Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Iran-Iraq Terrain
By Wrench
Iran-Iraq Terrain
- For SF2, Full-4 Merged (or any with access to the Desert cat) -
(Although Perfered Usage is as a Complete Stand-Alone Iran/Iraq War Mod)
This is a complete and total rebuild of the Iran/Iraq terrain from oh, so long ago. The entire map has been retiled, using Polak's Desert Storm set (also with some updates) with the addition of rivers, more farms, cities and an major expansion of the target areas. Simply put, those that have or seen the original probably won't recognize the place!!
Although designed with the 1980-88 War in mind, it can (with EXTENSIVE reworking) be made over for use for any time period, up to and including the Iraqi Invasion of Kuwait/Desert Shield (more in the "Notes" below). While many of the neighboring countries DO have (minimal) targets added, they are set as NEUTRAL, and have 0 value targets, as they are beyond the scope of the main focus of the map -- the Iran/Iraq War. However, the major airports ARE there, also NEUTRAL.
MANY new tiles have been added, updating of some originals (to make them fit and look better), and LOTS of custom TODs for buildings and trees and such. Including ALL new river AND road tiles for all 3 types of terrain (desert, farm, mountain), with all the transitions. While not perfect, given game/terrain engine limitations, these changes make the region look more like it should. Unfortunately, however, some rivers and other terrain features are NOT replicated due to the height field display of the terrain, making it virtually impossible to do so. This is especially true for regions in Iran that are heavily mountainous; or have some other "oddities" due to airfield flattening. Roads may also NOT follow their actual paths.
Other changes are to Runway 2 and Runway 3, that have been retextured to fully paved (no more FOD from dirt!!)
It is also reccomened you have the Pasko's Ground Objects, and Kesselbrut's Vehicles Pak, the GAZ trucks, etc; in short any and all add-on SAMs, AAA, vehicles, ships, and whatnot from any and all other terrain mods. HOWEVER -- make sure said add-on objects are CORRECT for the theatre and timeframe. (SA-2, SA-3 and SA-6 for the big Iraqi SAMs -btw, 2 & 6s are stock items) While NOT all are included, some are. Wherever possible, I've tried to stick with stock, historic items. Several new, "nation specific" items ARE included. Aircraft are NOT.
As to be expected, there are some Easter Eggs. Most are scattered around the map; some are actual historic World Heritage sites.
While this can be used in a SF2 series (any), it is reccomended that it be used in a Stand-Alone Mods Folder dedicated to the Iran/Iraq War only. As it uses desert tile/terrain naming conventions, it points to the Desert.cat. As all tiles and most terrain objects are either stock or included, it should work with any of the stock Cats, =EXCEPTING= SF2:I's IsrealME. Use of that cat is =NOT= reccomended.
It is highly reccomended that you READ this entire document through before installing this mod. If you don't, you're SURE to run into problems. And then, well, you know the drill. You get clowned on. Hard. As usual, the expansive "Notes and Other BS" section for clarifications, elaborations, explainations and general ramblings.
Happy Landings!
Wrench
Kevin Stein
1,728 downloads
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Desert Terrain Movement Ini Fix-It Pak
By Wrench
Desert Movements Ini Expansion
=For SF2, Any and All (with access to the Desert Terrain)
*Note: will even work in SFP1 Original, if the ini is saved back to ANSI*
So, you've made all the MiGs, Sukhois and other Red Birds flyable...
So, you're playing on the Desert terrain, and want to go out and find some vehicle or ship convoys to shoot up...
So, you start the mission...
and find out YOU CAN'T!!!
Is that what's bothering you, bunkie???
Well, never fear! Stop your worrying!! Because this little 'fixit pak' will bring back the joys of flying the Red Side, on the Original SF2 Desert Terrain , by allowing you to do so!
Just for you, we've added 14 new Truck Routes for your Truck-Busting pleasure. And, at no extra cost to you -but at great expense to us-, 4 Brand New Shipping Routes!! All included at one low price!!
Why, we've even taken the time and effort to add one or two for the Blue Side as well! Because we like to be fair!
This package is guaranteed to give you several hours of Flying Fun , or your money back! (subject to limitations of time, distance, aircraft and munitions used, and general stufflikethatthere. Limited warranty exipres 5 seconds after downloading. Local, Federal and International Sales taxes apply. Shipping and Handling extra.)
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! As always, the usual "Notes" section for other interestering details and stuff.
Happy Hunting!
wrench
kevin stein
397 downloads
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Iran/Iraq 2003+ Terrain for SF2
By Wrench
Iran-Iraq 2003+ Terrain
- For SF2, Full-4 Merged (Reccomended) -
This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
As always, detailed install instructions are included below.
