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Various INI Edits

88 files

  1. VulcanB2 anti-collision, landing and instrument lights mod

    This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night.
     
    Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
     
    Copyright information and installation instructions are included in the ReadMe.
     
    Regards, comrpnt.

    312 downloads

       (2 reviews)

    0 comments

    Updated

  2. countermeasures and debris edits

    REMINDER
     
    Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can
    revert back to the originals.
     
     
    I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything
    that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun.
     
     
    Installation
     
    Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals.
    Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun

    298 downloads

       (1 review)

    1 comment

    Submitted

  3. MiG-17 & MiG-19 Family Variants Data Ini Upgrades

    Data Ini Fixes for Various Frescos & Farmers - WoV/WoE/WoI
     
    This package of data inis is designed to bring various sub-variants of the MiG-17 and MiG-19 family up to the latest, post 9/08 patch standard.
    They are designed for use on mods from Madcaddie & howling1s "MigPak", "More Migs Pak" and "Still More Migs Pak", which are available at AvSim. Also included is a data ini for the Cuban MiG-17AS by Starfighter, Pasko's 17PFU, and a couple of mods by me, and some other people I can't remember....
     
    The data inis contained herein are modification, per nations and loads, with all the FM updates, taken right from a freshly extracted stock MiG-17F Fresco-C and MiG-19S Farmer-C data inis. This brings in the newly added AI sections, and improved FM to these very old mods...
     
    The aircraft 'repaired' by the enclosed data inis are:
     
    J-4(IRM)
    J-4
    J-5A (PLAAF mod of Pasko's 17PFU)
    MiG-17AS (by starfighter)
    MiG-17F(SF-E)
    MiG-17PF (SP-16)
    MiG-17PF
    MiG-17PFU (Pasko)
     
    MiG-19 (IRM mod)
    MiG-19F
    MiG-19P
    MiG-19PM (these 2 by me, The Wrench)
    MiG-19SF
    F-6 (Shenyang Farmer, Pakistani AF)
     
    I've tried to keep the weapons "NationName" and "AttachmentType" as close to stock whenever and wherever possible. I've tried to design this fix for use with any weapons pak ...remember all these aircraft WERE designed with the Bunyap Pak of 6/06 in mind. If you plan to use these with a 'stock' install, you WILL need to add the various weapons called out in their loadout inis. MOST IMPORTANTLY, if you plan on using these with the Mirage Factory Weapons Pak; either the WoI (-which you shouldn't, really-) or the soon-to-be-released WoE version, you WILL have to import various and sundry bits. In particular, the Izumrd radar nose for the 17P/PF/PFU/J-5A, 19P/PM and the nationalized weapons for the Paki F-6 (as their Sidewinder is a mod of the US version, plus their nationalized bombs and rocket pods and suchlike...), plus the 'pylons' necessary for their attachment.
     
    Highly detailed information on the various loadouts, and eariler data ini fixes can be found in the CombatAce Knowledge Base, in the "Bunyap Wepons and Loadouts Fixes Thread"
     
    http://forum.combatace.com/index.php?showtopic=18346
     
    It is highly suggested that you spend some time in there..otherwise, you may have some "issues".
     
    Happy Landings
    Wrench
    kevin stein

    293 downloads

       (1 review)

    0 comments

    Submitted

  4. F-19 Landing Light Mod

    This mod will add a landing light in the nosewheel well of the F-19.

    286 downloads

       (2 reviews)

    0 comments

    Updated

  5. Blue Airfields

    NOTE THIS IS A WORK IN PROGRESS!!
     
    Here is a small collection of "blue" airfields I have built for use in the TW series (specifically SFP1 and the WoX series).
     
    This project is a collection of my thoughts along with other folk’s talent. It is not perfect and I am working to improve them all the time.
     
    ****************************************************
     
    Credit goes to the following:
     
    The creator's of the CA forum. It has provided me a lot of ideas, some which have been realized.
     
    I have used the work of the individuals below in this project.
     
