Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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F-80C Shooting Star (by Pakso) For SF2 Updated
By Wrench
Lockheed P-80 Shooting Star, Skin & Ini Update Pak
For SF2, Any and All versions. (although Full-4 merged, with Expansion Pak 1 is HIGHLY reccomended for some weapons that might be needed!!)
This package contains Pakso's F-80C "Shooting Star" kinda-sorta updated for SF2.
This is a full aircraft package, with 3 skin/decal sets:
A 'base' USAF skin (my 416th FG with all the cool nose arts),
A new FAC (Colombian Air Force) skin,
and a 'Plane-Jane' generic natual metal, also tagged for USAF (easily used on others; this skin points to the 416th for some decals).
There are many more skins for the F-80 in the SF/Wo* downloads section. The cockpit is included.
Many of the 'tweeks' in the package are from several other mods, either by me or other folks I can't remember (oh! age!!). Other edits give you a manual animation keyed canopy (use Shift/0 to open/close), landing lights, a new SF2 UserList, updated avionics that give you the radar ranging gunsight. The main F-80C.ini is 'cleaned' out as to skin listings, so any others you may have will automatically add. A 'generic USAF' SF2 style hangar screen is included. It should be noted here, that although this is mostly for the FAC skin pak, it should be consided an SF2 update for the entire aircraft. Some changes have been made to the Flight Model, but it could use further refinements (flys ok on Normal)
The WW2 era bombs are =NOT= included, but the 2 drop tanks are and a 'new' rack for the HVARs is. The other items are available in the GunnyPak or if industrious, you can edit the loadout ini to use 3rdWire WW2 bombs from SF2:I Expansion Pak 1. Details are in the loadout ini (although TK neglected to add the AN/M65 1000 pounder..
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. There are some weapons notes in the "Notes and Other Ramblings" section that may be pertinent to those withOUT Expansion Pak 1
Happy Flying!
Wrench
kevin stein
639 downloads
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A-4Ku Skyhawk for SF2
By Wrench
A-4Ku Skyhawk (Kuwait AF) Update Pak
= For SF2, Any & All (Full-4 Merged Reccomended) =
*NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation*
Based "loosely" off dtmdragon's SF1 port.
Completely new skins, from a Home Grown Template , and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal.
The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod.
Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key , Shift/0. All loadouts use stock in-game items.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Enjoy!
wrench
kevin stein
* yes, the KuAF birds carried their USN BuNums on the tail!
337 downloads
0 comments
Updated
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SF2 WW2 PTO F6F Hellcat Pak
By Wrench
SF2 WW2 F6F-3, F6F-5, F6F-5N Hellcats by Geo (and wrench)
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the destroyed model references the SF2V Skyraider; hence the Full-5 Merged Prefered. Quite useful due to SF2NA carrier-coding, which is used herein*
This is a compilation of all my work for Geo's F6F-3 Hellcat, and includes the 2 'new aircraft' built from the original -3, as previously seen for 1stGens some years back. This pak is desinged to COMPLETLY replace any/all the 1stGen Mods I've released in the past.
F6F-3 - mid war TriColor (Geo's original skin) with 2 skins
F6F-5 - late war overall Dark Gloss Blue with 3 skins
F6f-5N* - (Radar Equipped Nightfighter) with 2 skins (USN & USMC)
*the cockpit has been swapped out for TMF's F4U-5N's pit -- even though slightly 'off' in insturment placment, everything works on it much better than the original. Radar ranges ARE correct.
All have semi-compliant SF2 Flight Models, but may need further fine tuning by experts. I feel it actually flys TOO well/easy; having spoken to real Hellcat pilots (one of my High School shop teachers flew them at the war's end -didn't get into combat, though).
Skins are still in their original TGA format (oddly, withOUT an Alpha, and apparently NOT convertable to jpg without LOD work - I'm NOT doing any Hex Editing to find out) and decal randomization is set to TRUE.
SF2NA 'carrier based' statment have been added to the data ini; unfortunately, the wings do NOT fold. However, the canopy opens via the Usual Suspect animiation keystroke, Shift/0
Many NEW decals have been created, as the Navy expanded it's number of fighters on the boat in 44-45 to around 70 per ship, displacing Dive and Torpedo bombers. (ie: 35-36 per squadron)
Userlists are included for those aircraft, being 'exported' which means USN & USMC for the -5N; no references have been found citing USMC usage for any other version (I guess they liked their Corsairs better!)
