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    1. America Southwest (Texas/Mexico) for SF2


      America SouthWest Terrain



      Updates, Fixes and Clean-Up For SF2 Series (Full-4 Merged Perfered)


       
       
      What started out as a simple "straighten out some tiles and fix some target areas", turned into a massive revamp.... Like the original, it takes place in the post-WW3-ish world of the North American Alliance vs the Global Sedition. It is desigened for use any time period post-1950 through the present day (ala The Wingman series, or the TV series 'Jericho' or any of a number of post-apocalyptic movies, books or whathaveyous)
       
      This is the FULL terrain, with some major changes updates, upgrades, etc. The targets, movements, data, types inis have all been expanded extensively. Massive retiling of a majority of the terrain will, hopefully, make it look a bit more like it's Real World ™ counterpart. Place names match the Real World; some however may be slightly displaced due to how terrains are built.
       
      This is designed to REPLACE the original (and it's updates) in it's entirety, and is designed =ONLY= for use in SF2, preferably with a Full-4 Merged Install. This terrain makes use of the Desert cat to "pull" items from. It may work with the Germany or Vietnam, but this has NOT been tested. It will NOT work with the SF2:I Isreal cat. DO NOT ATTEMPT TO USE THE ISREALME CAT WITH THIS TERRAIN!!!The inis have been excessivly edited for use ONLY in the SF2 series. With Expert Level Knowledge on terrains/terrain ini editing, it =may= be possible to back-date/adjust for use in 1stGens. This has NOT been tested, and is NOT reccomended. Those that try, can expect 0, zilch, nada, =no= support from me on this issue. You're on your own -you have been warned.
       
      Also added were many new tiles, updating/repainting of some other tiles (to make them fit and look better), and many new, custom TODs for buildings and trees and such. New planning maps have been generated as well. I'm trying out something 'new' on the symbols and labels, I hope you like it.
       
      And, just for fun, I've included a variety of missions flown over this map. Remember, these are for a Full-4 Merged install, so those that are not merged, may not have all the aircraft available. It goes without saying, that those flown from the Red Side, you MUST have flyable MiGs in your install. They have been editated to make sure all aircraft are stock in a Full-4 Merged.
       
      You will also be making some 'adjustments' to the FlightEngine.ini, with regards to expanding the map borders. This will eliminate certain 'issues' when flying near the map edges. Full, detailed instructions are below, in the "To Adjust Borders" section.
       
      It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. As always, unzip this archive to a temp folder or you desktop to gain access to the full readme, and the files herein. Again, as always, there's a "Notes & Other Nonesense" section with explainations and other ramblings.
       
      Good Hunting!
      Wrench
      Kevin Stein

      748 downloads

         (1 review)

      0 comments

      Updated

    2. DBS Limited Nations Tweek


      Danger: Bering Straits Nations Fix for SF2 series -ONLY-


       
       
      Just a small package of 2 inis, that activate the "LimitedNations" statement for the Major Lee's DBS terrain.
       
      This will now effectively "cut off" any nations for single mission play that shouldn't be seen in the region. Obviously, one would NOT expect to find Isreali, North Vietnamese, Belgian, Lybian or anyone else that just plane shouldn't be there.
       
      The nations have been limited to the "usual suspects" for the region:
       
      USAF
      USN
      USMC
      RCAF (CAF)
      and
      Soviet
       
      Nothing else has been changed, just the players on this playground. So, =all= the normal mission statements (CAS, Sweep, Anti-Ship, etc) are active as normally seen.
       
      It's reccomended for use with the 2 updates that have been released for DBS, and you should have them already before installing this mod:
       
      Bering Straits Terrain Targets Upgrade Pak
       
      http://forum.combatace.com/files/file/7684-bering-straits-terrain-targets-upgrade/
       
      Bering Straits Water Fix Mod
       
      http://forum.combatace.com/files/file/10787-dbs-water-fix/
       
      While designed for SF2 series, it will most likely work in SF/Wo* 1stGens at the 08 patch level that can take advantage of the limited nations statement. However, this has =NOT= been tested. Those that do install to first gens, feedback is requested.
       
      As always, a simple and easy to follow readme is enclosed -- so read it!!! You're actually only changing 2 files, but I'm from the world of CYA, so... READ IT!!
       
