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Strike Fighters by Thirdwire


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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. Naval Units for Inda-Pakistan Terrain

      Naval Units for Inda-Pakistan Terrain
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect.
       
      This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified
       
      from various other sources (read: WW2) This package includes the following ships:
       
      INS Delhi CL (ex HMS Achilles -yes, THAT one)
      INS Viraat CV
      INS Vikrant CV
      INS Talwar FF
      INS Nilgiri FF
      INS Rajput DD (based on SF2NA Kashin)
      INS Talwar2 DD (base on SF2NA Krivak*)
       
      PNS Taimur DD (ex-RN "C" class)
      PNS Tariq FF (Type21 from 1993 onwards)
       
      Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards.
       
      For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible.
       
      *Krivak II used; INS uses modified Krivak III, but we use what we gots*
       
      Good Hunting!
      wrench
      kevin stein

      289 downloads

         (4 reviews)

      0 comments

      Updated

    2. Julhelms_FactoryObjects.7z

      These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
       
      12/30/2010
      (Fixed J_16OpenSilos)
       
      12/28/2010
      Models by Julhelm
      Conversion by Pureblue
       
       
      1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
       
      2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
       
      3. Create corresponding target objects in terrain_targets.ini

      551 downloads

         (0 reviews)

      0 comments

      Updated

    3. SF2 SA-8/8B "Gekko" SAM, Static Versions

      SA-8/8B "Gekko" SAM, Static Versions
      -- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
       
      As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
       
      As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
      It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
       
      This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
       
      Duck & Cover!!
      wrench
      kevin stein
       
      **Package Updated to correct wrong SA-8B data ini**

      387 downloads

         (1 review)

      0 comments

      Updated

    4. New "Undead Horde" squad

      New "Undead Infantry Horde"
       
      = For SF2 (Any and All) and SF/Wo* =
       
      A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
       
      Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
       
      A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
       
      Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
       
      As always, fairly simple easy to follow install instructions are included, so give them a read!
      Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
       
      Duck, Cover and Cower ... they're coming for your brains...
       
      Enjoy!
      wrench
      kevin stein

      130 downloads

         (1 review)

      0 comments

      Updated

    5. SF2 WW2 SDKFZ-251 Half-Track Mod

      SF2 WW2 SDKFZ-251 Half-Track Mod
       
      -- Something for the WW2 ETO/MTO/Eastern Front players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
      What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
       
      But beware...
      It'll bite back!!!
       
      As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
       
      Good Hunting!!
      wrench
      kevin stein

      159 downloads

         (0 reviews)

      1 comment

      Updated

    6. A-10A_Early_HUD_v1_SF2E

      This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
      for 70's era A-10 avionics.

      216 downloads

         (1 review)

      1 comment

      Updated

    7. F-5E Tiger II Avionics Update

      This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by
      paulopanz
       
       
      Available at http://combatace.com...-f-5e-tiger-ii/
       
      Content:
      + data ini updates
      + Cockpit updates
      + New F-5E-type sight and radar
       
      Read the Readme file for additional info
       
      ~

      455 downloads

         (2 reviews)

      0 comments

      Updated

    8. SF2 Korean War Era F-86 Sabre Pak UPDATE

      SF2 Korean War Era F-86 Sabre Pak 12/14/2012
       
      UPDATE
      for
      http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
       
      Features:
      - new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
      - 16x HVAR loadout enabled and weapon positions adjusted
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot position
       
       
      Notes on A/G rocket/bomb sight usage:
       
      - bombing , use pipper (center dot) to aim
      - rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
       
      Have fun
      The KAW Mod Team

      837 downloads

         (2 reviews)

      1 comment

      Updated

    9. SF2 Korean War Era F-86F GunVal Sabre Pak UPDATE

      UPDATE
      for
      http://combatace.com...nval-sabre-pak/
       
       
      Small adjustments:
       
      - ammo capacity increased to 115 rpg
      - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
      - shell ejection set to TRUE (only the links were retained inside)
      - aircraft weight increased by 76 kg
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot height position
       
       
      * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
       
      practice round)
      but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
       
      smoke trail was short ranged.
      Removing the tracer tga entry from the gun makes it a easy lookalike effect.
       
