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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. La-11 Fang by Bunyap, For SF2

      a-11 Fang by Bunyap, For SF2
       
      = For SF2, Any and All =
       
      Note: although NOT strictly a WW2 aircraft, but immeadite Post-War. This'll give the Mustangs, Spitfires and such something to else to tangle with in the late 1940s.
       
      Some modifications, tweeks, and various fiddles with Bunyap's Lavochkin La-11 "Fang", bring it into SF2. This is the complete package, with cockpit, skins/decals, and engine sound.
       
      Skins included are:
       
      Soviet (silver-gray)
      PLAAF (sliver-gray)
      NK_CVAF (North Korean, Chinese "Volenteer" Air Force)
      NKPAF (NK silver-gray)
      NKPAV_Green (dark green camo)
       
      The decals inis have been rewritten to use as many stock decals as possible. The NK Green, however, has new decals made for the KAW mod with semi-historical numbering.
       
      New hangar and loading screens are included, now in jpg format. The hangar screen is an SF2-style rebuild of my original 'box art' version.
       
      It should be noted, that due to the age of model (ie: it's from 2005!!) there are many issues that are unfixable. One of the major ones, is the shadows are turned OFF, as there are huge 'tractor beam lines' extending from the aircraft. You just have to live with them.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Happy Hunting!
       
      wrench
      kevin stein

      610 downloads

         (1 review)

      0 comments

      Updated

    2. Gloster Javelin FAW.9 for SF2

      Gloster Javelin FAW.9 for SF2 by Veltro2K
       
      = For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) =
       
      (A Re-Upload, as the original seems to have vanished)
       
      --
       
      *Important Note:
       
      The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included).
       
      However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section.
      ---
       
      This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life ™, the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are:
       
      5 Squadron
      11 Squadron
      33 Squadron
      41 Squadron by LloydNB
      60 Squadron
      85 Squadron by Syrinx (iirc!)
       
      All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen.
       
      Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!!
       
      As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing.
       
      **The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      *=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*

      352 downloads

         (0 reviews)

      1 comment

      Updated

    3. Tu-142 'Bear-F", Indian Naval Air Service

      Tu-142 'Bear-F', Indian Naval Air Service
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later)
       
      Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
      Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life ™ version, from the 3W one.
       
      Good Hunting!
      wrench
      kevin stein

      635 downloads

         (4 reviews)

      1 comment

      Updated

    4. Naval Units for Inda-Pakistan Terrain

      Naval Units for Inda-Pakistan Terrain
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to several ship lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      This package is designed for use =ONLY= in a seperate India-Pakistan Game mods folder. There is a possiblity that it WILL work in an 'all-is-everything mods folder', but this is highly discouraged. You do so at your own risk; so expect little to no support in that respect.
       
      This package includes the work of many fine people, and they are listed in the credits. A good number have been 'nationalized' from WBS "RN Frigate Pak". A good number of others are modified
       
      from various other sources (read: WW2) This package includes the following ships:
       
      INS Delhi CL (ex HMS Achilles -yes, THAT one)
      INS Viraat CV
      INS Vikrant CV
      INS Talwar FF
      INS Nilgiri FF
      INS Rajput DD (based on SF2NA Kashin)
      INS Talwar2 DD (base on SF2NA Krivak*)
       
      PNS Taimur DD (ex-RN "C" class)
      PNS Tariq FF (Type21 from 1993 onwards)
       
      Weapons and guns have been supplied. Radar specs have been adjusted as best as possible to SF2/NA standards.
       
      For those not having added the 2 ship sounds, a new Soundlist.in is provided. For those wishing toadd just the sounds, and already have modified Soundlist.ini in their installs, it's a simple copy/paste of the relevant lines into your existing ini.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, and of course the credits -without the hard work of these folks. this mod wouldn't be possible.
       
      *Krivak II used; INS uses modified Krivak III, but we use what we gots*
       
      Good Hunting!
      wrench
      kevin stein

      291 downloads

         (4 reviews)

      0 comments

      Updated

    5. Julhelms_FactoryObjects.7z

      These ground objects were simply converted to LOD format from models kindly shared by Julhelm from Combatace. All credit goes to him.
       
