Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Hollywood Explosions
By Stary
HOLLYWOOD EXPLOSIONS
(Previously announced as "Enhanced Explosions 4")
by Stary
For Thirdwire series of Flight Simulators
both Gen1 and Gen2 titles
Note:
This pack was made for, and heavily tested in SF2:Israel merged with all SF2 gen titles. Dec09 patch installation.
No warranty for Gen1 Series/HDR Mod usage!
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Hollywood Explosions f/x pack is my 4th edition of effects modding. I decided to name it this way, as a tribute to Longbow/Longbow 2 series of simulators -there was such an option there...
And ideology besides, as EE4 sounds kinky, new name for the pack... ok, RAMBO 4 was good, ALIEN Ressu-whatever was not...
1,862 downloads
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Rafale B skin EC1-7
By rafale ace
This is fixed version of JAT81500's skin to look more real.
The canopy is golden.
and few more! But it's not much.
Read me: IT's not in zip. SO READ THIS> Install:first, you need rafale B from http://cplengineeringllc.com/SFP1/ go to the site and click on the 3rd party mods. You'll need an acount.
If you are done with this, unzip this folder into Rafale B In YOUR INSTALL(woe)\Objects\Aircraft
That's it!
Changes from the original one:The nose is darker and the canopy is golden and the skin's a bit sharper.
417 downloads
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SBD-3, VS-41 'Operation Torch' Ver.2
By Wrench
SBD-3 Dauntless, VS-41 "Operation Torch"
Skin and Ini Pak for SF/SFG/WoV/WoE MTO Installs (06 Level ONLY)
Version 2
This skin represents aircraft from VS-41 "Tophatters" as seen aboard USS RANGER during Operation Torch, the Invasion of North Africa.
This is a complete and utter replacement/revamp of a skin I released 2005; it has been completely redone using my
enhanced template, repainted in the proper Non-Specular blue/gray, and has all new decals of the proper font re-created.
All new Modex/Plane-in-Group numbers for 18 aircraft, 'generic' BuNums and aircraft type name decals have also been
made. I say 'generic', as they ARE SBD-3 BuNums, but could find no information on the aircraft assigned VS-41 during Torch.
A new 'carrier deck' hangar screen, more specific for TORCH, is also included.
Included is a modified data ini, with a 1942 start year, for use in a MTO =ONLY= style install. More info is below in the 'To Install' section.
-= NOTE: You MUST have the WW2 Weapons Pak from CombatAce to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE 06-patch levels (actually 06 WoE) of the aformentioned sims. It has NOT, however been testing in the SF2 Series. But it if works in 08, it works there, too.. There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! You use it in these Post Patch/SF2 Environments at YOUR own risk ==-
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions. It's also required that you actually READ the enclosed readme....
Good Hunting!
Wrench
Kevin Stein
174 downloads
0 comments
Updated
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P-2H Neptune VP-69
By pappychksix
This aircraft represents a P-2H Neptune of VP-69. Thanks to Tracker for the aircraft and to Starfighter2 for his help in making this skin...Enjoy, Pappy
203 downloads
0 comments
Updated
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Mods for Russ's P-47N
By eskltn
The following are enhancements for Russ's excellent P-47N in Strike Fighters 1 Series found at: Strike Fighters 1 Series > SF/WO*Add-On Aircraft > WW2Aircraft > Allied Aircraft > Allied Fighters > about page 6
The cowl flaps open and close automatically with air speed.
The pilot's canopy is opened with the "H" key.
A landing light has been added.
A new sound file is added.
The performance is closer to the "N" type.
A supercharge has been modeled.
The flight model has been tweaked.
*( The gear speed limit on the ground seems to be about 150 knots.)
I do not know who made the ww2USAAFPilot but I included the file.
111 downloads
0 comments
Submitted
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Lockheed TV-1 (TO-1) Training Star
Due to the slow delivery of new jet fighters and in order to train new jet pilots, the United States Navy in 1947 obtained the transfer of 49 Lockheed P-80Cs destined to the United States Air Force. Designated originally as TO-1 and changed to TV-1 after 1950, these planes served as land-based trainer aircraft for Navy squadron VF-52 and U.S. Marine Corps squadron VMF-311. With the arrival of the delayed Grumman F9F and McDonnell F2H aircraft, the TV-1s were transferred to reserve squadrons before being phased out of service.