      Have fun
      The KAW Mod Team

      584 downloads

         (1 review)

      0 comments

      Updated

    10. F-15C Eagle 1979 Early Production

      Early F-15C Eagle Mod
      >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod!
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
      went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
       
      F-15C features and recognition marks:
       
      - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
      The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
       
      - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
      The covers were removed starting in late 1981
       
      - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
      tailcone.
       
      Thus the stock F-15A model fits perfectly for a early F-15C.
       
      The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
      modified HUD and Radar symbology, radar scan time etc.

      488 downloads

         (6 reviews)

      5 comments

      Updated

    11. F-15C Eagle Early Production 1979 **For SF2 March2012 and later**

      Early production F-15C Eagle
       
      >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      New HUD functions for the SF2NA version:
      - HUD Landing Mode with ILS steering line and glideslope
      - NAV mode changed back to uncluttered normal view, added steering line to next waypoint
      - A/A, new radar range scale on the HUD with weapon min/max range markers
      - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
       
      ~

      829 downloads

         (7 reviews)

      0 comments

      Updated

    12. Irak1

      Skin for "TMF" Mig-21F13 by PGC - V1.0
       
      This aircraft represents the Mig-21F of the No. 17 Squadron, IrAF, based in H-3(Al-Wallid AB), CIRCA 1967.
       
      Thanks to the Mirage Factory for this beautiful plane.
       
      Installation
      Just unzip this file in to your MiG-21F13 folder
       
      Bon vol et have fun.
       
      NOTE: YOU MUST HAVE "TMF" MIG-21F13 IN ORDER TO USE THIS SKIN

      119 downloads

         (0 reviews)

      0 comments

      Updated

    13. F-105D Gunsight Mod for SF2V Thunderchiefs

      Small enhancement of the stock F-105 gunsight...

      290 downloads

         (1 review)

      0 comments

      Updated

    14. HMAS Australia R-22 (SCB-125 "What If..."

      HMAS Australia R-22 (SCB-125 "What If..."
      = For SF2, Full-5 Merged Reccomended and/or SF2NA =
       
      *Note: Full-5 Merged reccomended, but can be used in any game with access to the SCB-125 Essex CVs at the April 2012 Patch Level*
       
      A complete 'modernization' of the RAN "What If..." aircraft carrier HMAS Australia, as first seen in/on the Darwin (Modern) terrain.
       
      The ship has been brought fully compliant with SF2NA standards (well, after all it IS just a small repaint and ini edit!). This will give the RAN players, with the DLC A-4G (or other pre-existing variants thereof), and any "What If..." RAN birds somewhere to roost.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Any/All faults, mistakes, etc are mine & mine alone. I didn't write up a backstory, but you can make up your own!
       
      Be advised of some "oddities" when playing -- in other words, don't be surprised if you see USN aircraft on the deck! It's just how the game works, now, with carriers.
       
      Happy Landings!
      Wrench
      Kevin Stein

      278 downloads

         (2 reviews)

      0 comments

      Updated

    15. US M-1 120mm AAA Gun

      US M-1 120mm AAA Gun
      - For SF2, Any and All -
       
      Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
       
      Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
       
      Simple easy to follow instructions are below, in the "To Install" section.
       
      Happy Hunting!
      (or flak dodging!)
      wrench
      kevin stein

      170 downloads

         (0 reviews)

      0 comments

      Updated

    16. Yellow US Fuel Truck Pak

      Yellow US Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
       
      Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
       
      wrench
      kevin stein

      191 downloads

         (0 reviews)

      2 comments

      Updated

    17. Cessna O-1E BirdDog Upgrade Pak -for 3rdWire O-1E-

      Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
      = For SF2, Any and All
       
      = Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
       
      This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
       
      The skins are:
       
