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Everything posted by Menrva
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Late Model RF-4C's : Photo Phantoms After Vietnam
Menrva replied to daddyairplanes's topic in File Announcements
@Muesli I see you posted a 4-star review and explained why. Unfortunately, that is not an issue that daddyairplanes can resolve. Microsoft Defender and most browsers these days classify anything with a .7z format as a virus, while it clearly is not. It's a false positive, simply put. Defender and the likes are using machine learning algorithms to identify viruses. I wouldn't trust the AI for simpler tasks, let alone identifying viruses. -
Formosa Freedom Enhancement
Menrva replied to Viggen's topic in Mission & Campaign Building Discussion
@Viggen This is what I had, definitely not good enough since it was an early work in progress dating back to almost 10 years ago or so: CampaignT1.zip The OOB might be pretty wrong. What I recall is that the Chinese navy ships that JonathanRL used for the campaign actually are anachronistic. I don't know if we have more period correct ones. -
Formosa Freedom Enhancement
Menrva replied to Viggen's topic in Mission & Campaign Building Discussion
I may have something worth sharing. I recall that many years ago I modified JonathanRL's 1959 campaign to happen during the 1958 Taiwan Strait Crisis. Basically, grounded on this RL event but still keeping US involvement. I can't recall if I had fixed the OOB as well, but it's worth considering. Also, my Nations & Medals Expansion add-on fixes the insignia for the RoCAF. Due to an oversight by TK in the Nations.ini file, it was using the later '92 roundel instead of the proper one for Cold War years, despite the correct roundel texture exists in the game's files. -
How many TOD objects are possible per tile?
Menrva replied to Gepard's topic in Mods & Skinning Discussion
It seems you all ignored the post by @TaktischesGenie, which actually is the correct answer. Even if you mod the VertexCount values in the data.ini, it seems the game is hardcoded to only show a maximum of roughly 9k-10k vertices. It's not about the number of objects; simpler objects have less vertices than more complex ones. It's a matter of finding a compromise in order to populate a tile as best as possible. -
USAF F-16A Block 15 (Mirage Factory) for SF2 ?
Menrva replied to Coupi's topic in General Discussion
Ditto that, I've always wondered the same. That's a good question, hope someone can give a better insight into all Block variants of F-16s. I know Blocks exist for other aircraft as well, but usually those resulted in upgrades that are not really noticeable visually. The Raptor underwent many Block updates, but those are mainly about software and avionics and compatibility with specific weapons. -
That's normal, it can't be fixed. TODs are not 3d models, they are optional entities that make tiles look better in higher settings; they have no collision whatsoever, they do not exist if not just for eye-candy. Radar shows all that you can collide with, so proper terrain objects/3d models and the terrain itself.
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Recently I've had the desire of working on a project like ODS 30AE again, but based on the Vietnam War. I'm all in for this, we have many talented modders in here who are still active, most of them I had the pleasure to work with for ODS 30AE. Next year it'll be the 60th anniversary of Rolling Thunder, so how about ORT 60AE? If I'm on it, I can guarantee my best to make it happen with care and passion, just like we managed with ODS 30AE.
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The package had been re-uploaded few days ago to include a very small bug fix for a detail nobody will ever notice. Today it got re-uploaded once again because all screenshots that show the mod on the download page had been lost somehow. Don't bother re-downloading if you already did since May 13 2024.
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Add-on package has been updated to Version 1.2; read the change log for further details.
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- f-19
- flying frisbee
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Add-on package has been updated to Version 1.3; read the change log for further details.
- 4 replies
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- ace combat
- ace combat 04
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Add-on package has been updated to Version 1.3; read the change log for further details.
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Mod package has been updated to Version 1.5; several improvements to bring the mod in line with features introduced in the ODS 30AE mod.
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how to make 4096 x 4096 textures
Menrva replied to ravenclaw_007's topic in Mods & Skinning Discussion
@ravenclaw_007 your specs are fine. You don't need a new computer as someone suggested. I was able to work on 4k textures with a mere GeForce 310 (512MB, later I had upgraded to a 2GB GeForce 710) on an old Pentium Dual-Core and with only 4GB of RAM. Point being, the software should be the issue. -
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Operation Desert Storm: 30th Anniversary Edition
Menrva commented on Menrva's file in User Made Campaigns
My thanks to you for this post! Our intention has always been to provide as much accuracy as possible into the order of battle of both Coalition and Iraqi forces. In my view it would have been disrespectful to represent only one side of the conflict; I like to think that also the Iraqi people can remember the history of their pilots and soldiers with this mod. The Arabic speech pack is the work of fellow @GKABS; some voice files are still missing for airports and ground units. I hope we can get some recordings in the future in order to complete it fully. Cheers!- 51 comments
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- coalition
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@GKABS Is a template available for this EF2000 Typhoon? The only templates I found are for a pretty old model for SF1, there are no templates available for Bongodriver's Typhoon 3d model that you reworked.
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- eurofighter
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Thank you very much for these posts on the game's flight models, they are very informative! I'd ask admins to pin this topic and this other one you created: https://combatace.com/forums/topic/98829-trying-to-cure-rudder/
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Where Yankee Air Pirate REVAMP has gone?
Menrva replied to JamesWilson's topic in General Discussion
I already explained why in that other topic, but I'll repeat myself. YAP for SF1 monetized upon freeware mods from CombatACE without permission from the respective authors. I'm not talking about the quality of the assets (of which I cannot talk about, as I do not own these products) but about their legality. On the surface the YAP products look amazing, but they did wrong to some modders and 3d modelers of CombatACE. Up to you if you wish to play with such contents, some of which were sold while they were freeware at CombatACE. I hope this is clear enough. I'm not referring to YAP-RW which is an entirely different project with a different aim. -
Just for context, John Shelton and Mike Figursky passed away in 2019. The money would go to no-one and the website and store are no longer maintained since then. Fans of YAP managed to contact Shelton's wife and obtain access to the front-end of the website, where now they're sharing reworked YAP content for Strike Fighters 2 for free, under the name YAP-RW: http://yankeeairpirate.net I'm not involved in any of this, I always stayed away from YAP content (and that's what I'd suggest doing to anyone), but I deem necessary to point this out. What Soulfreak says still applies IMHO, it's all in a grey area. Nonetheless, YAP-RW exists and it's not related to the YAP owners, it's a group of end-users who had bought the products and are updating them for SF2 for free. Up to CombatACE admins to decide how to deal with YAP content; if what I heard is true, that 3d modelers never received agreed compensation by Shelton, it's not like this matter can be solved anymore. YAP also monetized upon freeware content by modders here at CombatACE without permission, so I also very much doubt the original YAP was exactly legal back in the day.
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in File Announcements
It's all described in the download page of the mod.- 258 replies
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I think there's been a misunderstanding. I'm not suggesting to play it on Easy, I never do since I play with Hard difficulty. It's just something worth testing to see how that affects rudders in game. Probably my bad wording, I did not mean to say that rudders are not needed in Strike Fighters. What I wanted to say is that they are not useful in the way they have been implemented. Had they been working as expected, they'd have a lot of use indeed.
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@daddyairplanes Clever solution. I want to point out that decals use their own shader for rendering, though. They get a different lighting compared to the rest of the aircraft's textures. This means that under certain angles of sunlight, you might be able to see the box being illuminated differently.
