Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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MiG-23MLAE Libya
By lindr2
MiG-23MLAE LARAF Readme
MiG-23MLAE (factory code 32-19), MLD export-B, version for Libya
Model based on MiG-23M model by TMF, sound by Spiloone 104
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23MLAE folder to Aicraft folder.
- copy Sounds to sound folder
- add to vp-23.ini weapondata.ini (or open weaponeditor open weapondata.ini & merge with VP-23.ini) no LOD needed
Plane specifications:
MiG-23MLAE:
- Max G: 8.5
- Radar: N003E Ametist (also known like RP-23MLA-E)
- ASP-17 gunsight
- MiG-23MLAE can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles, R-73 allowed, but required APU-72 Rail.
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
- new RWR & ECM from MLD
- VP-23 CM on centerline as default, BVP-50-60 can be mounted.
S/N - planes from 1023sq, photos from LAVEX2006-2008
342 downloads
0 comments
Submitted
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Taiwan F-5E Type C Tiger
By Erwin_Hans
Taiwan F-5E Type C Tiger/Or "Zhongzheng" Mod by ErwinHans
This is a Mod of Dave's RoCAF F-5E
RoCAF got 308 F-5Es/Fs from US from 1973 to 1986.
in 1990s ADIC tried to update them to a new generation.
F-5E Type C Tiger II,AOA display is moved to left nose.With new AN/ALR-46 RWR.And AN/ALE-40 flare/chafe dispear.And maybe with AN/APQ-159 radar,and can use AGM-65B. The F-5F Type-C two-stear with a AN/AVQ-27 LD,can guild GBUs.
Skins by Sony Tuckson
Modded with permission from BPAO.
All else done by USAFMTL.
Just install to your objects/aircraft folder and fly.
You must have all original F-5E by the Mirage factory to get all the effects etc for it.
Also use the latest wep pack from Bunyap.
And I did some ini work,updated F-5E to Type C
With in Lindr2 's TC-2 and TC-1 and a TC-1 model form Insky.
And I'm so sorry that forgot Boz's skin, a/c # and the unit logo
1,149 downloads
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MB-339 Reparto Sperimentale Volo
By justy
Hi boys, this is my skin applied to Aeromacchi MB-339A_ARA of ID(io)Ts Team,
and Italian Air Forcel...
to install just copy the folder "RSV" in
root folder of the aircraft and apply this string to the file. ini
[TextureSet]
Directory=RSV
Name=RSV
Nation=Italy
Squadron=
Specular=0.500000
Glossiness=0.750000
Reflection=0.100000
enjoy by justy
91 downloads
0 comments
Submitted
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Marking smoke canisters (Red, Green, Yellow)
By comrpnt
Marking Smoke Canisters (Red, Green, Yellow)
Here are some simple marking smoke canisters, defined as GroundObjects, that I have developed from the ideas published at CA by Pappa Goat and Krfrge.
Acknowledgments
Many thanks to Pappa Goat and Krfrge for sharing their own work and ideas on the CA forums, from which this work is derived.
Terms and Conditions
This work is published under Fair-Use Terms, as defined at CombatAce.
Installation instructions are included, together with a sample (WOV) mission to test each type of smoke marker and to show how to define their use in single scripted missions.
comrpnt (January 2010).
172 downloads
0 comments
Updated
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Modern B-52H's
By Dave
B-52H 2006 both NUke and Conventional roles. Package by Dels and wpnssgt
wpnssgt made the correct pylon's to carry ALCM and other weps from his time when he loaded them onto B-52's.
Skins
(modfied from JSF Aggies work)
20 BS and 93 BS, 2 BW, Barksdale AFB, LA
JSF Aggie
Loadouts by wpnssgt anf JAT (Thanks JAT)
Decals, testing, ini edits from hell, etc by Dave (USAFMTL), and X Ray
Sounds by spillone.