SF2 versions of the old 'box art' Hangars are included for those that had them.
Sounds, weapons are included; included a 'new build' F6F-3 tank in NonSpec gray for early useage.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
All readmes from the original releases, and re-releases, are included where discoverable from the archives.
Happy Hunting!
wrench
kevin stein
with thanks to Geo for creating this bird!
717 downloads
0 comments
Updated
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SF2 WW2 PTO A-24 Banshee
By Wrench
SF2 WW2 A-24 Banshee (USAAF Dauntless)
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
This is a SF2 version of my eariler 1stGen A-24 Dauntless; like the recently rereleased SBDs, it has a (semi)complitant SF2 FM, and may need further adjusting by experts.
It represents aircraft as used by the 8th Bombardment Squadron (Dive) in New Guinea in mid 1942. These aircraft had a very short operational career in combat (read: disastrous). Most later variants were regulated to Stateside training squadrons.
The skin is in jpg format; decal randomization is set to TRUE. Serial numbers are correct for this model Banshee, as I was not able to run down exact usage for this squadron. It also uses the original Wolf cockpit, as these are the equlivant of SBD-3, with the telescopic sight (ring-and-bead used here). The 'fakepilot method' (patentpending) is used to add the 2 wing station pylons. This tweek can also be used on the recently released SBD Dauntless pak, if one has the ini editing skills
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
All readmes from the original releases, are included where discoverable from the archives. Remember, also, this is a very old model, and like all the others, "it is as it is".
Happy Hunting!
wrench
kevin stein
228 downloads
0 comments
Updated
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SF2 WW2 SB2C Helldiver Tweeks Pak
By Wrench
SF2 WW2 SB2C Helldiver Tweeks Pak
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
Some tweeks, and a new skin for Veltro2K's recently released Curtiss SB2C "Helldiver" WW2 USN dive bomber.
This skin is a simple re-decaling of the original release Dark Gloss Navy Blue, represent VB-7 from USS Hancock, post June/July 1945 (when BuAer mandated the changover from 3-tone). The skin is in jpg format, and decal randomization is set to TRUE.
Tweeked Data, loadout, and main inis as well as Sounds, weapons are included. BRAND NEW SF2 "box art" hangar and loading screens, too.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. It contains the Change List.
Happy Hunting!
wrench
kevin stein
225 downloads
0 comments
Updated
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SF2 WW2 Hawker Sea Hurricane IIC, by Raven
By Wrench
SF2 WW2 Hawker Sea Hurricane IIC, by Raven
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.*
*Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements*
**This pak can be used to Update Raven's original release. It can be found at the following URL:
http://combatace.com/files/file/13122-seahurricanmkiiczip/
This is the complete aircraft, just minus the original 835 NAS skin (yes, laziness again. Just as easy to upload the complete aircraft, as an 'update pak')
The skin included herein is for:
880 Squadron, aboard HMS INDOMITABLE in the Med (possibly during Operation Pedestal)
This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals (excepting the national markings), it would be quite easy for other skinners to recreate other RN squadrons that used this mark Sea Hurri, as the Temperate Sea Scheme was used throughout the North Atlantic and Med.
A new SF2 style hangar screen included.
All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works)
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Good Hunting!
wrench
kevin stein
263 downloads
0 comments
Updated
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SF2 WW2 Hawker Hurricane IID, DAF, by Raven
By Wrench
SF2 WW2 Hawker Hurricane IID, DAF, by Raven
-- Something for the WW2 MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed.*
This is a 'rebuild' for Raven's Hurricane Mk.IV into the (slightly) earlier Mk.IID, for use in the Western Desert and North Africa. This version is essentially the same (minus the rocket stations), armed with the 2 Vickers 'S' 40mm gun pods. It is a complete aircraft pak, with pretty much everything needed.
The skin included herein is for:
No. 6 Squadron "Flying Tin Openers", RAF/Desert Air Force, 1942-45
This skin is still in bmp format. All new decals were created for Codes and serial numbers. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other RAF squadrons that used the 2D in the MTO.
A new SF2 version of my original 1stGen 'Box Art" hangar screen included.
All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works). If you have them from another Hurri pak, just allow the overwrite.