      Good Hunting!
      Wrench
      Kevin Stein

      206 downloads

         (0 reviews)

      0 comments

      Updated

    3. DBS Terrain, Full

      Full DBS Terrain, Complete
       
      Someone asked for the full terrain, set up with all the goodies and fixes.
       
      So here it is.
       
      No readme is included, but you should all know the drill. If not, you'll figure it out!!
       
      Enjoy!!
       
      Wrench
      kevin stein

      1,009 downloads

         (1 review)

      1 comment

      Updated

    4. SF2 Update, Modern Darwin terrain


      Modern Darwin Terrain, Update Pak


       
       

      For SF2 - Full-4 Merged Reccomended (but not fully required)


       
      This is an update pak for the Modern Darwin/Timor terrain I released in 2009. It is designed to replace some small bits inside, so you =MUST= have the 2009 update pak for this terrain to install -this- package into.
      You can find it at the following URL (this is the complete terrain, WITH tiles):
       
      http://combatace.com/files/file/6089-modern-darwintimor/
       
      This pak updates several inis to SF2 levels, adds a few little fixes to some terrain objects, and for the 12/2010 patch, adds the _Water.bmp that the new mission builder requires. Targeting remains the same, although the Runway2 has been 'repaved' to a full concrete/macdam surface (no more dirt). Some "other items" have also been updated.
       
      The LimitedNations statement has NOT been added, so anyone and everyone can fly here.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. REMINDER: this is NOT for the DAT's Timor terrain in their all-inclusive "Wings Over Timor" mod!!! This is for the terrain update listed above ==ONLY==!!!!
       
      Happy Landings!
      Wrench
      kevin stein

      499 downloads

         (0 reviews)

      0 comments

      Updated

    5. India-Pakistan Terrain


      India-Pakistan Terrain


       

      -For SF2, Full-4 Merged, Reccomended (plus ExpPak1)-


       
      India-Pakistan Mod, Part 1
       
      This is the first part of the India-Pakistan mod. This package =ONLY= contains the Terrain itself. Follow on packs will the the full GroundObjects, Weapons, Menu Screens, and later, aircraft. (ExpansionPak 1 will be needed for the Vampires, and possibly some others)
       
      This terrain is designed for use with a stand-alone Indo-Pak Mods Folder. Instructions for creating a seperate I/P install are in a seprate Word Doc, and are covered in the CombatAce SF2 Series Knowledge Base. However, it can be placed into any /Terrains folder. Just be advised you'll be missing a LOT of things! Please read the aformentioned Doc for details.
      Usage in a 'all is everything' install is NOT reccomended. Doable, yes. Advisable, no. You've been warned.
       
      It is ALSO highly reccomended you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you.
       
      Happy Landings!
      For the India-Pak Mod Team,
      Wrench
      kevin stein

      1,582 downloads

         (2 reviews)

      2 comments

      Updated

    6. Afghanistan Terrain (Modern -2003 & Later)


      Afghanistan (Modern - 2003 & Later) Terrain


       

      == For SF2, Full-4 Merged -ONLY- (and/or SF2:I) ==


       
      MINIMUM REQUIREMENTS are SF2 and SF2:I, as it uses the IsraelME tileset -- the
      tiles are NOT included. However, during the rebuild process I did test it with
      Stary's enhanced IME tile set. Several new tiles have been added for his specific
      tile set. They ARE included. But DO NOT USE THEM if using the STOCK IME tiles --
      there are 'matching tiles' for the stock set, already set up to be used. See the
      "To Install" for more information. (meaning: right now, it's pointing to the IsraelME.cat)
       
      This is a small update/upgrade of Gepard's Afghanistan terrain, bringing it more
      up-to-date "Modernish", with regards to Allied Operations against the Taliban and
      other various Bad Guys ™. All airfields have been replaced with 'stock', more
      Western/NATO looking, as (re)constructed by Western Forces after their arrival in-theatre.
      (unfortunately, when matching the airfiled types to 'real world' types, you now
      lose the ability to base aircraft needing the LARGE Runway 4 - B-52s, B-1s, etc)
       
      You =MUST= have the Gepard's original terrain to install this to. You can
       
      download it from the following URL:
       
      http://combatace.com/files/file/10404-afghanistan-terrain-version-10/
       
      It will be needed for the various theatre-specific GroundObjects, and Nation.ini
      modifications.
       
