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Showing results for tags 'loadout'.
Found 15 results
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How to change missile guidance?
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me -
4 AMRAAMs per pylon (incorrectly) in loadout screen
JPMoney posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I’m flying an F-16I Sufa mod for Strike Fighters 2 Israel. I’ve modified the loadout ini file in an attempt to change the missile types and positions on the pylons. I’m having a consistent issue with the outer pylons (not the wingtip mounts, but the furthest pylons from the fuselage under the wings). I want these to carry one AMRAAM each, and as far as I can tell I have modified the loadout ini, the related missile object inis, and aircraft ini to be able to accommodate this. However, when I go to a single mission in-game and access the loadout screen, those outer pylons are always empty (no missiles). When I go to add missiles manually to these pylons, all AMRAAM types only are available in “4s” and not “2s.” So in other words it’s trying to mount 2 AMRAAMs on each pylon, which shouldn’t be possible (realistically), as these are set up for single missiles only. The F-16I ini file does have a relatively complex series of pylon rules, but I believe I have it set up to be able to mount AMRAAMs on these pylons, and I can’t find any setting in any file that would allow me to indicate there should only be the option to mount one missile per pylon in the loadout screen in game. I suspect a setting related to this “4 missiles” issue is preventing my loadout ini file from operating correctly and defaulting my vipers to have AMRAAMs on those pylons. Any thoughts on a setting I am missing here? -
Adding Weapon Stations and they dont appear in loadout screen
AcariaPlainum posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have been trying to correct the Mig 35 Mod by adding 2 more weapon stations to the wings so it can carry 8 Missiles [LeftFarOuterWingStation] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=-4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= [RightFarOuterWingStation] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=4.102,-3.336,-0.244 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300 AllowedWeaponClass=AHM,IRM,SAHM AttachmentType=SOVIET ModelNodeName= LaunchRailNodeName= PylonMass=72.58 PylonDragArea=0.02 FuelTankName= SpecificStationCode= But when is go into the load out screen the pylons or launches dont even appear meaning i can only mount 6 missiles- 7 replies
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- loadout screen
- loadout
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Need help with loadout.ini...!
1309mariano posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi everyone, I'm the creator of the J-10A-AR and I'm currently working on some updates for it. The most important one being the addition of missile racks, increasing the number of radar guided missiles up to 6. With this being said, I will also modify the Air to Air and Attack loadouts. The question is, how do I include the racks and the missiles on the loadout.ini file? If someone can help me, I will be very thankful, and the person will be credited in the Read Me of the update Have a good flight! Mariano - Loco01- 3 replies
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- missiles
- missile rack
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In line with the latest weapons loadout expansion, which adds some 7 or 8 new selectable weapons to EAWPRO the FritzX guided bomb was created. The bomb with an 800 KG warhead was used in anti shipping raids and carried by the JU 88 amongst others. The plan is to use every available weapon slot and hopefully make em work too. The FritzX for now is a selfpropelled weapon with a high drop ratio since human control of guided missiles or bombs is not yet programmed in EAW, so it'll have to do for now. VonBeerhofen
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new loadout New Loadout for DFW C.V stock airplane
JacksonM posted a topic in Thirdwire - First Eagles 1&2 File Announcements
View File New Loadout for DFW C.V stock airplane Hi FE Flyers! Here is new loadout for the stock DFW C.V airplane. More precisely: - 4 x PuW_12.5kg (about 50kg, this is stock bomb armament) 16 x PuW_12.5kg (about 200kg, new type of armament, made by me) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft ) --To uninstall, just delete the files. Happy Flying! Jackson M. Submitter JacksonM Submitted 02/02/2018 Category Other Entente Aircraft -
Version 1.0
51 downloads
Hi FE Flyers! Here is new loadout for the stock DFW C.V airplane. More precisely: - 4 x PuW_12.5kg (about 50kg, this is stock bomb armament) 16 x PuW_12.5kg (about 200kg, new type of armament, made by me) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft ) --To uninstall, just delete the files. Happy Flying! Jackson M.-
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- d.f.w.
- d.f.w. c.v
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Strike Eagle FM and Loadout Enhancement Kit
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: Strike Eagle FM and Loadout Enhancement Kit File Submitter: Spudknocker File Submitted: 07 March 2016 File Category: F-15 3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name 3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen! 3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies! Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome! This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the F-15E F-15E_04 F-15I F-15K F-15S and F-15SG Now we just need a new strike eagle cockpit! Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA! If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting! Click here to download this file -
Version 3.0!
