Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Update_Artillery
By rebel ryder
This is an improvement for the M-50 Ontos and M-109.
Do not forget to make backups if you do not like.
Test mission includes a call Danang.
But it should be called when rain cucumbers.
Enjoy.
Need these items for the mission of testing:
Aircraft:
F-105D
AH-1
GroundObject:
M109
M50 Ontos
M113
M48A2
vusa1
PT-76
T-54
vietcong
vietcong1
nvs_a1
nv_dshk
208 downloads
0 comments
Submitted
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j 10 china videointro for wox spx
By Guest
look at "china videointro for wox spx" http://forum.combatace.com/index.php?autoc...p;showfile=9012 for more info , basically this time is j10 rather than j 11 of last time
go to your intro movie ini file change it save it
i highly recommend the 2 version of j 10 found on ca .
no screens but should be surprise.
now go use that pili12 and shoot down a rocmirage for me . hahaha
enjoy.
i just want to add that the thirdwire movie player can be a tricky thing due to file properties.
109 downloads
0 comments
Updated
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Bear Hunters
By paulopanz
Hi, This is a simple mission to test new Bering Scenery,
the very new Tu-95M and the wonderfull F-106A.
In the cold war climax you are to intercept two bears on the icy bering straits.
You can try the falcons or the genie.
To Install: put the mission file in missions folder.
These add-ons from Combat-ace are needed:
- Wrench's DBS terrain
- Tu-95M
- F-106A
This add-on from Marcfighters is needed:
- Mi-8
You can fix glittering lights in the water: put DBS_data in DBS terrain folder.
Back up original file first.
I thank you all.
Paulopanz
453 downloads
0 comments
Updated
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Bf109 E-1 (New version without cannons with adjusted skins)
By Shaolin
Bf-109 E-1 SF/SFG/WoV/WoE (ideal for the Poland campaign) --for Games at 06 Patch Level -ONLY!!!-
It includes skins used in Poland (and the templates, based on Russo's original ones) and killmarks up to 350.
To make it easier to create new skins there are two 'blank' skins already included (green and splinter) and all skins are using a central decal folder with the numbers 1-20 in black, white, red and yellow.
This is a mod of Russo's (new!) Bf-109 E-4, to make the Bf-109 E-1 of the early campaigns of WWII. The The only difference to later types is the armament, consisting of four 7.92mm MGs.
The cockpit is Kesselbrut's Bf-109E pit, the damage tgas created by Wrench and the skins are mine.
I really don't know who made the numbers in black and yellow, the white and red ones are just repaints of them by me... (If you made them, contact me. I will update this readme!)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
----------------------------------------------------------------
NOTE to SF2 users-- you all know this better than I, so you should know what to do.
Put the contents of Bf109 Killmarks folder into your \Objects\Aircraft folder.(If you haven't already installed my Bf109 killmarks)
Put the contents of Pilot folder into your \Objects\Aircraft folder.(where all your pilot figures go)
Put the contents of Sounds folder into your \Sounds folder.
--------------------------------------------------------------
with thanks to Russo, and everyone else involved
-------------------------------------------------------------------------------------
Readme format "borrowed" from Kevin "Wrench" Stein
-------------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached via CombatAce
Have Fun!
Shaolin
--------------------------------------------
Legal BS:
This is freeware; it CAN be distrubuted as long as the original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, MUST remember to put everyone's name in it...otherwise I =WILL= find you and you will discover what's at the Lowest Level of Hell ...
Bribes are accepted; ask for the day's going rates
The Bf-109E-1 remains property of Messerschmitt AB; it's heirs/successors/stockholders or others from corporate take-overs, and of course, RussoUK
-------------------------------------------
540 downloads
0 comments
Updated
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B-52 Stratofortress Mega Pack
By Dave
B-52 Stratofortress Package by Dels via Wpnssgt.
Skins by Pappy and X Ray
Loadouts by MJ and JSF_Aggie
Decals, testing, etc by Dave (USAFMTL)
Sounds by Spillone.
Package contains:
Early B-52G/H
Late B-52G/H
A Phase V, B-52H will come later.
Units included
319th BW
17th BW
379th BW
456th SAW
72nd BW
410th BW
To install:
Planes go in your Aircraft folder.
Sounds go in your Sounds folder.
This is currently an AI only plane, I will say it again, this is currently an AI only plane as we didn't have a finished enough pit to include it. Having said that, you all know in Knowledge Base it tells you how to make AI planes flyable. If you go to the forum and say you can't fly it because you didn't read this readme. I will clown you hard and may not even be nice.
http://forum.combatace.com/index.php?showt...st=0#entry90487
That link above will tell you how to make AI planes flyable.
Knowing you all will make it flyable, here are the known issues:
There are so many loadout combination that we went basic but we did our best to get many things to work. Your milage may very.