      12/30/2010
      (Fixed J_16OpenSilos)
       
      12/28/2010
      Models by Julhelm
      Conversion by Pureblue
       
       
      1. Insert the various groundobject entries from xxx_types.ini to your modded terrain_types.ini.
       
      2. Copy over the Diffuse.tga, *.LOD and *.INI files to your terrain folder.
       
      3. Create corresponding target objects in terrain_targets.ini

      557 downloads

         (0 reviews)

      0 comments

      Updated

    6. SF2 SA-8/8B "Gekko" SAM, Static Versions

      SA-8/8B "Gekko" SAM, Static Versions
      -- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
       
      As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
       
      As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
      It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
       
      This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
       
      Duck & Cover!!
      wrench
      kevin stein
       
      **Package Updated to correct wrong SA-8B data ini**

      389 downloads

         (1 review)

      0 comments

      Updated

    7. New "Undead Horde" squad

      New "Undead Infantry Horde"
       
      = For SF2 (Any and All) and SF/Wo* =
       
      A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
       
      Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
       
      A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
       
      Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
       
      As always, fairly simple easy to follow install instructions are included, so give them a read!
      Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
       
      Duck, Cover and Cower ... they're coming for your brains...
       
      Enjoy!
      wrench
      kevin stein

      131 downloads

         (1 review)

      0 comments

      Updated

    8. SF2 WW2 SDKFZ-251 Half-Track Mod

      SF2 WW2 SDKFZ-251 Half-Track Mod
       
      -- Something for the WW2 ETO/MTO/Eastern Front players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
      What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
       
      But beware...
      It'll bite back!!!
       
      As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
       
      Good Hunting!!
      wrench
      kevin stein

      160 downloads

         (0 reviews)

      1 comment

      Updated

    9. A-10A_Early_HUD_v1_SF2E

      This mod replaces the stock HUDs in the TW SF2E A-10A's with the early HUD displays
      for 70's era A-10 avionics.

      218 downloads

         (1 review)

      1 comment

      Updated

    10. F-5E Tiger II Avionics Update

      This is an avionics update for The Mirage Factory F-5E, updated for the latest SF2 version by
      paulopanz
       
       
      Available at http://combatace.com...-f-5e-tiger-ii/
       
      Content:
      + data ini updates
      + Cockpit updates
      + New F-5E-type sight and radar
       
      Read the Readme file for additional info
       
      ~

      456 downloads

         (2 reviews)

      0 comments

      Updated

    11. SF2 Korean War Era F-86 Sabre Pak UPDATE

      SF2 Korean War Era F-86 Sabre Pak 12/14/2012
       
      UPDATE
      for
      http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
       
      Features:
      - new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
      - 16x HVAR loadout enabled and weapon positions adjusted
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot position
       
       
      Notes on A/G rocket/bomb sight usage:
       
      - bombing , use pipper (center dot) to aim
      - rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
       
      Have fun
      The KAW Mod Team

      841 downloads

         (2 reviews)

      1 comment

      Updated

    12. SF2 Korean War Era F-86F GunVal Sabre Pak UPDATE

      UPDATE
      for
      http://combatace.com...nval-sabre-pak/
       
       
      Small adjustments:
       
      - ammo capacity increased to 115 rpg
      - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
      - shell ejection set to TRUE (only the links were retained inside)
      - aircraft weight increased by 76 kg
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot height position
       
       
      * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
       
      practice round)
      but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
       
      smoke trail was short ranged.
      Removing the tracer tga entry from the gun makes it a easy lookalike effect.
       
      Have fun
      The KAW Mod Team

      591 downloads

         (1 review)

      0 comments

      Updated

    13. F-15C Eagle 1979 Early Production

      Early F-15C Eagle Mod
      >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod!
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
      went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
       
      F-15C features and recognition marks:
       
      - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
      The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
       
      - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
      The covers were removed starting in late 1981
       
      - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
      tailcone.
       
      Thus the stock F-15A model fits perfectly for a early F-15C.
       
      The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
      modified HUD and Radar symbology, radar scan time etc.

      494 downloads

         (6 reviews)

      5 comments

      Updated

    14. F-15C Eagle Early Production 1979 **For SF2 March2012 and later**

      Early production F-15C Eagle
       
      >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      New HUD functions for the SF2NA version:
      - HUD Landing Mode with ILS steering line and glideslope
      - NAV mode changed back to uncluttered normal view, added steering line to next waypoint
      - A/A, new radar range scale on the HUD with weapon min/max range markers
      - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
       
      ~

      838 downloads

         (7 reviews)

      0 comments

      Updated

    15. Irak1

      Skin for "TMF" Mig-21F13 by PGC - V1.0
       
      This aircraft represents the Mig-21F of the No. 17 Squadron, IrAF, based in H-3(Al-Wallid AB), CIRCA 1967.
       
      Thanks to the Mirage Factory for this beautiful plane.
       