Note: the Vickers guns are mapped to 'fire_primary_gun', and the ranging 303s are mapped to 'fire_secondary_gun'. So, have you stick/keys set accordingly.
As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. In contains the 'changelog' of tweeks/modifications/and whatnots.
Good Hunting!
wrench
kevin stein
294 downloads
0 comments
Updated
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SF2 WW2 Hawker Hurricane IIC (MTO/DAF), by Raven
By Wrench
SF2 WW2 Hawker Hurricane IIC (MTO/DAF), by Raven
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. But it SHOULD work!*
Some modification, tweeks, reskin and so forth for Raven's excellent Hurri 2C, create a semi-dedicated version for North Africa/Western Desert/MTO usage.
Originally, I was just going to do an 'update pak', but it was just as easy to assemble a Full Aircaft Package. This was done simply for 'ease of use' (read: laziness!!! ). The LOD fix has already been applied.
A new Desert camo skin for 213 Squadron was created from Raven's templates. The decals are 'retreads' from my original 1stGen skin.
This skin is still in bmp format. Decal randomization is TRUE. As all the markings are decals, it would be quite easy for other skinners to recreate other squadron that used the IIC Trop in the Western Desert/North Africa/Italy/MTO/etc.
Data ini edits add the 'destroyed model' statements; the destroyed model is also included (from the WW2 terrains, and works perfectly!). Mission statements have been adjusted to maximize on the Ground Attack potential; A-A statement have been limited to CAP/Intercept. FM has not been touched; it flys just fine in SF2.
Other ini edits replace the gunsight with my old EAW Pappa Romeo conversion (done for us old folks with old eyes; this is much easier to see!). The pilot figure was also swapped for something more 'tropical' looking.
A new SF2 version of my original "Box Art" hangar screen and a NEW Desert-themed Loading screen, are included.
All of Raven's weapons for the Hurricane are included, upgraded for SF2 usage. These are ALL the weapons, for all his Hurricanes (as there are several other mods in the works). Odds are, that those that know how, will have already made the SF2 conversion; this is done as a "CYA Measure" for those that haven't, are d/ling for the first time, or just because! All other RAF WW2-style bombs are included as well.
When 'in game', you'll see "Hurricane Mk.IIc Trop (Raven)" on the drop down menu. This will differentiate it from any other IICs you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them.
Also, give the "Notes" section a read too.
With Thanks To Raven for the bird, and the OK to tweek her!
Good Hunting!
wrench
kevin stein
273 downloads
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SF2 WW2 MTO Ju-87 Stuka Pak
By Wrench
SF2 WW2 MTO Ju-87 Stuka Pak
-- Something for the WW2 MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. Those that choose to attempt this, do so at their own risk, as NO support will be available.*
This is a FULL aircraft package to create MTO versions of the Ju-87B and Ju-87R as re-released by Baffmeister & myself. Plus, the Italian version is included with the Ju-87B; you just choose "Reggia Aeronatica" on the nations selection drop down, and you'll have the correct skin!
*** REMEMBER -- this set is designed for MTO use ONLY!! Also, it's reccomended you remove/delte/move any other MTO-style Stukas from you MTO-centric mods folder. This package is built to COMPLETLY replace any eariler versions. ***
In this pak you'll find bits for...
Ju-87B:
2/StG1 (overall 'sand')
StG1 (standard Euro splinter *note-may NOT be historically accurate!*)
StG2 (sand/dark green splinter)
236 Squadriglia, 96 Gruppo (Reggia Aeronatica) *
*replaces the 'nationalized' Ju-87B_RA from 1stGen*
Ju-87R:
4/StG2 (darkgreen/dark sand splinter)
Also, MTO specific data ini and userlist (when needed). Most skins are new, as are several decal sets. Some decals are still the originals, from 'way back when. All skins are in jpg format, and decal randomization is TRUE.
As an Extra Added Bonus, for those wanting it, the Famous Snake Marking is included as a sperately named Body.jpg in the STG2 skin. A simple rename of the Body and snake-body will keep the original, and allow usage of the Snake one.
Weapons, guns, drop tanks, pilot figures and sounds etc are included! So are Hangar and Loading screens (where applicable).
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Any original Release Readmes from the 1stGen versions I could find are included, for hysterical purposes, as is Baff's readme from the ETO Stuka pak.