Enjoy!
wrench
kevin stein
1,083 downloads
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MidWest USA Terrain for SF2
By Wrench
MidWest USA Terrain for SF2
= For SF2, Any and All (Full-4 Merged Reccomended)
This map represents the Central section of the North American continent; from the Great Lakes in the east as far west/north as Regina SK, and as far south as Tulsa Oklahoma (destroyed/occupied) and pretty much all points in-between. The original base map, centered around Omaha, Nebraska, is/was the basis for FastCargo's "Super Secret Mod". This is a =highly= expanded version. Rivers include the Mississippi, Missouri, Platte, Assiniboine & Soruis, all the waterways and canals interconnecting the Great Lakes, and so forth. Lots to see and do here!!!
The map takes place in a "What If..." world of a partly Occupied America; something along the lines of "The Wingman" novels, the TV series 'Jericho', the movie "Red Dawn" (always a favorite!) and any number of Post-Apocalyptic scenarios. It will fit any timeframe from the mid-1950s through the Present Day (ie: my "Global Sedition vs the North American Alliance" kinda thing).
This map make use of the Limited Nations statement, as well as the Allowed Mission Type. This is due to there =not= being any shipping routes for the Blue side to attack; all those routes are within Blue territory, so only the Red side can use them. All others are active.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have all their proper Real Life industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World . As much as is possible with this Engine.
This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
Several 'new' GroundObjects are included, some modified from others, some you may already have. All are SF2 compliant and may not be 'down convertable' for 1stGen usage. As I don't mod 1stGens anymore ... Many more GOs are required; you should have them already for other terrain mods. If not, its up to YOU to get them. All the usual suspects, of course (SAMs, vehicles, ships, AAA units, truck, tanks, dinosaurs, etc)
As expected, there are several Easter Eggs -- you'll find them if you look hard enough. As a matter of fact, the largest Easter Eggs =EVER= placed on ANY terrain in SF series history are on this map.
There are also several target items that will "turn on" after a set year; this being the year of construction or start-of-existence (for a certain shipping company, some buildings and bridges).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. It's most important that the disclaimer be read, as there are a couple of 'permisison only' items used, that CANNOT be used elsewhere with their creator' approval.
Happy Hunting!
wrench
kevin stein
799 downloads
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Libya Map Tweeks, for 2011
By Wrench
Lybia Terrain - 2011 Updates
Found this while looking for something else!
Way back in March, 2011, when the New Libyan Revolution started, a couple of CombatAce members asked me to add a couple of new cities. In particular, those where the fighting was heaviest at the time - Bin Jawd and Ra's Lanuf.
This is the result -- just some very minor tweeks and retiling/retargeting to add these 2 places. No other major changes are in effect.
As always, fairly easy to follow, detailed install instructions are included. So, please read them!!
Good Hunting!
wrench
kevin stein
447 downloads
0 comments
Updated
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SF2:NA -- Iceland Targets Tweek Pak, V.1
By Wrench
IcelandNA Targets Tweek for SF2:NA
= For SF2NA, And/Or Full-5 Merged Installs ONLY!! =
*Note: for the SF2:NA IcelandNA map ONLY!!! It may be usable on Gerwins TFD/HFD based terrain, but many items will need repositioning due to the existence of actual coastlines*
Some very basic enhancements to the target areas on Iceland, to increase the 'eye candy' and try to make it loook like people actually live there. Using the basic layout of several stock 'cities', filling in some gaps.
As to be expected, there are at least 2 Easter Eggs on this terrain - one real, one fictional. I've tried to keep the needed ground objects to a minimum, so they are not included. You should have them from other terrain mods. (fishing trawlers, small cargo ship). Tried to keep it a 'stock' as possible. However, some enhancements have been perfromed on Air Defenses on both sides, but a -very- minimum, just in case things change radically with the next patch.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing.
happy landings!
wrench
kevin stein
593 downloads
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Eritrea/Ethiopia Terrain for SF2
By Wrench
Eritrea/Ethiopia Terrain for SF2
= For SF2, Any and All (Full-4 Merged Reccomended)
This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
Limited Nations, Limited Missions and Operations years do NOT reflect the Real World . Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
all their proper Real Life industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World . As much as is possible with this Engine.
This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Happy Landings!
wrench
kevin stein
856 downloads
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Eastern Mediterranean Terrain for SF2
By Wrench
Eastern Mediterranean Terrain for SF2
= For SF2, Any and All =
This is a complete rebuild of the WW2 "North Africa" terrain by Edward, for use in modern time (ie: 1970s-to date). It has been completely rebuilt, from the bottom up, and completely retiled using a 'combo set' of various and sundry imported tiles. Also, there are =MANY= totally new tiles, and their assiciated TODs, that can be used for either the Desert or the IsrealME terrain. Read: lots of new transitions that fill in 99.9% of the blanks of the original tilesets.