282 downloads
3.3- Added F-15I_Raam decals folder as it occurred to me not everyone has that specific Raam decal folder name 3.2-Fixed an error in the F-15I Ra'am's AIrcraftdata section and updated all variant's gross weight's thanks to Fanatic Modder bringing to my attention that the wing pylons weights were added twice to the aircraft's mass. Also more refinements to the AI statements for happy wingmen! 3.0- Best update yet! Redone AI statements for all Strike Eagle Variants, your wingmen and all AI will finally be able to drop dumb bombs on target! Also fixes AI strafing runs and the Strike Eagles will be able to strafe ground targets with accuracy! Also added some nice hanger and loading screens to the F-15SG as some extra eye Candy! Enjoy your new wingies! Update 2.5-Fixed CBU Attack loadout! Updated FM even more! Suggestions always welcome! This is a FM and loadout enhancement package first started by Crusader to kinda bring the Strike Eagle family more up to date with recent advances in SF2 modding ability! This mod changes the order of release for the CFT weapon stations and allows for more customized loadouts in the loadout menu before a mission. These changes along with a new STRIKE loadout of MK82's allows the AI to more easily hit a target. The FM changes are just updates to the FM and more realistic gross weights/Loaded weights etc and should help the AI better manage Flying the Strike Eagle and all its variants. Small updates were also made to the LANTIRN systems of all the jets. Also is an updated F-15i skin touched up by me. This pack covers the F-15 Strike Eagle variants from FastCargo's F-15 Super Pack including the F-15E F-15E_04 F-15I F-15K F-15S and F-15SG Now we just need a new strike eagle cockpit! Thank you especially to Fastcargo for his F-15 pack and crusader for starting the FM mod, and anyone else who has contributed to the F-15's and everyone on CA! If I've messed anything up feel free to PM me and I can see what I can do to fix the issue! Happy SCUD Hunting or Iranian nuclear bunker busting! -
Loadouts that work with AI pilots
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi Combat ace! I'm sure this has been answered before but I am having trouble with AI pilots not dropping their bombs, I know that AI wont drop LGB's but they also aren't dropping JDAMS for me. Most of the time they even have trouble dropping the _AI version of LGB's is this due to a Mixed loadout of like GBU-10_AI and GBU-12_AI's? Am I doing something that I don't know about? Any and all help is def appreciated! Thanks -
File Name: SF2 New Hangar, Loading, and Loadout Screens for Super Hornet Package for SF2 v3.8 3.7 File Submitter: viper63a File Submitted: 05 August 2015 File Category: Menus SF2 New Hangar, Loading, and Loadout Screens for Super Hornet Package for SF2 v3.8 3.7 By Viper 2015/08/06 These are upgraded/Alternate Hangar, Loading, and Loadout Screens for EricJ's Super Hornet Package for SF2 v3.8 3.7 package and new <Aircraft>.ini files to read them. It was released by EricJ and can be downloaded here. If EricJ saw fit to add this to his, I would be grateful. Super Hornet Package for SF2 v3.8 3.7 http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v38/ These replaces/adds to EricJ's package (STOCK ONLY) released on 11 Jan 2015. This (my) package DOES NOT include any LODs or other files from EricJ. It does include a new <AirCraft>.ini files so the right screens are read for display. First!!! Always backup F/A-18s in your "...\Objects\Aircraft" folder. To install, copy the new "Airctaft" folder into your mod "Objects" folder. Overwrite and you're done. Enjoy! Viper Click here to download this file
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- f/a-18
- super hornet
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File Name: SF2 New Hangar, Loading, and Loadout Screens for F/A-18A/B/C/D Version 2.0 File Submitter: viper63a File Submitted: 05 August 2015 File Category: Menus SF2 New Hangar, Loading, and Loadout Screens for F/A-18A/B/C/D Version 2.0 By Viper 2015/08/06 These are upgraded/Alternate Hangar, Loading, Loadout Screens for The Hornet Team's F/A-18A/B/C/D Version 2.0 package and new <Aircraft>.ini files to read them. It was released by Dave and can be downloaded here. If the The Hornet Team team saw fit to add this to their pack, I would be grateful. FA-18 Series Update by The Hornet Team 2.0 http://combatace.com/files/file/15259-fa-18-series-update-by-the-hornet-team/ These replaces/adds to The Hornet Team's package (STOCK ONLY) released on 11 Jan 2015. This (my) package DOES NOT include any LODs or other files from the Hornet team. It does include a new <AirCraft>.ini files so the right screens are read for display. First!!! Always backup F/A-18s in your "...\Objects\Aircraft" folder. To install, copy the new "Airctaft" folder into your mod "Objects" folder. Overwrite and you're done. Enjoy! Viper Click here to download this file
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SF2 New Hangar, Loading, and Loadout Screens for Super Hornet Package for SF2 v3.8 3.7
Viper63a posted a file in Menus
Version Version 1
60 downloads
SF2 New Hangar, Loading, and Loadout Screens for Super Hornet Package for SF2 v3.8 3.7 By Viper 2015/08/06 These are upgraded/Alternate Hangar, Loading, and Loadout Screens for EricJ's Super Hornet Package for SF2 v3.8 3.7 package and new <Aircraft>.ini files to read them. It was released by EricJ and can be downloaded here. If EricJ saw fit to add this to his, I would be grateful. Super Hornet Package for SF2 v3.8 3.7 http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v38/ These replaces/adds to EricJ's package (STOCK ONLY) released on 11 Jan 2015. This (my) package DOES NOT include any LODs or other files from EricJ. It does include a new <AirCraft>.ini files so the right screens are read for display. First!!! Always backup F/A-18s in your "...\Objects\Aircraft" folder. To install, copy the new "Airctaft" folder into your mod "Objects" folder. Overwrite and you're done. Enjoy! Viper -
SF2 New Hangar, Loading, and Loadout Screens for F/A-18A/B/C/D Version 2.0
Viper63a posted a file in Menus
Version Version 1
59 downloads
SF2 New Hangar, Loading, and Loadout Screens for F/A-18A/B/C/D Version 2.0 By Viper 2015/08/06 These are upgraded/Alternate Hangar, Loading, Loadout Screens for The Hornet Team's F/A-18A/B/C/D Version 2.0 package and new <Aircraft>.ini files to read them. It was released by Dave and can be downloaded here. If the The Hornet Team team saw fit to add this to their pack, I would be grateful. FA-18 Series Update by The Hornet Team 2.0 http://combatace.com/files/file/15259-fa-18-series-update-by-the-hornet-team/ These replaces/adds to The Hornet Team's package (STOCK ONLY) released on 11 Jan 2015. This (my) package DOES NOT include any LODs or other files from the Hornet team. It does include a new <AirCraft>.ini files so the right screens are read for display. First!!! Always backup F/A-18s in your "...\Objects\Aircraft" folder. To install, copy the new "Airctaft" folder into your mod "Objects" folder. Overwrite and you're done. Enjoy! Viper