Included here are skins for VF-52 and VMF-311 from 1948. Also included is the Fleet All Weather Training unit at NAS North Island, the missile chase planes at NAS Point Mugu and the Naval Air Reserve at NAS Oakland. Please see the READ ME file for more histoical info,installation and of course credits.
217 downloads
0 comments
Updated
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MiG-23ML(MLA) DDR
By lindr2
MiG-23ML (MLA) DDR Readme
MiG-23MLA factory code 32-12A
Model based on MiG-23M model by TMF, sound by Spiloone 104, skin by Soulfreak
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23MLA_DDR folder to Aicraft folder.
- copy Sounds to sound folder
Plane specifications:
Mig-23ML:
- Max G: 8.5
- Radar: N003E Ametist (also known like RP-23MLA)
- ASP-17 gunsight
- MiG-23MLA can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles
- Kh-23 required Delta-NG2 pod (on fuselage)
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
S/N: serie 24 (240,242,246)
278 downloads
0 comments
Submitted
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SF-2E/NF-4+ Tornado A.M.I.
By X RAY
This is my present for you all!
Read me and credits inside.
Happy X-mas!
X
1,688 downloads
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SF2 WOE Style Hangar Screens Version 1.2
By MKSheppard
Updated my SF1 WOE Style Hangar screens to work in SF2.
You can also get them from my website here
http://www.alternatewars.com/Mods/SF2/SF2.htm
If you've hit your daily download limit from Combat Ace
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Strike Fighters 2 Wings over Europe Style Hangars version 1.2 by Ryan Crierie (MKSheppard)
Version 1 released 12/23/2009.
Version 1.2 released 12/24/2009.
Updates over my original SF1 series hangars:
1.) The original BMP files which took up 460~ MB have been resampled into 1% compression JPEGs which take up only 156~ MB.
2.) They have been sorted into folders, for easier installation and most should use the naming convention for SF2.
Count is about 300~ hangar files -- some repeat, like for F-8H and F-8H_69.
I have copied some aircraft INIs over and changed the hangar file pointers to more standard formats, e.g.
AIRCRAFTNAME_Hangar.jpg
rather than
Sabrehangar.bmp
277 downloads
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[Fictional] McDonnell Douglas Phantom F.7
By Spinners
McDonnell Douglas Phantom F.7 for STRIKE FIGHTERS 2
This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.7 interceptor-fighter with markings for No.5 and No.11 squadrons based at RAF Binbrook in Lincolnshire as they might have appeared during the 1980's and into the 1990's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
BACKSTORY
Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. The
definitive F.7 introduced the more powerful Sequanna RB.450 series engines rated at 22,500lbs thrust with reheat and gave the RAF a superb replacement for the Lightning and the earlier Phantom F.1's. Entering service in 1975 the F.7's
equipped eight home-based squadrons, an adversary squadron based at RAF Akrotiri in Cyprus and also equipped two squadrons based at RAF Stanley in the Falkand Islands before finally being retired in 2005
INSTRUCTIONS
1. Drop the Phantom_F7 folder into your Aircraft folder.
2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier in service date).
3. Sprinkle the contents of the Decals folder into your main Decals folder (see below to enable the sharkmouth).
CREDITS
BIG THANKS to TK for the continuous improvement of a great little game/sim.
Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
v1.0 24/12/09
147 downloads
0 comments
Submitted
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[Fictional] McDonnell Douglas Phantom F.6
By Spinners
McDonnell Douglas Phantom F.6 for STRIKE FIGHTERS 2
This is a simple mod of the stock Third Wire Phantom F-4E_72 to give a 'what if' Phantom F.6 interceptor-fighter with markings for No.19 and No.92 squadrons of RAF Germany as they might have appeared during the mid-1970's through to the end of the 1980's. I've decided to use some new sounds and effects (still Third Wire stock) but if you haven't got SF2:Europe then you will need to revert back to the bog standard 'jet engine' sound and normal F4 afterburner effects.