Happy Landings!
wrench
kevin stein
455 downloads
0 comments
Updated
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MiG-21MF Fishbed-J, EAF, Hi-Viz Markings
By Wrench
MiG-21MF, EAF, Hi-Viz Markings
= For SF2, Any/All (albeit Designed with SF2:I in Mind) =
A simple repaint for the stock MiG-21MF Fishbed-J in Egyptian Air Force service. This skin repsents 'late model' versions with the Hi-Visibiliby Orange Triangles.
Based off the stock skin, and run though my Home-Grown Template Set ; all markings use stock in-game items.
This skin makes use of the 'start default year' statment in it's textureset.ini, and is set for 1983. My "best guess" as based on photos and other researched kinda stuff.
This skin is in jpg format for post-Nov 2011 patch level. If you are not at that level (for whatever insane reason), you'll have to convert them back to bmp. Also included are slightly modified Data and Loadout inis, making some small, but needed, adjustments. The canopy is activated via the Standard Manual Animation Keystroke -shift/0. The engine sound has been changed to the TMF "MiGEngine.wav", also included.
It is also quite possible this skin can be adapted for use on other Fishbed variants, as used by the EAF.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Obviously, this mod makes the assumption (Oh! That Word!!) you've made this aircraft flyable.
Happy Landings!
wrench
kevin stein
241 downloads
0 comments
Updated
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SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
By Wrench
SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*
One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service.
Skins included in the pack are:
China1 (white-ish in color)
Iran
Iraq (may not be historically correct!)
Pakistan
Silver2 (tagged 'generic' nationality)
The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones)
Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini.
All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions.
All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons.
The Canopy opens with the Standard Animation Keystroke , Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded
When 'in game', you'll see on the Aircraft Selection Dropdown Menu...
Chengdu F-7M (TMF)
However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP)
This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
A full listing of credits, as always, is below the Install Instructions.
Good Hunting!
wrench
kevin stein
-for The Mod Mafia-
For Oli
954 downloads
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La-11 Fang by Bunyap, For SF2
By Wrench
a-11 Fang by Bunyap, For SF2
= For SF2, Any and All =
Note: although NOT strictly a WW2 aircraft, but immeadite Post-War. This'll give the Mustangs, Spitfires and such something to else to tangle with in the late 1940s.
Some modifications, tweeks, and various fiddles with Bunyap's Lavochkin La-11 "Fang", bring it into SF2. This is the complete package, with cockpit, skins/decals, and engine sound.
Skins included are:
Soviet (silver-gray)
PLAAF (sliver-gray)
NK_CVAF (North Korean, Chinese "Volenteer" Air Force)
NKPAF (NK silver-gray)
NKPAV_Green (dark green camo)
The decals inis have been rewritten to use as many stock decals as possible. The NK Green, however, has new decals made for the KAW mod with semi-historical numbering.
New hangar and loading screens are included, now in jpg format. The hangar screen is an SF2-style rebuild of my original 'box art' version.
It should be noted, that due to the age of model (ie: it's from 2005!!) there are many issues that are unfixable. One of the major ones, is the shadows are turned OFF, as there are huge 'tractor beam lines' extending from the aircraft. You just have to live with them.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Hunting!
wrench
kevin stein
610 downloads
0 comments
Updated
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Gloster Javelin FAW.9 for SF2
By Wrench
Gloster Javelin FAW.9 for SF2 by Veltro2K
= For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) =
(A Re-Upload, as the original seems to have vanished)
--
*Important Note:
The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included).
However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section.
---
This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life , the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are:
5 Squadron
11 Squadron
33 Squadron
41 Squadron by LloydNB
60 Squadron
85 Squadron by Syrinx (iirc!)
All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen.
Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!!
As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing.
**The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
Good Hunting!
Wrench
Kevin Stein
*=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
352 downloads
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Tu-142 'Bear-F", Indian Naval Air Service
By Wrench
Tu-142 'Bear-F', Indian Naval Air Service
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later)
Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life version, from the 3W one.
Good Hunting!
wrench
kevin stein
635 downloads
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Naval Units for Inda-Pakistan Terrain
By Wrench
Naval Units for Inda-Pakistan Terrain
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect.
