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Everything posted by KJakker
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Malaysia Airlines Loses Contact With Flight Carrying 239
KJakker replied to Dave's topic in Military and General Aviation
Found this radar track showing flight MH370's last known transponder location. http://www.flightradar24.com/data/flights/mh370#2d81a27 -
Desert Bear
KJakker replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
To me the camouflage pattern looks like a bunch of maple leafs on the ground in the Autumn. Are you sure this is not a Canadian bomber? -
Rends, get the download from the link below and place it over top of Jan Tumas seasonal tiles in your Terrains folder. Seasonal Town & Water Tiles (Spring, Summer, Fall) by Bandy Once that is done place the file I have attached over top of it and see how that works for you. Be sure to back up your own edits before you try mine just in case you don't like it. FE2_Edited_T_Datafiles.7z
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Rends, try these. Environmental Realistic Sky Mod First Eagles 2 1.1 First Eagles seasonal Tiles by Jan Tuma 1.0 Aircraft Nieuport 11 add-on plane Nieuport N17 C1 add-on plane Airco DH4 - 2 pack v1 Ground Objects Anti-aircraft Guns v1 Field Guns for First Eagles Trucks for First Eagles Armored Cars Infantry Units Fix for dust effect in Stephen1918's infantry (FE2)
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Here is another E-mail that I found while cleaning out my E-mail box about the men depicted on the Iwo Jima Memorial in Washington, DC.
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- iwo jima memorial
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Modding guns
KJakker replied to Rexor's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you ensuring that you have a radar lock on the target? If you do not have a radar lock then even if the sight is uncaged the deflection it is showing will be for the Default Lead Range. Given that you are asking about the M61A1 I assume that you are flying an F-4E, F-105, F-14, F-15, or F-16. In the case of the first two if you are in a close in fight you should set your radar to BORESIGHT mode, in the case the the latter three use ACM, then place the radar sight on the target to get a lock. The sight should then start showing an accurate lead. -
While I was cleaning out my E-mail box this past week I found this in an E-Mail that was forwarded to me a few years ago. I thought that the members here a CombatAce might find it interesting.
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Okay, that is interesting. I have only encountered a ship steaming on land one time due to some odd error. In my experience, when Expansion Pack 2 came out with the mission editor I could not place a Ground Object Group (Tanks for example) in the ocean any more than I could place a Naval Object Group (ShipConvoy) ashore. What I was trying to find out is why that was so.
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I know that in SF2:NA there is a "..._water.bmp" file the indicates where water and land are, but as I understand it that only came about because of features in SF2:NA. However even before the SF2:NA water maps existed Tanks could not be placed in the water nor could Patrol Boats be placed on land. So my question is this. In a non North Atlantic terrain how does the game determined the difference between water and land?
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Good reads about Gulf War air campaign?
KJakker replied to Stratos's topic in Military and General Aviation
You might try Every Man a Tiger by Tom Clancy and General Chuck Horner. http://www.goodreads.com/book/show/1326101.Every_Man_a_Tiger -
Wrench, how does the error with the TW mission editor that you mention in the ReadMe file manifest in game? I would like to know because even though I have activated the "cv-zoned_norway_Water.bmp" in the Norway.INI file I cannot get the Naval or Fleet objects or menus to work properly in the mission editor. In contrast your EuroWW2 Terrain works in the mission editor without any issue. This is how I have the Norway.INI set up. [Terrain] TerrainFullName=Northern Europe, WW2 DataFile=Norway_data.INI TargetFile=Norway_targets.INI TargetTypeFile=Norway_types.INI MovementFile=Norway_movement.INI NationsFile=Norway_nations.INI BriefingText=Norway_briefing.INI DogfightFile=Norway_dogfight.INI DogfightOnly=FALSE Latitude=50.0 Longitude=0.0 //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat NavalMap=TRUE //WaterMap=Norway_Water.bmp WaterMap=cv-zoned_norway_Water.bmp GroundObjectTexture=Green LimitedNations=TRUE [Map] FilenameFormat=PlanningMap%d.bmp Width=1500000.0 Height=1500000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=45 BrokenChance=20 OvercastChance=10 InclementChance=10 [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,SEAD,ARMED_RECON,RECON,INTERCEPT,ANTI_SHIP EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON,ARMED_RECON,ANTI_SHIP This is how the EuroWW2.INI is set up. [Terrain] TerrainFullName=Europe, WW II DataFile=EuroWW2_data.INI TargetFile=EuroWW2_targets.ini TargetTypeFile=EuroWW2_types.ini NationsFile=EuroWW2_nations.ini BriefingText=EuroWW2_briefing.ini MovementFile=EuroWW2_movement.INI DogfightFile=EuroWW2_dogfight.INI DogfightOnly=FALSE WaterMap=EuroWW2_Water.bmp //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=10.817 Latitude=51.111 GroundObjectTexture=green //NavalMap=FALSE NavalMap=TRUE LimitedNations=TRUE [Map] FilenameFormat=PlanningMap%d.bmp Width=1500000.0 Height=1500000.0 NumZoomLevels=3 [WeatherChance] ScatteredChance=45 BrokenChance=20 OvercastChance=10 InclementChance=10 [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,STRIKE,SEAD,ARMED_RECON,RECON,INTERCEPT,ANTI_SHIP EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON,ARMED_RECON,ANTI_SHIP
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Here is another article on the same story with additional details. http://www.theunlikelyreunions.com/sample-page/ Edit: Found this as well. http://www.myenemymyfriend.com/
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The Eager Beavers - My kind of Photographers
KJakker replied to JonathanRL's topic in Pilot Stories and Adventures
http://www.youtube.com/watch?v=w4cksG7JoE8 -
BULLETOBJECT.INI?
KJakker replied to lleviatan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It should be placed in the object folder. "Saved Games\ThirdWire\StrikeFighters2\Objects" for example. -
View File SF2:NA US Ship Update FIX Pack This is a fix pack for my "SF2:NA US Stock Ships Data File Mod/Update 1.0" located at the link below. http://combatace.com/files/file/14561-sf2na-us-stock-ships-data-file-modupdate/ When I uploaded the US Stock Ships Data File Update pack I accidentally packed up some of my second to last file versions instead of the final variants I intended to upload. This Fix Pack contains the adjustments that I overlooked when I first uploaded the pack. Just copy and paste into the mod folder that you placed the "SF2:NA US Stock Ships Data File Mod/Update 1.0" into and overwrite when ask. I am also updating the pack to include the changes this pack adds so you don’t need this Fix Pack if you downloaded the "SF2:NA US Stock Ships Data File Mod/Update" after 2/9/2014. Submitter KJakker Submitted 02/09/2014 Category Other
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Version 1.0
223 downloads
This is a fix pack for my "SF2:NA US Stock Ships Data File Mod/Update 1.0" located at the link below. http://combatace.com/files/file/14561-sf2na-us-stock-ships-data-file-modupdate/ When I uploaded the US Stock Ships Data File Update pack I accidentally packed up some of my second to last file versions instead of the final variants I intended to upload. This Fix Pack contains the adjustments that I overlooked when I first uploaded the pack. Just copy and paste into the mod folder that you placed the "SF2:NA US Stock Ships Data File Mod/Update 1.0" into and overwrite when ask. I am also updating the pack to include the changes this pack adds so you don’t need this Fix Pack if you downloaded the "SF2:NA US Stock Ships Data File Mod/Update" after 2/9/2014. -
You missed on of the rules when uploading this one. "1) A screenshot of the mod; not a photgraph of the RealLife ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircaft flying over the terrain, highlighting terrain features is a good one."