      It should also be noted, that EricJ's 'enhanced targets' ini is NOT incorporated
      into this mod. Due to changes in the types of runways used now, that mod is,
      unfortunately, NO LONGER COMPATIBLE with this one.
       
      The "LimitedNations" and "AllowedMissonTypes" statements have been edited to more
      reflect the 2003 and later timeframe (I'm sure a left out a NATO component or 2;
      please feel free to add whichever country I've missed! And let me know which
      ones!)
       
      Remember -- this is just a small, minor overhauling. No real major changes.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      Special Thanks to EricJ, who asked for this upgrade, and his invaluable assistance. And to all our Fighting Forces in the far-flung regions of the world.

      1,448 downloads

         (2 reviews)

      3 comments

      Updated

    7. Modern Darwin Terrain "CleanUp" Pak

      Modern Darwin Terrain, CleanUp Pak
       
      For SF2 - Full-4 Merged Reccomended (but not fully required)
      (Reccomended to have the SF2:V VietnamSEA cat readily available)
       
      While working on the Oz-Mirage, I noticed some errors, shall we say, with the Modern Darwin terrain, so decieded to go through it do some clean up. It could still use a major retargeting, but this will enchance things a little until such time as that happens.
       
      Several areas have been completly retiled, some cities moved/removed/renamed/retargeted, and so forth...lots of fiddiling with the Height Field to remove some oddities were performed. I think it's much better now, thank you! <grin>.
       
      If you don't have the terrain already, use the following URLs to download it.
       
      The original terrain is here:
      http://combatace.com/files/file/6089-modern-darwintimor/
       
      The SF2 Upgrade Pak is here:
      http://combatace.com/files/file/11564-sf2-update-modern-darwin-terrain/
       
      If you already have it in your SF2 install, and have the SF2 update installed, this package is all you need.
       
      HOWEVER....if you wish to enhance the terrain, I'd reccomend Stary's GreenHell3, as it uses the exact same placements as the stock tiles (with some tree exceptions), and is REEEALLLY worth the download. Yes, I've tested the terrain with BOTH tile sets. You can get GH3 from here:
       
      http://combatace.com/files/file/11649-green-hell-3/
       
      NO OTHER TILESETS, OTHER THAN GH3 and the STOCK ONE are RECCOMENDED!!! Otherwise, the TODs =will= foul up the targeting (ie: placements of buliding and GroundObjects). For those wishing to use GH3, a Darwin_Data.ini all set up for that use is suppled.
       
      Several changes to the targets, types, movements inis, along with the invocation of the LimitedNations=TRUE statement should bring this more in line with the Real World ™.
       
      New planning maps are supplied, too. A modified version of the PLAN Destroyer from my Formosa upgrade is included (changed a few things). No other GroundObjects (read: ships) are included; you should already have them in the game installs, along with the various SAMs, AAA, vehicles, and etc.
       
      Several new, custom TODs for the Grass-river tiles are included, for use =ONLY= with the stock VN-SEA tileset.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other target areas may also fall into that classification.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. As always, the expected "Notes" section for whatever reason it's there for!
       
      Happy Landings!
      wrench
      kevin stein

      407 downloads

         (0 reviews)

      1 comment

      Updated

    8. Cuba (OTC Plus) Terrain

      Cuba "OTC Plus" Terrain for SF2
       
      This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
       
      This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
       
      The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
       
      So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
       
      A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
       
      The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
      *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
       
      For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
       
      As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
       
      Good Hunting!
      Wrench
      Kevin Stein

      1,130 downloads

         (5 reviews)

      1 comment

      Updated

    9. "Waterworld" Terrain

      "Waterworld" Terrain for SF2
       
      Full-4 Merged (Reccomened) and/or SF2:V
       
      Just a bit of silliness. I was asked to create a 'quick and dirty' mostly ocean terrain by Fubar512, so he could test some ship mods. This is it. Just a little something fun, and slightly different. Yes, there are Easter Eggs. In fact, the WHOLE map is an Easter Egg!
       
      This terrain contains 2 land-airfields (one for each side) and 6 CV stations; 3 each for Blue and Red. I made use of the "Allowed Missions" statement, so you won't be seeing any CAS or Armed Recons (with no place to drive too...well, you get the idea). Plenty of shipping routes, however.
       