This terrain does =NOT= have the SF2NA "NavalMap" statement activated, either on the _waterbmp or in any ini. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such.
The LimitedNations statement is set to TRUE, and Egypt is now classed (on this terrain ONLY!) as a Friendly Nation. Don't be surprised to see IDF birds parked on EAF bases, or EAF birds in Turkey and Greece!
This terrain covers the area from the bottom of the Gulf of Sirte (S/E corner), north to central Greece, east to western Turkey (Anatolia), back south to Egypt, as far east as the Suez Canal. Covering the Eastern Med, Crete, Agean Sea, and points in-between.
See the planning maps for full coverage. It'll make a nice companion Map for both the Modern Libya, and PureBlue's Anatolia terrains.
Those familiar with Edward's orignal WW2 version will recognize the base region, but the targeting and tileing have been completly redone, and is more reflective of the Real World . Place names have been changed to local spelling (where discoverable, spellable and pronounable). Expect to find several World Heritage Sites scattered around and, as always, the occasional Easter Egg.
Also included is a modifiend SingleMission.ini, that adjusts the minimum values for various missions.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Happy Landings!
Wrench
Kevin Stein
1,665 downloads
0 comments
Updated
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Baltic Terrain (Ostseeausgang) Tweeks Pak
By Wrench
Baltic Terrain Tweeks, for "Ostseeausgang" Terran by Gepard
= For SF2, Any and All =
(can also more than likely be used in 1st Gens as well, you just don't use the water.bmp)
Just a little, quick and dirty tweeks pak, that adds new planning maps (all 3) and a modified Pit1.ini that removes the shadow 'tractor beam issue'. Also included, for SF2 usage, is a new _water.bmp (called Baltic_Water.bmp)
The terrain is available here:
http://combatace.com/files/file/13009-baltic-entrance-ostseeausgang/
Super easy, simple install instructions are below.
Happy Landings!
wrench
kevin stein
(ps: the squadron take-off mod Gepard did is excpetionally cool!!)
420 downloads
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Persian Gulf Terrain - For SF2
By Wrench
Persian Gulf Terrain for SF2 (Original Beta by Gepard)
== For SF2, Any/All -Full 4/5 Merged, @ May 2012 Patch Level ==
*Note: should be usable at April 2012 level, but will have issues with Primary Targets for Anti-ship, CAS and Armed Recon. The May 2012 patch fixes this*
This is a finalized, completed version of Gepard's Persian Gulf terrain. It replaces the Beta in it's entirety.
A companion terrain for the Iran/Iraq2003 Op Darius terrain, or a 'stands by itself' terrain. This terrain covers the eastern end of the Persian Gulf; from southern Iran & the Straits of Hormuz, west to the UAE/Qatar/Bahrain and Saudi Arabia. Consult the
planning maps for a full view of the region. It should be noted that Kuwait and Iraq are unsable, due to their proximity to The Wall. There is one 'carrier station' (ie: using the SF2NA style water bmp marker) for Friendly usage.
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience long loading times. It has been fully tested in a full-5 merged SF2 install, at the May, 2012 patch level.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no
strategic or tactical values. Just someplace to fly over.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works (even if finishing someone elses).
Good Hunting!
Wrench
kevin stein
1,607 downloads
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India-Pakistan Terrain Tweeks Pak
By Wrench
India-Pakistan Terrain Tweeks Pak
- For SF2, Any and All -
This is a relatively small tweeks pak for the India-Pakistan terrain. It is to be applied to the original I/P terrain download available at
http://combatace.com/files/file/11805-india-pakistan-terrain/
There has been a few small changes in the 'eye candy' department, and a slight cleanup of some of the airbases. A few new terrain =AND= GroundObjects have been added, and included for ease of installation. These changes are not major and will not effect much, except adding the recently released fuel truck repaints, both the red and yellow 'followme' jeeps, and little things like that.
A new TFD and HFD are included, as some retiling had to be done. Also, a new "india1" planning map was created. It's just very basic, showing the region.
As always, fairly simple, easy to follow install instructions are included. Please read and follow them. It's pretty straight-forward (for once!)
Happy Landings!
wrench
kevin stein
620 downloads
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Central America Terrain for SF2
By Wrench
Central America Terrain for SF2
- For SF2, Any & All (Full-4/5 Merged Reccomended*)
This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification.