We did our best. Enjoy.
Dave USAFMTL.
1,725 downloads
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MIG-21F LSK/NVA Camo
By paulopanz
Mig-21F LSK/NVA Camo
When in the ’80 the older Mig-21F were retired from fighter units (JG-3; JG-8 and later JG-9) they served in AFS-31, TAFS-47, TAFS-48 as tactical recon planes and in JAG-15, FAG-15 for trainig.
So the original silver skins were left and the aircrafts went camo.
I made this skin (1024x1024) using my own, home made, templates, the decal numbers (included) are the same, historical of my previous LSK Silver Skin (a little below here at Combat.Ace).
I hope you like it.
I’ld thank my friend Herr Carlo “Souli” Vecchi for his constant help, effort and, as usual, for the original numbers fonts, too.
Upgrade 1.1
At last I found probe, antennas etc. and now are silver painted.
Numbers little shifted.
New patch file.
Numbers meet serials (copy new numbers file in LSK Silver Skin if you like ..). So try 645 for the “Q” mark.
Yours.
Paulopanz :dirol:
P.S. To Install in SFP1/2; WOV/E/I simply put the decals in decals folder and LSKCamo1 in your Mig-21F folder. That’s all.
189 downloads
0 comments
Updated
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C-130 Fuerza Aerea Argentina loading screen
By Ice Man
I placed this loading photo screen about the C-130 of the Argentinian Air Force and I hope can like it.
Ice Man
45 downloads
0 comments
Submitted
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0 comments
Submitted
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Clashes over Taiwan
By johnrey
Again, I have nothing else to do at home,so I made this!Patched to Oct 2008
This mission recreates some of the aerial engagements that happened over Taiwan.
Required Add-ons:
Aircraft:
F-86F by Zur
MiG-15(Comes with the F-86F)
Terrain:
Formosa Terrain by Gepard
Enjoy!
johnrey
126 downloads
0 comments
Submitted
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Strike Fighters 2 May 2009 Update
By Dave
=================
Strike Fighters 2
Readme File
=================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This patch is for stand-alone Strike Fighters 2 install only.
If you have Strike Fighters 2 Vietnam merged with Strike Fighters 2,
do not apply this patch, apply the Strike Fighters 2 Vietnam patch
instead.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
List of changes in this Update include:
May 2009
--------
* Brings the game up to the same code level as Strike Fighters 2
Vietnam.
* The installer updates DirectX correctly now.
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* New updated cockpit model for F-100D is included.
* F-100D is separated into two sub-versions, original (56) and (64)
versions. Original 1956 version lacks centerline pylon and other
armament options.
Feb 2009
--------
* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
224 downloads
0 comments
Submitted
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Strike Fighters 2 Vietnam May 2009b Update
By Dave
=========================
Strike Fighters 2 Vietnam
Readme File
=========================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This patch is for Strike Fighters 2 Vietnam, and it works on both
stand-alone install and merged install with Strike Fighters 2.
If you have installed any mods to the game, please check the list
of updated files to see any data files you've extracted have been
changed. You must manually delete and/or updated these files, or
the patched game may not run correctly.
List of changes in this Update include:
May 2009
--------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
---------
* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details...6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads_sf2.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
For all other comments or suggestions, you can contact us by sending
an e-mail to:
info@thirdwire.com
--
297 downloads
0 comments
Submitted
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B-52 series pit placeholder
By X RAY
This pit will be a placeholder til a good soul will make a proper Buff pit.
Basically is the TK's A-6E pit and avionics placed inside the model via Lexx Luthor's stargetic pit mode.
What you must do to see this feature is:
Go into your Flight folder and in the FLIGHTENGINE.ini replace this entries:
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=0.2
Than check that any Buff have
AvionicsDLL=Avionics60.dll
And replace the cockpit and avionics.INI's in each folder.
Add the proper pilot as you like.
Than go to WEAPONDATA and copy:
[WeaponDataXXXX]
TypeName=B-52_LLLTV
FullName=B-52_LLLTV camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_LLLTV
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=131329
CEP=100.000000
[WeaponDataXXXX]
TypeName=B-52_FLIR
FullName=B-52_FLIR camera
ModelName=
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=B-52_FLIR
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=5
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=257
CEP=100.000000
[WeaponDataXXXX]
TypeName=REVOLVER
FullName=B-52_REVOLVER ADAPTER
ModelName=mer
Mass=9.000000
Diameter=1.200000
Length=0.009000
SubsonicDragCoeff=0.120000
SupersonicDragCoeff=0.100000
AttachmentType=USAF
SpecificStationCode=
NationName=USAF
StartYear=1980
EndYear=2050
Availability=0
BaseQuantity=8
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=0
RailLaunched=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=1.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=100
MaxTurnRate=0.000100
MaxLaunchG=0.000100
LockonChance=100
LaunchReliability=90
ArmingTime=4.000000
SeekerFOV=10.000000
SeekerGimbleLimit=30.000000
SeekerTrackRate=20.000000
SeekerRange=15000.000000
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=100.000000
This will add fake bombs to your model:
FLIR and LLLTV are EOGB's using their guidance to simulate EVS vision
REVOLVER is a fake MER used into bomb bay as SRAM mount.
