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Everything posted by yakarov79
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3ds max model tips and hints
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I am always using symmetry... I am making Left wing/flaps/gear doors...reset pivot point and set it to X-0.0 as the center of aircraft/symmetry line. Then resetXform. And then modifier - symmetry. Mirror axis- x and If I made left-wing then check 'flip', if right-wing - symmetry will appear on the left side..Still in most cases, i just need to reposition the pivot point on X- axis. But it is way better than Mirror, no need to resetpivots/xform/flip polys This is my way...I think it is quite easy, I use symmetry almost to everything...If I make landing gear..when gear is finished...then I am UVmapping...and making symmetry. - Then I can sort parts/animate etc... But i have symmetrical and already mapped elements. -
Strike Fighters 2 Complete again
yakarov79 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
TK's bank account. -
Humpday Heavies
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Whirlybird Wednesdays
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Strike Fighters 2 Complete again
yakarov79 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
according to rules of acquisition - it is more profitable to sell a few 'NEW' W10 games than one single that contains the whole anthology. Quark would be proud.
