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MigBuster

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Everything posted by MigBuster

  1. Is this less scary : This is what should turn up if you are a good boy
  2. You might be able to script such a thing in a custom single mission
  3. btw you can in newer versions change the _loadout.ini and specify the year you want the missiles to be loaded from. [AirToAir_72] StartDefaultDate=1972 DefaultFor=CAP,INTERCEPT Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 ...............
  4. To change the sounds open up the ships _data.ini and find [sound] EngineSoundName=CVNAmbient MovementSoundName=CVNMovement So this would be CVNAmbient.wav, CVNMovement.wav
  5. After the forum structure is changed then files need to be moved 1 by 1 - a lot of work - SF2 was only changed this year. SF2 and SF1 download sections are pretty similar - what exactly are you suggesting? A separate area for WWII objects only? btw - you will still get conflicts - for example Spit Mk.9 pack can be WWII and post war
  6. With personalized tail
  7. There is no Dana only Zuel

    1. Florian

      Florian

      Don't cross the streams…

    2. JediMaster

      JediMaster

      Zuul!

       

      Hey, where do these stairs go?

      They go up.

  8. haha - might have been true - when did you last play it?
  9. As a guess because there are several - you mean this??
  10. Ah yes - depends on your account type !
  11. Pretty much as above - some examples SF2NA The campaign structure is different to all the other games - so if you fly an A-7 and the AI F-14s dont take out the bombers and the landing fleet get taken out then that can end as stalemate In SF2V Even though there is a DMZ there are no ground forces - so with no ground war you essentially fly a series of missions within the time period. In the campaign you will get proper unit representation and the different skins - but your objective is to survive the tour really (pretty much as the real thing). In any of the 3 campaigns historically the best you can hope for was a draw - i.e. LBII achieved clear objectives for the US - but North Vietnam still went on to invade South Vietnam and win. SF2/E/I This is more straight forward - you get a FLOT and ground forces actively engaging each other - With these you win by making sure your ground forces get to the objectives
  12. Hi - Any mods in this area are most welcome. I don't have access to SF2NA to test them at the moment - if you want more downloads for trials you can attach the file directly to this post via edit
  13. Guessing really - Check out the active year for the AAA entries in targets.ini and types.ini as a first Is there a StartAirDefenseLevel= for the enemy in the campaign_data.ini?
  14. btw lights and textures for the runways: http://combatace.com/files/file/13865-sf2na-runway-lights-and-textures/ http://combatace.com/files/file/13958-keflavik-nas-lights/
  15. Basically Thirdwire couldn't be bothered to add a little thing like lights - but if you wait a while
  16. Never used that feature myself - pah - the historical jets they have put in are lost on you guys Afraid any additions to the mobile games will only be provided by Thirdwire as it stands - a Windows version might change that............
  17. Yes I use the Gerwin Terrain - you lose the new sea but the FPS will rocket up. The stock SF2NA terrain is 1 big 3D model apparently so it's not good even on my system. The FPS hit on the carrier is likely to be parked aircraft related I would say - so you might have to put up with it - again your hardware isn't up to the task for maxing this out.
  18. Yes its perhaps not as secret as it was now there is a photo.
  19. Have they pushed over the American flag yet?
  20. I feel sorry for the Iranians if Indiana Jones is on his way over to get him...
  21. WW II Exint pods
  22. Its literally a pram with wings - great stuff!
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