    Comrpnt - His airfield light program inspired me to attempt lighting up these airfields.
    http://forum.combatace.com/index.php?autoc...p;showfile=6863
     
    CA_Stary for the Generic hangars pack
    http://forum.combatace.com/index.php?autoc...p;showfile=7221
     
    Gepard for use of the New Airbases for SFP1 / WOE v. 2.0
    http://forum.combatace.com/index.php?autoc...p;showfile=5078
     
    wingwiner for the Tactical Control Centre and Gas Station
    http://forum.combatace.com/index.php?autoc...p;showfile=4989
     
    wingwiner for the Control TowerH1
    http://forum.combatace.com/index.php?autoc...p;showfile=4168
     
    Mitch's "Factory Place"
    http://wrench1smog.com/wrench3.html
     
    The Wrench
     
    I don't think I missed anyone but If I did please let me know.
     
    *****************************************************
     
    What's included:
     
    AIRFIELD_HAGARRS.ini (used for lighting the airfield)
    AIRFIELD_IBERIA.ini
    AIRFIELD_METRO.ini
     
    Hagarrs Airbase.txt (add this to your XXX_targets.ini listing)
    Iberia Airbase.txt
    Metro Airport.txt
     
    *****************************************************
     
    Installation:
     
    You will need the objects listed in the credits to populate the airfields.
     
    Just drop the AIRFIELD_XXXX.ini into the terrain folder where you plan to use the airfields. This will light the airfield.
     
    Copy and paste the ***.txt into the ***_target.ini folder, making sure to number the target accordingly.
     
    Go fly and enjoy.
     
    Questions / comments / concerns please contact me here at Combat Ace.
     
    As I subscribe to the freeware policy at Combat Ace, this is a FREEWARE product.
     
    KRFRGE
     
    March 2009
     
     
    14 Apr 09 - Fixed the A/C lineup

    279 downloads

       (0 reviews)

    0 comments

    Updated

  6. Radar Screen Relocation

    Radar Screen Relocation
     
    This tiny edit helps my tired old eyes see the radar screen by increasing it's size, making it non-transparent and putting in the lower middle of the screen where it doesn't interfere with seeing the outside world. If you like looking at your instrument panel closely or prefer to use the radar screen in the cockpit, this is not for you (and I envy your eyesight!).
     
    Unzip and copy the HUDDATA.INI file into your Flight Folder. If you already have one there because of other modifications, you can simply copy and paste the following section:
     
    [Display004]
    DisplayType=RADAR
    PosX=0.4
    PosY=0.78
    ;PosX=0.865 ;ORIGINAL VALUE
    ;PosY=0.015 ;ORIGINAL VALUE
    Width=0.165
    Height=0.22
    ;Width=0.125 ;ORIGINAL VALUE
    ;Height=0.16666667 ;ORIGINAL VALUE
    Alpha=1.00
    InitTime=0.0
    ;Alpha=0.60 ;ORIGINAL VALUE
    ;InitTime=2.0 ;ORIGINAL VALUE
     
    If you don't like the modification, simply delete the HUDDATA.INI file.
     
    Enjoy being able to discern your radar returns!
     
    Nick Bell
    NicholasBell@verizon.net
    July 20, 2007

    277 downloads

       (2 reviews)

    0 comments

    Updated

  7. Updated Mirage 2000D flight model

    This is a fix for the Mirage 2000D flight model.
    The aircraft no longer pitches up or down when you move the stick to the left or right on hard flight model mode
     
    Instructions
    just drop into your Mirage 200D folder and let it overright
    for the mirage 2000N just rename the data ini to Mirage_2000N.ini and paste it in the Mirage 2000N folder (letting it overright)
     
    Thanks to Amokfloo for his awsome aircraft
    feel free to use this in all freeware mods as long as credit is given

    274 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Rafale lights and airbrakes

    Just a .ini edit containing lights and airbrakes for Dev A-Team Rafale BETA. The airbrakes are my creation though, so it wouldn't be exact accurate.
     