BACKSTORY
Following on from the success of the FGR.4 and FGR.5 the Phantom F.6 was essentially an interim design that used the FGR.5 airframe and Rolls-Royce Sequanna RB.410 series engines but with a slightly improved radar and avionics. Designed to give RAF Germany a Lightning F.2A replacement the F.6 had no air-to-ground capability whatsoever and was therefore slightly lighter and had a slightly improved flight performance. The F.6 also introduced the Skyflash missiles planned for the definitive F.7 version and whilst some consideration was given to upgrading the F.6's with the F.7's more powerful Sequanna RB.450 series engines this came to nothing but, nevertheless, the two RAF Germany F.6 squadrons were a vital component of the NATO Central Sector and were only rivalled by the F-15's of the 36th TFW at Bitburg. The F.6's remained in service until 1994.
INSTRUCTIONS
1. Drop the Phantom_F6 folder into your Aircraft folder.
2. Empty the contents of the Weapons folder into your Weapons folder (this simply gives the Skyflash an earlier 'in service' date).
3. Sprinkle the contents of the Decals folder into your main Decals folder.
CREDITS
BIG THANKS to TK for the continuous improvement of a great little game/sim.
Special thanks to Mike D (mppd) for his sharkmouth decal (slightly tweaked here).
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
v1.0 23/12/09
129 downloads
0 comments
Submitted
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SF2 Combo Effect Pack v1.00
By MKSheppard
Compiled and Cleaned up by Ryan Crierie (MKSheppard)
Also available on my website at:
http://www.alternatewars.com/Mods/SF2/SF2.htm
In case you hit your daily download limit
-----------------
I claim no ownership or creation rights for any of thes effects; I just modded them to make them work in SF2, and then put them together to make it easier for other SF2 Owners.
v1.00 circa 12/23/2009.
I went through all of my installed effects INIs from all my addons and the various effects packs, like Deuce's, LEXX LUTHOR's Strategic Nuclear Effects™, etc and edited them to make them SF2 shader compatible to fix missing effects like MiG-19 afterburners not appearing, etc.
I used the rule of:
Materials that have BlendOp=BLEND_SRC_ALPHA
EffectShaderName=effectLightLevel.fx
(aka Volumetric emitters like smoke, groundmist, dust).
Materials that have BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC
EffectShaderName=twColor1.fx
(aka fire, explosion, light, flash, flare, streaks)
Found on Combat Ace Knowledge DB.
I slightly modified LEXX LUTHOR's Strategic Afterburner files so that you can have both Large and Small versions in use at the same time e.g. J58_Large calls the Large effect and J58_Small calls the Small effect. You can see this in the Screenshot for this mod; the one on the left is J79_Small and the one on the right is J79_Large.
I also rewrote some of LEXX's Nuclear Weapons Readme to make it a bit more comprehensible on how to make weapons datafiles call those effects in SF2.
762 downloads
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SF2 WOE Style Hangar Maker
By MKSheppard
Converted from my SF1 series hangar maker.
Is also available on my website at
http://www.alternatewars.com/Mods/SF2/SF2.htm
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How to use:
1.) Copy your StrikeFighters2.exe or StrikeFighters2 Israel.exe or whatever.
2.) Rename it SF2 Hangar Maker.exe (or whatever).
3.) Run your new executable. Exit.
4.) Go to User\Saved Games\ThirdWire\SF2 Hangar Maker
5.) Unzip this file there/place them in that folder.
6.) Launch the game using the SF2 Hangar Maker.exe
7.) Remember to start the mission on the ground!
8.) Manuver the external camera directly overhead over the plane and take a screenshot, as big as you can take it without the user interface getting in the way.
9.) Exit WOE
10.) Go into either photoshop or paint shop pro.
11.) Load up the screenshot you took.
12.) Use the wand tool to select all green areas in the screenshot and delete it, making them the green area transparent.
13.) Move the aircraft into the center of the now mostly empty image, or enlarge the picture as needed.
14.) Create a drop shadow. With Paint Shop Pro, its:
EFFECTS (Menu)
3D EFFECTS
DROP SHADOW
The settings I've found to work well are
30 Horizontal Offset
30 Vertical Offset
65 Opacity
10 Blur
and pure black for color.
15.) Copy your drop shadowed aircraft to the clip board
16.) Load DEFAULTHANGARSCREEN.BMP (found in \Hangar Maker)
17.) Place your aircraft picture with the drop shadow onto DEFAULTHANGARSCREEN.BMP as a new layer.
18.) Move around the aircraft until you've gotten it into a good location.
