Jump to content

Recommended Posts

Germany terrain rework (Part 1 of 3)


This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.

This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.

All airfields has been modified with new buildings . A couple are made from scratch.

Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .

Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.

I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.

Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.

And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!

And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.

Thank you all!

 

Rends


 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for your piece of art!

 

cheers!

Share this post


Link to post
Share on other sites

Is it compatible with NatoFighters 5?

We will know it in a short time.

Share this post


Link to post
Share on other sites

Outstanding work mates. its really great the new look of the terrain

Share this post


Link to post
Share on other sites

 Okay I might not be seeing something but my SFE folder doesn"t have a "Terrains" folder in it. I am in the Users/Saves folders.

Share this post


Link to post
Share on other sites

then, the rule is

 

Create one !!! :biggrin:

Share this post


Link to post
Share on other sites

Superb, thanks guys , and Rends for putting this together and the extras!!!

Edited by Spectre8750

Share this post


Link to post
Share on other sites

Very beautiful!!! Thanks a lot!!!

Share this post


Link to post
Share on other sites

 

 

 

Is it compatible with NatoFighters 5?

 

 

We will know it in a short time.

 

I believe that no, but with a few .ini edits could be compatible, (Netherlands, Belgium, France and Demmark airbase not apear). The campaigns ini must be edited to change the name of the airbases like the targets.ini, but is the greatest Germany terrain that i see!!!!!

Share this post


Link to post
Share on other sites

I totally agree with Hans Topp, but I hope that new bases (and why not) better and further ones could be added on Belgium, Netherlands, France, Denmark and Poland as did in last NATO install.

 

At last with this new fantastic scenery and Stary previous magnificent work SF-2EU is a whole new game ....

 

.... far better than any expansion Tk (sorry today Tw) could  make,  if finaly he could stop playng with his silly mobile phones.

 

So thank you so much.

 

:biggrin:

Edited by paulopanz

Share this post


Link to post
Share on other sites

Can the latest version of Stary's trees and tiles be dropped over the top of this without any issues?

Share this post


Link to post
Share on other sites

Can the latest version of Stary's trees and tiles be dropped over the top of this without any issues?

What version are you talking about?

This mod use Version 3 of Starys hires Germany textures.

Any other textureset won't be compatible.

Share this post


Link to post
Share on other sites

What version are you talking about?

This mod use Version 3 of Starys hires Germany textures.

Any other textureset won't be compatible.

 

Oh.  I see.  For some reason I thought they weren't included.

Share this post


Link to post
Share on other sites

Since there are completely new airfields, i was wondering if i could re-use them for instance in the desert terrain.

I know where to find the LOD files, but when I open them in the HXD there are no jpg's or bmp's to be found in there... So I don't know what image files are linked to the LOD's.

Maybe you could release the new airfields as a separate mod that people can use in the other terrains...

 

other than that great work!

Share this post


Link to post
Share on other sites

Since there are completely new airfields, i was wondering if i could re-use them for instance in the desert terrain.

I know where to find the LOD files, but when I open them in the HXD there are no jpg's or bmp's to be found in there... So I don't know what image files are linked to the LOD's.

Maybe you could release the new airfields as a separate mod that people can use in the other terrains...

 

other than that great work!

Slick cowboy, if you find a way to reuse LODs in desert map, would you explain it in a post? i would like to use them in the sweden map

Edited by stuntman

Share this post


Link to post
Share on other sites

i found the image files linked to the airfield LOD... for some reason i can't do a search in the hex editor...

 

reusing them in another terrain is a question of pasting the LOD files and its image files in the terrain and then updating the targets and types files

maybe this can be found in the knowledge base... never checked... i sort of do it by trial and error...

Share this post


Link to post
Share on other sites

cowboy,

If you want to use the new west Germany airfields please ask Florian for permission.

If you want the new East Germany airfields go ahead and use them.

Share this post


Link to post
Share on other sites

it's not for something i want to release, just for personal use

but if they can be reused in the Scandinavia map for instance, then obviously you need permission

Share this post


Link to post
Share on other sites

do you have download for just the in-plane map? I would like that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By VonBeerhofen
      No more repetitive borders or center tiles and more different villages. With this randomization all village and city tiles can be used at will where ever in the game  in any possible rotational state, and it's a lot less mapping work. I already showed the idea some time ago but not with the Harvest City Set. There is still some work to be done to narrow some borders and create the right impression I'm after but I think it's slowly getting there.
      Here's a few screen shots, as an experiment a few village tiles were replaced with breaker field tiles and two different city/village layouts were tried, which means that the randomization for each layout is entirely different while the cities and village sizes and positions weren't changed. 





      You heard it first on combatace.com
      VonBeerhofen
    • By VonBeerhofen
      Here's a compilation of the 12 latest tiles for the 'Harvest' set. I created a temporary map where all other tiles were removed from and randomly filled the EAW world with these 12 tiles only. 12 screen shots were taken of which 6 are displayed now. The remaining 6 will replace these pictures at a later date as I may not have captured all 12 tiles in these screenies and to safe on page loading times .






      VonBeerhofen
    • By VonBeerhofen
      Regularly my terrain editor comes across this coastal situation for which the standard EAW tile set has no solution. It concerns a narrow passage between two land masses. Ofcourse you can simply widen the passage and use two corner tiles but I think this is sometimes more elegant when there's a large number of this situation, like for instance with a large number of islands close together. I think it serves a few more purposes so here's an example of the tile I use in 2 rotational states.