    *Tested in WOV only*
     
    Have fun! -New Guy-

    269 downloads

       (0 reviews)

    0 comments

    Updated

  9. Mig29G and Su27SK/China J11 modified FM


    Credits to Marcfighter and Lindr2 for their excellent work on the original FMs











    1. SU-27SK/China J11 FM modified based on Marcfighter's original model











    It has been a quite disappointment to see little discussion about the performance issue of Marcfighter's SU27SK after 2008 patch of WOX series. I doubt if there is still anyone other than me playing su27 nowadays.











    The issue is quite apparent - under hard mode, su-27 has too much maneuvability that makes AI players run this bird into endless cobra-like movements in aircombat, which is an obviously unsustainable way leading to eventual disadvantage in dogfights due to low energy. The FM is also not stable in yaw leading to uncontrollable rolls at high AoA. When we "human" controlling this bird, it is also likely to have a blackout every 2 seconds.
     
    So there is where I start tinkering - beat the trend to run into high AoA, while also maintain an overall agility. In this model, You find a much less effective stabilizer, it has smaller angle, and faster rotating speed. The aileron is also modifed to synchronize the motion of rotating. Drag is also modified to fit this change.
     
    The test drive shows quite a good result - slightly better than the stock F15A, while enable AI play to maintain its energy. I play a few 12 x Su27 vs 16 F15+8 F4 case under hard/hard setting and had the chance to win out in all the case.

    2. Mig 29G FM based on Lindr2's recent release of Mig 29 BM FM.
     




    First I would like to thank Lindr2 for presenting us his serious Mig 29 BM FM, which is based on real data from russian/soviet references. As such I don;t have to modify most parts of this FM. most of my change focused on beating the trend to rotate back at x-horizon at low speed (IAS < 350kmh). A minor change also fix the problem that the model rotate the aileron and stabilizer at the wrong direction.
     
    The overall outcome is also pleasing. The modified FM gives you a 50/50 chance to beat the stock F16 in WOI, hard mode. AI also run it well and can fight F18 at close to 1:1 shotdown ratio.












    Insky_orsin


    265 downloads

       (0 reviews)

    1 comment

    Submitted

  10. F-102A Fast Bleed flight model V.3

    This is an alternate flight model I developed about a year before the F-102A Delta Dagger was released by Veltro2K. It is based on Pasko's F-106 flight model, but modified in deliberate ways. I used Mirage 3 flight models as a guide as well as it is underpowered and has that huge hanging delta.
     
    After I finished, I stop watch timed its climb compared to the F-106, and it matched the specs very closely if I remember right.
     
    I added more drag as well because of the more forward air inlets and other drag producing features. I played with the engine thrust until the climbing numbers worked out.
     
    Although a beautiful flying airplane, it bleeds off speed much faster than the F-106 (and the standard released F-102A) in high G situations due to less engine power and more drag. It also climbs much slower, but still not bad compared to contemporaires.
     
    However, It really is not a dogfighter as some would claim the later more powerful and more refined F-106 was. I have dogfighted this flight model against all types of early Migs to the Mig-21. If you keep fast and boom and zoom with its incredible radar system, you can equal the Mig-21 and sometimes kill one.
     
    Thanks to Pasko for his incredible F-106 flight model.
     
    V.3 changes.
    The drop tanks are now droppable. Thanks Lexx_Luthor.
    It was Pasko's F-106 flight model not Dave's that I based the F-102 on. Thanks Dave.
    The pilot in the extenal view in now in the cockpit which some people had problems with depending on how much had been added.
     
     
    Instructions:
     
    1-Backup your files! (This time I really mean it...you may not like the flight model!)
     
    2- Unzip the contents of the F-102 flight model folder to ...\SFP1\Objects\Aircraft\F-102A\.
     
    3-When prompted, overwrite the files.
    Enjoy!

    264 downloads

       (1 review)

    0 comments

    Updated

  11. Sumner Fram 2 with radar controlled guns.

    This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
     
    This model will engage both ground-based (ships and coastal threats), and airborne threats.