Weapons by lindr2, FastCargo and Erikgen
Cockpits by Dels
Thank you each and everyone of you guys for your help and guidance.
USAFMTL
2,073 downloads
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VU-10 SNJ-5 from NAS Guantanamo Bay,Cuba
An extra skin for the SNJ-5 Trainer just released. This is VU-10......Utility Squadron Ten out of NAS Guantanamo Bay's McCalla Field in the mid-1950's. The duties of this squadron include target towing for anti-aircraft gunnery practices, various radar exercises, rescue missions for ships or aircraft in distress, and bringing in emergency supplies and spare parts for the Base. Just place the folder into your SNJ-5 folder and go fly!! If there is an SNJ skin you would like to see....just drop me a message......champVA56
33 downloads
0 comments
Updated
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F-15E Strike Fighter Euro Skin
By James Fox
This is my Euro skin made for the F-15E_90. SF2 Series.
I made the skin some time back and I have now updated it to fit on the new SF2 series F-15E_90 Model. I have named the file to a new name so it will not over write the exiting Proto Skin.
This skin is based on my Hasagawa 1/48 model painting guide. This skin is not weathered but in a straight out of the paint hangar finish.
To install just copy and paste the “PROTO A” folder in the “F-15E_90”
folder and the DECALS FOLDER to the Decals folder and that's it.
It you do not like it just delete the “PROTO A" folder and that’s it.
Special Thanks to:
Original Model by Flying Toaster
Additional Model Work by FastCargo
Flight Model by Fubar512
Avionics by Moonjumper and JAT
Effects by Deuces
Skins by Sundowner
F-15E Cockpit by Mago
Drop tanks by FastCargo.
Loading & Hangar Screens by Kout
Plus to Thirdwire for great games.
Feel free to mod this skin, but must remain freeware please.
James Fox.
221 downloads
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RAN and RNZAF A-4E Skins
By James Fox
RAN and RNZAF Skins for SF1 series A-4E.
These are RAN and RNZAF A-4G Skins. There is no A-4G so, but A-4G is very close looking to a A-4E so I made these skins to be used with Thirdwires A-4E Skyhawk.
To install just drag and drop them into you A-4E folder. That's it.
RAN sold there A-4G's to the RNZAF and once in New Zealand they remain in the RAN two tone grey schemes for a few years till repainted into Euro style Camo.
Thanks to Thirdwire their games and to CombatAce forums for without them this would not be possible.
James Fox
132 downloads
0 comments
Submitted
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Dec 2009 SF2 Patch for SF2 Series Non SF2: Israel Merged Install
By Dave
==========================
Strike Fighters 2 Dec 2009
Readme File
==========================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This udpate is for any install of Strike Fighters 2, Strike
Fighters 2 Vietnam, and Strike Fighters 2 Europe without the
Strike Fighters 2 Israel merged.
This update contains all the fixes from previous patches, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
Dec 2009
--------
* Sound is now turned off when the game is paused.
* HUD flight information window now shows speed in Mach number when
current speed is more than Mach 0.9.
* Support for Force Feedback effects has been added.
* Speech subtitle is now color coded - red indicates warning against
the player, yellow indicates other speeches to/from player's flight,
and blue indicates all other radio chatter.
* Less messages are displayed when HUD option is set at Hard setting.
* Overcast sky is rendered correctly in cockpit mirror.
* V-sync is enabled by default in DX10 mode.
* Full-screen anti-alisasing now defaults to a lower-quality (and
better performance) setting.
* ForceDX9= option to manually fallback to DX9 rendering is added to
the Options.INI.
* Unlimited Effect setting has been added. This setting will add
HDR effects when using DX10 Shaders.
* The game uses more advanced DX10 shaders when Effects option
is set on High or Unlimited.
* HUD options set at Hard now defaults to all display OFF.
* A-7D Squadrons have been added to On Strike Fighters 2 Europe
1979 campaign.
* Default texture sets can now be selected based on mission date.