19.) If the aircraft image is a bit too bright, reduce the gamma for the aircraft layer by 0.68.
20) Once you've gotten it where you want, save the image and put it into SF2.
133 downloads
0 comments
Submitted
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Republic P-47 Thunderbolt - Brazilian Air Force "Senta a pua!"
By Skullkickers
"Thanks to our heroes in battle in Italy in World War II".
Merry Christmas
Tkanks Guys
Paulo "Skullkickers"
444 downloads
0 comments
Updated
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GBU-38 New Model
By EricJ
Here's the new model GBU-38 done by rusty_hawk and textured by me, original weapons ini by wpnssgt, which was converted by 331Killerbee.
Note: while setup for SF2, it can be adapted for the SF1 series.
Texture by EricJ
3D model by rusty_hawk
read the readme....
515 downloads
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PBY-5A Catalina, Generic USN, 1942-43
By Wrench
Consoladated PBY-5A, Generic USN 1942/43 Skin and Ini Tweeks Pak
-For SF/WoV/WoE WW2 PTO Installs (and maybe SF2, too!)
A reskin, redecaling and some ini mods for Veltro2K Catalina amphib/flying boat.
The skin, made from pappychksix's EXCELLENT template (meaning: I didn't have to repaint anything!), represents the 'generic' style used by the US Navy from May 1942 to approx Sept 1943. That is to say, the standard non-specular blue over gray. New decals have been created for the US Star, now in all six positions, individal Modex, BuNums and the aircraft ID tag. ALL markings seen in the accompanying screenshot ARE decals!
Several Ini edits, and a new avionics ini, tweek some weapons placements & loadouts, control movements, and to simulate the ASV radar that was standard on all new build -5As from approx July/August 42. Full details of the modifications/tweeks are elaborated in the "Notes" section below.
A new WoE-style hangar screen is also included (something I failed to do for Veltro for the initial release! My apologies!). A new damage tga is also included.
=IMPORTANT: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. (but you should already have that, yes??)
The WW2 Weapons Pak is available at CombatAce at the following URL:
http://forum.combatace.com/index.php?autocom=downloads&showfile=8495
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It is VITALY important you read this document through FIRST before installing this mod, as you'll be backing up several of the inis.
Good Hunting!
Wrench
Kevin Stein
129 downloads
0 comments
Submitted
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War For Israel Campaign For SF2,SF2:E,SF2:V and SF2:I
By Spectre8750
21 Dec 2009
War For Israel
Campaign For SF2,SF2:E,SF2:V and SF2:Israel.
This is a Campaign i created to hit on the possability of the situation
in the Middle East coming to a head and represent the possible Air Battle.
Though probably worse than in the game, this has alot of action going
all the time.
The Campaign includes IDF, USAF, USMC, USN with Carrier support.
Installing the Campaign:
Campaign files with menu pics and description and Music files are included.
You will need the "SF2 Israel" Terrain.
If You use "Wings Over Israel" Terrain, just drop the IsraelME.cat
file into a SF2 Main program Terrains dir. Drop the Contents of the
"Strike Fighters 2 Main Dir" into the SF2 Main Dir. Then make a copy of
one of your SF2's exe and rename it to "StrikeFighters2WarForIsrael.exe"
Also i have provided a StrikeFighters2WarForIsrael.ini for the main dir.
This will allow the use of the Menu file ModuleWFI.cat that goes in your
Main Programs "Menu" dir. Then run the exe once and go to the new mod Dir
it created and if you want to first delete all the planes in the Aircraft
Dir. then Drop contents of the "ThirdWire Mod Dir" into the new MOD Dir,
overwrite when it asks. You have to run the exe first to get the options.ini
generated in the mod dir for the mod to work.
You should be ready to go.
Before anyone complaigns about stock planes in this mos the A-4N is From
the A-4AR Fightinghawk
by Ravens**t
and the Mig-27 is a modded version using the stock usable Mig-27 skins, and
is by lindr2
Both can be downloaded at CombatAce.
