Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Tileset for Afghanistan terrain (Beta)
By Gepard
Afghanistan Tileset (Beta)
This is a quick and dirty mod of the WOI standard tileset to fit it into the Afghanistan terrain, so that not only WOI user can fly and fight over the Hindukush mountains.
I hope that better tilesets will follow soon by more talented modders than me.
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I
INSTALLATION:
-Unzip the file into your Afghanistan Folder
Thats it!
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II. Credits
Thanks to TK for his great WOI terrain.
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III.
Afghanistan Tileset IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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IV.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
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V.
Made in Germany
November 2008
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824 downloads
0 comments
Submitted
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Yak-28B, BI, I, L, R, PP (Monty_CZ's Yak-28 INI Mod)
By lindr2
Yak-28B, BI, I, L, R, PP (Monty_CZ's Yak-28 Brewer. INI Mod)
Installation: copy planes to Aircraft forder , copy skins to all Yak-28 folders, add FT ini to weapondata.ini, copy Fishbed-C.wav to sounds folder,
copy BMP&TGA to each Yak-28 folders, add Soviet recon cameras data to weapondata.ini (optional) .
Model: Monty_CZ's Yak-28 Brewer.
Engine: Fishbed-C from Soviet Sounds by howling1 http://forum.combatace.com/index.php?autoc...p;showfile=1284
Changes from original plane: added ECM & CM in correct places, added real range radars, FT maked removable (but no jettison), Radar removed from L & PP
modifications, fuel capacity, speed, celling, engine thrust tuned, for nuclear bombs created separated weapon st, you can use my RN-40 bomb, and some others minor changes... see Yak-28 history bottom of this page.
[WeaponDataXXXX]
TypeName=Yak-28B_FT
FullName=Yak-28B Fuel Tank
ModelName=
Mass=800.000000
Diameter=0.500000
Length=2.000000
SubsonicDragCoeff=0.000000
SupersonicDragCoeff=0.000000
AttachmentType=
SpecificStationCode=
NationName=
StartYear=0
EndYear=0
Availability=0
BaseQuantity=0
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=5
MaxFuelAmount=739.500000
Asymmetrical=FALSE
Yak-28 History:
Yak-28, Bomber in small production 1959 5 planes,
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xHR-23 50 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28B, Bomber in small production 1959-1961 37 planes, Ground Radar 'RBP-3'
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xHR-23 50 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28L, Bomber in mass production 1962-1964 111 planes, Navigation system 'Lotos', 'Avtomat-2I' CM,
Engines 2xR-11AF-300 (3900 | 5750 KG/sec), Guns 1xGSH-23YA 100 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28BI, Recon plane in mass production 1963-1964 50 planes, Ground Radar 'Initsiativa-2' Side view radar 'Bulat', 'Avtomat-2I' CM,
ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds
Yak-28I, Bomber in mass production 1964-1967 223 planes, Ground Radar 'Initsiativa-2' , 'Avtomat-2I' CM, ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds, Bombs 100-3000KG (3000KG max loadout)
Yak-28R, Recon plane in mass production 1965-1970 183 planes, Ground Radar 'Initsiativa-3' Side view radar 'Romb-4', 'Avtomat-2I' CM,
ECM Siren'-1I (SPS-141(143))
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds ECM pod Siren-1I
Yak-28PP, ECM plane in mass production 1967-1971 84 planes, Buket & Fasol,Siren-1I' ECM, 'Avtomat-2I' CM
Engines 2xR-11AF2-300 (3900 | 6100 KG/sec), Guns 1xGSH-23YA 100 Rounds
1,349 downloads
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P-38M NightLightning
By Wrench
P-38M "Night Lightning" mod for SF/WoV/WoE
This is a modification of Wolf257's P-38L into the radar-equipped 2 seat night-fighter version, the P-38M "NightLightning".
This is an incomplete aircraft mod because, as per Wolf's wishes, the "P-38L.LOD" is not included. You =MUST= have his original L model Lightning to copy this file from. All other items; the inis, skin, decals, cockpit and various and sundry other parts ARE included.
Serial numbers for 36 aircraft are included; this gives you the equlivant of 3 squadrons worth -- far more than you'll ever need. These are 100% historically accurate serials; but since the aircraft really didn't reach combat, the historical "6th NFS" is being used as the squadron. (More on that in the "Notes & Other Nonsense" section below).