      RCAF/CF CO-119 by ext (iirc)
      OD Green by ???
      USAF white (stock)
      Pakistani Army Green (based on above, from Indo/Pak mod)
       
      The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
      The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
      The USAF skin uses stock decals, as it has always done (F-100 serials).
      Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
       
      The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
      find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
       
      Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
      The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information ™. Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
       
      Happy Landings!
      wrench
      kevin stein

      587 downloads

         (3 reviews)

      0 comments

      Updated

    18. SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter

      SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred*) =
      *Note: the data ini includes statements usable ONLY in a Full-5 Merged install, as SF2NA contains the proper coding for Carrier basing/usage.*
       
      Some extensive rebuilding (ini and skin wise) of Simon Porter's 2005 Beta Release of the Fairey Firefly Mk5 (aka FR.5). The pak is designed to replace any and all other earlier SF/Wo* versions existing.
       
      All skins and decals are brand new for this mod; the skins were created via a Home-Grown Template ™. The template is included. All markings are decals, making it easy to 'swapout' ship ID letters (provided as decals) or skins to create other operational squadrons. The skins are in jpg format. All new dds-format damage textures are included.
       
      A new SF2 (semi) compliant FM was created, as was the new Userlist.ini. A "new" SF2 version of my original "box art" hangar screen is included, as is the engine sound. This aircraft has been tested in a Full-5 Merged envoriment, in SF2NA for carrier operations.
       
      This pak contains the following skins:
      Royal Navy, Fleet Air Arm:
      812 Squadron, HMS Ocean circa 1953-ish (withOUT 'Invasion Stripes')
      827 Squadron, HMS Triumph, early Korean War withOUT 'Invasion Stripes' (1950)
      827 Squadron, HMS Theseus, mid-late Korean War WITH 'Invasion Stripes' (circa 1951)
      Royal Australian Navy, Fleet Air Arm:
      817 Squadron, HMAS Sidney, circa 1951
       
      The RN squadrons use a 'pool' of 25 generic serial/Modex Number decals shared amongst them. I say generic, as they represent FR.5 models from the 1948-55 time frame, but with little hard data available, it's almost impossible to run down "which went to what squadron aboard what boat". The RAN serials, are also 100% historic, but again are limited to those known to have operated aboard HMAS Sidney at some point during the Korean War. There are 19 RAN serial/modex decals.
      Weapons are NOT included, as they are readily available in The Gunny Pak or the KAW weapons pak, both available here at CA.
       
      PLEASE remember -- the aircraft lod is still in it's 2005 form (read: the Beta) and many bits are not quite right. As there is no MAX file available, the aircraft "is as it is". Some aerodynamic components exist only in the 'virtual state' as data ini statements.
       
      As always, fairly easy to follow install instructions are included. So, please read them. Also, give the "Notes" section a read too. Simon's original Readme is also enclosed.
       
      Good Hunting!
      wrench
      kevin stein

      598 downloads

         (3 reviews)

      1 comment

      Updated

    19. SF2 Korean War Era PLAAF/NKPAF MiG-15

      SF2 Korean War Era PLAAF/NKPAF MiG-15
       
      = For SF2, Full-5 Merged, =PLUS= SF2I Expansion Pak 1 (Required!!!) =
       
      *Note: You =MUST= have SF2:I Expansion Pak 1 to gain access to the MiG-15. If you don't have it, downloading this mod will do you no good, as you won't have the aircraft it's intended for*
       
      A small reskin/decal mod for the stock 3W MiG-15 (no suffix) Fagot-A, in PLAAF markings of the 72 GvIAP. Which we all know, of course, was "actually" North Korean, flown by "advisors" from the Soviet Union <grin>.
      It represents the first operational PLAAF/NKPAF Squadron for the MiG, which scored the first air-to-air kills against UN forces in Korea.
       
      Skins maps are in jpg format, decal randomization is TRUE.
       