I want to thank the Community for all their effort.
and:
BPAo
EricJ
Dave USAFMTL
WingWiner
Olivier ANGUILLE
MJ
Digital Overlord
Max Rudakov
Marcfighter
Sidewinder86
bib
SWS
Phamtuan
Matthew Ouellette
Wrench
Julheim
Wilco
Rafael
Swede
Column 5
Mirage Factory
Miracleman
pcpilot
Wpnssgt
Crusader
Private
Pappy
X Ray
JSF Aggie
Moonjumper
spillone
lindr2
FastCargo
Erikgen
Pappychksix
Epizikl
Joe Baugher
Flying Toaster
Fubar512
Sundowner
Kout
Kesselbrut
Dr.Welsh
Deuces
Scrapper
Rampage
AGOSTINO
Veltro2K
Tunderchief
Mago
Badger
Starfighter2
Talos
Jv44kt
Erwin_Hans
331KillerBee
HrntFixr
Camouflage
Sony Tuckson
Swede
Kreelin
Gaston
Actarus
Camouflage
TFlash
DamWaar
_Thomas_
Manetsim
Team Viper
Tiwaz
JA 37 Viggen
Raptore One
J.M Langeron
Jeanba
Florian (AmokFloo)
pablitoVPT
Craig
and TK
Thanks all, let me know if i missed anyone.
Email Me.
Spectre8750@Gmail.com
1,546 downloads
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MiG-23MLA
By lindr2
MiG-23MLA Readme
MiG-23MLA factory code 32-12A
Model based on MiG-23M model by TMF, sound by Spiloone 104,
This plane required MiG-23/27 Weapons Pack. Please install it first.
http://forum.combatace.com/index.php?app=downloads&showfile=9693 - part1
http://forum.combatace.com/index.php?app=downloads&showfile=10041 - part2
To Install:
- unpack Archive in temporary folder
- copy MiG-23MLA_ folder to Aicraft folder.
- copy Sounds to sound folder
Plane specifications:
Mig-23ML:
- Max G: 8.5
- Radar: N003 Ametist (also known like RP-23MLA)
- ASP-17 gunsight
- MiG-23MLA can use R-24,R-13M,R-3S,R-60,Kh-23,R-13M1 missiles, R-73 aloowed but requred software upgade & new pylons ( mounted on fuselage only)
- Kh-23 required Delta-NG2 pod (on fuselage)
- Max Loadout 2000Kg
- R-35-300 Engine
- TP-26 Heat seeker
in production - 1978~ 83 750-770 planes, ~ 600 for VVS, 560 of them converted to MLD (32-18) in 1982-85
replaced MLD family in 1984:
(MLD [32-18] for VVS, 66 new planes in 1984, MLAE-2 [32-22] 1984-85 for Bulgaria, MLAE [32-19]1984-85 for Syria, Iraq, Libya)
S/N:
- for VVS only 0390310388~ 0390322399,
- export & VVS 0390322402-0390324860
- special batch for Bulgaria (1984) [not MLAE-2]
2960324865
2960324866
2960324867
2960324868
2960324870
2960324872
2960324874
2960324875
395 downloads
0 comments
Submitted
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EF-2000 Typhoon (Greece: New Hunter) Skin
By FOX1313
EF-2000 Typhoon
(Greece: New Hunter) Skin
Good day
124 downloads
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A3D-1 Skywarrior from VAH-1
For use with the recent A-Team release of the A3D-1 Skywarrior. Here is VAH-1.... the "Smoking Tigers"!! This is the very first operational squadron to utilize the Skywarrior in its original role....... A BOMBER!!! Both the skin and the Bureau numbers are historically accurate for the A3D-1. Just plop into your A3D-1 folder and go fly!! More to come..............
170 downloads
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MiG-21S for a series of SF2
By Epizikl
MiG-21S for a series of SF2
Option of the MiG-21S using the model of the MiG-21MF TW
This option allows you to use more different suspension arms and equipment than in the model of the MiG-21S, appeared in SF2I, which uses a gun hanging container GP-9 on the central pylon
This option is being followed and checked in the game Strike Fighters 2 Europe
Overhead gun container GP-9 used in this work:
http://forum.combata...&showfile=10325
Image Loadout.bmp made anew
In the presence of two images Loading.bmp, one of which you can choose optional
The movable part of the cabin opened by pressing a keyboard shortcut Shift + 1
The installation process is described in the attached file
760 downloads
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F9F Panther, VMF-311, Korea
By Wrench
F9F-2/2B/5 Panther, VMF-311, Korean War Era skin 12/11/09
=For SF/SFG/WoV/WoE and probably for SF2 series sims
This package is an upgrage/replacement skin and decal set for the VMF-311 skin that comes with Pasko's original F9F-5 Panther release package.