      Installation
      Just unzip this file in to your MiG-21F13 folder
       
      Bon vol et have fun.
       
      NOTE: YOU MUST HAVE "TMF" MIG-21F13 IN ORDER TO USE THIS SKIN

      119 downloads

         (0 reviews)

      0 comments

      Updated

    16. F-105D Gunsight Mod for SF2V Thunderchiefs

      Small enhancement of the stock F-105 gunsight...

      294 downloads

         (1 review)

      0 comments

      Updated

    17. HMAS Australia R-22 (SCB-125 "What If..."

      HMAS Australia R-22 (SCB-125 "What If..."
      = For SF2, Full-5 Merged Reccomended and/or SF2NA =
       
      *Note: Full-5 Merged reccomended, but can be used in any game with access to the SCB-125 Essex CVs at the April 2012 Patch Level*
       
      A complete 'modernization' of the RAN "What If..." aircraft carrier HMAS Australia, as first seen in/on the Darwin (Modern) terrain.
       
      The ship has been brought fully compliant with SF2NA standards (well, after all it IS just a small repaint and ini edit!). This will give the RAN players, with the DLC A-4G (or other pre-existing variants thereof), and any "What If..." RAN birds somewhere to roost.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
      Any/All faults, mistakes, etc are mine & mine alone. I didn't write up a backstory, but you can make up your own!
       
      Be advised of some "oddities" when playing -- in other words, don't be surprised if you see USN aircraft on the deck! It's just how the game works, now, with carriers.
       
      Happy Landings!
      Wrench
      Kevin Stein

      283 downloads

         (2 reviews)

      0 comments

      Updated

    18. US M-1 120mm AAA Gun

      US M-1 120mm AAA Gun
      - For SF2, Any and All -
       
      Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
       
      Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
       
      Simple easy to follow instructions are below, in the "To Install" section.
       
      Happy Hunting!
      (or flak dodging!)
      wrench
      kevin stein

      172 downloads

         (0 reviews)

      0 comments

      Updated

    19. Yellow US Fuel Truck Pak

      Yellow US Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
       
      Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
       
      wrench
      kevin stein

      192 downloads

         (0 reviews)

      2 comments

      Updated

    20. Cessna O-1E BirdDog Upgrade Pak -for 3rdWire O-1E-

      Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
      = For SF2, Any and All
       
      = Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
       
      This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
       
      The skins are:
       
      RCAF/CF CO-119 by ext (iirc)
      OD Green by ???
      USAF white (stock)
      Pakistani Army Green (based on above, from Indo/Pak mod)
       
      The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
      The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
      The USAF skin uses stock decals, as it has always done (F-100 serials).
      Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
       
      The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
      find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
       
      Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
      The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information ™. Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
       
      Happy Landings!
      wrench
      kevin stein

      589 downloads

         (3 reviews)

      0 comments

      Updated

    21. SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter

      SF2 Fairey Firefly Pak, Post-WW2, Korea & Post-Korea, by Simon Porter
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred*) =
      *Note: the data ini includes statements usable ONLY in a Full-5 Merged install, as SF2NA contains the proper coding for Carrier basing/usage.*
       
      Some extensive rebuilding (ini and skin wise) of Simon Porter's 2005 Beta Release of the Fairey Firefly Mk5 (aka FR.5). The pak is designed to replace any and all other earlier SF/Wo* versions existing.
       
      All skins and decals are brand new for this mod; the skins were created via a Home-Grown Template ™. The template is included. All markings are decals, making it easy to 'swapout' ship ID letters (provided as decals) or skins to create other operational squadrons. The skins are in jpg format. All new dds-format damage textures are included.
       
      A new SF2 (semi) compliant FM was created, as was the new Userlist.ini. A "new" SF2 version of my original "box art" hangar screen is included, as is the engine sound. This aircraft has been tested in a Full-5 Merged envoriment, in SF2NA for carrier operations.
       
      This pak contains the following skins:
      Royal Navy, Fleet Air Arm:
      812 Squadron, HMS Ocean circa 1953-ish (withOUT 'Invasion Stripes')
      827 Squadron, HMS Triumph, early Korean War withOUT 'Invasion Stripes' (1950)
      827 Squadron, HMS Theseus, mid-late Korean War WITH 'Invasion Stripes' (circa 1951)
      Royal Australian Navy, Fleet Air Arm:
      817 Squadron, HMAS Sidney, circa 1951
       
      The RN squadrons use a 'pool' of 25 generic serial/Modex Number decals shared amongst them. I say generic, as they represent FR.5 models from the 1948-55 time frame, but with little hard data available, it's almost impossible to run down "which went to what squadron aboard what boat". The RAN serials, are also 100% historic, but again are limited to those known to have operated aboard HMAS Sidney at some point during the Korean War. There are 19 RAN serial/modex decals.
      Weapons are NOT included, as they are readily available in The Gunny Pak or the KAW weapons pak, both available here at CA.
       