    249 downloads

       (0 reviews)

    0 comments

    Updated

  12. Salmson 'bombracks'

    Just drop these .INI's into your Salmson2A folder(allow overwrite)
    and you will have external bombracks on your Salmson.
     
    Bwf.

    242 downloads

       (2 reviews)

    0 comments

    Updated

  13. New/Refined F4 Phantom Lights

    The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
     
    This mod is my attempt to add or amend the current F-4 lights to match what I saw.
     
    Hope you like it. Regards, Paul T. (comrpnt) :-)

    234 downloads

       (0 reviews)

    0 comments

    Submitted

  14. MiG-21 landing lights

    This little modification adds landing lights to the MiG-21 model.
    ------------------------------------------------------------------------
     
    Tested with MiG-21MF but should work with any 21 version.
     
    ------------------------------------------------------------------------
     
    Follow the instructions in the txt.file and have fun.
     
    FLT

    234 downloads

       (1 review)

    0 comments

    Updated

  15. Mi-24P data ini

    This is yet another iteration of the Mi-24P data.ini Hind-F uploaded by Orsin.
    It is based almost exclusively on Gepard's Mi-24D Dora data.ini work. So all credit accrues to him.
    On HARD settings the gunship has a tendency to porpoise at speeds in excess of 140Kts.
    Simply copy-paste into your Mi-24P folder.
    Good Hunting Boys.
     

    233 downloads

       (2 reviews)

    5 comments

    Submitted

  16. More zoom in cameras and fly-by camera zoomable

    This is simple edit for VIEWLIST.INI thats allow to more zoom and make the fly-by camera zoomable.
     
    Put in your "Flight" folder, backup first!!
     
     
    Tested in WOE.
     
     
     
     
    *Optional: i recommend to eliminate the color cones because when the zoom is too big the cones also makes bigger and at the max zoom him blocks the visual, you can make this editing some lines in HUDData.ini in same folder.
     
    Find the line
     
    ConeModelName=xxxxxxxxx
     
    and erase the value to look like this
     
    ConeModelName=
     
    Thats all.
     
    Sorry for my english.

    232 downloads

       (1 review)

    4 comments

    Submitted

  17. WOI cockpit for MF F-16A with corrected avionics V1.1

    I did this work hoping to motivate people to present a re-worked F-16C cockpit.
     
    This mod enables WOI users to enjoy their MF F-16As with the stock hi-rez TW cockpit.
     
    The stock TW F-16A in WOI unfortunately lacks TWS capability (Note: Apparently I was wrong, it was indeed without TWS in the very first batches), while MF F-16As lacked ground map capability due to a mixture of avionics60 lines in an avionics70dll file (Note: As I was informed, it was later corrected).
     
    Furthermore, TMF avionics are more representative of Blk1/5/10s, instead TW are a bit stronger, more representative of Blk 15 avionics.
     
    I re-worked the avionics.ini to present something as close to reality as I could, based on the stock WOI cockpit.
     
     
    V1.1 Changes:
     
    TWS Capability deleted from Blk 10 Avionics
     
    TV Capability restored in Blk 15 Avionics
     
    If you want to use MF TV filter instead of the TW, change this line from
     
    TextureStage[01].TextureName=GreenTVFilter.bmp
    ;TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
    TextureStage[01].MipMap=FALSE
     
    to
     
    ;TextureStage[01].TextureName=GreenTVFilter.bmp
    TextureStage[01].TextureName=cockpit\GreenTVFilter.bmp
    TextureStage[01].MipMap=TRUE
     
    NOTE: Not 100% sure when Maverick capability was certified for F-16s. It seems to me that it was a retrofit in a later date for Blk1/5/10 aircraft.
     
     
     
    INSTALLATION INSTRUCTIONS:
     
     
     
     
    1) Download, extract and place into respective folders. They will overwrite the previous ones. Remember to keep back ups just in case...
     