      Included are modifided data, loadout and main inis (along with my PatentPending 'xMiG-15.ini' that allows for easy restoration to flyable status, after patching or game-generated random re-writes). A 'new' seat and my 'PilotER' figure are included, as well as new sounds. Stary's cockpit as well is here for you flying pleasure (with a repainted gunsight tga for those of us with Old Eyes ™). A Hangar screen is NOT included. The canopy opens via the Usual Suspect ™ keystroke, Shift/0.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Just for fun!
       
      Happy Hunting!
      wrench
      kevin stein

      511 downloads

      2 comments

      Updated

    20. 3 More Airbase "Equipments"

      More Airbase Goodies
      = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
       
      A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
       
      Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
      Road Grader
      Steamroller (these 2 by Sundowner)
       
      It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
       
      As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
       
      *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
       
      With special thanks to Sundowner!!
       
      Enjoy!
       
      wrench
      kevin stein

      294 downloads

         (3 reviews)

      1 comment

      Updated

    21. SF2 KAW Misc Items Pak

      SF2 Korean War Era Misc Items
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
       
      In this zip you'll find the following folders:
       
      Ground Object
      /Objects/Guns
      /Objects/Weapons
      /Objects/Pilots
      Speech
      Menu
      Flight (both contain new menu screens)
       
      This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
       
      Good Hunting!

      736 downloads

         (1 review)

      0 comments

      Updated

    22. French Naval Units (SI)

      French Naval Forces Pak
      =For SF2, Full-5 Merged and/or SF2:NA -ONLY!!!- =
       
      AKA: "Faux French Naval Units", the "SI" means 'Stand-In'
       
      *Note: You =MUST= have SF2NA installed somwhere for this mod to work, as 2 ships reference LODs that are only available with SF2NA or a Full-5 Merged install. If you don't meat this minimum requirement, do NOT download this pak, as you'll be unable to use it*
       
      **Notex2: ALL of the vessels depicted herein are 'stand-ins' for the Real Life ™ naval vessels they depict. I've chosen to use the "best, closest shapes". In this regard, they DO have a physical approximation to the real boats.*
       
      This pack contains 3 "Stand In" ships representing French Naval vessels:
       
      Clemencau Class CV (uses SCB125 Essex)
      Duperre Class DD (using Hinch's Cavailer)
      Leygues Class DDG (using the SF2NA Spruance)
       
      Included are sounds, and instrucitons for editing the soundlist.ini to add them. Also included is the 100mm ACAS gun.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
      At the very least, this WILL give the DLC French Crusader and Super Etendards a home. Please accept them in the spirit intended!
       
      Happy Landings!

      438 downloads

         (7 reviews)

      1 comment

      Updated

    23. SF2(NA) WW2 PTO Naval Units

      WW2 PTO Naval Units
       
      -- Something for the PTO players --
      = For SF2, Full-5 Merged (ONLY) =
       
      *Note: in particular, these are designed for use in a WW2 PTO mods folder built =FROM= the SF2NA.exe. No others seem to have whatever coding is needed (at least in my testing) for proper CVBG formation. Be advised, it will absolutely =NOT= work in 1stGens.*
       
      Most of these ships are mods of Hinchbrooks's or Geo's, reflagged and slightly tweeked. Some you may have already, as they've been used on several terrain mods of mine for The Pacific War ™. These will replace them.
       
      Also included is Grinch's original Fletcher DD, that causes NO seizures in SF2/SF2NA.
      I'm no Naval Archetiect, so "those that know", please make any needed corrections and upload!
      When discoverable, armor values reflect Real Life ™. Names lists have been created for all.
      REMINDER: if you have these ships already, you may want to back up the originals, as this pack WILL completly replace/overwrite them!!!!
       
      REMEMBER: For the most part, these are "stand in" ships!!! and may not reflect the full capabilities of their Real Life ™ counterparts. (Or, in some cases, even look like them) Unless otherwise indicated, all ships were originally created by Hinchbrook a loooooooong time ago.
       
      This pack contains naval units for the US Navy, Royal Navy (BPF) and Imperial Japanese Navy.
       