However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
Happy Sightseeing!
wrench
kevin stein
*Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*
920 downloads
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SF2 Korea Terrain (V3)
By Wrench
Korea Terrain (V3) for SF2
== For SF2, Full 5 Merged, @ July 2012 Patch Level, -ONLY- ==
* Note: while this terrain references the GermanyCE.cat for terrain objects, it =MUST= be used in the SF2NA (or Full-5 Merged) environment. Use in any other type of install is at the End Users risk, as carrier operations have some 'oddities withou the necessary SF2NA coding. No support is/will be available for those End Users withOUT SF2NA. It it also supremly reccomended (read: required!) that you have SF2I's Expansion Pak 1, as several of the aircraft (soon to be) supplied WILL be needed for historik 1950s usage. SF2V is also required for it's Skyraider. If you do NOT meet these requirements, you download this at your own risk. It is also probable, that without heavy editing, this terrain MAY NOT WORK in 1stGen SF/Wo* game installs. *
This is a higly detailed terrain, with many new custom tiles and TODs. Due to the large number of terrain and ground objects used, you may experience exceptionaly long loading times. It has been fully tested in a Full-5 merged SF2 install, at the July, 2012 patch level (meaning: both a stand-alone KAW-centric game install, and with the terrain in SF2NA).
This is the terrain you've all been waiting for --
This is the KAW "Korea" terrain. It replaces any and ALL other versions of this part of the world you may have; this is likely the most accurate terrain EVER released for the Third Wire series.
While designed with the Korean War in particular mind, like all my other terrain mods, it has a full 100 Year Operations Span , allowing for use well into Modern Times. This is a Full 4-Season terrain, with all the various tiles and terrain objects requred.
However, it IS HIGHLY suggested you create a seperate KAW mods folder built from the SF2NA exe, as this terrain makes use of NA specific coding for carrier operations via the water bmp. There are 2 "CV Zones" on the map, in their semi-historic locations; Yellow Sea and Sea of Japan. This terrain also makes use of the LimitedNations=TRUE statement, locking in regional participants. And yes, as expected, there ARE Easter Eggs.
When building you KAW Mods Folder, you are advised to leave all the stock items intact, due to the Year Spread, and when the other 1950s KAW Parts are released, simply add them. It is vitally important to use ONLY the era-specific ground objects I'll be supplying!! Of course, adding SAMs the NK's have and their associated radars, and HAWK units is also important! So, feel free to add those AD or Ground units that fit this particular region.
GroundObjects included in this pak are very limited; in fact, some you may have already. The full KAW GO, Weapons, Pilots and other items will be released as soon as possible. With the exception of some aircraft; they'll be along as soon as they're done. In the meantime, there ARE plenty era-specific aircraft downloads at CA to keep you happy for a short while
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features, including target areas, will also fall into that classification. Some target areas (cities, etc) exist only as named places, with no strategic or tactical values. Just someplace to fly over. Also, the targeting in Japan is exceptionally minimal -- this was done purposfully to reduce the chance of Enemy Aircraft showing up far beyond their operational ranges over the Home Islands. If necessary for 'later year' useage, this can be expanded as needed (what with all those superdetailed F-104J and F-4EJs available, to say nothing of JASDF Sabres in the download section).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
It's also VERY IMPORTANT to read the Legal Statement at the bottom, as it reflects changes in policy to ALL my terrain works.
Happy Landings, and Good Hunting!
wrench
kevin stein
-for the KAW Team
4,057 downloads
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SF2NA WW2 Okinawa/Japan Terrain Update
By Wrench
SF2NA WW2 Okinawa/Japan Terrain Update
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY) =
*This mod will absolutely =NOT= work in SF/Wo* 1stGen game installs; it is designed for use =ONLY= in a WW2 PTO-centric mods folder that is built off the SF2:NA exe.*
A very quick and dirty mod for the WW2 Okinawa/Japan terrain that adds the required NA "coding" and _water.bmp with carrier stations.
This is =NOT= a full terrain: just inis & a _water.bmp. It is to be applied to the modified version of the terrain I (re)relased in 2009, avaliable at this URL:
http://combatace.com/files/file/9767-okinawajapan-version-3-ww2/
New main, data, targets, nations, types inis and a new HFD, along with (excessively) modified desert airfield inis, allow for a 'drag-drop' update to SF2NA. A new SF2NA style water bmp with 3 carrier 'zones' was created and included.
LimitedNations is set to TRUE; make sure you have the latest version of the WW2 Nations ini, as 'IJN' is most definatly one of the nations needed.
As always, fairly easy to follow, yet detailed install instructions are included. So, PLEASE read them for necessary instructions. Also, give the "Notes" section a read too.
REMINDER: if you're downloading the original terrain listed above for the first time, DO NOT USE the enclclosed Ship GroundObjects (perhaps, excepting the LCM and _T taged ships and the 2 Forts/Gun Emplacements); they are NOT at SF2 levels. Use only those ships from the SF2 WW2 Naval Units Pak.