This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified
from various other sources (read: WW2) This package includes the following ships:
INS Delhi CL (ex HMS Achilles -yes, THAT one)
INS Viraat CV
INS Vikrant CV
INS Talwar FF
INS Nilgiri FF
INS Rajput DD (based on SF2NA Kashin)
INS Talwar2 DD (base on SF2NA Krivak*)
PNS Taimur DD (ex-RN "C" class)
PNS Tariq FF (Type21 from 1993 onwards)
Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards.
For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible.
*Krivak II used; INS uses modified Krivak III, but we use what we gots*
Good Hunting!
wrench
kevin stein
294 downloads
0 comments
Updated
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Julhelms_FactoryObjects.7z
By PureBlue
These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
12/30/2010
(Fixed J_16OpenSilos)
12/28/2010
Models by Julhelm
Conversion by Pureblue
1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
3. Create corresponding target objects in terrain_targets.ini
557 downloads
0 comments
Updated
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SF2 SA-8/8B "Gekko" SAM, Static Versions
By Wrench
SA-8/8B "Gekko" SAM, Static Versions
-- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
Duck & Cover!!
wrench
kevin stein
**Package Updated to correct wrong SA-8B data ini**
389 downloads
0 comments
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New "Undead Horde" squad
By Wrench
New "Undead Infantry Horde"
= For SF2 (Any and All) and SF/Wo* =
A Horrific New Enemy for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
As always, fairly simple easy to follow install instructions are included, so give them a read!
Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
Duck, Cover and Cower ... they're coming for your brains...
Enjoy!
wrench
kevin stein
131 downloads
0 comments
Updated
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SF2 WW2 SDKFZ-251 Half-Track Mod
By Wrench
SF2 WW2 SDKFZ-251 Half-Track Mod
-- Something for the WW2 ETO/MTO/Eastern Front players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine to use them in ARMED_RECON missions.
But beware...
It'll bite back!!!
As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
Good Hunting!!
wrench
kevin stein
160 downloads
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A-10A_Early_HUD_v1_SF2E
By Crusader
This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
for 70's era A-10 avionics.
219 downloads
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F-5E Tiger II Avionics Update
By Crusader
This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by
paulopanz
Available at http://combatace.com...-f-5e-tiger-ii/
Content:
+ data ini updates
+ Cockpit updates
+ New F-5E-type sight and radar
Read the Readme file for additional info
~
460 downloads
0 comments
Updated
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SF2 Korean War Era F-86 Sabre Pak UPDATE
By Crusader
SF2 Korean War Era F-86 Sabre Pak 12/14/2012
UPDATE
for
http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
Features:
- new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
- 16x HVAR loadout enabled and weapon positions adjusted
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot position
Notes on A/G rocket/bomb sight usage:
- bombing , use pipper (center dot) to aim
- rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
Have fun
The KAW Mod Team
843 downloads
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SF2 Korean War Era F-86F GunVal Sabre Pak UPDATE
By Crusader
UPDATE
for
http://combatace.com...nval-sabre-pak/
Small adjustments:
- ammo capacity increased to 115 rpg
- new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
- shell ejection set to TRUE (only the links were retained inside)
- aircraft weight increased by 76 kg
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot height position
* M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
practice round)
but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
smoke trail was short ranged.
Removing the tracer tga entry from the gun makes it a easy lookalike effect.
Have fun
The KAW Mod Team
591 downloads
0 comments
Updated
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F-15C Eagle 1979 Early Production
By Crusader
Early F-15C Eagle Mod
>>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
You Must Have Strike Fighters 2 Europe to use this mod!
Also required is the ACES_II_F-15 seat from the ACES package available here:
http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
F-15C features and recognition marks:
- 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
- The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
The covers were removed starting in late 1981
- The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
tailcone.
Thus the stock F-15A model fits perfectly for a early F-15C.
The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
modified HUD and Radar symbology, radar scan time etc.
494 downloads
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F-15C Eagle Early Production 1979 **For SF2 March2012 and later**
By Crusader
Early production F-15C Eagle
>>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
Also required is the ACES_II_F-15 seat from the ACES package available here:
http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
New HUD functions for the SF2NA version:
- HUD Landing Mode with ILS steering line and glideslope
- NAV mode changed back to uncluttered normal view, added steering line to next waypoint
- A/A, new radar range scale on the HUD with weapon min/max range markers
- A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
~
840 downloads
0 comments
Updated
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