      Essex Class CV (SCB-125) - by 3W; stock carrier. Yes, I know it's the wrong deck shape. This Modded data.ini allows for WW2 usage -IT HAS NO DEFENSIVE ARMAMENTS!!!-and -THAT- needs fixing!!!
      Akakazie class DD - total stand in! based on Geo' Kriegsmarine DD
      Nagara Class CL - mod of Hinch' Foch
      Unryu Class CV - mod of HMS Eagle
      Zuiho Class CV - tweeked version of Hinch's orginal
      Ise class BB - from HInch
      Fuso class BB - from Hinch
      Nagato Class BB - HInch
      Fletcher Classs DD - Grinch's original release, with some SF2NA tweeks. Does =NOT= cause game to lock/crash. Useable in all eras.
      Cleveland Class CA - "CL-83" from KAW mod, by YeYe (iirc)
      Atlanta Class CL - from KAW mod, by YeYe (iirc)
      New Orleans CA (aka 'Astoria')
      Enterprise6 - ???? (aka: Yorktown Class CV) from the original PTO WW2 terrains releases
      Indepencence Class CVL (mod of Zuhio)
      Casablanca Class CVE (Hinchs' MAC)
      Benson class DD (USN_DD)
      New York Class (Texas)
      Nevada Class BB
      Tenessee Class BB
      HMS Victorious CV
      Renown Class BB (aka: "Repulse")
      Tribal Class DD (rebuilt from Daring)
      Leander/Dido class CL - rebuilt from Foch
       
      Make sure you have the WW2 Nations ini that includes the IJN. It's available at the following URL:
      http://combatace.com/files/file/13095-ww2-nations-formations-inis/
       
      It should be noted at this time, I am NOT a Naval Archeitect, and pretty much all these ships need SOMEBODY to go through them and add the 2ndary and Tertiary AAA batteries - expecially the Cruisers, Battleships, and stand-in Destroyers.
      Included are the ships sounds wavs, and my SoundList.ini. If you have an extracted soundlist, just edit your existing one to add the 2 sounds.
       
      It's also advisable to have the WW2 Guns pak, as it includes the Naval Artillery. It's available at the following URL:
      http://combatace.com/files/file/13268-guns-pak-for-ww2-mods-folders/
      However, some new guns ARE included for the RN boats (by YeYe).
       
      Some terrain mods that allow for CVBG usage will be released as soon as I finish testing, and making sure all the original defects (unflattened airfields, etc) are corrected.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, and if I still had them, original readmes are included.
      Reminder: a lot of these vessels are really old (2004/05), and therefore do NOT have multiple main gun installations or secondary/tertiary batteries; those that do, have been jiggered into being, and =DO= need further tweeking. Due to their age, "they are as they are". Of course, if someone wants to build new ones.....<grin>
       
      Calm Winds, and Following Seas!
      With thanks to ALL our Shipbuilders!!
       
      wrench
      kevin stein

      581 downloads

         (2 reviews)

      1 comment

      Updated

    24. Early F-14A Tomcat Paint Schemes: The Gulls - Part 1 v1.11

      Early F-14A Tomcat Paint Schemes: The Gulls - Part 1 v1.11
       
      This F-14 Tomcat Skin Pack is designed for the TMF F-14 Tomcat Super Pack (Any version, V1.14-1.20, or even the baseline Tomcat Pack from 2010). It represents eight F-14A Tomcat squadrons during the airframe's Vietnam-era introduction until the late 1970's (ca. 1978-1980), as the squadrons began to tone down. It is called "The Gulls" because the F-14's paint schemes early on included an overall light gloss gull gray with white control surfaces and underside, as well as very high visibility squadron markings like the F-4 and F-8 before it. I've always loved the Tomcat in its high-viz glory, and decided to compile a set of skins that represented the F-14 in its early years. The aircraft bureau numbers are included on each aircraft, and I logged them to the best of my ability; some aircraft were uncertain, so I narrowed it down to the block to find unassigned BuNo's. Any uncertain airframes, then, are at least from the proper block, and are few and far between.
       