Happy Landings!
wrench
kevin stein
ps to WBS: Nagoya IS on this map!!
409 downloads
0 comments
Updated
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National counters & revised OB (ground battle) for ODS
This mod provides you with a batch of colorful, reduced-size counters, devoted to each of the nationalities present during Operation Desert Storm, 1991. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and brigade/division/corps devices show the ground units, while the counters with roundels concern the air units.
Also, I propose here a improved order of battle concerning the ground units only, that I feel closer to the actual strengths and positions of both belligerents' units at the time of the launching of Operation Desert Sabre – even if still imperfect. Active nations of the Joint Muslim Forces, that were absent in the original version, can now take their part of the job on the Allied right wing.
The disposition of the strategic nodes has been revised as well to include the added positions of ground troops, and also to re-enact at best the actual swift “left-hook” Allied offensive. On first move, Allied mobile units have opportunities to bypass the Iraqi first lines, and stacked units have several possible axes of attack. Through testing, it seems to work quite efficiently, with a quick collapse of the Iraqi right wing during fixing battles against the tougher, denser and deeper left wing in Kuwait.
299 downloads
0 comments
Updated
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MiG-17F pure fighter version
By Gepard
MiG-17F Fighter Version (Vietnam)
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I .Credits
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This is a mod of TK's stock MiG-17F.
The Pilot is a mod of one of Troopers Red_Pilots_Part1 pilots.
The cockpit is taken from Zurawskis F-86.
Thanks to all whos files i have used to make this MiG-17PF.
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II. MiG-17F Fighter version
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TK's MiG-17F based more on the fighter bomber versions which the polish or east germans used in the late 70th and early 80th. In this mod i made the pure fighter version the soviets delivered to the Democratic Republic of Vietnam in the 60th.
This version had no wiring for using air to ground weapons in their wings. So they were unable to drop bombs or fire missiles or use rocket pods. On the other hand the soviet delivered MiG-17F had a radio range finder, a radar warning reciever and a 5 shot flare dispenser in the right side of the tail fin.
Later the vietnamese got chinese J-5A (MiG-17F copies) which had not such devices.
**********************************************
III. INSTALLATION
**********************************************
1. unzip into your aircraft folder
subfolders will be automatically created
Thats it! Enjoy flying.
************************************************
IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************************
V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
March 2010
891 downloads
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Saab J-35 Draken with changed Flightmodel for oct2008 patch
By Gepard
Saab J-35F Draken
*****************
----------------------------------------------------------
I.
This is a mod of the Draken of the Mirage Factory with the aim to fit the flightmodel to the October2008 patch and include minor changes. Sony, thanks for your permission.
+++++++++++++++++++++++++++++++++++++
II.
Changes:
-The original FM was under the Oct2008 patch oversensitive. I made some little changes so that the Draken is again a pleasure to fly
-This mod is using the F-4E cockpit instead the F-104 cockpit.
- I made changes on the radar and included a fake IR sensor.
- i modded the original skin a little bit and included a modded version of Hoarmurath green danish Draken skin
+++++++++++++++++++++++++++++++++++++
III.
CREDITS:
I want to say thank you to Sony of TMF for the permission to mod the original Draken (the original readme you find in the Draken folder)
Then i want to say thank you to Hoarmurath for the permission to mod his green Draken skin.
----------------------------------------------------------
IV.
INSTALLATION:
-Unzip all files into your objects/aircraft folder.
------------------------------------------------------------
V. This mod is FREEWARE. COMMERCIAL use is NOT ALLOWED.
----------------------------------------------------------
VI.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
April 2010
835 downloads
0 comments
Updated
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F-4J Linebacker MiG Killers
By DaniloE31
Three skins for ThirdWire's original F-4J from SF2V, showing them as they were painted during the SEA Linebacker campaign in 1972. These are:
VF-31 Tomcatters
VF-92 Silverkings
VF-114 Aardvarks
Original real life Bu. No. from that cruise are included. The MiG Killers among them are:
BuNo 7249 NH206, VF-114, crew Robert Hughes and Adolph Cruz
BuNo 7245 NH201, VF-114, crew Kenneth Pettigrew and Michael McCabe
BuNo 7269 NG211, VF-92, crew Curtis Dose and James McDevitt
BuNo 7307 AC106, VF-31, crew Samuel Flynn and William John
These skins are heavily based on those Ravenclaw_007 did for WoV, e.g.
http://forum.combatace.com/files/file/8226-f-4j-vf-33-tarsiers/
which were again based on Sundowner's famous hi-res template, e.g.
http://www.column5.us/phantoms.htm
Thus big kudos to them!
