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Everything posted by Menrva
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Trying to cure rudder
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think there's been a misunderstanding. I'm not suggesting to play it on Easy, I never do since I play with Hard difficulty. It's just something worth testing to see how that affects rudders in game. Probably my bad wording, I did not mean to say that rudders are not needed in Strike Fighters. What I wanted to say is that they are not useful in the way they have been implemented. Had they been working as expected, they'd have a lot of use indeed. -
@daddyairplanes Clever solution. I want to point out that decals use their own shader for rendering, though. They get a different lighting compared to the rest of the aircraft's textures. This means that under certain angles of sunlight, you might be able to see the box being illuminated differently.
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Trying to cure rudder
Menrva replied to OlWilly's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@OlWilly I may be wrong, but IIRC by setting the flight model difficulty to Easy, the rudder should work more like it should, but the overall flight modelling then becomes Ace Combat-like. Just another test case that is worth trying. Compared to many other flight sims, the rudder is not useful at all in Strike Fighters, so this thread is of my interest. -
What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What If Screenshot Thread.......
Menrva replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
During the development of ODS 30AE, we used to have sounds in higher quality, some WAVs even were some MBs in size. They made loading times much longer and definitely required more memory. I wouldn't say it's due to the soundlist as we have some 300 entries in it for ODS 30AE. Try reducing the quality of sound files instead. The game prefers low frequency mono sounds, low quality ones overall. -
Texture issue
Menrva replied to ludo.m54's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not always. I think Ludo already knows that textures are needed, he's using his own Mirage F1 add-ons. Black textures happen when you run out of VRAM. @ludo.m54 reinstall DirectX 9 redistributables, update video drivers and make sure you're using your dedicated GPU in the game's options (Strike Fighters 2 usually defaults to the integrated graphics card of the CPU, and that is obviously insufficient for high quality add-ons). -
Buildings disappear ?!
Menrva replied to Lacsap's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What Gepard says; I cannot remember the exact number, but there are hardcoded limitations in regards to how many vertices can be rendered for TODs. Simply put, reduce the number of buildings on the TOD or the game won't render them all. -
Well deserved, @Coupi! I thank you for your continuous support on the ODS 30AE mod.
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@omegaeleven Apologies if I didn't reply to your PM in time. RL is not being kind to me at the moment. I'm happy that Gepard and mehlhorndirk gave you help. This is the best I can offer at the moment, a zip of data mainly recovered from CombatACE, you'll find a DOC and a PDF, alongside links to useful posts that can be found in CombatACE's forums: SF_Campaigns_KB.zip I'm no campaign data guru. What I did for the Desert Storm campaign data is an impressive amount of work, but the complex ground war does not work yet as intended. You'll find out that you learn a lot more by doing, trial and error. I'm also happy to see that my Horn of Africa terrain is being used, it never got a review by users so I consider it the most overlooked of my terrain mods. If the terrain ever needs some additions or fixes, feel free to let me know and I'll work on it if RL gives me some breath.
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Wonderful tileset, but I wasn't expecting it to be a standalone terrain with some other material included without permission. I see that swambast's Mosul Dam has been included and that was meant to be exclusive to the IraqWA terrains I released long ago. Nothing wrong on seeing stuff like this being re-used on other terrain mods, but I'd make sure to contact the authors involved next time, as well as including a proper list of credits. If only the tileset stuff got changed, it would have been best to release the updated tiles and data files alone, just like many other tileset mods made in the past by the likes of Stary and Brain32.