The skin repesents VMF-311 flying in Korea. What has been done, basiclly, is simply create all new decals for Modex, BuNum/manufacturers ID/Service call out, and other items. The skin bmps themselves ARE still the same ones as issued with the release package from 2004. You'll have numbers, etc for 24 aircraft. Also included, is a 'clean-Nose.bmp', as historical, photographic evidence points to only ONE aircraft having the face painted on (Personally, I LIKE the face!). Instructions on how to switch to the clean nose are below in the "To Install" section.
It should be noted at this time, my researches have shown a more-or-less mixed bag of models as used by 311; so the BuNums/ID tag reflects this -- some will be labeled F9F-2B, some as F9F-5. Rest assured, the BuNums ARE correct for the models indicated (other than the 2/2B having a shorter tail fin). I can, unfortunatly, only claim 100% accuracy for modex #s 2, 6, and 16, as these can be clearly seen in photos in the sources listed below. The rest should be considered as 'filler'.
As always, unzip this archive to a temp folder or your desktop, or somewhere else that's easy to find, to gain access to the rest of this readme, for full, simple-to-follow (for once!) instructions.
Happy Hunting!
Wrench
Kevin Stein
141 downloads
0 comments
Submitted
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AT 63 Pampa Cruz Del Sur
By Sidevvinder
Skin del AT 63 Pampa con los esquemas utilizados actualmente por la escuadrilla acrobatica "Cruz Del Sur" de la Fuerza Aerea Argentina, sin mas preambulos aqui el modelo...
Skin of the AT 63 Pampas with the schemes used nowadays by the acrobatic squadron " Cross Of The South " of the Force Airs Argentina, ado preambles here the model...
109 downloads
0 comments
Updated
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Soko G2 Galeb
By ID(io)T Team
A bit of history:
Yugoslavia's Aeronautical Technical Institute began design work on an airplane, named Galeb, in 1957. The first flight of the prototype was performed on 31 July 1961. Soon, after a full-size wooden mock-up, the second prototype Galeb 2 was built The Air Force needed a trainer with secondary combat ability that could operate from unprepared runways. Not familiar with such requirements, the designers provided for landing gear strong enough to make the aircraft suitable for landing on aircraft carriers.
Production began in 1964, making it the first indigenous jet to enter mass production in Yugoslavia. The first production series G-2A was entered in the aircraft register of the Yugoslav Air Force on 30 July 1965, and the last one on 6 January 1981. Production of updated aircraft for export to Libya was extended until mid-1983. Soko produced a total of 248 Galeb aircraft, 132 of which were used by the Yugoslav Air Force. In the first Congo war, a total of three J-21 Jastrebs and one G2Galeb were delivered to the government, flown and mantained by yugoslav mercenaries.In early 90’s during the Yugoslav war, many airframes of dismissed Galebs were put in flight condition and used together with the single seater variant Jastreb as ground attackers from all sides.
Installation instructions:
Put the files in the respective folders.
There are some .INI files to be edited because not everyone have it in the same condition. For exhample: there are guns and a couple of weapons to be added to their respective WEAPONDATA.INI and GUNDATA.INI and then run the editors.
Plus extract or modify the SOUNDLIST.INI in Flight folder in order to have the JATO sound.
Flight Instructions:
This model have a simulated JATO rocket effect to help in take-offs especially when eavy loaded. To activate the JATO use the controls used for vector thrust. (down to activate - up to deactivate) This system works on the principle of the gun recoil so the "propellent" will empty when ammo finish. The rockets work for 14 seconds. Is recomended to not fire the JATO until 150 Km/h.
When the rockets shuts down you could jettison the spent bottles by Ctrl-D as droptanks.
Credits:
For the model we use the wonderful cockpit for F-80 shooting star, made by76.IAP-Blackbird
Erikgen for the pilots
Aleks and Nghengo for 3d model and texture
Spillone 104 for test flights, JATO mod (bottles and effects), loadouts & sounds
Homer for the serial numbers set taken from his F-84G JRV skin pack
This model is freeware, and so it must remain!!! have a nice flight
901 downloads
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