I just took pieces from both, cleaned them up and made my own templates, modified them and added all bits to fit the mapping of the new meshes from SF2V. Made new decals… et voilà.
Textures are 1024*1024 size.
Installation instructions:
For WinXP users unzip the files to:
C:\Documents and settings\"My name"\My documents\Thirdwire\StrikeFighters2 Vietnam\Objects\
For Win7 users unzip the files to:
C:\Documents and settings\"My name"\Saved Games\Thirdwire\StrikeFighters2 Vietnam\Objects\
Danilo
533 downloads
0 comments
Updated
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MiG-21M Fishbed-G
By Gepard
MiG-21M Fishbed-G for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the 60th the MiG OKB developed a recon version of the MiG-21. This bird (MiG-21R) got a bigger tank on the back. Basing on the MiG-21R the soviets developed the MiG-21S, a fighter plane with an improved radar RP-22 and a better weapon system. The S had 4 hardpoints under the wings and the big backtank of the R. But it had no internal gun.
For export an simplified version was developed and called MiG-21M. The M looked very similar to the S, but got the old RP-21 radar. Because the costumers demanded an internal gun the MiG-21M got as first plane the GSha-23.
On paper the MiG-21M had a good performance. It was twice as efficient in the ground attack role than the older MiG-21 versions and was also able to carry the double number of air to air missiles. But in reality the pilots did not love this bird. The MiG-21M was much heavier than the MiG-21F, PF, PFM (SPS-K) but had the same engine. So the agility of the older planes was lost. In contrary the MiG-21M was a very stable gun plattform.
Later in service the MiG-21M was updated some times. It got the protection plates below the side air intakes (Startklappen) which should avoid FOD incidents, but also protect against gun smoke which could harm the engine. In some cases the MiG-21M got the engine of the MiG-21MF.
The bird in this package is the basic MiG-21M without protection plates and periscope on the canopy, as it was used in the Warshaw Pact and Syria. It represents an early eastgerman LSK/LV MiG-21M before major upgrates.
**********************************************
MiG-21M for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21M i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
The tactical numbers.
~~~~~~~~~
basing on the MiG-21F numbers by PauloPanz
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to delete the periscope and the protection plates and made some othe minor changes.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21M will be created
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juni 2010
415 downloads
0 comments
Updated
-
MiG-21M Fishbed-G (1980)
By Gepard
MiG-21M Fishbed-G (1980) for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the 60th the MiG OKB developed a recon version of the MiG-21. This bird (MiG-21R) got a bigger tank on the back. Basing on the MiG-21R the soviets developed the MiG-21S, a fighter plane with an improved radar RP-22 and a better weapon system. The S had 4 hardpoints under the wings and the big backtank of the R. But it had no internal gun.
For export an simplified version was developed and called MiG-21M. The M looked very similar to the S, but got the old RP-21 radar. Because the costumers demanded an internal gun the MiG-21M got as first plane the GSha-23.
On paper the MiG-21M had a good performance. It was twice as efficient in the ground attack role than the older MiG-21 versions and was also able to carry the double number of air to air missiles. But in reality the pilots did not love this bird. The MiG-21M was much heavier than the MiG-21F, PF, PFM (SPS-K) but had the same engine. So the agility of the older planes was lost. In contrary the MiG-21M was a very stable gun plattform.
Later in service the MiG-21M was updated a couple of times. It got the protection plates below the side air intakes (Startklappen) which should avoid FOD incidents, but also protect against gun smoke which could harm the engine. In some cases the MiG-21M got the engine of the MiG-21MF. The MiG-21M got the ability to carry twin rail launchers and was updated to carry the missile R-60.
The bird in this package is the updated MiG-21M with protection plates, and MiG-21MF engine, but without periscope on the canopy.
**********************************************
MiG-21M (1980) for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21M i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model by TK
The skin
~~~~~~
I'm not sure, because no readme was included. I think it could be done by MarcFighters.
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
The tactical numbers.
~~~~~~~~~
basing on the MiG-21F numbers by PauloPanz
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to delete the periscope and the protection plates and made some othe minor changes.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21M (1980)will be created
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
754 downloads
-
MiG-23FI non swing wing Flogger
By Gepard
MiG-23FI non swing wing Flogger for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the 60th the MiG-23 was developed as counterpart to the american F-111 fighters. In both superpowers the specialists had the strong belief, that the time of dogfight was over. The major task, so they thought, would be the high speed intercept mission. For that kind of warfare the MiG-23 was optimized.
In the local wars in late 60th it was proof, that the days of dogfight were far away to be over. In cotrary, the dogfight was still the major task of a fighter plane and for that kind of warfare the MiG-23 was not suited. So the MiG OKB started a development line to make the plane more agil, which finally led to the MiG-23ML, which was much better than the first MiG-23, but was also no born dogfighter. So in 1971 the MiG-OKB started to develope a high agile future frontline fighter (Project 9), which had its maidenflight in 1977 under the designation MiG-29.