      These skins are valid until about 1978, the big changes over time weren't so much the colors as much as the bureau numbers of the aircraft. Some aircraft were lost to engine explosions, cold catapult launches, overrunning the deck, etc. during their inaugural cruise. Those others could have been involved in several cruises, but some may have been transferred to other squadrons and replaced with new build aircraft, so all aircraft modeled here are from the initial cruise of the listed squadrons.
       
      This work was based in part on the Mirage Factory originals (listed in the original credits as being the work of Column5), and also some of Spectre8750's skins from the Super Pack as well, so I must thank them for providing the basis for the work. There was still quite a bit that went into making the updates even to squadrons which appear relatively unchanged (esp. VF-1, -2 and -84) to include wholly new decal sets for aircraft numbers and bureau numbers. VF-14, -32 and -41, -114 and -213 on the other hand, were done just about from scratch with the exception of VF-41's tail stripes.
       
      The squadrons represented in Part 1 v1.11 are:
       
      VF-1 Wolf Pack 1974-1978
      VF-2 Bounty Hunters 1974-1978
      VF-14 Tophatters 1974-1978
      VF-32 Swordsmen 1974-1978
      VF-41 Black Aces 1976-1978
      VF-84 Jolly Rogers 1976-1980
      VF-114 Aardvarks 1976-1979
      VF-213 Black Lions 1976-1979
       
      =============
       
      To Install:
       
      =============
      NOTE:
      This does not contain any aircraft! It is a set of skins. You must have the Mirage Factory F-14 Tomcat Super Pack or 2010 Mirage Factory Tomcat installed for this skin set to work!
      =============
       
      1. Go to your SF2 Mod Directory
      Ex: C:\User\Saved Games\ThirdWire\StrikeFighters2\
       
      2. Copy the Objects folder included in this archive over your Objects folder
       
      3. Allow the files to overwrite. I have set up the folder structure to match the default structure of the game's mod folder (Objects/Aircraft/F-14A_74/file, and Objects/Decals/F-14A_74/file, respectively)
       
      3a. You may need to add the aircraft's TextureSet to the F-14A_74.ini file. To do so, open each new skin's folder and copy the textureset data from the respective textureset.ini into your F-14A_74.ini file, incrementing based on the last TextureSet number.
       
      NOTE:
      This series of skins are similar to some of the baseline F-14A_74 skins in the Super Pack by name and years. Feel free to rename any of the skins to avoid confusion.
       
      4. Go Fly!
       
      V/R,
      Caesar
       
      =============
       
      v1.11 Changes:
      1. Fixed VF-84's anti-glare paint.
       
      =============
      v1.1 Changes:
       
      Fixed VF-1 tail, small gray smudge ended up on the rudders
      Changed all BEWARE OF BLAST warning text under BuNo's to red to match real-world text used at the time
      ADDED VF-114 and VF-213
      Updated TextureSets
       
      =============
       
      Credits:
      Baseline Templates: Column5/The Mirage Factory, Spectre8750
      Updated Templates and New Decals: Caesar
      New Build Squadrons VF-14, -32, -41, -114, -213: Caesar
      Baseline Squadrons VF-1, -2, -84: Column5/The Mirage Factory
      Squadron Modifications: Caesar
      VF-41 Tail Stripe: Spectre8750
      Hangars and Loading Screens: Dave, Spectre8750
       
      If I missed anyone, please let me know so that I may add you.
       
      Any Time, Baby!

      391 downloads

         (3 reviews)

      3 comments

      Updated

    25. F-11F-1 Tiger for SF2

      Grumman F-11F-1 Tiger
       
      -- For SF2, Any and All --
       
      This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added.
       
      4 skins and decals are included in this pak (all that I could find!). They are:
       
      VA-156 (which became VF-111 in 1959)
      VF-21
      VF-33
      VF-111
       
      Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals.
       
      Weapons included are just the 150 gallon drop tank; all others use stock in-game items.
      I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
      A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included.
       
      Happy Landings!
      Wrench
      Kevin Stein

      1,075 downloads

         (1 review)

      2 comments

      Updated

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