     
     
     
    2) Change this line
     
    CockpitDataFile=
     
    from
     
    CockpitDataFile=F-16A_cockpit.ini
     
    to
     
    CockpitDataFile=F-16A_NETZ_COCKPIT.ini
     
     
     
     
    NOTE: Do not, I repeat DO NOT delete the already installed cockpit, since I use many TGAs from the MF cockpit. It won't work properly without it.
     
     
     
     
    ADDED BONUS: Modified MF F-16A OCU DATA file with F100-220E engine.
     
     
     
     
    I want to thank TW & MF and every person that contributed to the community.
     
    If an individual deserves credit, please notify me.
     
    REMEMBER THIS IS A FREEWARE!
     
     
     
     
     
     
     
     
     
     
     
     
     

    231 downloads

       (1 review)

    0 comments

    Updated

  18. Mirage IV A alternate data file

    This is an alternate file for the Mirage IV A previously released by Veltro2K.
     
    Credit goes to him : )
     
    The original 3D model is not available anymore!!!
    so => Don't download this file
     
    ...unless you're a dinosaur and already have the damn LOD
    First, back up the original data file
    then, read the readme
     
    This is an updated file, better than the previous one (lol)
     
    - Landing gears and fuel tanks are almost ok.
    - New flight model, tested on WOE 06 & 08.
     
    Freeware only, not to be sold in any way!

    230 downloads

       (1 review)

    1 comment

    Updated

  19. Improved Su27SK flight model for Marcfighter Su27sk/China J11

    This is a improved flight model based on Kreelin's v1.5 su27sk flight model for WOI. And it is designed for Marcfighter's Su27sk and China J11. It should work well also on Su27 if the node names are correct.
     
    The new version is desinged for Wox Oct 2008 patch level. It took me almost a whole week to tweak the bits and pieces of this flight model and now it feels right in both hard and normal setting. Meanwhile AI can handle this very well against any 2nd and 3rd Gen fighters.
     
    Compare to the old flight model that was included in the mig29/su27 flight model pack, this one feels real.
     
    It should not take too much effort to convert it to SF2 standard as I took many data from SF2i inis to this one. I hope someone can help with it.
     
    =====================
    please note:
     
    the original build-in ECM has been replaced by L005 ECM on additional pylons, that is why there is an additional loadout file prepared for you..
     
     
     
    how to:
     
    extract both files to your su-27sk folder and replace the old ones. backup as needed.
    =====================
     
    Feel free to use or modify this flight model as long as it is not for commercial purpose.
     
     
     
    Insky_orsin

    229 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Lightning Mk6 Landing Lights etc.

    I'm not sure if this has been done before but I've tweaked the location and colour of some of the lights on Russouk's Lightning Mk6 (hope you don't mind Russ).
     
    [Thanks]
    Many thanks to Russ who created the original aircraft I've used as the basis for my own editing.
     
    [What's included]
    Bascially I've added landing lights to the left and right main gear, and added a bottom stobe -- changing the flash time to slow it down a bit in the process. For the top and bottom strobes I decided to change their colour to red, instead of white as in the original.
     
    Regards, P.T.

    219 downloads

       (2 reviews)

    0 comments

    Submitted

  21. F-4E-35 with long gun muzzle (MIDAS IV mod)

    Mod for the F-4E-35 with long gun muzzle (MIDAS IV mod) from 1971-72:
     
    This is a small mod to the F-4E-35 Phantom II (available for download here at CombatAce:
     
    http://forum.combatace.com/index.php?autoc...p;showfile=1020
     
    This version is correct for a Vietnam-era unslatted F-4E model and is a must-have, whereas the F-4E as presented in Wings Over Vietnam has slatted wings (a post-Vietnam modification).
     
    During 1971-72 the USAF F-4Es in Southeast Asia were modified with the MIDAS IV extended muzzle for the plane's M61 20mm Vulcan cannon. This presumably helped the issue of ingesting muzzle gases into the engines during the firing of the weapon.
     
    I have enclosed the stock F-4E-35 data.ini modified to include the enclosed long gun part. (In my own install I duplicated the entire F-4E-35 by renaming the folder, aircraft.ini and data.ini files all to "F-4E-35LG" and in the F-4E-35LG.ini I renamed the AircraftFullName= to "F-4E long gun").
     