One of the first studies of the project 9 showed a plane in size and shape of the MiG-23ML with F-15 like air intakes, two engines and non swing wings.
My MiG-23FI is fiction. It is one step back, a MiG-23ML look alike with non swing wings and dogfight optimized wings with aditionally hardpoints.
FI stands for "frontowoi istrebitjel" what means: Frontline fighter.
**********************************************
MiG-23FI for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-23FI i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model by Mirage Factory. Sony, thanks a lot for the permission to use it.
The Cockpit
~~~~~~~~~
Cockpit by Paladrian
Added objects.
~~~~~~~~~
The pylons are taken from Lindr2's MiG-29 package
Then i used CIACHOs AKU-58 file to create the chaff flare dispensers
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file a littel bit and puzzled the parts together. Then i modified the original skin to make a blue MiG.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-23FI will be created
2. make sure that the following files are placed in aircraft folder, NOT in MiG-23FI folder:
MiG-23 Pylon.LOD and bmp
MiG-23IRWerfer.LOD and bmp
WPact_Pilot.LOD and bmp
otherwise you will see pilots sitting on the wings and on the back of the bird.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
317 downloads
0 comments
Updated
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MiG-21SMT Fishbed-K
By Gepard
MiG-21SMT Fishbed-K for SFP1, WOI, WOE, WOV
*************************************
HISTORY
*************************************
In the late 60th the soviet frontline aviation demanded a longer range MiG-21 for primary use as carrier for tactical nuclear weapons to the central european war theatre.
The MiG-OKB choosed the MiG-21SM as basic for the development and simply enlarged the backfueltank, so that now the internal fuel amount climbed to 2.950 litres (2.400 lbs). The new bird was called MiG-21SMT. The T stands for "topliwo", what means "fuel".
All SMT were prepared for the nuclear strike role.
Only a relative small number of SMT's were built. They served mostly as dedicated nuc carriers at airfields in the GDR (east germany)
**********************************************
MiG-21SMT for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21SMT i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The backfueltank
~~~~~~~~~~
Model is by TK
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the SMT. Further i made the skin for the backfueltank.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21SMT will be created
2. make sure that the files MiG-21SMTBack.lod and MiG-21SMTBack.bmp were placed into your Aircraft folder, not into the MiG-21SMT folder
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
848 downloads
-
Gepard's MiG-21S Fishbed-H
By Gepard
MiG-21S Fishbed-G for SFP1, WOI, WOE, WOV
A WORD BEFORE
************************************
I know, that there is a MiG-21S available already at the download section. It was made by Starfighter. I used it a lot of times, but i had always the feeling, that this bird was to capable, to agile. Additionally it does not 100% looks like the S. Thatswhy i decided to make my own version of the MiG-21S. First of all i used the october2008 patch data.ini, while Starfighters bird based on an older patch.
I deleted the periscope at the canopy, the protection blades under the side air intakes and the gun. Then i increased the weight to the correct value and fixed the gunpod position etc.
*************************************
HISTORY
*************************************
In the mid 60th it became obviesly, that the MiG-21 of the second generation had some weakpoints. First of all was the radar system not capable enough. The range of the plane was to short and the air to ground capability was to weak.
To overcome the first weakpoint the MiG designers decided to introduce the new radar system RP-22 Saphir. This radar was originally developed as S-23 for the high agile dogfighter project E-8, which was canceled to favor the swing wing design, which we know today as MiG-23.
Because the S-23 was to big for the MiG-21 nose cone it was downsized. Especially the size of the radar antanna was reduced. So the maximum detection range of the system was decreased from 54km to 30km. But this was 50% more the old RP-21 could offer. So the RP-22 Saphir was selected, and the S in MiG-21S was the indicator for the improved radar.
To give the MiG-21 longer legs, the designers decided to implement the long backfueltank which was already used at the MiG-21R recon bird. Further the miG-21S got two additionally wet hardpoints under the wings. So the S could carry 3 fuel drop tanks instead 1 as the older versions. With the 2 new weaponstations the air to ground capability of the plane was doubled. The bird now was able to carry 2.000kg of weapons instead 1.000kg as before.
On paper the MiG-21S was an excellent and capable bird. But it was not loved by their pilots. It was nearly 1.000kg heavier than a MiG-21F-13 and 500kg heavier than a MiG-21PF, but still had the same engine. So the MiG-21S had lost a lot of the agility of their forrunners and was not more the born dogfighter.