Remember that they are droppable like bombs,so take off select LLTV or FLIR depending of day and nightime flying missions,than select SRAM or your main weapon loadout,drop it and than heading back home switching back to your selected viewing system!
If somebody fix it is always welcome or anyway this is the way to use it correctly!
CREDITS:
TK and TW team for the A-6E pit and INIs
Lexx Luthor for the stargetic pit method
Gbreuder help me finding the correct seat positioning
Dave to let me be a part of the project.
REMEMBER that is only a placeholder pit!
just to let work on mine SRAM/Harpoons loadout that you find inside tha late G and H models inside the Megapack.
Also a very special thanks to everyone involved in the project:
Dave,Pappy,Dels,JSF Aggie,MJ,Spillone 104
Enjoy!
X
844 downloads
0 comments
Submitted
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Bf109 Killmarks
By Shaolin
Killmarks for all Bf109 Models, up to 350 kills.
----------------------------------------------------------------
Put all Bars*.png files into the \Objects\Aircraft folder.
Add the following in the decal.ini:
for Bf109 E:
[DecalXXX]
MeshName=Rudder
DecalLevel=3
DecalFacing=Left
FilenameFormat=Bars
Position=-4.048,0.48
Scale=0.85
DecalMaxLOD=4
for Bf109 F/G/K:
[DecalXXX]
MeshName=Rudder
DecalLevel=3
DecalFacing=LEFT
FilenameFormat=Bars
Position=-5.8,1.0
Scale=0.85
DecalMaxLOD=4
--------------------------------------------------------------
Readme format "borrowed" from Kevin "Wrench" Stein
-------------------------------------------------------------------------------------
If you have any problems, questions, comments, I can be reached via CombatAce
Have Fun!
Shaolin
--------------------------------------------
Legal BS:
This is freeware; it CAN be distrubuted as long as the original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, MUST remember to put everyone's name in it...otherwise I =WILL= find you and you will discover what's at the Lowest Level of Hell ...
Bribes are accepted; ask for the day's going rates
-------------------------------------------
60 downloads
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F-35A 180th TFG Toledo,Ohio
By Guest
Skin represents F-35A 180th TFG of Toledo,Ohio.
1st skin to ever upload to CombatAce!With more to come.Found a new hobby.
Thanks to Klavs81 for this great model and FastCargo for all his tweaking (and then some).
Dave,Column5 and crew for a great site.
Just unzip file and copy/paste into F-35A folder found in Aircraft directory.That's it!Go flying!
Use skin in any way you see fit.No permission is required.
Test in WOE/WOV/SFP1 Oct2008 patch.Don't know about 2nd Generation TK games since I do not have,YET!
97 downloads
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taiwan terrain
By Guest
this is taiwan terrain, i forgot who created but no readme file , this terrain was downloaded from avsim .
i want to say thanks for who ever created it. remember cat pointer
i want to say to the formosa terrain creator thanks to you for the formosa terrain also and if you can use taiwan terrain to add some stuff to your formosa it would be great .
to the ca community we know that avsim is temporary gone but we can help out upload all you can any avsim files to ca , so that at least we have a small backup to reference by. plus we can create a small private section for the creator of avsim.
enjoy this terrain - ca community
this terrain would also be a great complement to my movieintro for the sim. found here http://forum.combatace.com/index.php?autoc...p;showfile=9012
and don't forget marc's excellent j11s .
sorry no screen but should be surprise.
831 downloads
0 comments
Submitted
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0 comments
Submitted
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F-35C Dark Gray Skin
By Klavs81
I have no idea what color the F-35C will be, but here's to consistency.
249 downloads
0 comments
Submitted
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F-35 Cockpit Modification & Alternate Loading Screens
By Klavs81
Drop these into your F-35A/B/C folders and cockpit folders, respectively.
685 downloads
0 comments
Submitted
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Rockwell XFV-12A
By Silverbolt
This is an fictional aircraft made by rockwell, but it actually never lift off.
model and skins made By Aladair(uploaded few weeks ago).
FM:Unknow author.
i've did some minor changes but i don't think its a job that can be compared with Aladair's job :)
i also give up to modding the FM because i never got the result i want so, as aladair said: Feel
Free to modify and re upload, just give the original author's credit.
you'll need the cockpit folder from A-7E Late(by TMF).
special thanks to Canadair(who modified the A-7 avionics to an A-A capable)
and Spillone104(for the patience to explain me some thins :-] )
Have Fun!