    Drop the .LOD file loose into your aircraft folder.
     
    My thanks to Dave and the rest of the team which brought you the original F-4E-35 package, and for allowing me to release their original data.ini file with the text entries to allow the long gun to appear.
     
    Mike D.

    213 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Neutralized F-14B and D glove wings

    This mod neutralizes the glove wings on the B and D versions of the Tomcat because only the A version has them.
    Also this makes the stabilizers help the spoilers with the roll control.
    Back up your F-14B/D data files.
     
    Simply drop on your F-14B/D folder
     
    Happy hunting!!!

    209 downloads

       (0 reviews)

    0 comments

    Updated

  23. CH Fighter Stick config for auto door operations on the F-22 and F-35

    CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
    Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
    CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
     
    ...............................................................................................................................................................................................................
     
    CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
     
    *CHANGES
    The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
    will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
    weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
     
    *INSTALLATION
    First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
    loadout.ini files of these aircrafts in your Aircraft folder.
     
    ...............................................................................................................................................................................................................
    NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
     
    *NEW WEAPON DATA
    The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
    the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
    about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
    weapon has launched, the weapon bay doors will close on their own.
     
    *INSTALLATION
    At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
    values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
     
     
    ***************************************************************************************************************************************************************************************************************
    NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
     
    The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
    single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
    platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
    light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
    the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
    accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
    been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
    you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
     
    ...............................................................................................................................................................................................................
    NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
     
    *POV HAT SWITCH
    The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
    Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
     
    *HAT 1 SWTICH
    The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
    selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
    the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
     
    *HAT 2 SWITCH
    The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
    next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
     
    *HAT 3 SWITCH
    The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
    the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
     
    *BUTTON 4
    Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
    is activated.
     
    ...............................................................................................................................................................................................................
    NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
     
    *POV HAT SWITCH
    The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
    down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
     
    *HAT 1 SWTICH
    The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
    down selects the inflight map. Pushing up selects the ECM individually from the radar.
     
    *HAT 2 SWITCH
    The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
    brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
     
    *HAT 3 SWITCH
    The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
    wheel brakes. Pushing up lowers and raises the arrestor hook.
     
    *BUTTONs 2, 3, AND 4
    Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
    located on the left of Button 3, jettisons all external loads.
     
     
    *MICRO STICK (BUTTON 1)
    Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
    if you like.
     
    ...............................................................................................................................................................................................................
    INSTALLATION
    In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
    computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
    http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
    F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
     
    ***************************************************************************************************************************************************************************************************************
    WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    [WeaponData2109]
    TypeName=AIM-9X (INTERNAL)
    FullName=AIM-9X Sidewinder (INTERNAL)
    ModelName=AIM9X
    Mass=83.900002
    Diameter=0.127000
    Length=2.983000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.370000
    AttachmentType=USAF,USN
    SpecificStationCode=
    NationName=USAF
    StartYear=2002
    EndYear=2020
    Availability=1
    BaseQuantity=40
    Exported=TRUE
    ExportStartYear=2002
    ExportEndYear=2020
    ExportAvailability=1
    WeaponDataType=1
    RailLaunched=TRUE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=TRUE
    SpinStabilized=FALSE
    HasGrowl=TRUE
    EffectClassName=SmallMissileEffects
    ReleaseDelay=1.000000
    WarheadType=0
    Explosives=10.150000
    FusingDistance=1.500000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=10
    Accuracy=90
    MaxTurnRate=70.000000
    MaxLaunchG=9.000000
    LockonChance=90
    LaunchReliability=90
    ArmingTime=0.500000
    SeekerFOV=30.000000
    SeekerGimbleLimit=90.000000
    SeekerTrackRate=200.000000
    SeekerRange=40000.000000
    MinLaunchRange=150.000000
    MaxLaunchRange=26500.000000
    Duration=90.000000
    CounterCountermeasure=100.000000
    NoiseRejection=95.000000
    CapabilityFlags=0x000004c4
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    BoosterStart=1.000000
    BoosterDuration=4.700000
    BoosterAccel=17.930000
    BoosterEffectName=R2
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-1.505000,0.000000
    SustainerDuration=0.000000
    SustainerAccel=0.000000
    SustainerEffectName=
    SustainerSoundName=
    SustainerPosition=0.000000,-1.505000,0.000000
    InFlightEffectName=R2
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
     