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Question
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@Erik Thank you for the info. I decided to remove the hot-fix, most users downloaded the mod after January 20th 2024, so it's not needed anymore. I might post it to the support topic if necessary. The mod needs to be re-approved even though nothing has changed. -
Question
Menrva replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Oh weird, I'm glad you let us know. It's been up for so long, so it never worked so far? BTW, the hotfix is only for those few users who downloaded all four parts of the mod's ISO between January 17th and January 20th 2024. If you got the ISO parts after that date, you don't need the hotfix. @Erik This hotfix was uploaded as an attachment in ODS30AE's "What's New" section. Could you have a look and see what's wrong? Thanks in advance. -
Full-Scale Iceland Terrain
Menrva replied to Baltika's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@madvad I don't think you really solved it. Now you're showing gerwin's TFD version of the stock IcelandNA terrain. The one of this topic is Baltika's Iceland terrain, which is an entirely different terrain, it is standalone and features a more complex tileset and a full scale size, unlike IcelandNA which is only 60% or so of real world scale. Gerwin's replaces the stock IcelandNA terrain, Baltika's must be installed in its own separate folder instead. -
Falcon 4 Korea Terrain
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's understandable, the number of tiles and the size of the Korea terrain is already mind-blowing. The later we see Allied Force's Balkans terrain, the better for me. Otherwise it'd probably make my Balkans terrain the least preferable choice, and it took me years to develop it. For sure I'm not going to do something like that anymore, it got few downloads, it wasn't worth all the trouble of manually tiling all rivers and lakes; even in a scaled 60% terrain it was a crazy amount of time and work for details that pretty much no-one cares about. -
Falcon 4 Korea Terrain
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@gerwin Outstanding work! I can't thank you enough for all the improvements made to TFDtool over the years and for the conversion of NovaLogic's terrains. This is another fantastic addition! I wonder if the same conversion process could be applied to Falcon 4 Allied Force's Balkans terrain. Given that F4 terrains are pretty much in Real World size and that SF2 does not support in-flight refueling, the 60% or so sized terrains we made can co-exist just fine. -
Strike Fighters 2 Screenshots Thread
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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No. Maybe one day it'll be available at ModDB, but at the moment it has to remain at CombatACE.com since it contains the works of many other modders from this site. I do not have the permissions to host it somewhere else. I cannot provide a torrent either, it means I'd have to seed it 24/7 for it to work and it'd become a cost on my end in terms of energy consumption, can't keep my PC on for just that. The mod has always been free, you actually paid for CombatACE's subscription to the site which also granted access to a work in progress version of the mod as a plus. I understand you feel like you paid for it, but we developers have not made any money out of it; we simply cannot monetize upon it for our own gains, out of respect of the works of previous modders of this site. I also bought a subscription last year, I'm trying to do my part in helping to cover the website's hosting costs. This is a place for us modders and players to gather, help each other and keep the old game alive with new creations. I wish I could help but I am not involved with DXVK in any way. If it crashes with the Nvidia RTX 2070 even with the stock game (you can change which GPU to use in the options screen), then I suggest you open an issue on the GitHub page of DXVK; there the DXVK developers can help you with troubleshooting. Besides, I suggest to use DXVK if you only have the weak Intel UHD integrated graphics card, because otherwise you couldn't play the mod. If you have an Nvidia RTX, you don't need it at all, the mod should run just as fine without it.
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The COIN War
Menrva replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@ShrikeHawk is offline since May 2022. Before necro-posting, it's good norm to check if the user you're asking to is still active in the site. -
Yes, but that announcement applied to 2021. These standalone aircraft are much outdated now. ODS 30AE received many updated since the first release in 2021, with aircraft getting much reworked data over time. Moreover, the F-15C and F-15D now got proper Compass Grey Ghost skins by @daddyairplanes instead of using the Mod Eagle scheme colors of this package which are anachronistic for the Gulf War. The F-15E also got reworked skins by daddyairplanes. The new skins are by daddyairplanes, so I guess this standalone package will be updated if Viper63a asks daddyairplanes permission to include his work in place of the old skins of the package. Given that ODS 30AE is still updated to this day, these standalone packages by Viper63a are currently two (almost three) years of updates behind.
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@daddyairplanes yeah I'm aware of him, he's got his own website with reviews to flight sim games and a YT channel. I'm glad he enjoys the mod, indeed it's not from 2008 so I'm glad you corrected him.