      No tiles (excepting one special, and one for use with GH3) are included with this, but it uses the VietnamSEA tile set, as pointed to via the 'use this cat' statement in the terrain's main ini. If one wished to, you can easily just drop Stary's GH3 set, or any other Vietnam-named tiles directly into the terrain folder. Once the terrain has it's own internal tileset, you can use any cat pointer =EXCEPT= the IsrealME.cat.
       
      The cities on the map have the minimal amounts of targets possible ... this is more for those liking to keep their feet wet. Also, you might just want to consider this terrain a "myth-mash" (see notes below). Bonus point awarded to ID the source of several of the place names.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
       
      Happy Swimming!
      Wrench
      kevin stein

      429 downloads

         (1 review)

      0 comments

      Updated

    10. Iran-Iraq Terrain


      Iran-Iraq Terrain


       
       

      - For SF2, Full-4 Merged (or any with access to the Desert cat) -



      (Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)


       
      This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
       
      Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
       
      MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
      Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
       
      It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
       
      As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
       
      While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
       
      It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
       
      Happy Landings!
      Wrench
      Kevin Stein

      1,734 downloads

         (5 reviews)

      3 comments

      Updated

    11. Desert Terrain Movement Ini Fix-It Pak

      Desert Movements Ini Expansion
      =For SF2, Any and All (with access to the Desert Terrain)
       
      *Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
       
      So, you've made all the MiGs, Sukhois and other Red Birds ™ flyable...
      So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
      So, you start the mission...
      and find out YOU CAN'T!!!
       
      Is that what's bothering you, bunkie???
       
      Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain ™, by allowing you to do so!
       
      Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
      Why, we've even taken the time and effort to add one or two for the Blue Side ™ as well! Because we like to be fair!
       
      This package is guaranteed to give you several hours of Flying Fun ™, or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
       
      Happy Hunting!
      wrench
      kevin stein

      397 downloads

         (2 reviews)

      4 comments

      Updated

    12. Iran/Iraq 2003+ Terrain for SF2

      Iran-Iraq 2003+ Terrain
       
      - For SF2, Full-4 Merged (Reccomended) -
       
      This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
       
      Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
      OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
       
      No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
       
      As always, detailed install instructions are included below.
       
      Enjoy!
      wrench
      kevin stein

      1,083 downloads

         (4 reviews)

      3 comments

      Updated

    13. MidWest USA Terrain for SF2

      MidWest USA Terrain for SF2
       
      = For SF2, Any and All (Full-4 Merged Reccomended)
       
      This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
       
      The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
       
      This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
       
      This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
       
      Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
       
      As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
      There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
       
      Happy Hunting!
      wrench
      kevin stein

      800 downloads

         (3 reviews)

      4 comments

      Updated

    14. Libya Map Tweeks, for 2011

      Lybia Terrain - 2011 Updates
      Found this while looking for something else!
       
      Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
       
      This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
       
      Good Hunting!
       
      wrench
      kevin stein

      447 downloads

         (0 reviews)

      0 comments

      Updated

    15. SF2:NA -- Iceland Targets Tweek Pak, V.1

      IcelandNA Targets Tweek for SF2:NA
       
      = For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
       
      *Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
       
      Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
       
      As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
       
      happy landings!
      wrench
      kevin stein

      593 downloads

         (5 reviews)

      1 comment

      Updated

    16. Eritrea/Ethiopia Terrain for SF2

      Eritrea/Ethiopia Terrain for SF2
      = For SF2, Any and All (Full-4 Merged Reccomended)
       
      This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
       
      This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
       
      The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
       
      Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
      all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
       
      This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
      Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
      It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
       
      Happy Landings!
      wrench
      kevin stein

      857 downloads

         (6 reviews)

      8 comments

      Updated

    17. Eastern Mediterranean Terrain for SF2

      Eastern Mediterranean Terrain for SF2
       
      = For SF2, Any and All =
       
      This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
       
      This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
      The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
       
      This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
      See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
       
      Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World ™. Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
       
      Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
       
      Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
       
      Happy Landings!
      Wrench
      Kevin Stein

      1,675 downloads

         (9 reviews)

      0 comments

      Updated

    18. Baltic Terrain (Ostseeausgang) Tweeks Pak

      Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
      = For SF2, Any and All =
       
      (can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
       
      Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
       
      The terrain is available here:
       
      http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
       
      Super easy, simple install instructions are below.
       
