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MigBuster

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Everything posted by MigBuster

  1. Should take about 14 Days I reakon
  2. Happy Birthday
  3. You dont need to read the whole guide - just install the aircraft as you would in SF1 (but in the folders here C:\Users\<>\Saved Games\ThirdWire\StrikeFighters2\) - give it a spin and see if anything needs changing. Then go back to the guide if anythings not right. Extracting files is also covered in the SF2 KB in my sig
  4. They normally do 2 models of the carriers - one for taking off that has other a/c on the runway, or one for landing that has other a/c on the catapults. I have asked if they would release a pack with carriers that could be used for both landing and taking off from - so will have to see.
  5. Sorry to hear Rambler - but good to see you have other plans and are not dwelling on the disappointment.
  6. Not familiar with that - is it just one Aircraft type that causes the crash?
  7. http://combatace.com/topic/56091-whats-new-in-the-sf2-series/ Not on there yet - The latest version (Expansion Pack 2)adds a Mission Editor now and optimises the game for multicore CPUs
  8. With 64 bit being pretty much the standard now it really has to work - and it does.
  9. The man portable anti tank missiles must be something these days as well plus they were not that armoured underneath against IEDs as I understand. I assume they have made improvements in that area? - I also remember seeing a video of a defensive system on a tank that (I think) detected an incoming projectile and sent out an EM pulse that set off the warhead - so all that was left was the kinetic energy of the projectile - forget what it was called now.
  10. For reference - anyone doing this in FE2 can also extract HUDDATA.ini - TK added some more options after I moaned about using the map. In FE1 I put a blank transparent ENEMYMAPICON.tga into the flight folder which also removed enemy planes from the map. various ways to get round this luckily.... [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=20 [smallLabelFont] TextFontName=Arial TextSize=12 [HUDLabels] EnableLabels=FALSE LabelFriendlyAir=TRUE LabelFriendlyGround=TRUE LabelEnemyAir=TRUE LabelEnemyGround=TRUE [MapLabels] EnableLabels=FALSE LabelFriendlyAir=TRUE LabelFriendlyGround=TRUE LabelEnemyAir=TRUE LabelEnemyGround=TRUE [infoDisplay] BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=TRUE [Map] MapDisplayLabels=FALSE [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=10 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone
  11. An Army without Tanks? are you not buying some newer ones instead?
  12. It really needs a cassette drive to get the real experience of that era - waiting 20 mins for a game to load - ah those were the days.......
  13. Fantastic........555th Triple Nickel
  14. Pretty sure they just stay at the same base - unless the base is taken over by the enemy.
  15. Kind of going into Falcon 4.0 territory here - there is one way to do this I know of. In the Jets _data.ini go to the weapons stations section and rearrange the order of the stations that carry A-A missiles - for example here are two weapons stations that carry IRMs (Infra Red Missiles - AIM-9,AA-2 etc): [LeftWingTipStation] SystemType=WEAPON_STATION StationID=10 <------------- StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.79,-1.31,-0.08 AttachmentAngles=0.0,-2.5,90.0 LoadLimit=125.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,ISRAEL ... [RightWingTipStation] SystemType=WEAPON_STATION StationID=11 <------------------ StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 4.79,-1.31,-0.08 AttachmentAngles=0.0,-2.5,-90.0 LoadLimit=125.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,ISRAEL ..... Now swap the values [LeftWingTipStation] SystemType=WEAPON_STATION StationID=11 <------------- StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.79,-1.31,-0.08 AttachmentAngles=0.0,-2.5,90.0 LoadLimit=125.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,ISRAEL ... [RightWingTipStation] SystemType=WEAPON_STATION StationID=10 <------------------ StationGroupID=1 StationType=EXTERNAL AttachmentPosition= 4.79,-1.31,-0.08 AttachmentAngles=0.0,-2.5,-90.0 LoadLimit=125.0 AllowedWeaponClass=IRM AttachmentType=NATO,USN,ISRAEL ..... this will change the firing order - you will need to test it out with your pylons - change things slowly and test each time to see the results. There may be a variable that specifies the firing order - but you will need to ask TK about that
  16. Yes as said above NEVER touch system files like dll/exe etc - the game wont work - although that stands for any Windows program!. Now one thing you can try - go into the Aircaft folder and find the MiG-23 that keeps appearing. Go into the folder, open up the MiG-23_data.ini in Notepad. find this line: [MissionData] ..... Availability=RARE <----set it to RARE ..... do that for any other jets that turn up all the time. then find the MiG-21 but set that to Availability=COMMON or Availability=VERY_COMMON Its also possible that the MiG-21 cannot be loaded into the game because there is a problem with it - so you may need to check its okay - one way to do that is make it flyable
  17. MigBuster

    small movie help

    Not aware of anything modern - there might have been a Tornado in Independence Day for about 1 second Hollywood type feature films: Battle of Britain 633 Squadron Reach for the Sky The Dambusters Malta Story
  18. These unclassified docs give an idea of use and Kill probability AIM-9B AIM-4D AIM-26B Maybe also useful to note the warhead sizes!
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