because modern fighters can simultaniously engange multiple targets. I took a look in the F-14A_avionics.ini but i found nothing related with the multiple target engangement capability. Has someone an idea how to solve that problem?
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