* Menu screens have been changed to use JPG format.
Oct 2009
--------
Strike Fighters 2 Israel
Jun 2009b
---------
* The game occasionally crashing to desktop when running on Windows XP
has been fixed.
* A-10A fuel gauge not working properly is fixed
* Weapons on multiple weapons rack not mounting at correct angle is fixed.
* Harrier's altimeter counter not working properly is fixed.
* Hunter's alitmeter missing the 1000ft needle is fixed.
* Hunter's 1000 RPM needle not moving is fixed.
* Hunter's cockpit missing the light texture .tga is fixed.
* A-10A's pitch control authority has been increased.
* F-100's squadron marking decals not showing correctly is fixed.
* Additonal nation specific skins and decals are included.
Jun 2009
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Strike Fighters 2 Europe
May 2009b
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* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
May 2009
--------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
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* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* New updated cockpit model for F-100D is included.
* F-100D is separated into two sub-versions, original (56) and (64)
versions. Original 1956 version lacks centerline pylon and other
armament options.
Apr 2009
--------
Strike Fighters 2 Vietnam
Feb 2009
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* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
202 downloads
0 comments
Submitted
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Strike Fighters 2 Manual
By Dave
This is in Word Doc format or you can go here to read it online.
http://www.thirdwire.com/man/sf2/Strike_Fighters_2.htm
481 downloads
0 comments
Submitted
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CatPack Archiving Utility
By Dave
CatPack - Archiving utility for Third-Wire CAT format, GB 27-12-2009.
V1.12, Freeware, Use at your own risk, files limit is set at 8000.
Packs all files in current folder to CatPack.cat except CatPack.exe/CatPack.cat.
Unpacks any cat file you drop on the icon to a folder with the archive's name.
You can press Ctrl+Break to interrupt and close the program, but it will leave
files unfinished when doing so.
UPDATE:
CatPack V1.1 will extract contents of the new Strike Fighters 2 Cat archives.
The Display will tell the Cat version to be 2, instead of 1.
Subfolder information contained in version 2 archives will be restored properly.
The unicode filenames in the version 2 archives are converted back to ASCII,
therefor actual unicode-only characters in filenames will not be restored.
Catpack does not yet support creating a version 2 Cat archive. Maybe later.
CatPack V1.11 works properly when Cat files are in folders that have their
'archive' flag set. This seems to be the case with the SF2 objects folder.
CatPack V1.12 has some additional features when extracting a Cat archive:
First it automatically creates an index file of the Cat file.
Second and it allows one to optionally pass a wildcard string, only files matching
this wildcard string will be extracted from the archive. For example "mig" will
only extract files that have "mig" in their name or extension.
Credits:
Gerwin - Author
Kreelin and Paolo - Beta testing of V1.1.
Allegro game programming library - File and Unicode routines.
2,061 downloads
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Strike Fighters 2 Israel Dec 2009 Patch
By Dave
=================================
Strike Fighters 2 Israel Dec 2009
Readme File
=================================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This update is for Strike Fighters 2 Israel, either stand-alone or
merged to other Strike Fighters 2 games.
This update contains all the fixes from previous updates, and it can
be applied to any version of the game. Earlier patches do not need
to be applied.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
Dec 2009
--------
* Terrain missing tiles on some graphics cards is fixed.
* Sound is now turned off when the game is paused.
* The game not recognizing some display settings as TripleHead2Go
Surround Gaming is fixed.
* HUD flight information window now shows speed in Mach number when
current speed is more than Mach 0.9.
* Support for Force Feedback effects has been added.
Nov 2009-B
----------
* Speech subtitle is now color coded - red indicates warning against
the player, yellow indicates other speeches to/from player's flight,
and blue indicates all other radio chatter.
* Less messages are displayed when HUD option is set at Hard setting.
* Overcast sky is rendered correctly in cockpit mirror.