1,056 downloads
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Dshk NVietnam
By rebel ryder
AA Dshk. The tga files are a great invention, thanks to the maker (TK).
regards
358 downloads
0 comments
Submitted
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F-111A-C Skins
By James Fox
This file has two repalcement bmps for F-111 A and C early, new models. Back your orginal first:
F111Body.bmp
F111Wing.bmp
Then copy or drag and drop new bmps to MO or SEA or RSea folders. Does not change any other files.
Works only on A and C early but can be edited to replace other new F111 SEA skins.
Fell free to edit, tinker etc. James. Tested in all ThirdWire games expect First Eagles OK with no problems.
87 downloads
0 comments
Submitted
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AD-4 Skyraider, Version 2.0
By Wrench
AD-4 Skyraider, Korean War Era, Ver. 2
for SF/SFG/WoV/WoE/WoI and possibly SF2 & SF2:V
Updated to Version 2, Uploaded 5/20/09
Modifications and reskins for MontyCZ's A-1H to create the eariler AD-4 Skyraider, as used during the Korean War.
This version is designed to TOTALLY replace the one I released in 2005; a LOT has been updated. It is also designed for use in a Korean War Era install -- although it's quite workable in any era up to 1956, when the US Navy changed the color scheme.
It is also redesigned for use in the post-08 patch environment of the above mentioned games. Instructions for back-dating to 06 levels are in the "Notes" section below.
There are 2 brand new skins, still representing VF-194 and VMA-121, during the Korean War, but based off new templates, with some enhancements from Royohboy's AdA Skyraiders, all new decals for modex and semi-historical BuNums. I say 'semi', as these ARE in fact, REAL BuNums as assigned by BuAer to AD-3/4s, but I was unable to ascertain exactly which were assigned to each squadron's aircraft. So, consider them as rather generic AD-3/4 BuNums, but accurate nonetheless.
NOTE: these skins are also designed to REPLACE any earlier versions!!!
The VF-194 skin is a redo of that from the original release, with all new decals. The VMA-121 skin bmps are new, and also gets all new decals. I believe the original skin/decal set was done by Volksjager.
For those that might be wondering, yes, there are 2 more skins in the works....
This is a full, complete add on aircraft mod, with all the goodies necessary. Along with the new skins and decals, there's a heavily modified/repainted/tweekificateded A-4E cockpit. (more below in "Notes" on an alternate for those that wish a more beautiful, functional and fantastic cockpit). My old 'artwork' style Korean AD Hangar Screen is included; all the artwork was done by the legendary R.G. Smith, who worked for Douglas, and was more or less the Official Company Artist.
Small data ini edits add a landing light, a few more running lights. Edits to the landing gear make this aircraft fully functional in the post-08 patch world. It should also function pretty well in SF2/SF2:V. This has not been tested by me however, as I don't have either of them yet. It's fully carrier rated, so mission and campaign builders can do their thing. Once we get the new Korea map....
Designed for use with any weapons pak, the 2 necessary addons, the AN/APS-4 radar pod and 300 gallon tank are included. What is NOT included, are the HVARs, 250, 500 and 1000 lb WW2 era bombs. You WILL need to have these available via one of the weapons paks. However, a "new" weapons has been added - the 260 lb AN-M81 Fragmentation Bomb as used by the Navy. Expeciallly usefull for those pesky CAS, Armed Recon and SEAD mission (and historically used by Panthers in the flak suppression roles)
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Good Hunting!
Wrench
Kevin Stein
1,969 downloads
0 comments
Updated
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Fairchild C-123 Provider Package Ver 1.0
By Dels
This package contains the Fairchild C-123B and C-123K with various skins.
You will require 7z to extract the package. Available from:
http://www.7z.org
Read the Readme.txt
1,205 downloads
0 comments
Submitted
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OA-4AR
By pato poli
Fixed problems!!! now full working radar and cockpit.
This is the 2 seat version of the A-4AR.
Contain a "readme" file, sounds and weapons to add (included the DARDO II stand off weapon)
Im sure there is a lot of people to thanks...but i cant open the readme file!
Any question at the spanish forum, enjoy it.
Todo arreglado system YA!!!
Este es el biplaza del A-4AR, ahora con radar funcionando.
Contiene un archivo "leame", sonidos y armas (incluye la bomba propulsada DARDO II)
Estoy seguro que hay que agradecer a mucha gente, pero no puedo abrir el "leame" y no se que dice...
Cualquier pregunta los esperamos en el foro español, disfrutenlo
Realizado por Banidos Team (y otra gente que ayudo seguramente....traten de abrir el "leame" y cuentenme que dice!!)
731 downloads
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