      VonBeerhofen
    • By Gepard


      View File Rio de la Plata terrain
      Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       
      Submitter Gepard Submitted 12/31/2022 Category Full Terrains  
    • By Gepard
      Rio de la Plata terrain version 1.3
      *****************************************************
      ++++++++++++++++++++++++++++++++++++++++++
      This terrain is written for SF2NA and SF2E or SF2I.
      +++++++++++++++++++++++++++++++++++++++++
      I. Short description:
      This terrain covers the Bay of the river Rio de la Plata. South of this bay we find Argentina, north of it Urugay and Brazil. East of it is the Atlantic Ocean.
      The timeframe of the terrain is from 1980 to 2020.
      It is made as a NavalMap with carrier vs carrier operations in mind.
      The scenario is, that in 1982, the Royal Navy answered the argentinian invasion on the Falkland islands with sending a Naval Task Force toward Buenos Aires and landing troops on the shores of Argentina.
      Thatswhy you find a big british beachhead on the map.
      You can fly following missions for the British and their allies, the Brazilians:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,RECON,CAS,Armed_Recon
      For the Argentinians you can fly this missions:
      SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,ANTI_SHIP,CAS,RECON
      New in vesion 1.2:
      - number of target area increased from 37 to 47
      - all target areas are now fitted with objects. Factories, warehouses, commbuilding etc.
      - Airbase Tandil moved 75 km westward. It is not yet at the correct position. I fear, that if the base is placed at the correct position, the AI would not use it, because it is to far in the west.
      - At the former position of Tandil Airbase i placed a temporary aifield.
      - I added the river Rio Paradana and the neigbour rivers.
      - I relocated Montevideo and the Montevideo Airport. The airport is completly new made.
      - I reworked all rivermouth tiles, enlarged them to 1024x1024 pixel size.
      New in version 1.3
      - number of targetareas increades to 82
      - a lot of new factory target areas for Argentina
      - included uruguayan airbases
      - included static Cessna for airfield "population
      - included some goodies

      ++++++++++++++++++++++++++++++++++++++++++++++++
      II. INSTALLATION:
      To run this terrain you need SF2NorthAtlantic and SF2 Israel or SF2 Europe.

      Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX

      Thats it.

      If you have SF2Europe installed you must do nothing more.
      If you miss SF2E and have SF2Israel you must open file
      Rio_de_la_Plata_Bay.ini
      with Notepad editor and look for the lines:
      //CatFile=..\IsraelME\IsraelME.cat
      CatFile=..\GermanyCE\GermanyCE.cat
      change the entry into:
      CatFile=..\IsraelME\IsraelME.cat
      //CatFile=..\GermanyCE\GermanyCE.cat

      save the file
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      II.A: Goodies
      I have made a new mainscreen and included a new mainscreensound. Check it out and if you like it then copy the folder Menu to your SF2 mod installation
      If you own the TK's  DLC28 and SF2Israel, you can use the MirageIIIEA and MirageIIIEBR, which you also find in the goodies folder. Simply copy to your objects folder.
      ++++++++++++++++++++++++++++++++++++++++++++++++++
      III. Credits.
      Tileset            is basing on Starys Green Hell 3.0 tileset. I converted it to jpg format and
                  merged the 512x512 tiles to 1024x1024 pixel tiles.
      Tileset green        made by Wilches
      GK-CG1            civil airport building made by GKABS
      GK-CMT            civil airport building made by GKABS
      GK-CT1            civil airport building made by GKABS
      Base_C.lod        round parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      Base_H.lod        small parking area taken from AirfieldDevKit_v1.1, made by Pureblue
      ControlTower.LOD        made by RussoUK
      Modern Royal Navy ship pack     made by WhiteBoySamurai
                  i added shipnumbers and converted the bmp to jpg files, corrected the hitboxes
      ARA 25 de Mayo        made by Torno for original 25 de Mayo CV, - upgrades by paulopanz
                  i made the angle deck and the Flak working and converted the bmp to jpg files
      TAM            made by SUICIDAL & Torno, taken from SF2 Tanks Pack
                  i converted the bmp to jpg files
      TAM_Roland        made by Gabilon, i made a new skin
      Unimog            made by BANIDOS TEAM and SUICIDAL
                  i converted the bmp to jpg files
      GearingFRAM1B_ Argentina    stock ship of SF2NA, made by TK, modded by me
      SumnerFRAM2_Argentina    stock ship of SF2NA, made by TK, modded by me
      Fearless Class        Austin, stock ship of SF2NA, made by TK, modded by me
      Cleveland class        made by YEYEYE (General Belgrano), modded by me
      Leopard1A5_Brazil        LOD file made by Gabilon, skin made by me
      Gepard_Brazil        LOD file made by Gabilon, skin made by me
      Factory buildings        Made by Geezer
      Refinery1,2 and Factory-2    Made by Wingwiner, i renamed the files
      Techniker            made by Geezer, moded by me
      Mainscreensound        mady by Andrius Klimka
      A special Thank you goes to Wilches and Snowburn for their support.

      I hope i have not forgotten someone.
      .
      ++++++++++++++++++++++++++++++++++++++++++++++++
      IV. This Terrain is Freeware. Commercial use is not allowed.
      And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of  the terrain for commercial use is not allowed!!!!!
      +++++++++++++++++++++++++++++++++++++++++++++++++
      V.
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      27. April 2023
       
       
       
       
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..