* Reduced some graphical artifacts showing on horizon with Effects
setting at Unlimited.
* V-sync is enabled by default in DX10 mode.
* Full-screen anti-alisasing now defaults to a lower-quality (and
better performance) setting.
* Version number displaying incorrectly on the Main Screen is fixed.
Nov 2009
--------
* Runway lights not working when using DX10 shader is fixed.
* Blackout/redout not working when using DX10 shader is fixed.
* Maverick view not working when using DX10 shader is fixed.
* ForceDX9= option to manually fallback to DX9 rendering is added to
the Options.INI.
Oct 2009-B
----------
* Third-party add-on terrain not loading textures is fixed.
* A-4H Ahit (73)'s RWR not working is fixed.
* Ammo weight showing up as 0 lb and ammo drop down being greyed out
on the loadout screen is fixed.
* The View Medal screen displays background JPG correctly.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire...wnloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
--
130 downloads
0 comments
Updated
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North American SNJ-5
The North American T-6 Texan/SNJ was a single-engine advanced trainer aircraft used to train fighter pilots of the United States Army Air Forces, United States Navy, Royal Air Force and other air forces of the British Commonwealth during World War II. Designed by North American Aviation, The T-6 is known by a variety of designations depending on the model and operating air force. The USAAC designated it as the "AT-6", the US Navy the "SNJ", and British Commonwealth air forces, the Harvard, the name it is best known by outside of the United States. It remains a popular warbird aircraft.
The North American T-6 Texan/SNJ was known as "the pilot maker" because of its important role in preparing pilots for combat. A cantilever low-wing monoplane, the Texan filled the need for a basic combat trainer during WW II and beyond into the 1950's.
U.S. Navy pilots flew the airplane extensively, under the SNJ designation, the most common of these being the SNJ-4, SNJ-5 and SNJ-6. A few models were equipped with tailhooks and used for carrier qualifications.
Included are 5 skins:
Instructor Basic Training Unit, NAS Pensacola (Corry Field) 1952
Basic Training Group One, NAAS Saufley 1956
Naval Air Reserve Training Command, NAS Glenview 1956
Naval Air Reserve Training Command, NAS Grosse Ile 1955
VMT-2, MCAS El Toro 1952
Please see the enclosed READ ME file for installation and of course CREDITS.
406 downloads
0 comments
Updated
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MiG-23P
By lindr2
MiG-23P Readme
MiG-23P (factory code 32-14)
Model based on MiG-23M model by TMF, sound by Spiloone 104
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23P_ folder to Aicraft folder.
- copy Sounds to sound folder
Plane specifications:
Mig-23P:
- Max G: 8.5
- Radar: N006 Ametist (also known like RP-23P)
- ASP-17 (ASP-23P on early blocks) gunsight
- MiG-23P can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles
- Kh-23 & other A-G weapons removed
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
MiG-23P had used by 5 IAP (150-170 planes summary) in 1978-98
191-th IAP Efremov 15-th IAD PVO (Div) 1-th OA (Army) PVO {Su-11 replaced by MiG-23P}
415-th IAP Tunoshna 1-th OA PVO {Su-9 replaced by MiG-23P}
472-th IAP Oryol,Kursk 15-th IAD PVO (Div) 1-th OA PVO {MiG-19PM replaced by MiG-23P}
683-th IAP Bobrovka 4-th OA PVO
28-th GvIAP (Guards IAP ) Andeapol 1-th OA PVO
342 downloads
0 comments
Submitted
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F-107 Ultra Sabre for SF2/V/E
By FastCargo
F-107 Version 2.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
Dave - For providing the original model to me, decals, texture updates, loading screens
Klavs81 - Original textures
dwcace - For providing me with additional reference material
EricJ - F-107C textures
Gerwin - F-16 decals
BPao,MoonJumper,Swede,Wpnssgt - F-16 cockpit, avionics
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
For the F-107A:
Strike Fighters 2/Vietnam/Europe - One of these are needed to provide the wing fuel tanks, some decals, and an F-105 cockpit.