      Happy Landings!
      wrench
      kevin stein
       
      (ps: the squadron take-off mod Gepard did is excpetionally cool!!)

      420 downloads

         (3 reviews)

      1 comment

      Updated

    19. Persian Gulf Terrain - For SF2

      Persian Gulf Terrain for SF2 (Original Beta by Gepard)
      == For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
       
      *Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
       
      This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
       
      A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
      planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
       
      This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
      strategic or tactical values. Just someplace to fly over.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
      It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
       
      Good Hunting!
      Wrench
      kevin stein

      1,611 downloads

         (11 reviews)

      2 comments

      Updated

    20. India-Pakistan Terrain Tweeks Pak

      India-Pakistan Terrain Tweeks Pak
      - For SF2, Any and All -
       
      This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
       
      http://combatace.com/files/file/11805-india-pakistan-terrain/
       
      There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
       
      A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
       
      As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
       
      Happy Landings!
       
      wrench
      kevin stein

      623 downloads

         (6 reviews)

      1 comment

      Updated

    21. Central America Terrain for SF2

      Central America Terrain for SF2
       
      - For SF2, Any & All (Full-4/5 Merged Reccomended*)
       
      This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
       
      This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
       
      The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
      Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
      However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
       
      Happy Sightseeing!
      wrench
      kevin stein
       
       
      *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*

      921 downloads

         (4 reviews)

      6 comments

      Updated

    22. SF2 Korea Terrain (V3)

      Korea Terrain (V3) for SF2
       
      == For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
       
      * Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
       
      This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
       
      This is the terrain you've all been waiting for --
       
      This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
      While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span ™, allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
       
      However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
       
      When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
       
      GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
       
      Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft ™ showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
       
      As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
      It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
       
      Happy Landings, and Good Hunting!
      wrench
      kevin stein
      -for the KAW Team

      4,081 downloads

         (16 reviews)

      9 comments

      Updated

    23. SF2NA WW2 Okinawa/Japan Terrain Update

      SF2NA WW2 Okinawa/Japan Terrain Update
       
      -- Something for the PTO players --
      = For SF2, Full-5 Merged (ONLY) =
       
      *This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
       
      A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
       
      This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
      http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
       
      New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
      LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
       
      REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
       
      Happy Landings!
      wrench
      kevin stein
       
      ps to WBS: Nagoya IS on this map!!

      413 downloads

         (0 reviews)

      0 comments

      Updated

    24. National counters & revised OB (ground battle) for ODS

      This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
       
      Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
       
      The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.

      299 downloads

         (2 reviews)

      0 comments

      Updated

    25. MiG-17F pure fighter version

      MiG-17F Fighter Version (Vietnam)
       
      ***************************************************
      I .Credits
      ***************************************************
      This is a mod of TK's stock MiG-17F.
       
      The Pilot is a mod of one of Troopers Red_Pilots_Part1 pilots.
       
      The cockpit is taken from Zurawskis F-86.
       
      Thanks to all whos files i have used to make this MiG-17PF.
       
      ***************************************************
      II. MiG-17F Fighter version
      ***************************************************
      TK's MiG-17F based more on the fighter bomber versions which the polish or east germans used in the late 70th and early 80th. In this mod i made the pure fighter version the soviets delivered to the Democratic Republic of Vietnam in the 60th.
      This version had no wiring for using air to ground weapons in their wings. So they were unable to drop bombs or fire missiles or use rocket pods. On the other hand the soviet delivered MiG-17F had a radio range finder, a radar warning reciever and a 5 shot flare dispenser in the right side of the tail fin.
      Later the vietnamese got chinese J-5A (MiG-17F copies) which had not such devices.
       
      **********************************************
      III. INSTALLATION
      **********************************************
       
      1. unzip into your aircraft folder
      subfolders will be automatically created
       
      Thats it! Enjoy flying.
       
       
      ************************************************
       
      IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
       
      *************************************************
       
       
      V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
       
      Hope you enjoy it.
       
      Michael (Gepard)
       
       
       
      Made in Germany
      March 2010

      894 downloads

         (2 reviews)

      2 comments

      Updated

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