      PLEASE remember -- the aircraft lod is still in it's 2005 form (read: the Beta) and many bits are not quite right. As there is no MAX file available, the aircraft "is as it is". Some aerodynamic components exist only in the 'virtual state' as data ini statements.
       
      As always, fairly easy to follow install instructions are included. So, please read them. Also, give the "Notes" section a read too. Simon's original Readme is also enclosed.
       
      Good Hunting!
      wrench
      kevin stein

      600 downloads

         (3 reviews)

      1 comment

      Updated

    22. SF2 Korean War Era PLAAF/NKPAF MiG-15

      SF2 Korean War Era PLAAF/NKPAF MiG-15
       
      = For SF2, Full-5 Merged, =PLUS= SF2I Expansion Pak 1 (Required!!!) =
       
      *Note: You =MUST= have SF2:I Expansion Pak 1 to gain access to the MiG-15. If you don't have it, downloading this mod will do you no good, as you won't have the aircraft it's intended for*
       
      A small reskin/decal mod for the stock 3W MiG-15 (no suffix) Fagot-A, in PLAAF markings of the 72 GvIAP. Which we all know, of course, was "actually" North Korean, flown by "advisors" from the Soviet Union <grin>.
      It represents the first operational PLAAF/NKPAF Squadron for the MiG, which scored the first air-to-air kills against UN forces in Korea.
       
      Skins maps are in jpg format, decal randomization is TRUE.
       
      Included are modifided data, loadout and main inis (along with my PatentPending 'xMiG-15.ini' that allows for easy restoration to flyable status, after patching or game-generated random re-writes). A 'new' seat and my 'PilotER' figure are included, as well as new sounds. Stary's cockpit as well is here for you flying pleasure (with a repainted gunsight tga for those of us with Old Eyes ™). A Hangar screen is NOT included. The canopy opens via the Usual Suspect ™ keystroke, Shift/0.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Just for fun!
       
      Happy Hunting!
      wrench
      kevin stein

      514 downloads

      2 comments

      Updated

    23. 3 More Airbase "Equipments"

      More Airbase Goodies
      = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
       
      A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
       
      Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
      Road Grader
      Steamroller (these 2 by Sundowner)
       
      It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
       
      As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
       
      *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
       
      With special thanks to Sundowner!!
       
      Enjoy!
       
      wrench
      kevin stein

      296 downloads

         (3 reviews)

      1 comment

      Updated

    24. SF2 KAW Misc Items Pak

      SF2 Korean War Era Misc Items
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
       
      In this zip you'll find the following folders:
       
      Ground Object
      /Objects/Guns
      /Objects/Weapons
      /Objects/Pilots
      Speech
      Menu
      Flight (both contain new menu screens)
       
      This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
       
      Good Hunting!

      740 downloads

         (1 review)

      0 comments

      Updated

    25. French Naval Units (SI)

      French Naval Forces Pak
      =For SF2, Full-5 Merged and/or SF2:NA -ONLY!!!- =
       
      AKA: "Faux French Naval Units", the "SI" means 'Stand-In'
       
      *Note: You =MUST= have SF2NA installed somwhere for this mod to work, as 2 ships reference LODs that are only available with SF2NA or a Full-5 Merged install. If you don't meat this minimum requirement, do NOT download this pak, as you'll be unable to use it*
       
      **Notex2: ALL of the vessels depicted herein are 'stand-ins' for the Real Life ™ naval vessels they depict. I've chosen to use the "best, closest shapes". In this regard, they DO have a physical approximation to the real boats.*
       
      This pack contains 3 "Stand In" ships representing French Naval vessels:
       
      Clemencau Class CV (uses SCB125 Essex)
      Duperre Class DD (using Hinch's Cavailer)
      Leygues Class DDG (using the SF2NA Spruance)
       
      Included are sounds, and instrucitons for editing the soundlist.ini to add them. Also included is the 100mm ACAS gun.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
      At the very least, this WILL give the DLC French Crusader and Super Etendards a home. Please accept them in the spirit intended!
       
      Happy Landings!

      443 downloads

         (7 reviews)

      1 comment

      Updated

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