(Optional) Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe to provide the F-104 cockpit.
The F-107A will currently not work properly with Strike Fighters 2:Israel or Wings Over Israel (13 Jan 10) due to lack of a compatible cockpit, some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D.
For the F-107C:
Strike Fighters 2/Vietnam/Europe/Israel patched to Dec 2009.
Aircraft Information (F-107A):
From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
(F-107C):
The F-107A had been chosen for development vs the F-105 and had started to be used extensively in Vietnam in 1967.
Israel does not do the preemptive strike as originally planned in 1967, and therefore what would have been the SiX-Day War instead draws out into a much bloodier conflict.
During that conflict, a nuclear weapon is detonated, touching off a small exchange of nuclear weapons, contained within the middle east area.
As a result, most of the oil fields are contaiminated, and the global economy suffers a depression as a result.
The US government is unable to generate the revenue needed to fully fund the F-14/F-15/F-16 programs. Instead, it invests in technological and engine improvements to existing designs, resulting in the F-107C instead of the LWF program, with the F100 engine, a new canopy and avionics.
Notes and Limitations:
Part of the SWOTUSAF series of aircraft.
Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
3 skins are provided for the F-107A the original prototype scheme, a natural metal scheme, and a Vietnam era scheme. An F-16 style scheme was designed for the F-107C.
Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-105 cockpit. You will have to install any other cockpit yourself.
The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
13 Jan 10
971 downloads
0 comments
Updated
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TAM VCLM
By Zonda
TAM VCLM
Chasis Skin: TORNO (Banidos Team)
Torret Skin: ZONDA (Virtual Combat Squad "Cruz del Sur")
3D Model:SUICIDAL
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
374 downloads
0 comments
Submitted
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MiG-19PM FARMER-D
By paulopanz
MiG-19PM (SF-2)
by Spillone104 3D-Works & Paulopanz Paints Ltd.
Variant with removed cannons, armed with 4 × Kaliningrad K-5M (NATO: AA-1 "Alkali") beam-riding missiles.
Complete Skin Pack:
- VVS
- PVO
- CVL (2) (Czechoslovakia) (historical decal set + 1113 red bolt)
- LSK (DDR) (historical decal set)
- PWL (Poland) (historical decal set)
- FARSR (Romania) (historical decal set)
- BVVS (Bulgaria) (historical decal set)
- ML (Hungary) (historical decal set)
- AMRPS (Albania) (suitable decal set)
New RS-1U Alkali-A & RS-2US Alkali-B
Credits:
- Cockpit from Gepard’s F-6A
- Oro-57 Rockets from Kukulino’s S-105
- Fake Pilot (included) by FastCargo
To Install: put everything in your main mod folder.
Sounds by Spillo
Canopy open: Key 10
1.1 Upgrade: new nose added. Some other tweaks.
Enjoy
Paolo & Alex
N.B.: the Nato code FARMER-D is taken from Y.Gordon Mig-19 "bible" by Aerofax. Some sources report FARMER-E. If You like this code You can rename the model freely: it's only an enemy's nickname.
1,544 downloads
0 comments
Updated
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Alphajet - French Air Force
By justy
Hello boys, this is my skin applied to all'alphajet of CAPUN,
based on training under the France Air Force, is one of
first skin that I create so excuse the low level of detail...
to install just copy the folder "Mimetismo Europeo" in
root folder of the aircraft and apply this string to the file. ini
[TextureSet]
Name = Mimetismo Europeo
Nation = France
Specular = 0.500000
Glossiness = 0.750000
Reflection = 0.000000
enjoy by justy
94 downloads
0 comments
Submitted
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493rd FS F-15C Skin
By Dave
F-15C 493rd FS Skin by Sundowner for FastCargo's F-15C redux
http://forum.combatace.com/index.php?app=downloads&showfile=10098
Contains 3 skins sizes 1024/2048/4096.