    [WeaponData2110]
    TypeName=AIM-120C (INTERNAL)
    FullName=AIM-120C AMRAAM (INTERNAL)
    ModelName=Amraam120C4
    Mass=156.500000
    Diameter=0.178000
    Length=3.655000
    SubsonicDragCoeff=0.200000
    SupersonicDragCoeff=0.370000
    AttachmentType=USAF,USN
    SpecificStationCode=
    NationName=USAF
    StartYear=1995
    EndYear=2020
    Availability=2
    BaseQuantity=40
    Exported=TRUE
    ExportStartYear=1995
    ExportEndYear=2020
    ExportAvailability=1
    WeaponDataType=1
    RailLaunched=TRUE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=TRUE
    SpinStabilized=TRUE
    HasGrowl=FALSE
    EffectClassName=MediumMissileEffects
    ReleaseDelay=1.000000
    WarheadType=0
    Explosives=33.000000
    FusingDistance=2.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=13
    Accuracy=99
    MaxTurnRate=23.000000
    MaxLaunchG=7.000000
    LockonChance=99
    LaunchReliability=100
    ArmingTime=2.000000
    SeekerFOV=15.000000
    SeekerGimbleLimit=45.000000
    SeekerTrackRate=55.000000
    SeekerRange=55000.000000
    MinLaunchRange=1000.000000
    MaxLaunchRange=75000.000000
    Duration=120.000000
    CounterCountermeasure=150.000000
    NoiseRejection=150.000000
    CapabilityFlags=0x1000002f
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    BoosterStart=2.000000
    BoosterDuration=4.400000
    BoosterAccel=30.639999
    BoosterEffectName=R2
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-1.660000,0.000000
    SustainerDuration=20.000000
    SustainerAccel=0.520000
    SustainerEffectName=R1
    SustainerSoundName=Missile
    SustainerPosition=0.000000,-1.660000,0.000000
    InFlightEffectName=R1
    InFlightSoundName=
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
     
    ***************************************************************************************************************************************************************************************************************
    CREDITS
     
    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
     
    *Moonjumper
     
    ...............................................................................................................................................................................................................
    ORIGINAL .ini WORK ON THE F-35A
     
    *FastCargo
     
    ...............................................................................................................................................................................................................
    THIS MOD MADE BY
     
    *serverandenforcer

    198 downloads

       (0 reviews)

    0 comments

    Submitted

  24. A-36 Invader gun mod

    Original aircraft by WOLF257.

    192 downloads

       (1 review)

    0 comments

    Updated

  25. Alternative FM for TW F-104G

    This file is totally obsolete. Updates to TW FM's have eliminated all the issues I have tried to address. There may be a few items in the readme that may be of interest to newb's.
     
    An attempt at making Third Wires F-104G a bit more user friendly, and hopefully A.I. friendly. The changes made to the data.ini don't reflect any actual aerodynamic numbers, but have been done to make the F-104G a bit nicer to fly. Consider it "Effect Modeling" as compared to actual "Flight Modeling". I did try to stay true to the "Goes fast, turns bad" concept, however. [it does turn a bit better than stock] No plans to give this treatment to any other aircraft, the F-104G is a bit of a "Special" case. More info in the read me.
     
    Changes for version 1.1: Made the pitch response less 'Linear' and more effective at high speed and high altitude. Improved roll response at high angles of attack. Added a couple more degrees to the stalling angle. For general game usage, this FM is essentially performing the way I wanted it to. It may get the occasional update.

    186 downloads

       (0 reviews)

    0 comments

    Updated

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