Damage tgas and a New!!! -only available in this mod!!!- P-38M "NightLightning" Hangar screen are included. The 'crsprp.wav' has a nice in-line engine sound; I've used it on several other mods that have Allison-type V12s, so just in case you haven't got to, it's here too.
Some outstanding work was done by 76 IAP Blackbird and Timmy in helping create this mod; without them it just plane wouldn't exist. Full accreditation is also listed below.
Wolf's original readme for the P-38L and historical notes from J.Baugher's site on the Night Lightning are included as well for your reading pleasure.
While built and tested in my WW2 PTO WoE install, it should work just as well in any other in the series; EXCEPTING maybe for post patch (9/08 & 10/08) versions of all the preceding, and WoI. You use it in these versions at your own risk of 'squiffiness' in the FM :) It could use an update, so if anyone wants to volunteer.....
=You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and drop tanks. They are NOT included; but use all 'stock' P-38J/L weapons =
As per usual, there's a semi-detailed easy to follow readme enclosed for you to read, and follow the fairly simple installification procedures, as well as the 'notes and nonesense' for fun and etc.
Good Hunting!!
Wrench
kevin stein
928 downloads
0 comments
Updated
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Improved T-45 cockpit
By coolpilot
A mod that adds a HUD,RWR, and Radar to the T-45A´s cockpit.
All details in the readme
*notes
RWR is not visual, it is only the sound
Radar is ACM mode only
409 downloads
0 comments
Updated
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FM-2 Wildcat (stand in)
By Wrench
General Motors FM-2 Wildcat Pak for SF/WoV/WoE WW2: PTO Installs
This package contains a new skin, and some minor data & cockpit ini mods for Pasko's F4F-4 "Wildcat", representing (as a kind of stand in) the GM/Eastern Aircraft built version, the FM-2. I call this a 'stand-in', as there are several marked differences from the F4F-4 and FM-2 models. These are enumerated in the "General Notes" section
This is to be considered an "incomplete" aircrafit mod, as I've =NOT= included the actual LOD files. You WILL need to have the original F4F-4 to copy these files from. The cockpit, however, IS included.
The skin represents VF-26 as seen aboard USS SANTEE during mid-late 1944,during operations against Palau and the Mariana Islands, and the Battle of the Phillipine Sea (aka "The Great Marianas Turkey Shoot").
The data ini mods include corrected positions and the additions of, running, recognition, formation and landing lights. Loadout changes include the addition of 6 HVAR rocket positions. I've also tweeked the canopy to it opens to it's full extent; swaped out the pilot for a more US looking WW2 guy, and gave him a seat to "park it" on. -NO OTHER CHANGES HAVE BEEN EFFECTD-!!! Flight modeling remains just 'as issued'. Enhanced AI sections have been added, including several from post-patch WoE/WoV/WoI/ SF. The engine sound has also been changed (wav included!). Another sound tweek has also been added, creating the ratcheting sound of the landing gear mechanism (wav included, too!).
Also, it is now fully carrier-qualified, so mission and campaign builders can use it from the CVs, CVLs and CVEs.
The cockpit ini has been modified for a new WW2 N-3 gunsight tga.
2 New WoE style Hangar Screens are included (so you get to choose which you like best), as is a new Loading screen. Damage tgas are here as well. Weapons are NOT included!
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE and post-patch WoI (8/29/08). There still are some 'issues' with prop-plane flight models, but there has been a MARKED improvement!! ==-
-== You use it in WoI at YOUR own risk ==-
As expected, there's highly detailed, step-by-step install instructions in the enclosed readme -- so READ it!!!
Good Hunting!
Wrench
Kevin Stein
415 downloads
0 comments
Submitted
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DESERT / ISRAEL2 ground environment update
By Stary
DESERT / ISRAEL 2 ground environment update ("tree mod")
Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
1,104 downloads
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0 comments
Submitted
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0 comments
Submitted
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0 comments
Submitted
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Rescaled Green Hell 2 Trees.rar
By Bananimal
This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
Cheers,
Bananimal
webaccount@alltel.net
1,121 downloads
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Meteor Missile v.2
I created a data file for the Meteor Missile to make it usable.
The credit should go to 101tfs, not to me.