To install drop the contents of the objects folder into your install, objects folder and go fly.
If you want to use another size skin go into
Objects/Aircraft/F-15C/493 and drop one of the other skins in and overwrite.
301 downloads
0 comments
Submitted
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MiG-19P FARMER-B
By paulopanz
MiG-19P (SF-2)
by Spillone104 3D-Works & Paulopanz Paints Ltd.
Version equipped with RP-1 Izumrud radar in the nose and armed with 2 × 30 mm NR-30 (early 2 × 23 mm NR-23) cannons in the wings. Had provision for an unguided rocket pack under each wing.
Complete Skin Pack:
- VVS- PVO (new decal set + excellent write)
- CVL (Czechoslovakia) (complete, historical decal set)
- PWL (Poland) (historical decal set)
- FARSR (Romania) (historical decal set)
- BVVS (Bulgaria)
- FAR (Cuba)
Credits:
- Cockpit from Gepard’s F-6A
- Oro-57 Rockets from Kukulino’s S-105
- Fake Pilot (included) by FastCargo
To Install: put everything in your main mod folder.
Sounds by Spillo.
Canopy open: Key 10
1.1 Upgrade: new nose added. Some other tweaks.
Enjoy (radar equipped by now !)
Paolo & Alex
1,256 downloads
0 comments
Updated
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Harrier GR.7 Skin
By Dave
Harrier GR.7 Skin by Sundowner for Bobrocks Gr.7 found here.
http://forum.combatace.com/index.php?app=downloads&showfile=9118
Contains 3 skins sizes 1024/2048/4096.
To install drop the contents of the objects folder into your install objects folder and go fly.
299 downloads
0 comments
Submitted
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MiG-19PT FARMER-B
By paulopanz
MiG-19PT (SF-2)
by Spillone104 3D-Works & Paulopanz Paints Ltd.
Late MiG-19P equipped to carry Vympel K-13 (NATO: AA-2 "Atoll") missiles.
Skin Pack:
- VVS
- PVO (new decal set + excellent write)
- BVVS (Bulgaria)
Credits:
- Cockpit from Gepard’s F-6A
- Oro-57 Rockets from Kukulino’s S-105
- Fake Pilot (not included) by FastCargo
To Install: put everything in your main mod folder (MiG-19P needed!)
Sounds by Spillo.
Canopy open: Key 10
1.1 Upgrade: new nose added. Some other tweaks.
Enjoy
Paolo & Alex
1,005 downloads
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J-26_P51D_Mustang v1.1
By knug
v1.1 This is an updated version using the P-51D30_V3.LOD with working national insignias/squad no.
This is the Swedish J-26 P-51 B/D Mustang, located at F16 and used during and after ww2 in the Swedish Air Force.
I've altered and added some screens and renamed the folder to better match my own WoE installation.
Therefore I distribute this as a "whole" aircraft for easier install.
read more about them here:
(in english)
http://www.avrosys.nu/aircraft/Jakt/114J26.htm
(in swedish)
http://www.silvervingar.se/silvervingar_frs-45_gfsu_f16.html
http://www.silvervingar.se/Kungl%20Upplands%20Flygflottilj_Mustangen.html
credits goes to WOLF257 for creating the models
Wrench for the original skin.
Thanks to Wolf257 for re-releasing all his WW2 aircraft. Thanks go also to all the modders who've created aircraft, cockpits, terrains and provided information and inspiration to the rest of us.
Greetings also to all in the EAW community out there , still struggling with this great sim...
to install just unzip the packages and put them into your Object/Aircraft folder
Note: I added a fourth squadron "Green" as you can see in the loadingimage.
But I couldn't get the aircraft number under the nose if anybody know how pls let me know ...
enjoy
v1.1 20100111
//Knug
87 downloads
0 comments
Submitted
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