**********************************************
MiG-21S for WOE, WOV, WOI, SFP1 credits
**********************************************
While making the MiG-21S i used a lot of files made by other modders. Thanks for this files!
The plane itself:
~~~~~~~~~~
Model and skin by TK
The gunpod
~~~~~~~~
I used the upk-23-250 of the weapon pack to simulate the GP-9 gunpod. It is not 100% correct, but the best available.
The Cockpit
~~~~~~~~~
Cockpit by Mago/Paladrian
And finally my little share
~~~~~~~~~~~~~~~~~
I edited the Data file to fit the S. I deleted the periscope, the gun and the protection blades to give this bird the shape of the MiG-21S.
I hope that i havent forgotten someone to give the proper credit.
**********************************************
INSTALLATION
**********************************************
1. unzip into your aircraft folder
The subfolder MiG-21S will be created
2. install Gunpod GP-9
2.1. Put file upk-23-250.lod and upk-23-250.bmp into your Weapons folder
2.2. include following lines into your weapondata.ini
make sure to replace XXXX with your correct sequence number
[WeaponDataXXXX]
TypeName=GP-9
FullName=GP-9 23 mm Gunpod
ModelName=upk-23-250
Mass=250.000000
Diameter=0.320000
Length=4.000000
SubsonicDragCoeff=0.220000
SupersonicDragCoeff=0.500000
AttachmentType=WP,SOVIET
SpecificStationCode=
NationName=SOVIET
StartYear=1965
EndYear=2020
Availability=2
BaseQuantity=1
Exported=TRUE
ExportStartYear=1967
ExportEndYear=2020
ExportAvailability=2
WeaponDataType=3
GunTypeName=23MM_GSH23
MaxRounds=200
MuzzlePosition=0.000000,1.675000,0.056000
LightPosition=0.000000,1.685000,0.056000
AimDirection=0.000000,1.000000,0.000000
EjectShells=0
2.3. ) open Weaponeditor and click on save
Now the GP-9 Gunpod is available.
Thats it! Enjoy flying.
************************************************
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
Juli 2010
691 downloads
-
Iceland02 Full-scale Terrain v1.0
By Baltika
***********************************
Iceland 02 Full-Scale Terrain v1.0
by Baltika
***********************************
Thanks to:-
Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his new WoE runways which are included here.
JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
TK for making the whole bag of bolts hang together.
***********************************
Installation instructions:-
Unzip and drop the "ICELAND02" folder into your Saved GamesThirdwireStrikeFighters2Terrains folder.
If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
That's it! Go fly, and fight for the liberation of Iceland.
This terrain has been completed using SF2 June 2010 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the ICELAND02_DATA.INI file included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
***********************************
This terrain features a completely new Iceland map, scaled up to full size and with a completely new tileset. All mission types are flyable for Red and Blue force. It has taken a number of years and several false starts to get to this point. Like gepard said about his Israel terrain, I feel the journey may never be finished, so if you spot any oddities or bugs, drop me a line at CombatAce and I'll try to fix it.
I will post targetisation updates as and when these are completed. For now, kick back, enjoy the Arctic scenery and have a blast.
Slainthe!
Baltika
27 October 2010
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1,143 downloads
-
Iceland Terrain v1.02 Update
By Baltika
***********************************
Iceland Full-Scale Terrain
v1.02 Update
by Baltika
19 December 2010
***********************************
This update will bring any previous version of my Iceland terrain up to v1.02.
Changelog:-
v1.02
-Added Iceland02_Water.bmp and revised ICELAND02.INI file to enable full water functionality for SF2 EP2 Mission Editor users. Thanks to tn_prvteye for creating the water.bmp file included here.
-Added full city tile .tod files for buildings in Reykjavik.
-Added 40+ additional targets to Reykjavik. AAA defence much stronger now!
-Revised ICELAND02_NATIONS.INI file for extra sea locations and accurate representation of Iceland Defence Force.
v1.01
-Corrected overlapping ground units in Red and Blue Force Air Defence Sites.
-Corrected overlapping ground units in Red and Blue Force Army Bases.
-Added Iceland02_DOGFIGHT.INI file.
-Added USN and USMC to Limited Nations List in terrain NATIONS.INI file.
-The revised NATIONS.INI has cured the hard lockup bug for CAS/Anti-Ship/Armed Recon missions in SFP1/WoX builds.
***********************************
INSTALLATION
You must first have installed Iceland Full-Scale terrain v1.0.
This pack will update both v1.0 and v1.01 to v1.02.
Simply unzip and drop the various new files into your \Terrains\ICELAND02 folder, making sure to over-write the previous versions.
This update is good for SF2 and SFP1/WoX installs.
***********************************
748 downloads
0 comments
Updated
-
Download Statistics
14,339
Files12,565
Comments26,979
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