Enjoy
944 downloads
0 comments
Submitted
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FakePilot addon for pilot method of addon parts
By FastCargo
Version 1.0
Thanks to JimmyBib for the original suggestion.
This is a mod to help add 'parts' to aircraft using the pilot method.
What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
Instructions:
1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
That's it. It's now ready to be used for any 'addon' parts you decide to add.
Instructions on how to add external parts to an aircraft.
Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
An example from the A-4L_data.ini.
First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
Now, go to the Pilot section and add the following:
[AvionicsHump]
SystemType=PILOT_COCKPIT <---- Will always be this
PilotModelName=FakePilot <----- Will always be this name
Position=0,0,0 <----- Doesn't matter where...it's a clear box
SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
Save the new data.ini.
Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
That's it.
Advantages of this technique:
Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
Don't need to make weapondata.ini entries (no fake weapons).
As a bonus, no other aircraft could use them either.
FastCargo
298 downloads
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BRDM-3 - AT-5_SPANDREL - AT-5_ESPIRAL
By rebel ryder
BRDM-3 + AT-5_SPANDREL
And AT-5_ESPIRAL for soviet helos
332 downloads
0 comments
Submitted
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Red Swarm V 2.11
By scrapper
I had to fix some things with V2.0.
I took out Sweden, which was not in NATO.
I added Greece and Denmark, which were.
I also added Czech and polish Mig-23 squadrons.
***Changes over V2.0***
Swedish Viggen removed(not NATO)
1 Spanish MirageIIIE squadron added
1 Denmark squadron added
1 Itialian F=104S-ASA-M squadron added
1 F-14 squadron removed
2 Polish Mig-23MF squadrons added
2 Czech Mig-23MF squadrons added
2 Greek squadrons added
fixed inital display files
removed hard to find f-16 block 25
***Changes over V2.1***
fixed soviet squadron start dates
Future changes will be added. I could not find a Denmark F-16 skin, so I may have to create one
Send a message with any questions or comments.
Scrapper
637 downloads
0 comments
Updated
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Daring
HMS Diamond, a Daring class destroyer, part of the RN's Suez force.
See ReadMe for installation of main armament. Don't forget to put the decals in the right file.
788 downloads
0 comments
Submitted
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0 comments
Submitted
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Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
By Jan Tuma
Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
created by Jan Tuma ("Honza")
Version beta - 23/11/2008
Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
Is not that 100% realistic, but looks it better.
Height data was convert from DEM file (hight scale incresed to 140% ).
Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
Installation:
Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.
2,130 downloads
0 comments
Updated
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Operation Mountain Twilight v1.2
By Baltika
OMT v1.2
Included the updated terrain MOVEMENT.INI file which controls the frontline.
24 November 2008
****************************************************************
Operation Mountain Twilight v 1.1
by baltika
Revision Date: 23 November 2008
*****************************************************************
This is an update of my original OMT campaign to work with Wrench's 4 seasons re-release of Majorlee's American North West Terrain. This has exactly the same planeset and installation requirements as the original campaign, so please see the v1.0 readme for all the aircraft and groundobjects you will require to install.
Obviously, you should use Wrench's updated ANW terrain build, not any previous ANW release. Here's the link:
http://forum.combatace.com/index.php?autoc...p;showfile=7615
Thanks to MajorLee for the original terrain, Wrench for his upgrades, and Deuces, Doghouse and Brain32 for the additional tilesets. If I have missed anyone out, please let me know and I will add them in.
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What's new:
1. I have added 25+ new target areas to Wrench's original Target List. There are a number of new target areas based on Wrench's existing ones, but all of Wrench's updated targets are in there, so you do not lose anything from the updated terrain. I have also included Doghouse's SAM sites mod, with his permission, so thanks for that, Doghouse. You will find that flying down those canyons becomes a necessity, not a joyride, once the SAM sites go online!
2. I have substantially re-worked the strategic nodes based on the new Target List.
3. Due to changes introduced by the Oct 08 patches, I have had to split the campaign files into separate campaigns for Red and Blue side flyable. If you want to fly the campaign for the Global Sedition, select "OMT: Red" from the campaign selection menu. I have reduced the GS ground unit strength in the Red-Side campaign to make it less of a cakewalk for GS pilots. Blue Side campaign is still a tough nut to crack ;-)
4. There are a number of alternative Win/Lose screens included in the d/l pack. These used to be called out for individual squadrons, but that seems not to work under Oct 08 patch. So, the default Win/Lose screen is called out from the main campaign_DATA.ini file. You can change the settings to select alternative Win/Lose screens if you wish, just edit the name of the screenshot called out.
5. I have also included ext's RCAF Vampire skin, as I can't track down the d/l link. Thanks to ext for the nice skin, cheers mate ;-)
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INSTALLATION:
I have packaged the files up so it should be obvious where everything has to go.
Install the terrain and planeset first.
Unzip the d/l package to a temporary folder, then copy the unzipped files across. When asked to over-write, say yes.
You must use the included AmericaNW_targets.ini, AmericaNW_Movement.ini and AmericaNW_types.ini, or the campaign will not work properly.
You will have to copy the content of the "Add to SquadronList" folder to your existing SQUADRONLIST.INI, renumbering as the next in sequence.
There should be no problem with dropping the new campaign files into an existing OMT campaign install, just over-write when prompted.
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HEALTH WARNING
As ever, back up any modded files before you overwrite them - it's easier to restore your originals that way ;-)
Most of the required planes are older mods, which may or may not work properly in the latest round of patches. Try flying in normal mode if you are having serious trouble with a particular plane. I haven't yet experienced any huge issues, but your mileage may vary.
Any problems, questions, comments, etc, drop me a line at combatace.
Happy Hunting to one and all,
Baltika
Nov 08
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737 downloads
0 comments
Updated
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0 comments
Submitted
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0 comments
Submitted
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Italian C-119 Flying Boxcar
By Monty CZ
This skin represents C-119 used in Italy Air Force till 1979
no special marking here
Monty
178 downloads
0 comments
Submitted
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A-4N (Early) Conversion Kit
By wilco
A-4N Ahit (Early) for WoI:
This conversion kit for Wrenchs's A-4AR allows you to create an early A-4N (without the extended tailpipe).
INSTALLATION:
If you already have the A-4AR installed, you're free to skip steps 1 and 2.
(1) Download Wrench's A-4AR (http://forum.combatace.com/index.php?autocom=downloads&showfile=7012)
(2) Install the aircraft. If necessary: Read the readme.
(3) Rename the A-4AR folder to A-4N. Optional: Make a copy of your A-4AR folder and rename it.
(4) Now delete all ini files, bmps and the skin folder. LODs, TGAs and the cockpit folder stay where they are.
(5) Copy the content from the A-4N folder provided in this archive to the one you just have created OR simply move the A-4N folder from the archive to your aircraft folder.
(6) Go fly and don't blame me for any inaccuracies. ;)
KNOWN ISSUES:
Though the real life A-4N is based on the M model, this mod uses the F model, so you have to live with the following issues:
-wrong shape of the vertical stabilizer
-wrong shape of canopy and windscreen
-missing fairings and antennas
-30mm DEFA autocannons mounted in the wing root (might be adressed in a future update)
Please note that this mod is for WOI only, since the skin uses some stock decals.
ACKNOWLEDGEMENTS:
Thanks to TK for WoI and all the other great games.
Special thanks to Wrench for creating the A-4AR. All I did was renaming and tweaking the inis and the skin, so credit where credit is due.
Enjoy!
wilco
Released under the CombatAce Fair-Use License.
If you have any problems or comments, contact me at CombatAce.
555 downloads
0 comments
Submitted
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0 comments
Submitted
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South African Weapons
By winterhunter
Some weapons developped in South Africa by the Kentron Corporation (later Denel), plus some others in use in the SAAF.
New weapons (SAAF_Weapons.ini):
A/G:
754 model Laser Guided Bomb
A/A:
V3A Kukri (IRH)
V3B Kukri (IRH)
V3C Darter (IRH)
U-Darter (IRH)
V4 R-Darter (ARH)
Weapons using a 3rd party model:
Bunyap or Mirage Factory WP:
V3S Snake (Python 3 in SAAF service)
Matra R.530 (Extended service in SAAF)
Florian's Mirage 2000D:
Atlis II Laser Pod
Lindr2 & Ravenclaw_007 WP 2:
V3E A-Darter (Incorrectly named V3R in the pack)
533 downloads
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